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Player Features and Ideas Discussion

 
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I fixed sov mechanics...no seriously

First post First post
Author
Falin Whalen
Federal Navy Academy
Gallente Federation
#21 - 2013-04-19 00:36:42 UTC
Seraph IX Basarab wrote:
If you had the slightest concept of how warfare works you would know that all ages of war have both a skirmish phase and a main phase. From the Greek phalanx formations to today. The fact of the matter is there is no meaningful reason to do small gang/skirmish pvp that would affect sov warfare at all what so ever.

Now I know it might be scary that you'll have to do more than orbit/F1/MWD but it will be much more fun.

Keep banging your head against that wall of stupid, you'll get through eventually.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Spurty
#22 - 2013-04-19 00:36:44 UTC
SmilingVagrant wrote:


Sov 0.0 isn't about small gang pvp. It's about empire building.

Haha golden

Best comedy post ever

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Seraph IX Basarab
Outer Path
Seraphim Division
#23 - 2013-04-19 00:43:57 UTC
Falin Whalen wrote:
Seraph IX Basarab wrote:
If you had the slightest concept of how warfare works you would know that all ages of war have both a skirmish phase and a main phase. From the Greek phalanx formations to today. The fact of the matter is there is no meaningful reason to do small gang/skirmish pvp that would affect sov warfare at all what so ever.

Now I know it might be scary that you'll have to do more than orbit/F1/MWD but it will be much more fun.

Keep banging your head against that wall of stupid, you'll get through eventually.



I'm not banging my head, I'm just speaking to you.
Hannah Flex
#24 - 2013-04-19 00:47:50 UTC  |  Edited by: Hannah Flex
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Seraph IX Basarab
Outer Path
Seraphim Division
#25 - 2013-04-19 00:55:39 UTC
Hannah Flex wrote:
Since you are ignoring my question- I take that to mean that you have never been in a sov-holding alliance, have never been in a sov war, yet you know everything that is wrong with it and how to fix it?



I was part of Stainwagon a few years ago. And what? Does it even matter? Who are you?
Hannah Flex
#26 - 2013-04-19 00:59:14 UTC  |  Edited by: Hannah Flex
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Seraph IX Basarab
Outer Path
Seraphim Division
#27 - 2013-04-19 01:00:35 UTC
Hannah Flex wrote:
Seraph IX Basarab wrote:
Hannah Flex wrote:
Since you are ignoring my question- I take that to mean that you have never been in a sov-holding alliance, have never been in a sov war, yet you know everything that is wrong with it and how to fix it?



I was part of Stainwagon a few years ago. And what? Does it even matter? Who are you?


It matters a great deal. I am a consumer researching a product. If you want to be taken seriously about such a complicated matter you need to understand the nature of the beast. I would listen to Shadoo about sov, I would listen to goon logi directors about sov, I'm not sure I would listen to some dude who 'was in Stainwagon' a few YEARS ago about sov.



Do you also listen to cigarette lobbyists about the health affects of smoking?
Lady Ayeipsia
BlueWaffe
#28 - 2013-04-19 01:01:43 UTC
Given the extremely limited slots and options available for nul stations, how would you balance this?Station Indy slots, refining, repair, offices, med facilities would all have to be crammed into one. I believe this is not possible now.

If my corp/alliance has 1 station, we have 1 med bay for all clones. What stops a large alliance from just caging the station undock so we can never escape to form skirmisher fleets?

Since stations require upkeep costs, how do you generate a comparable isk sink? Simply raise price, hindering small groups who may not be able to make as much isk as an established nul corp?

Would you treat NPC space the same? One station in a constellation would greatly hinder NPC nul dwellers.

Would your suggestion drive people to skip stations all together, just use poses, leading to a dead station mechanic?

Lastly, why are you attempting to deprive people of one great aspect of this game, creating their own, nearly permenant structure? Yes it can be lost, but I have never heard of a station being killed. Seriously, I have dreams (and almost the skills, 1 off). I want to build a station, it seems the loftiest goal for a manufacturer. Titan would be nice, but a station, that is a dream to strive for and a reason to play. Heck, that is player created content at it's finest. A station in the void if space, open to all, that may last the life of the game... You can't get much lofter of an indy dream. Why deprive us of our chance to leave a near permanent mark?
Seraph IX Basarab
Outer Path
Seraphim Division
#29 - 2013-04-19 01:31:57 UTC
Lady Ayeipsia Given the extremely limited slots and options available for nul stations, how would you balance this?Station Indy slots, refining, repair, offices, med facilities would all have to be crammed into one. I believe this is not possible now.

Add more slots, and everything else needed.

Lady Ayeipsia If my corp/alliance has 1 station, we have 1 med bay for all clones. What stops a large alliance from just caging the station undock so we can never escape to form skirmisher fleets?

