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Crime & Punishment

 
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Bounty System in Eve : A Joke ?

Author
Untanas Volmyr
Perkone
Caldari State
#41 - 2013-04-18 21:26:57 UTC
ok let me get this straight. If I were to place a bounty on a few people from a gate camp fleet. They can just turn around and double the bounty on me? Without just cause?

Murphy's Technology Law - If your not thoroughly confused. Then you were not thoroughly informed.

ShahFluffers
Ice Fire Warriors
#42 - 2013-04-18 21:31:36 UTC  |  Edited by: ShahFluffers
Paladin Amarr wrote:
Dystopia or not, cheaters should not be allowed in any game.

So anyone who puts a bounty on an "honest player" who "doesn't do anything" should not be allowed in the game... because they are "cheating"... correct? (honestly... I have no idea what you're on about here. How do you personally define "cheaters?")

It basically sounds like you are playing the wrong game sir. People who are "honest" in this game and break no in-game rules can be some of the most lethal players around. AWOXers don't incur any security status penalty. Bumping mining barges doesn't cause CONCORD to spawn. Robbing and disbanding a corp/alliance has no in-game punishment whatsoever.
Under your system... you would be penalized for putting a bounty on these people. Because the game registers them as being "good" and having done nothing wrong.

Paladin Amarr wrote:
I do agree with that, the problem here is the way the bounty is paied its broken, I didnt see any argument even here about that, just stupid chat. And also, I think, as an sugestion, that peaple with good security status should have less bounty, but this is an sugestion and I would like to see what you guys think about.

Let me repeat... having good security status does not make you an "honest" player. It just means you have not broken any aggression rules. Nothing more.

Paladin Amarr wrote:
You dont understood what I said, I said that once you have one high bounty, you will have it forever, dosent mather if you louse an titan every day, as I said, the bounty pays only 20% of 20% of the value destroyed.
It means that if you have 1M bounty, it will stick forever in your head. If you stop to think about and peaple realise as they are already ( again, I have proves about that with statistics ) , peaple will stop to put bounty and it will formally become an joke.

... (snip)...

>>>That's not how bounties are calculated. It is...
>>>((value of the ship) * 20%) / (number of people who participated in the kill) = amount of bounty paid out per person.
>>>When the posted bounty amount is lower than the amount that should be paid... the whole bounty is given.

THIS IS THE WAY THEY SAY IT IS, BUT THIS IS NOT THE WAY IT REALLY IS NOW, THIS IS THE PROBLEM !!!
Just look for any kill and see how much of the bounty was payed.

The highest bounty I ever had was 20 million. It was gone after I lost a single battlecruiser worth about 100 mil. Other bounties I have received went away after a day or two of losing cheapo frigates and such.
So your extreme example of not being able to get rid of your bounty even if you lose a Titan is crap (unless the bounty is more than 16 to 20 billion ISK).

And yes... the formula does work as advertised. But just to humor you... I asked a friend to kill one of his corpmates with a bounty. It came out more or less exactly the way the formula I posted predicted.

This means the problem is on your end.


Paladin Amarr wrote:
Today the bounty system is a joke, peaple that know how it works will not atack you even if you have 20M bounty, but there is some that dosent know about that and may atack you. Also, the bounty system can change with out warning, as it is an "secret formula" of CCP, and not the 20% as they normally says.

So let them attack the person. Without proper aggression rights CONCORD will quickly show the aggressor that a bounty =/= kill rights. And in high-sec wars and low/null-sec... bounties are just the cherry on top. The killing, looting, and ransoming are where the real money is.

By the way... your tinfoil hat is showing.


Overall... 6/10. You seem to be just spouting off about mechanics that you don't seem to have a firm grasp of. Then you mock and belittle people that don't agree with you and talk about some weird conspiracy that CCP is doing with bounties... for whatever reason.
I'd rate you higher but your grammar and spelling annoys me a bit.
StonerPhReaK
Herb Men
#43 - 2013-04-18 21:36:19 UTC  |  Edited by: StonerPhReaK
Pilot A is flying a titan and has a 1 billion isk bounty. Lets say the Titan is worth 100 billion isk.

Pilot B comes in and explodes Pilot A's Titan.

