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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Elena Thiesant
The Scope
Gallente Federation
#821 - 2013-04-10 19:36:29 UTC
Eric Raeder wrote:
However, when I set up a shopping list for manufacturing a T2 item, the shopping list includes datacores and T1 BPCs. The tool apparently is giving me an average for the number of invention runs I would need to invent sufficient T2 BPCs to make the T2 items. To me, the listing of datacores and T1 BPCs is needless and annoying clutter in the shopping list, I do my shopping for invention and manufacturing separately. I could swear IPH didn't start doing this until an update 6 months or so ago. Is there some option I am missing that will allow me to exclude datacores and T1 BPCs from my shopping lists for T2 raw materials? If not, would you please consider adding such an option?


Settings -> Application Settings. Uncheck the option 'Include Invention Mats' in the Shopping list section
Eric Raeder
No Fee Too High
#822 - 2013-04-11 01:22:04 UTC
Elena Thiesant wrote:
Eric Raeder wrote:
However, when I set up a shopping list for manufacturing a T2 item, the shopping list includes datacores and T1 BPCs. The tool apparently is giving me an average for the number of invention runs I would need to invent sufficient T2 BPCs to make the T2 items. To me, the listing of datacores and T1 BPCs is needless and annoying clutter in the shopping list, I do my shopping for invention and manufacturing separately. I could swear IPH didn't start doing this until an update 6 months or so ago. Is there some option I am missing that will allow me to exclude datacores and T1 BPCs from my shopping lists for T2 raw materials? If not, would you please consider adding such an option?


Settings -> Application Settings. Uncheck the option 'Include Invention Mats' in the Shopping list section

Thats what I was looking for. Thanks !
Silitia Dais
Native Freshfood
Minmatar Republic
#823 - 2013-04-15 10:50:33 UTC  |  Edited by: Silitia Dais
Hello there! I wonder if there would be a way to add a 'current stock' in terms of mineral to the shopping list so i know what to buy/mine(showing which roids to mine for how long would be awesome.

edit : also, is there a guide on how to maximize the use of IPH? Maybe some indust guide THROUGH it? It's sadly confusing
Zifrian
The Frog Pond
Ribbit.
#824 - 2013-04-15 10:59:08 UTC
Silitia Dais wrote:
Hello there! I wonder if there would be a way to add a 'current stock' in terms of mineral to the shopping list so i know what to buy/mine(showing which roids to mine for how long would be awesome.

edit : also, is there a guide on how to maximize the use of IPH? Maybe some indust guide THROUGH it? It's sadly confusing

Neither exist yet but I'm working on doing both soon.

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RubyPorto
RubysRhymes
#825 - 2013-04-15 11:06:03 UTC
Speaking of feature requests. And it's only a minor annoyance (I may have already asked for this long ago, as well).

Would adding the ability to increase the window size (and maybe font/UI scaling) be feasible? At the moment, the Manufacturing list and Shopping list can get kind of annoying to scroll through and on a 1920x1080 screen the text can sometimes be hard to read (maybe I'm just getting old Blink).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Silitia Dais
Native Freshfood
Minmatar Republic
#826 - 2013-04-15 16:49:25 UTC
Zifrian wrote:
Silitia Dais wrote:
Hello there! I wonder if there would be a way to add a 'current stock' in terms of mineral to the shopping list so i know what to buy/mine(showing which roids to mine for how long would be awesome.

edit : also, is there a guide on how to maximize the use of IPH? Maybe some indust guide THROUGH it? It's sadly confusing

Neither exist yet but I'm working on doing both soon.


Well thanks for the answer man !

Good to see active development!
stannoman
Aliastra
Gallente Federation
#827 - 2013-04-15 17:27:59 UTC
Hey, I started to use your amazing tool after being recommended it in a thread regarding Raw WH Gas vs Reactions. But I can not work out how the reactions tab works, the problem I am having is that when I tick Hybrid Polymers and then refresh, the Isk Per Hour rates are all negative. I tried messing about with it for a while but I can't figure out why everything is red negative. Am I missing something? Some setting or imported data maybe? I imported Gas and Hybrid Polymer prices.

Thanks in advance!
wallenbergaren
Garoun Investment Bank
Gallente Federation
#828 - 2013-04-15 19:18:41 UTC
I have a request for the reactions tab:
It would be nice if you could set the number of POSes on a per reaction basis, instead of setting it for all of them at once. Also, it would be good if you could set non-integer number of POSes, like 0.5 for a medium POS.
Zifrian
The Frog Pond
Ribbit.
#829 - 2013-04-15 19:55:30 UTC  |  Edited by: Zifrian
RubyPorto wrote:
Speaking of feature requests. And it's only a minor annoyance (I may have already asked for this long ago, as well).

Would adding the ability to increase the window size (and maybe font/UI scaling) be feasible? At the moment, the Manufacturing list and Shopping list can get kind of annoying to scroll through and on a 1920x1080 screen the text can sometimes be hard to read (maybe I'm just getting old Blink).