If you hold any sort of sov you have allies or you're a renter or you're big enough to roll out of the station and fight them. You have a logistics advantage which your enemy does not. In any case it's better than the current "they brought more supers and won" scenario today.

Lady Ayeipsia Since stations require upkeep costs, how do you generate a comparable isk sink? Simply raise price, hindering small groups who may not be able to make as much isk as an established nul corp?

Why? One station just means everyone in that constellation will use that station, not that stations will be used less. If your ship is damaged or you need ammo, you'll go to a station. You don't need 9 stations all next to one another to do this. The isk sink isn't touched.

Lady Ayeipsia Would you treat NPC space the same? One station in a constellation would greatly hinder NPC nul dwellers.

NPC space would probably remain the same. Has nothing to do with sov.

Lady Ayeipsia Would your suggestion drive people to skip stations all together, just use poses, leading to a dead station mechanic?
[/quote

No it wouldn't.


Lady Ayeipsia Lastly, why are you attempting to deprive people of one great aspect of this game, creating their own, nearly permenant structure? Yes it can be lost, but I have never heard of a station being killed. Seriously, I have dreams (and almost the skills, 1 off). I want to build a station, it seems the loftiest goal for a manufacturer. Titan would be nice, but a station, that is a dream to strive for and a reason to play. Heck, that is player created content at it's finest. A station in the void if space, open to all, that may last the life of the game... You can't get much lofter of an indy dream. Why deprive us of our chance to leave a near permanent mark?[/quote

Because it hinders gameplay. People just spin ship when any challenge presence itself and turtle. How about adding "monument structures" like in Jita? But adding station after station after station in 0.0 will make it boring.
Falin Whalen
Federal Navy Academy
Gallente Federation
#30 - 2013-04-19 02:00:11 UTC
Your theories are the worst kind of popular tripe, your methods are sloppy, and your conclusions are highly questionable!

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Seraph IX Basarab
Outer Path
Seraphim Division
#31 - 2013-04-19 02:00:38 UTC
Falin Whalen wrote:
Your theories are the worst kind of popular tripe, your methods are sloppy, and your conclusions are highly questionable!



Can you outline specifics rather than...


http://www.youtube.com/watch?v=pzOBlPKZjxE
Wooly Akachi
Science and Trade Institute
Caldari State
#32 - 2013-04-19 02:05:21 UTC
Umm No.



maybe something more like

1 main station per constalation (better than current stations)
and each system can support a field station (destructable and not as good as current stations(less upgrade slots))

you need to take out the field stations to be able to attack the main station.

that took about 5 min of thought so there is most likely some large-ish holes in there some where
Andski
Science and Trade Institute
Caldari State
#33 - 2013-04-19 02:06:52 UTC  |  Edited by: Andski
what do you know about sov war

besides "nothing"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#34 - 2013-04-19 02:14:28 UTC  |  Edited by: Andski
Seraph IX Basarab please walk us through the process of taking a station system, and what you'd do if your station system was SBUed and reinforced

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Eram Fidard
Doomheim
#35 - 2013-04-19 02:17:40 UTC
I think that before you post this kind of thing so publicly, you should probably take a look at this:

http://i.imgur.com/NOTa2Pf.png

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#36 - 2013-04-19 02:18:27 UTC
I have removed an off topic post. Please keep it on topic and civil. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

James Amril-Kesh
Viziam
Amarr Empire
#37 - 2013-04-19 02:23:07 UTC
Spurty wrote:
SmilingVagrant wrote:


Sov 0.0 isn't about small gang pvp. It's about empire building.

Haha golden

Best comedy post ever

Says someone who doesn't live in 0.0 and thinks everything should revolve around small-gang PVP.

Enjoying the rain today? ;)

Nitrogen Isotopes
Deep Core Mining Inc.
Caldari State
#38 - 2013-04-19 02:27:21 UTC  |  Edited by: Nitrogen Isotopes


Is that an oracle shooting a drake? Tell me that's an oracle shooting a drake.
Seraph IX Basarab
Outer Path
Seraphim Division
#39 - 2013-04-19 03:41:05 UTC  |  Edited by: Seraph IX Basarab
@ Wooly,

"maybe something more like

1 main station per constalation (better than current stations)
and each system can support a field station (destructable and not as good as current stations(less upgrade slots))"

Yeah that would work as well having destructible stations except for the "central" one.

"you need to take out the field stations to be able to attack the main station.

that took about 5 min of thought so there is most likely some large-ish holes in there some where"

Well the hole is that this is just a simplified thing that we have now. It doesn't have the "skirmish small gang" aspect to it.


@ Andski,

While Goons are run by an almost real world government like bureaucracy, I can see why they have you just press F1. Why would you ask me to write something out you can easily look up?
Tul Breetai
Impromptu Asset Requisition
#40 - 2013-04-19 03:52:46 UTC
Who's got the popcorn? Gonna need a refill.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.