These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
Previous page12
 

Returning post Orca hangar change; how do I haul now?

Author
RubyPorto
RubysRhymes
#21 - 2013-02-03 22:18:17 UTC
Lord Battlestar wrote:
I wasn't even including insurance.


And that is why your statement that Tier3 BCs "lowered the bar" for ganks is flat wrong.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Skorpynekomimi
#22 - 2013-02-03 22:38:36 UTC
Nowayim Analt wrote:
Skorpynekomimi wrote:
Otherwise, just tank your damn ship, maybe fit warp scrams/etc, and fly smarter.


What on earth are you talking about? To help stave off gankers, you want me to scramble them so they can't flee from my incredibly threatening Orca?Edit: I assume you meant stabs. Yes, yes, I use those when appropriate.


Of course I meant warp stabs. I don't know why I wrote scrams.

Economic PVP

Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#23 - 2013-02-04 01:15:50 UTC
Then enlighten me, There is no sense it telling people they are wrong and not giving good evidence on why they are.

I once podded myself by blowing a huge fart.

RubyPorto
RubysRhymes
#24 - 2013-02-04 01:31:15 UTC  |  Edited by: RubyPorto
Lord Battlestar wrote:
Then enlighten me, There is no sense it telling people they are wrong and not giving good evidence on why they are.


Did you bother to read the rest of the thread, where the reasons you're wrong were detailed?

I'll spell it out real slow.

Pre-Crucible, the lowest cost gank ship with 10k Alpha cost ~40m to lose. Post-Crucible, the lowest cost gank ship with 10k Alpha cost ~70m to lose.*

40 is less than 70, so Crucible made ganking more expensive.

*Numbers are approximate.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Vqu
Inner Visions
Diplomatic Incidents.
#25 - 2013-02-04 10:17:35 UTC
The only real you get get ganked in a BR is if you have a ton of other pilots on the gate and someone happens to be next to you preventing you from cloaking up. However this is eaisly avoided by looking at your overview before you start aligning to the next gate.

Night Beagle
Beagle Inc
#26 - 2013-02-06 15:09:53 UTC
Tau Cabalander wrote:
[quote=Mr Kidd]
With a 100MN MWD an Orca warps in 10 seconds.


There is your answer. A tanked Orca with 100mn MWD...and never fly afk.

The world needs you to stop being boring!

Ujio Sendai
Garoun Investment Bank
Gallente Federation
#27 - 2013-02-06 15:22:37 UTC
Lord Battlestar wrote:
It is more about being smart and adapting than dropping the ships you use.

75% of the time if you keep your hold less than 1 billion you likely won't have much problem, less than 500 mil and you likely won't have any issue. While tier 3 battlecruisers have lowered the threshold it is still moreso not autopiloting everywhere with an expensive load than anything else. Because the key to overcoming a possible gank is to reduce the time they can get to you, so if you reduce that to align and warp instead of the 15km of autopilot chances are they will not have an easy time aligning and warping on site and getting you down before you warp and/or concord comes. This is especially true if you fit your orca with a damage control as that will make dessie ganks very hard, thus requiring tier 3 BCs.

Another key is to not keep everything in a single stack. Spread it out a little as it makes the drop chances worse for loads, as a single big pile has a 50% drop rate, whereas several smaller piles have individual drop rates. This means (iirc) if you did get ganked with say 5 piles, you now have anywhere between a 1/5th chance or a 5/5 chance all of the piles will drop. This also means don't use cans to move stuff because then everything in that can relies on its drop chance, if it drops everything drops with it.

Essentially it boils down to being smart and making ganking less profitable and/or as hard as possible. I have never had a problem with ganking (mostly because I keep my loads cheap as possible).



I didn't ever think about separating my cargo into multiple stacks to increase the chance of loot loss. "Thumbs up!"
Marsan
#28 - 2013-02-06 16:26:34 UTC
I think you are both wrong. The overall odds are the same in either case. The only difference is that breaking up the stack decreases the odds of nothing dropping. Personally if I had the choice between ganking a target with 2B in one stack, and a target with 2B in 10 stacks I'm going to gank the latter as I'm very likely to get 1B in loot. In the case of the former I'm rolling the dice on a single stack dropping. I guess it depends if the gankers are fond of the gamble or are just in it for the tears with loot just paying expenses.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Ujio Sendai
Garoun Investment Bank
Gallente Federation
#29 - 2013-02-06 16:34:35 UTC
Yes, you are right that it decreases the chances of getting nothing, but it almost guarantees that they will not get the full haul. Obviously consideration of the overall value of what you carrying is still important, as well as ganker motive.
Sarkin Vol
ALEHEADS
#30 - 2013-02-07 15:35:03 UTC  |  Edited by: Sarkin Vol
RubyPorto wrote:
Courier Contracts (for general cargo).

Tanked BR (for somewhat expensive BPOs/small cargo).

Tanked Recon (for expensive BPOs).

