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I fixed sov mechanics...no seriously

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Author
Seraph IX Basarab
Outer Path
Seraphim Division
#1 - 2013-04-18 20:20:38 UTC  |  Edited by: Seraph IX Basarab
Also seen here: http://evenews24.com/2013/04/18/seraph-ix-basarab-the-five-point-exploding-sov-fixing-technique/


Sov warfare is almost universally considered as the biggest evil of 0.0, save perhaps RMTing. The current mechanic is timely and rewards he who brings most capitals. But what if warfare was won and lost not simply by the side with the biggest gun, but also by the side with the fastest draw?


I see a lot of suggestions about a lot of things in Eve and often they are completely unrealistic or alien to what will ever be done.For example I'd love it if local was gone from 0.0 but that will never happen. Ideas need to be realistic and if the change is too dramatic or out of character, they won't happen.


The number of stations in 0.0 is too damn high!!!


Seriously though, have you ever flown through 0.0 and asked yourself "wtf am I nearing jita or something?" Why are there so many stations in 0.0? Providence has more station systems than non station systems. Fountain is better but you still have long stretches of space with station after station. Tribute has clusters of stations all around.


This sort of terrain creates a turtling mentality. I can run my missions and do my mining in the same system where my station is. Neutrals in local? Dock up. They have 10 ships? We'll wait until we can form up 30. The person described above is not a coward nor a noob or a scrub. He's being smart and realistic. The problem isn't the player, its the mechanic that makes the player play a certain way which sucks.


Step 1, One Constellation One Station


Merge all stations in a constellation and any mothball assets into one station. Have it be central to that Constellation. WMN- in Kalevala for its respective constellation or 9GI in Tribute. In each case the station is central to the constellation and far enough from the station of any other constellation.


Step 2, Put the farms and fields BEYOND the castle moat


Like stated above, currently you can do your carebearing almost all within one click of a station dock. Step one limits the area where one can be a carebear. Step two would be to put the "good space" with the good anoms, belts and ice fields in systems away from the "station system" of the constellation. This will make people roam through space more without having everyone they meet simply dock up. If they want the fruits of their lands, they'll have to go out and get them and actually defend their ability to do it.


Step 3, Get rid of most of the current sov structures


SBU, TCU, I-HUB...who the hell gives enough of a damn to remember most of this non sense other than the fleet commanders and the logistic mules of 0.0 alliances? The very nature of the current sov mechanic screams "wait for someone with director roles to show up because you're worthless and should just spin ship in the meantime." Worst of all, NONE of these structures currently interact with the player on any meaningful level.


(CONTINUED)
Seraph IX Basarab
Outer Path
Seraphim Division
#2 - 2013-04-18 20:20:50 UTC
Step 4, It's the station stupid!


Sov should be held not by some pointless meaningless structure that doesn't hold ships or provide refining or a clone bay or do anything meaningful for the player. What matters should be the station, the central point of the constellation. The defining yes/no aspect of sovwarfare should be the station. Flip that and you grab the whole constellation. It's already like that in a sense, you grab the "main fleet holding station" of your enemy and its game over. But under current sov mechanics you still have to go grind half a region.


But wait there's more!


Step 5, The step that makes it all meaningful.


I probably lost you somewhere between step 3 and 4. I promise this will make it up. After all it would be stupid if all we did is have timers for one station that flipped a whole constellation. So pay attention. Throughout the entire constellation we set up numerous (One per planet perhaps) LOW HP structures (nerves) to shoot that affect the over all HP and Infastructure Upgrades of the station. Take enough HP in this way and the station holders suffer as the station itself becomes vulnerable to direct attack AND it becomes of less quality. The lower the HP on these "nerves" the more affect on the main station. Now you have to send out roaming squads to police your space so your station doesn't suffer adverse affects and make way for a direct assault on the station itself.


So how would this play out? We'll use TEST and GOONS as an example as they were the ones saying that an all out sov war would be boring. TEST surprise attacks and decides to invade Cloud Ring via Placid. Their first target would be Balenne constellation which under the new sov system would have 77- as its station system. Now would they bring in a 1500 man fleet to hit some stupid structure until it hit some timer, reset and try again this time with 1500 man response fleet with 99 percent of the people involved would have the contribution of "orbit anchor, hit F1 at primary."


NO!!! Under the new sov mechanic it isn't tactically viable to bring in that many numbers. Attacking with battleships and carriers wouldn't be cost effective because your targets are numerous low HP structures. Instead you're going to have to send out small squads of 10-20 Cruisers bouncing all over the system in a cat and mouse game with the defenders. Mobility and warp speed is going to be the important aspect of this warfare, not just EHP and DPS.


Do you hear that sound? That's the sound of MEANINGFUL actually sov affecting small gang PVP to 0.0. The defender will have to form up their own small gang cruiser fleets to deal with this or their station will provide less refining, crappier anoms and so on and so forth.