To be honest, I was hoping no one would ever ask for this but alas...you are not the first. I'm half kidding, but I remember working on a project awhile back that allowed for adjusting fonts and sizes and it was a huge pain. I'll take a look at some ideas after I get done with the current version though. I just have to get the scaling right and adjust the fonts accordingly. I think I know how to do it but it'll just take some time.

stannoman wrote:
Hey, I started to use your amazing tool after being recommended it in a thread regarding Raw WH Gas vs Reactions. But I can not work out how the reactions tab works, the problem I am having is that when I tick Hybrid Polymers and then refresh, the Isk Per Hour rates are all negative. I tried messing about with it for a while but I can't figure out why everything is red negative. Am I missing something? Some setting or imported data maybe? I imported Gas and Hybrid Polymer prices.

Thanks in advance!

Three reasons for negative isk/per hour. The cost to run the POS is greater than the profit you would receive. So the number is relative to that. If you use your pos for something else and this is just extra, and you consider the cost of having a pos as not related to the cost of making reactions, then set the price to 0. Then you should get a positive iph.

Another reason may be that the final polymer or reaction doesn't have a price. Therefore, you would be buying materials to make something that ends up being zero when you sell it.

And finally, it might just be that what you are trying to make isn't profitable. It all works from market prices and if A + B = C and the price of A + B > C then you aren't making any profit.

Hope that helps.

wallenbergaren wrote:
I have a request for the reactions tab:
It would be nice if you could set the number of POSes on a per reaction basis, instead of setting it for all of them at once. Also, it would be good if you could set non-integer number of POSes, like 0.5 for a medium POS.

I agree. I have some ideas jotted down to rebuild this tab but it's going to be a bit before I get to it considering what I'm working on now. Originally I planned it just as a way to see what profit I could make from reactions in a C1 I had then I added a few other options. I'd be happy to hear any other ideas you have and work them in to the change.

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Subzero1977A
Deep Core Mining Inc.
Caldari State
#830 - 2013-04-16 13:53:35 UTC  |  Edited by: Subzero1977A
In the manufacturing list, it seems that the profit and isk per hour is not taking invention into consideration. What is the setting to allow for this?
Zifrian
The Frog Pond
Ribbit.
#831 - 2013-04-16 22:38:26 UTC  |  Edited by: Zifrian
Subzero1977A wrote:
In the manufacturing list, it seems that the profit and isk per hour is not taking invention into consideration. What is the setting to allow for this?

It should be applied automatically. Based on your earlier post, when I read it today, you might have saved a T2 blueprint as 'Owned' in the BP manager. The only time you should do that is when you actually have a T2 BPO. Double check this because if you saved the BP as -1 ME, -1 PE, then when the decryptor is applied it will be 2/2. Let me know if that might be your issue. If not, post a screenshot and I'll see if I can figure out what the issue you are having is.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Zifrian
The Frog Pond
Ribbit.
#832 - 2013-04-16 22:46:29 UTC  |  Edited by: Zifrian
Nalha Saldana wrote:
I'm currently looking at ship invention and numbers of runs on the input BPC doesn't seem to change anything (except the copy time ofc).
Whatever setting i choose (with/without decryptors and min/max runs) the output # of runs is always 1+decryptor bonus and this doesn't sound correct or am i missing something?

Sorry didn't reply earlier, ran some tests on Singularity to check this out but it takes a few days (using cruiser copies I have) to finish the invention.

With Max or Min run using Stolen formulas, I got 5 runs at the end, which is +4 runs from decryptor and 1 run to the copy.

I think the invention change made a while back applied to all types of copies and apparently, using max runs on ships isn't worth the effort anymore. I made the change but couldn't find any of my test data so had to re-run some tests to confirm. I'm going to run some more tests on singularity to check, but I'll probably remove the option for max run copies on ships at some point. Just want to make sure I get all the data correct for different options first.

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Nalha Saldana
Aliastra
Gallente Federation
#833 - 2013-04-17 12:32:10 UTC  |  Edited by: Nalha Saldana
Thanks for the research, sounds right I guess the info I found was just old.

Just ran into another odd error tho, when I check Improved cloaking device II on the manufacturing list like this http://i.imgur.com/8XxPebh.jpg
And then double click on either one of them I get this
http://i.imgur.com/GSTQoNd.jpg
It for some reason uses single run BPCs! It doesnt do this with any other module I've seen so far.
Zifrian
The Frog Pond
Ribbit.
#834 - 2013-04-17 12:58:25 UTC
Nalha Saldana wrote:
Thanks for the research, sounds right I guess the info I found was just old.

Just ran into another odd error tho, when I check Improved cloaking device II on the manufacturing list like this http://i.imgur.com/8XxPebh.jpg
And then double click on either one of them I get this
http://i.imgur.com/GSTQoNd.jpg
It for some reason uses single run BPCs! It doesnt do this with any other module I've seen so far.

Yeah, that's some old code from back when only I used this. I was making cloaking devices and the copy time is really long. Same with rigs. I will probably update the ships max runs to rigs and put the cloaking devices back to normal modules since that's the arknor mining crystals are sort of the same.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Zifrian
The Frog Pond
Ribbit.
#835 - 2013-04-19 00:53:20 UTC  |  Edited by: Zifrian
Small update to fix some of the errors above. If you have issues, let me now. Little stuff I'll try to fix asap but anything larger will have to make it into the next update.