Pilot B gets the whole 1 billion isk bounty that was on pilot A's head.

20% of 100 billion is 10 billion isk. Pilot A could have had up to a 10 billion isk bounty and it would have all went to pilot B.

Your numbers are wrong. The formula is only a secret to you. I don't think you quite understand how this works. I am sure there are plenty here (including myself) who are willing to give you first hand experience in this area. Shoot me an Eve mail when you are ready.

Signatures wer cooler when we couldn't remove them completely.

Paladin Amarr
Ministry of War
Amarr Empire
#44 - 2013-04-18 21:55:56 UTC
Untanas Volmyr wrote:
ok let me get this straight. If I were to place a bounty on a few people from a gate camp fleet. They can just turn around and double the bounty on me? Without just cause?


Yes, even if you are the best guy in the world.
Paladin Amarr
Ministry of War
Amarr Empire
#45 - 2013-04-18 22:17:56 UTC
>>>So anyone who puts a bounty on an "honest player" who "doesn't do anything" should not be allowed in the game... >>>because they are "cheating"... correct? (honestly... I have >>>no idea what you're on about here. How do you personally >>>define "cheaters?")
>>>It basically sounds like you are playing the wrong game sir. People who are "honest" in this game and break no in-game >>>rules can be some of the most lethal players around. >>>AWOXers don't incur any security status penalty. Bumping >>>mining barges doesn't cause CONCORD to spawn. Robbing and disbanding a corp/alliance has no in-game >>>punishment >>>whatsoever.
>>>Under your system... you would be penalized for putting a bounty on these people. Because the game registers them as >>>being "good" and having done nothing wrong.

No, not correct. When I say cheating, I say cheating. I know an case of a friend hunting bots ( using cheater to mine or whathever ), and he gets an high ammount of bounty from this cheaters users that has a lot of money to spend in this kind of stuff. Believe or not, cheaters are using the bounty system to shut up the cheater hunters.
If you dont know what an bot means, I can explain to you in more details, but I can assure you that it is one of the biguest problem in eve today.
My "suggestion" is that you should pay more for putting bounty in "high secure" status person, and that the target will louse a bit of security status. In that way, scammers will louse security status fast and efectivly.



>>> Let me repeat... having good security status does not make you an "honest" player. It just means you have not broken any aggression rules. Nothing more.

It could and should be more then that... Again, its an proposal, an suggestion. If you have better idea, please lets share.



>>>The highest bounty I ever had was 20 million. It was gone after I lost a single battlecruiser worth about 100 mil. Other >>>bounties I have received went away after a day or two of losing cheapo frigates and such.
>>>So your extreme example of not being able to get rid of your bounty even if you lose a Titan is crap (unless the bounty is >>>more than 16 to 20 billion ISK).
>>>And yes... the formula does work as advertised. But just to humor you... I asked a friend to kill one of his corpmates with a >>>bounty. It came out more or less exactly the way the formula I posted predicted.
>>>This means the problem is on your end.


Well, the formula changes since you lost your last batlecruiser, and this is the main problem, the formula is not clear, and its not trustble and its not public. Yesterday my team build the follow test with an caracal (currently 10M value), no itens, no ensurance, with an char with 50M bounty, following your math, 10M bounty should be payed in one lost right ? Wrong, the ammount payed was 300k. Follow words of CCP about that kill :

CCP support :
The paid bounty is based on "Pend Insurance Estimate" on kill reports, which is valued by a confidential formula in the system and is usually less than the "ISK lost". As not meant to be public, we are not allowed to reveal more information regarding how the "ISK destroyed" is calculated.
The amount of "ISK destroyed" for your latest Caracal loss is 1,891,402.84. Consequently, the paid bounty is supposed to be 20% of that, which equals to 378,280.57 ISK.
The only thing I could do here is forwarding this case to the DEV team for a double check. There is nothing I could do regarding the current bounty system or how much it pays out. For your information, you could also file a bug report from within the game client by pressing F12 while logged into game. You will see a window with several sections and buttons, one of which will have the label “Report Bug”.



