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Player Features and Ideas Discussion

 
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Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond)

First post
Author
Mina Sebiestar
Minmatar Inner Space Conglomerate
#401 - 2013-04-06 20:35:14 UTC  |  Edited by: Mina Sebiestar
+1 for win thread.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Zero Vigilant
State War Academy
Caldari State
#402 - 2013-04-07 05:12:07 UTC
+1
Thelonious Blake
Miles Research and Development
#403 - 2013-04-09 21:58:53 UTC
bump
Jeison Taron
Volantean Nation
Lan'Tean Imperium
#404 - 2013-04-18 23:07:23 UTC
+1 this makes loads of sense ... I mean where did we come from ... And every time a ship blows up where does the crew come from
Zaber Saberhagen
Sinnister Mining Corp
#405 - 2013-04-19 00:11:05 UTC
+1
Daichi Yamato
Jabbersnarks and Wonderglass
#406 - 2013-04-19 01:12:16 UTC
glad to see this is still appearing on the front page from time to time. roll on 3.0

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Van Mathias
Dead Space Continuum
#407 - 2013-04-19 01:32:02 UTC
+1 again, we can't support this enough.
Omega Tron
Edge Dancers
Pan-Intergalatic Business Community
#408 - 2013-04-19 02:08:39 UTC
+1

Wouldn't be amazing if CCP really had the programing and art skills to really implement this? Sadly, like so many really well developed player presented concepts this will only be shown on the forum. But hope is always alive and maybe before EVE Online turns 20 years old this sort of game play will be a reality.

CCP's sand box is EVE Online.  The sand is owned by CCP.  We pay them a monthly fee to throw the sand at each other.  That is all that is here, so move along. Nothing more to be seen.

Shade Alidiana
PROSPERO Corporation
#409 - 2013-05-16 00:23:54 UTC
Looks well, makes sense. I'm not a sim city fan, but would like to have planets work this way...
Kazur Nemic
Federal Navy Academy
Gallente Federation
#410 - 2013-05-16 21:53:38 UTC
I support this idea, hopefully devs impliment this at some point. I have always looked at the planets in 0.0 and thought why player corporations with trillions of isk could not colonize their temperate worlds. Makes sense to do it.
Vipre Morte
Team JK
#411 - 2013-07-16 19:24:32 UTC
Giving this thread the bump it deserves.

+1
Silivar Karkun
Doomheim
#412 - 2013-07-17 03:14:27 UTC
bumping for support
Marcus Harikari
#413 - 2013-07-17 04:01:08 UTC
please make PI add-on game playable on phones in android so i can do my PI from work :)
supernova ranger
The End of Eternity
#414 - 2013-07-17 04:04:04 UTC
read "part 1 of 14" and cringed........... anyone got the cole's notes version?
supernova ranger
The End of Eternity
#415 - 2013-07-17 04:20:46 UTC
Asuka Solo wrote:
tankus2 wrote:
Asuka Solo wrote:
If this topic can make 3 pages of positive responses and/or another 30 odd likes... I will be posting it over in the Assembly Hall with some additions.

Then spam every PI alliance in Eve hoping to garner enough support to push it to the top of the next CSM refocus list.


I think you have your requirements down with excess (especially likes, damn!)


I'm currently doing the whole Office Word thing, systematically redrafting this topic with another 2-3 pages of new additions, changes, like:


  • Sub capital ships (frigates, destroyers, cruisers, battle cruisers and battleships) being able to agress PI structures, but they would have to fly into the atmosphere, get to within their conventional Eve turret/target range (2km - 90km) and then be able to target and fire upon structures or Dust targets on the surface and air. They would also become subject to planetary Aggression Timers, but would not be made vulnerable to the big anti cap guns that can be placed on the surface by Military PI networks.



  • This would make sub capital ships vulnerable to Dust attacks from small arms, medium arms, planetary fighters/flying vehicles, tanks, Dust based anti infantry/vehicle/air turrets etc.



  • Sub capital ships in the atmosphere of any planet will not be able to warp away if things go wrong, since the friction and speed would rip their hulls apart. They would first have to break orbit (going back the way the capital ships are located in, in orbit, so lots of camping potential there) before they can flee. They can also not use micro-warp drives in the atmosphere, since this would have a similar effect over a slightly longer duration. Only afterburners could be used to increase their speed. Their maneuverability would also be severely impaired by the atmosphere of the planets.