Thanks

Build 2.2.4864.16500

  • Updated the broker fee to a more recent formula. The change will show a minimal change to broker fees.
  • Added CSV option on Shopping list for exporting to CSV. Default checked value based on your program setting.
  • Copy to Clipboard with Build/Buy checked on the BP tab will no longer include the ME and blueprint information for items you are buying instead of building.
  • Copy List from the Shopping List will no longer show a Meta value for items that do not have a meta item that is not a valid Meta number.
  • Reverse Engineering components will now be added to the Shopping List when adding items to the shopping list and the option to add Invention/RE materials to the shopping list is selected.
  • Copy to Clipboard will now correctly display meta values for the item if a meta level is selected.
  • T3 Materials for RE will now take the RE chance into account when calculating the number of estimated materials needed to RE the item.
  • Cloaking devices will now be considered Modules instead of Ships for calculating min/max copy times.
  • The default setting for Min/Max copies for Ships with decryptors is now Min instead of Max.
  • Users are now required to enter a personal key before adding a corp key. If no personal keys are loaded and a user tries to load a corp key, IPH will require you load the dummy character instead.
  • Fixed an error in setting character skills that would reset the skill to 0 after overriding the skill previously.
  • The copy time on the Blueprint Tab will now update when selected and the slider for total copies is moved.
  • Double-click from the Manufacturing Tab to the Blueprint Tab will now autofocus on the runs box.
  • Fuel Blocks and Ammo will now correctly show the built volume in the shopping list.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Subzero1977A
Deep Core Mining Inc.
Caldari State
#836 - 2013-04-19 14:11:35 UTC
Thanks for the updates. I was reading some of the earlier posts. Is the SVR calculated correctly or is that a known issue? Seems way off. I am getting 11.97 SVR for the Onyx if using Prototype Diagrams. There's no way that the SVR would be hire than that of say....a Macknaw. Or it could be my noobiness with the app but my SVR results have been very consistent.
Zifrian
The Frog Pond
Ribbit.
#837 - 2013-04-19 18:09:47 UTC
Subzero1977A wrote:
Thanks for the updates. I was reading some of the earlier posts. Is the SVR calculated correctly or is that a known issue? Seems way off. I am getting 11.97 SVR for the Onyx if using Prototype Diagrams. There's no way that the SVR would be hire than that of say....a Macknaw. Or it could be my noobiness with the app but my SVR results have been very consistent.

I get the volume history from Eve market data. Sometimes it's incomplete. The calculation is just a ratio of how many items you can build vs. how many you can sell. Right now Oynx seems off a bit.

I suggest opening up the history page (the graph or table) while you have a market uploader running to help populate items you wish to make. I'd love for it to be right all the time but it's what we have to work with. CCP doesn't provide any of the pricing or volume information - it's all done by 3rd party programs with user input.

I'll double check but I'm not sure there is much else I can do right now.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Subzero1977A
Deep Core Mining Inc.
Caldari State
#838 - 2013-04-21 15:26:08 UTC
Zifrian wrote:
Subzero1977A wrote:
Thanks for the updates. I was reading some of the earlier posts. Is the SVR calculated correctly or is that a known issue? Seems way off. I am getting 11.97 SVR for the Onyx if using Prototype Diagrams. There's no way that the SVR would be hire than that of say....a Macknaw. Or it could be my noobiness with the app but my SVR results have been very consistent.

I get the volume history from Eve market data. Sometimes it's incomplete. The calculation is just a ratio of how many items you can build vs. how many you can sell. Right now Oynx seems off a bit.

I suggest opening up the history page (the graph or table) while you have a market uploader running to help populate items you wish to make. I'd love for it to be right all the time but it's what we have to work with. CCP doesn't provide any of the pricing or volume information - it's all done by 3rd party programs with user input.

I'll double check but I'm not sure there is much else I can do right now.


Ok sounds good. Thanks for the explanation. Thanks again for your app. When I get back from my RL trip, I will toss you some iskies. :)
Silitia Dais
Native Freshfood
Minmatar Republic
#839 - 2013-04-21 17:10:44 UTC
Possible idea :

When selecting SVR * IPH, potentially add a column with the actual number in the grid
Partak Cadelanne
Center for Advanced Studies
Gallente Federation
#840 - 2013-04-22 01:03:27 UTC
An option to select a blank character would be nice, or otherwise an option to see the base build time of an item.

A detailed tooltip when hovering over BP production time and total item production time explaining what they actually are (maybe add unbonused build time?) would be useful.

A very useful feature would be to calculate when it actually makes sense to build components of an item. Take a jump freighter for example - would my isk/hour be better if I bought the freighter of the market, or am I better off making it myself? As it is now the program simply tells you to build components as soon as they are profitable. I'm thinking something like: http://www.eve-market-guide.com/t2item.php?id=28844 (the numbers are completely off here tough)- it would also be great if you could actually get a breakdown of the production times of the components - where is my bottleneck?