Tanked Cloaky Tengu (for when you gotta Titan BPO).



this is an awesome suggestion, short and sweet. i use my legion for all bios and red frog for expensive cargo
Weaselior
GoonWaffe
Goonswarm Federation
#31 - 2013-02-07 16:25:20 UTC
RubyPorto wrote:
Tanked Cloaky Tengu (for when you gotta Titan BPO).

there's no reason a titan bpo should ever be moving in highsec

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Styth spiting
Brutor Tribe
Minmatar Republic
#32 - 2013-02-07 21:07:26 UTC
Nowayim Analt wrote:

1) Freighter: a ton of EHP, but potential gankers can take all the time in the world to scan + evaluate me. A couple years ago the threshold at which ganking a freighter became profitable was about 1B. What's it at now?


Freighters had no changes from the corp hangar change. Same rules apply as they did before. Don't fly with a stupid amount of isk worth of times, and don't use it unless you have to. If it fits in an orca, use the orca.

Nowayim Analt wrote:

2) Max-EHP Orca: I'm not positive about the best fit for this, but I can probably hit ~240k EHP or so. Let's assume an Orca's 31.5k m3 + 40 m3 (31.5k because of reinforced bulkheads II) is enough for my purposes. What's the threshold where killing a ~240k EHP orca becomes profitable?


Orca's have much more EHP then a freighter, and hell they have more EHP then most highsec ships. Its still your best option to moving high value items. But the answer is really quite simple. You can no longer move redeculious amounts of high value items at the same time any longer. You can still double wrap items in courier contracts but then you have an orca flying around with just a few m3 courier contract which will be suspicious.

New rule with the orca is fly like you expect to lose what you're hauling. Don't want to lose 10 1B isk BPO's? Well be prepared to make 5 - 10 trips.

Nowayim Analt wrote:

4) Blockade runner: I actually think the cargo hold being unscannable is a BAD thing for these guys. It means any ganker out there looks at me, at best, as a lottery ticket, and at worst as a must-gank. Its biggest advantage is that it can cloak while moving... but I'm only ever both moving and unsafe while aligning towards the next gate, and a properly-executed MWD+cloak maneuver means I enter warp almost immediately after dropping my cloak on a non-blockade runner anyway. Which brings us to:


A blockade runner is like using a garbage bag to transport a large amount of money, where an orca is a tank. Sure you'll get home baster with the garbage bag and no one can see in side, but the moment you run into someone just shooting anyone with a garbage bag (which is often these days) you lose everything. Go with the ship that can withstand large scale ganking attempts vs the ship that can be one shot killed.


Nowayim Analt wrote:

5) Deep space transports. It has the exact same warp time as an Orca (assuming I'm doing MWD+cloak), lower EHP, less cargo, is a smaller target to bump, and has a natural +2 warp strength.

Orca still will out run a deep space transport ship in align/warp time from all my testing. Orca beats it in ehp, align, warp, cargo. The only bonus to a deep space transport is the warp strength and cheaper ship.




Mr Kidd wrote:
With a 100MN MWD an Orca warps in 10 seconds.


It's auctually much shorter if you don't level the mwd skill that increases duration. IIRC my orca pilot will align/warp in 6 seconds. Also when you undock from a station, hit the stop button. Once you get about 1/3 speed hit warp and your mwd. Once the mwd cycles you'll warp meaning you can skip the 20 second wait time orcas normally have to slow down and instead warp/align in about 10 seconds.
John Wulf
WulfsHead Industries
#33 - 2013-04-19 03:15:16 UTC
Although I'm not entirely happy with the change i have another issue altogether with the hangar...

I now seem to be unable to access it from another ship while trying to fleet mine...
The option in the RT Klik menu has disappeared...

Any ideas?
I think it's just me cause another friend who plays says they don't have that problem...
The people/chars trying to access the Hangar have full rights to access everything my Corp owns so I'm not quite sure what to do..
RubyPorto
RubysRhymes
#34 - 2013-04-19 03:44:32 UTC
John Wulf wrote:
Although I'm not entirely happy with the change i have another issue altogether with the hangar...

I now seem to be unable to access it from another ship while trying to fleet mine...
The option in the RT Klik menu has disappeared...

Any ideas?
I think it's just me cause another friend who plays says they don't have that problem...
The people/chars trying to access the Hangar have full rights to access everything my Corp owns so I'm not quite sure what to do..


Orca pilot has to enable it for fleet use using the button next to its name on the unified inventory.

Corp roles no longer have any role in accessing the storage spaces of ships.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Haulie Berry
#35 - 2013-04-19 04:05:26 UTC  |  Edited by: Haulie Berry
Styth spiting wrote:


It's auctually much shorter if you don't level the mwd skill that increases duration.


There's no such skill. There's one that increases the speed boost and one that reduces the cap need.

There's an afterburner skill that, IIRC, used to increase duration, but now decreases duration by 5% and cap use by 10%.

Anyway. I use some combination of a tanked orca with MWD, courier contracts (mostly for moving freighter loads of T1 minerals), covert ops, and, on occasion, a black ops.

I don't think anyone has ever even made a threatening gesture in my general direction while hauling, so I'll echo what Tau said:

From my point of view nothing has changed.
Previous page12