  • Fleshing out the social slots (places where players can setup shops etc) and areas of Cities (like promenades, balconies, market squares etc). These areas would have the ability to prevent players with crap standings from entering and partaking in the partay.



  • Fleshing out the planetary/city market system



  • Introducing a smuggling system that makes sense and actually means something for the market system for planets.



  • Introducing a ship theft mechanism for unguarded ships parked at star ports.



  • Building a license system (Similar to the hi-sec faction charters for towers) for player/corp/alliance owned Agents and missions that could be made available to other players based on inter corp standings. This system would be dreadfully expensive.



  • Adding more building variety (slave pens, pleasure hubs, casino's, bars etc) and refining the existing proposed buildings for civilian and military PI networks.


I'm also trying to make the first few posts a bit more readable, hoping to reduce the giant wall of text to make it more Assembly Hall friendly.

It's not a fast process.


Only heard of 2 capitals ever make a pass at low altitude... both died, one from re-entry and the other on a suicide run... they don't stand up well on re-entry and would take allot damage from it

From what I recall capital weapons planet to space weapons, they were missles that blew up above the ships and tried to push it down... to do it otherwise would be to make citidel silos and turrets available on the ground... not sure how they will track a capital ship pulling countless g's in a very fast gravity turn
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#416 - 2013-07-17 05:35:30 UTC  |  Edited by: Asuka Solo
supernova ranger wrote:

Only heard of 2 capitals ever make a pass at low altitude... both died, one from re-entry and the other on a suicide run... they don't stand up well on re-entry and would take allot damage from it

From what I recall capital weapons planet to space weapons, they were missles that blew up above the ships and tried to push it down... to do it otherwise would be to make citidel silos and turrets available on the ground... not sure how they will track a capital ship pulling countless g's in a very fast gravity turn


I'm sure the lore can point you to instances of pods/shuttles/frigates/dessies/cruisers/bcs/BS/indies & freighters that fell out of the sky while trying to enter the atmosphere during a fight.

You must have missed day of darkness videos and lore references to the Gallente / Caldari war where clearly laser/hybrid based planetary gun emplacements can be seen pew pewing spaceboats.

Then again, I'm not sure how missiles work in space with no air to crate lift using tail fins... but I guess small things like these are of no consequence in a world where the dominant species have mastered faster that light and inter dimensional travel.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Jasmine Assasin
The Holy Rollers
#417 - 2013-07-17 06:12:57 UTC  |  Edited by: Jasmine Assasin
Asuka Solo wrote:

Then again, I'm not sure how missiles work in space with no air to crate lift using tail fins... but I guess small things like these are of no consequence in a world where the dominant species have mastered faster that light and inter dimensional travel.


Missile fins don't have anything to do with lift and are there just for stability and in cases where the missile lack thrust vectoring, maneuvering. We now have the capability to build (and the U.S. Navy and several U.S. Allies already have) rolling airframe missiles that spin in flight just like bullets for stability. They don't have fins and use 3d thrust vectoring for directional control. Fins are old school now. They add size/bulk to the missile, increase drag, are easily damaged and in the case where they fold up to save space then that just adds to the complexity of the whole thing.

Just like rockets to space, it is the sheer power of the engine that keeps them aloft.

The only exception would be sub mach long range cruise missiles.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#418 - 2013-07-17 06:45:34 UTC
Jasmine Assasin wrote:
Asuka Solo wrote:

Then again, I'm not sure how missiles work in space with no air to crate lift using tail fins... but I guess small things like these are of no consequence in a world where the dominant species have mastered faster that light and inter dimensional travel.


Missile fins don't have anything to do with lift and are there just for stability and in cases where the missile lack thrust vectoring, maneuvering. We now have the capability to build (and the U.S. Navy and several U.S. Allies already have) rolling airframe missiles that spin in flight just like bullets for stability. They don't have fins and use 3d thrust vectoring for directional control. Fins are old school now. They add size/bulk to the missile, increase drag, are easily damaged and in the case where they fold up to save space then that just adds to the complexity of the whole thing.

Just like rockets to space, it is the sheer power of the engine that keeps them aloft.

The only exception would be sub mach long range cruise missiles.


Fascinating.

Maybe CCP should update their missile models?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Jasmine Assasin
The Holy Rollers
#419 - 2013-07-17 07:11:29 UTC
I'd rather the art team work on new ships/updated models, models for things like probe launchers and other high slot non weapon items and a hi-res texture pack among other things first.
killin en Thrillin
Tribal Mist
#420 - 2013-08-11 23:11:33 UTC
bumping for support