>>>So let them attack the person. Without proper aggression rights CONCORD will quickly show the aggressor that a bounty =/= kill rights. And in high-sec wars and >>>low/null-sec... bounties are just the cherry on top. The killing, looting, and ransoming are where the real money is.
>>>By the way... your tinfoil hat is showing.
>>>Overall... 6/10. You seem to be just spouting off about mechanics that you don't seem to have a firm grasp of. Then you mock and belittle people that don't agree with you and >>>talk about some weird conspiracy that CCP is doing with bounties... for whatever reason.
>>>I'd rate you higher but your grammar and spelling annoys me a bit.


I also sorry about my grammar, I could write betther really, but I am receiveing so many bull shet reply in this forum that I fell that it dosent worth my time...
If I get any good conversation about this, I could improve it.


Paladin Amarr
Ministry of War
Amarr Empire
#46 - 2013-04-18 22:18:39 UTC
StonerPhReaK wrote:
Pilot A is flying a titan and has a 1 billion isk bounty. Lets say the Titan is worth 100 billion isk.

Pilot B comes in and explodes Pilot A's Titan.

Pilot B gets the whole 1 billion isk bounty that was on pilot A's head.

20% of 100 billion is 10 billion isk. Pilot A could have had up to a 10 billion isk bounty and it would have all went to pilot B.

Your numbers are wrong. The formula is only a secret to you. I don't think you quite understand how this works. I am sure there are plenty here (including myself) who are willing to give you first hand experience in this area. Shoot me an Eve mail when you are ready.



WRONG, see my last comment.
Sarafina Kurvora
The Taciturn
#47 - 2013-04-18 22:28:24 UTC
Paladin Amarr wrote:
>>>So anyone who puts a bounty on an "honest player" who "doesn't do anything" should not be allowed in the game... >>>because they are "cheating"... correct? (honestly... I have >>>no idea what you're on about here. How do you personally >>>define "cheaters?")
>>>It basically sounds like you are playing the wrong game sir. People who are "honest" in this game and break no in-game >>>rules can be some of the most lethal players around. >>>AWOXers don't incur any security status penalty. Bumping >>>mining barges doesn't cause CONCORD to spawn. Robbing and disbanding a corp/alliance has no in-game >>>punishment >>>whatsoever.
>>>Under your system... you would be penalized for putting a bounty on these people. Because the game registers them as >>>being "good" and having done nothing wrong.

No, not correct. When I say cheating, I say cheating. I know an case of a friend hunting bots ( using cheater to mine or whathever ), and he gets an high ammount of bounty from this cheaters users that has a lot of money to spend in this kind of stuff. Believe or not, cheaters are using the bounty system to shut up the cheater hunters.
If you dont know what an bot means, I can explain to you in more details, but I can assure you that it is one of the biguest problem in eve today.
My "suggestion" is that you should pay more for putting bounty in "high secure" status person, and that the target will louse a bit of security status. In that way, scammers will louse security status fast and efectivly.



That's the problem though. You can't just allow players to take someone's sec status just because they don't like what nothing player is doing.

I am very much against botting, however, I fail to understand how you can't comprehend how horribly something like that would be abused.

I'm guessing you're a nice person in real life, and you're probably an honorable guy, which is why something like this makes sense to you. Unfortunately, people in EVE are not nice and they would abuse the hell out of something like this to lower the sec status of anyone they didn't like for no reason at all.

Paladin Amarr
Ministry of War
Amarr Empire
#48 - 2013-04-18 22:43:07 UTC
Sarafina Kurvora wrote:
Paladin Amarr wrote:
>>>So anyone who puts a bounty on an "honest player" who "doesn't do anything" should not be allowed in the game... >>>because they are "cheating"... correct? (honestly... I have >>>no idea what you're on about here. How do you personally >>>define "cheaters?")
>>>It basically sounds like you are playing the wrong game sir. People who are "honest" in this game and break no in-game >>>rules can be some of the most lethal players around. >>>AWOXers don't incur any security status penalty. Bumping >>>mining barges doesn't cause CONCORD to spawn. Robbing and disbanding a corp/alliance has no in-game >>>punishment >>>whatsoever.
>>>Under your system... you would be penalized for putting a bounty on these people. Because the game registers them as >>>being "good" and having done nothing wrong.

No, not correct. When I say cheating, I say cheating. I know an case of a friend hunting bots ( using cheater to mine or whathever ), and he gets an high ammount of bounty from this cheaters users that has a lot of money to spend in this kind of stuff. Believe or not, cheaters are using the bounty system to shut up the cheater hunters.
If you dont know what an bot means, I can explain to you in more details, but I can assure you that it is one of the biguest problem in eve today.
My "suggestion" is that you should pay more for putting bounty in "high secure" status person, and that the target will louse a bit of security status. In that way, scammers will louse security status fast and efectivly.



That's the problem though. You can't just allow players to take someone's sec status just because they don't like what nothing player is doing.

I am very much against botting, however, I fail to understand how you can't comprehend how horribly something like that would be abused.

I'm guessing you're a nice person in real life, and you're probably an honorable guy, which is why something like this makes sense to you. Unfortunately, people in EVE are not nice and they would abuse the hell out of something like this to lower the sec status of anyone they didn't like for no reason at all.



I understand your concern, but if the amount of security status loused is very low, something of 0.001 per bounty x different x chars putting it, if the scammer do it a lot, very fast he will get his security status down.
That way will be impossible to put the security status down of someone buy force buy someone.
Although I am not thinking about the alliances here... But I dont beleave that the alliance will ask everibody to put bounty in one individual, I know there is some terrible alliances down there but sitll ....
StonerPhReaK
Herb Men
#49 - 2013-04-18 22:45:37 UTC
Paladin Amarr wrote:
StonerPhReaK wrote:
Pilot A is flying a titan and has a 1 billion isk bounty. Lets say the Titan is worth 100 billion isk.

Pilot B comes in and explodes Pilot A's Titan.

Pilot B gets the whole 1 billion isk bounty that was on pilot A's head.

20% of 100 billion is 10 billion isk. Pilot A could have had up to a 10 billion isk bounty and it would have all went to pilot B.

Your numbers are wrong. The formula is only a secret to you. I don't think you quite understand how this works. I am sure there are plenty here (including myself) who are willing to give you first hand experience in this area. Shoot me an Eve mail when you are ready.



WRONG, see my last comment.


Petitions aren't supposed to be discussed publicly. Also you will not get access to the exact system CCP uses to calculate bounties. You are doing a great job creating yourself content.

Signatures wer cooler when we couldn't remove them completely.

Sarafina Kurvora
The Taciturn
#50 - 2013-04-18 22:45:43 UTC
Paladin Amarr wrote:
Sarafina Kurvora wrote:
Paladin Amarr wrote:
>>>So anyone who puts a bounty on an "honest player" who "doesn't do anything" should not be allowed in the game... >>>because they are "cheating"... correct? (honestly... I have >>>no idea what you're on about here. How do you personally >>>define "cheaters?")
>>>It basically sounds like you are playing the wrong game sir. People who are "honest" in this game and break no in-game >>>rules can be some of the most lethal players around. >>>AWOXers don't incur any security status penalty. Bumping >>>mining barges doesn't cause CONCORD to spawn. Robbing and disbanding a corp/alliance has no in-game >>>punishment >>>whatsoever.
>>>Under your system... you would be penalized for putting a bounty on these people. Because the game registers them as >>>being "good" and having done nothing wrong.

No, not correct. When I say cheating, I say cheating. I know an case of a friend hunting bots ( using cheater to mine or whathever ), and he gets an high ammount of bounty from this cheaters users that has a lot of money to spend in this kind of stuff. Believe or not, cheaters are using the bounty system to shut up the cheater hunters.
If you dont know what an bot means, I can explain to you in more details, but I can assure you that it is one of the biguest problem in eve today.
My "suggestion" is that you should pay more for putting bounty in "high secure" status person, and that the target will louse a bit of security status. In that way, scammers will louse security status fast and efectivly.



That's the problem though. You can't just allow players to take someone's sec status just because they don't like what nothing player is doing.

I am very much against botting, however, I fail to understand how you can't comprehend how horribly something like that would be abused.

I'm guessing you're a nice person in real life, and you're probably an honorable guy, which is why something like this makes sense to you. Unfortunately, people in EVE are not nice and they would abuse the hell out of something like this to lower the sec status of anyone they didn't like for no reason at all.



I understand your concern, but if the amount of security status loused is very low, something of 0.001 per bounty x different x chars putting it, if the scammer do it a lot, very fast he will get his security status down.
That way will be impossible to put the security status down of someone buy force buy someone.
Although I am not thinking about the alliances here... But I dont beleave that the alliance will ask everibody to put bounty in one individual, I know there is some terrible alliances down there but sitll ....


If it's such a negligible amount then, why do it at all? Such a small amount is not a deterrent.
Paladin Amarr
Ministry of War
Amarr Empire
#51 - 2013-04-18 23:01:52 UTC
Sarafina Kurvora wrote:
Paladin Amarr wrote:
Sarafina Kurvora wrote:
Paladin Amarr wrote:
>>>So anyone who puts a bounty on an "honest player" who "doesn't do anything" should not be allowed in the game... >>>because they are "cheating"... correct? (honestly... I have >>>no idea what you're on about here. How do you personally >>>define "cheaters?")
>>>It basically sounds like you are playing the wrong game sir. People who are "honest" in this game and break no in-game >>>rules can be some of the most lethal players around. >>>AWOXers don't incur any security status penalty. Bumping >>>mining barges doesn't cause CONCORD to spawn. Robbing and disbanding a corp/alliance has no in-game >>>punishment >>>whatsoever.
>>>Under your system... you would be penalized for putting a bounty on these people. Because the game registers them as >>>being "good" and having done nothing wrong.

No, not correct. When I say cheating, I say cheating. I know an case of a friend hunting bots ( using cheater to mine or whathever ), and he gets an high ammount of bounty from this cheaters users that has a lot of money to spend in this kind of stuff. Believe or not, cheaters are using the bounty system to shut up the cheater hunters.
If you dont know what an bot means, I can explain to you in more details, but I can assure you that it is one of the biguest problem in eve today.
My "suggestion" is that you should pay more for putting bounty in "high secure" status person, and that the target will louse a bit of security status. In that way, scammers will louse security status fast and efectivly.



That's the problem though. You can't just allow players to take someone's sec status just because they don't like what nothing player is doing.

I am very much against botting, however, I fail to understand how you can't comprehend how horribly something like that would be abused.

I'm guessing you're a nice person in real life, and you're probably an honorable guy, which is why something like this makes sense to you. Unfortunately, people in EVE are not nice and they would abuse the hell out of something like this to lower the sec status of anyone they didn't like for no reason at all.



I understand your concern, but if the amount of security status loused is very low, something of 0.001 per bounty x different x chars putting it, if the scammer do it a lot, very fast he will get his security status down.
That way will be impossible to put the security status down of someone buy force buy someone.
Although I am not thinking about the alliances here... But I dont beleave that the alliance will ask everibody to put bounty in one individual, I know there is some terrible alliances down there but sitll ....


If it's such a negligible amount then, why do it at all? Such a small amount is not a deterrent.


It will keep the cheaters, scammers, and out-laws with low sec status, allowing peaple to put high bounty on then, and keeping the good and new players a bit safe from this bounty abouse.
Also, the security status will tell you something more then if he is an low sec pvp killer, it will tell if you can trust him .
ShahFluffers
Ice Fire Warriors
#52 - 2013-04-18 23:06:41 UTC  |  Edited by: ShahFluffers
Quote:
>>>The highest bounty I ever had was 20 million. It was gone after I lost a single battlecruiser worth about 100 mil. Other >>>bounties I have received went away after a day or two of losing cheapo frigates and such.
>>>So your extreme example of not being able to get rid of your bounty even if you lose a Titan is crap (unless the bounty is >>>more than 16 to 20 billion ISK).
>>>And yes... the formula does work as advertised. But just to humor you... I asked a friend to kill one of his corpmates with a >>>bounty. It came out more or less exactly the way the formula I posted predicted.
>>>This means the problem is on your end.

Well, the formula changes since you lost your last batlecruiser, and this is the main problem, the formula is not clear, and its not trustble and its not public. Yesterday my team build the follow test with an caracal (currently 10M value), no itens, no ensurance, with an char with 50M bounty, following your math, 10M bounty should be payed in one lost right ? Wrong, the ammount payed was 300k. Follow words of CCP about that kill :

*sigh*

No. You're confused. The total bounty you have on your head is irrelevant when calculating how much bounty someone gets for killing you.... unless the total bounty payout exceeds the total bounty on your head... in which case all the bounty is paid out.
All that matter is how much the ship is worth and how many people assisted with the kill (20% of the ship value [divided by] how many people were on the killmail).

Quote:
CCP support :
The paid bounty is based on "Pend Insurance Estimate" on kill reports, which is valued by a confidential formula in the system and is usually less than the "ISK lost". As not meant to be public, we are not allowed to reveal more information regarding how the "ISK destroyed" is calculated.
The amount of "ISK destroyed" for your latest Caracal loss is 1,891,402.84. Consequently, the paid bounty is supposed to be 20% of that, which equals to 378,280.57 ISK.
The only thing I could do here is forwarding this case to the DEV team for a double check. There is nothing I could do regarding the current bounty system or how much it pays out. For your information, you could also file a bug report from within the game client by pressing F12 while logged into game. You will see a window with several sections and buttons, one of which will have the label “Report Bug”.

GMs are not qualified to answer game mechanic questions. They only enforce game mechanics. You'd have to ask an actual DEV. Or read one of their blogs.

http://community.eveonline.com/news/dev-blogs/73446

CCP SoniClover wrote:
- The bounty payout is based on a percentage of the Total Loss, so the bounty received will always be considerably less than the actual Total Loss value. The base number we’re going for right now is 20%. This means that if you blow something up worth 100 million, then 20 million is paid out in bounty (or whatever is left in the bounty pool if less than 20 million).
- This also means that the bounty pool of a player will be paid out over time, so a player with a high bounty can be killed numerous times before the pool depletes.


Quote:
I also sorry about my grammar, I could write betther really, but I am receiveing so many bull shet reply in this forum that I fell that it dosent worth my time...
If I get any good conversation about this, I could improve it.

The reason you are receiving so many "bull shet" replies is because your arguments are not grounded in reality. Like I said... there is a problem on your end... not with the game. The numbers are coming out fine for us.

edit:
Paladin Amarr wrote:
It will keep the cheaters, scammers, and out-laws with low sec status, allowing peaple to put high bounty on then, and keeping the good and new players a bit safe from this bounty abouse.
Also, the security status will tell you something more then if he is an low sec pvp killer, it will tell if you can trust him .

And again... having high security status is meaningless. All it says is that a person doesn't break any in-game laws. It doesn't say anything about the person being "bad" or "good"... whether they have or have not scammed. Even that newbie is not innocent because he/she could actually be a veteran.

And your idea about security status being lowered if a bounty is applied... it will be horribly abused. A large alliance could easily put a multi-billion ISK bounty on a random high-sec person (like an AFK freighter)... turning him/her into a criminal.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#53 - 2013-04-18 23:17:07 UTC

I'm imagining how I could abuse bounties... if everytime I placed a bounty on someone they lost sec status....

That may not be what is being suggested, but wow would that be abused!!! Carebears would log in to find themselves outlaws, and actively hunted anyone.... lol...

Listen to Shah Fluffers, he understands how the bounties current work & pay out!
rswfire
#54 - 2013-04-18 23:18:19 UTC
ShahFluffers wrote:
And? You are aware that the game is meant to be a dystopia... right? That's what makes it so interesting.


I disagree. This game is meant to be whatever the players decide to make it.

What interests you doesn't necessarily interest the next person.

That said, the struggle to make this game what you want it to be actually is an interesting aspect of it.
ShahFluffers
Ice Fire Warriors
#55 - 2013-04-18 23:20:47 UTC
rswfire wrote:
ShahFluffers wrote:
And? You are aware that the game is meant to be a dystopia... right? That's what makes it so interesting.


I disagree. This game is meant to be whatever the players decide to make it.

What interests you doesn't necessarily interest the next person.

That said, the struggle to make this game what you want it to be actually is an interesting aspect of it.

https://forums.eveonline.com/default.aspx?g=posts&m=2460192#post2460192
Sarafina Kurvora
The Taciturn
#56 - 2013-04-18 23:37:37 UTC  |  Edited by: Sarafina Kurvora
ShahFluffers wrote:

And again... having high security status is meaningless. All it says is that a person doesn't break any in-game laws. It doesn't say anything about the person being "bad" or "good"... whether they have or have not scammed. Even that newbie is not innocent because he/she could actually be a veteran.

And your idea about security status being lowered if a bounty is applied... it will be horribly abused. A large alliance could easily put a multi-billion ISK bounty on a random high-sec person (like an AFK freighter)... turning him/her into a criminal.



This is exactly the point I was trying to make. I'm not sure your understanding of what high or low security status means is quite in line with the actuality of things... nor do I think you really understand how bounties work or how something like what you're suggesting could be abused like crazy. Pirate

Let me give you an example. This character is not my main character. It's an alt. Her security status is perfect as she's never PvPed/killed another player.

Let's say I use her to scam a corporation and steal 100 billion in assets. My sec status does not drop. With what you're proposing, there would be less penalty for putting a bounty on me than there would be the average PvPer simply because of sec status even though I've just likely ruined the game for multiple people and destroyed all they've built.

That makes no sense at all. >.<
rswfire
#57 - 2013-04-18 23:40:34 UTC
ShahFluffers wrote:
rswfire wrote:
ShahFluffers wrote:
And? You are aware that the game is meant to be a dystopia... right? That's what makes it so interesting.


I disagree. This game is meant to be whatever the players decide to make it.

What interests you doesn't necessarily interest the next person.

That said, the struggle to make this game what you want it to be actually is an interesting aspect of it.

https://forums.eveonline.com/default.aspx?g=posts&m=2460192#post2460192


A post by a dev in a roleplaying thread about Eve lore does not qualify as proof. Sorry.
Sarafina Kurvora
The Taciturn
#58 - 2013-04-18 23:43:36 UTC
rswfire wrote:
ShahFluffers wrote:
rswfire wrote:
ShahFluffers wrote:
And? You are aware that the game is meant to be a dystopia... right? That's what makes it so interesting.


I disagree. This game is meant to be whatever the players decide to make it.

What interests you doesn't necessarily interest the next person.

That said, the struggle to make this game what you want it to be actually is an interesting aspect of it.

https://forums.eveonline.com/default.aspx?g=posts&m=2460192#post2460192


A post by a dev in a roleplaying thread about Eve lore does not qualify as proof. Sorry.



Wouldn't the roleplaying be based on the premise of the game, though?
rswfire
#59 - 2013-04-18 23:49:39 UTC
Sarafina Kurvora wrote:
rswfire wrote:
ShahFluffers wrote:
rswfire wrote:
ShahFluffers wrote:
And? You are aware that the game is meant to be a dystopia... right? That's what makes it so interesting.


I disagree. This game is meant to be whatever the players decide to make it.

What interests you doesn't necessarily interest the next person.

That said, the struggle to make this game what you want it to be actually is an interesting aspect of it.

https://forums.eveonline.com/default.aspx?g=posts&m=2460192#post2460192


A post by a dev in a roleplaying thread about Eve lore does not qualify as proof. Sorry.



Wouldn't the roleplaying be based on the premise of the game, though?


I think it all comes down to opinion -- the dev has an opinion, that dude has an opinion, and I have an opinion. None are fact. As for your question, I don't think roleplaying matters at all in this context. Action is what dictates what kind of universe Eve is. What the players themselves do dictates what kind of place Eve is. And even that is subject to interpretation by every player. It's just that simple. I'm not saying it isn't a dark and dangerous place or even dystopian in nature. I just don't believe in labeling it as any one thing. I think the devs do in fact try to slant the universe toward the gray areas just as that post pointed out, but we're all free to make choices, and those choices are what define Eve.
Zappity
New Eden Tank Testing Services
#60 - 2013-04-18 23:56:14 UTC
The only thing wrong with the bounty system is that it is still too difficult to make a profession of it. Needs to be tweaked to make it easier to track 'em down.

Also, I wish all of the best in your endeavour to win second place price in the third Flight of a Thousand Rifters event in May. It is getting substantial now, already over 2.25 billion.

Zappity's Adventures for a taste of lowsec and nullsec.