Now let's say TEST manages to destroy enough (70 or so percent) of these "nerves" through their skillful small gang cruiser pvp. The station in the central system becomes vulnerable to attack. NOW you have the epic thousand + people in local fleets. But now you have it under a new and much more varied dynamic. You had skirmishing make way for a main invasion force.


TEST does enough damage to the station
Doc Fury
Furious Enterprises
#3 - 2013-04-18 20:21:17 UTC
--> Features & Ideas Discussion

There's a million angry citizens looking down their tubes..at me.

Seraph IX Basarab
Outer Path
Seraphim Division
#4 - 2013-04-18 20:24:12 UTC
Doc Fury wrote:



Sure and if I want to change national political policy I'll write my senator.
Unsuccessful At Everything
The Troll Bridge
#5 - 2013-04-18 20:33:51 UTC
Posting in a not-so-stealth 'Nerf the big blue blob' thread.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#6 - 2013-04-18 20:35:50 UTC
Not until they come up with a POS overhaul that has something better than those goddam shared SMAs.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Seraph IX Basarab
Outer Path
Seraphim Division
#7 - 2013-04-18 20:37:19 UTC
Wacktopia wrote:
Not until they come up with a POS overhaul that has something better than those goddam shared SMAs.



Kind of goes with the assumption that they're doing that, but yeah.
Rudina
Deaths Consortium
Pandemic Horde
#8 - 2013-04-18 23:04:03 UTC
Unsuccessful At Everything wrote:
Posting in a not-so-stealth 'Nerf the big blue blob' thread.


I think its actually a stealth 'buff TEST' thread. Roll
Nex apparatu5
GoonWaffe
Goonswarm Federation
#9 - 2013-04-18 23:10:28 UTC
This may be the single worst "fix sov" suggestion I had ever seen on this forum, including the one where the guy wanted all stations to be open to everyone.
Hannah Flex
#10 - 2013-04-18 23:37:57 UTC
One station per constellation? LOL that'd kill off the last 5 guys that still do industry in 0.0
Trendon Evenstar
Olympus Gods
#11 - 2013-04-18 23:44:34 UTC
Dearest Original Poster, please list the sovereignty wars that you have been involved in, the extent of that involvement, and the times and dates so we may know you have the credibility to pontificate on sovereignty matters. Thanks in advance.
Falin Whalen
Federal Navy Academy
Gallente Federation
#12 - 2013-04-18 23:46:29 UTC
Nex apparatu5 wrote:
This may be the single worst "fix sov" suggestion I had ever seen on this forum, including the one where the guy wanted all stations to be open to everyone.

"That would have worked if you hadn't stopped me." - Dr. Egon Spengler

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Hannah Flex
#13 - 2013-04-18 23:47:14 UTC
Trendon Evenstar wrote:
Dearest Original Poster, please list the sovereignty wars that you have been involved in, the extent of that involvement, and the times and dates so we may know you have the credibility to pontificate on sovereignty matters. Thanks in advance.

Hannah Flex
#14 - 2013-04-18 23:53:19 UTC  |  Edited by: Hannah Flex
.
Seraph IX Basarab
Outer Path
Seraphim Division
#15 - 2013-04-19 00:24:52 UTC
All the mew mew simply proves my point. The F1 "pvpers" would be afraid if their alliances held sov not simply by numbers, but some actual small gang pvp. You ask me how many regions my corp holds...well what did you do to contribute to your coalition? Show up? Press F1 when told to?
SmilingVagrant
Doomheim
#16 - 2013-04-19 00:28:59 UTC
Wow someone came up with a worse idea than POS war.
SmilingVagrant
Doomheim
#17 - 2013-04-19 00:29:53 UTC
Seraph IX Basarab wrote:
All the mew mew simply proves my point. The F1 "pvpers" would be afraid if their alliances held sov not simply by numbers, but some actual small gang pvp. You ask me how many regions my corp holds...well what did you do to contribute to your coalition? Show up? Press F1 when told to?


Sov 0.0 isn't about small gang pvp. It's about empire building.
Falin Whalen
Federal Navy Academy
Gallente Federation
#18 - 2013-04-19 00:30:21 UTC
Seraph IX Basarab wrote:
All the mew mew simply proves my point. The F1 "pvpers" would be afraid if their alliances held sov not simply by numbers, but some actual small gang pvp. You ask me how many regions my corp holds...well what did you do to contribute to your coalition? Show up? Press F1 when told to?

HAHAHAHAHAHAAHAHAHAHAHAHAHAHA!

Just because we are trolling you, doesn't mean we are all F1 monkeys, afraid of small gang pew. It means you have a bad idea and should feel bad for proposing it.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Seraph IX Basarab
Outer Path
Seraphim Division
#19 - 2013-04-19 00:32:14 UTC
SmilingVagrant wrote:
Seraph IX Basarab wrote:
All the mew mew simply proves my point. The F1 "pvpers" would be afraid if their alliances held sov not simply by numbers, but some actual small gang pvp. You ask me how many regions my corp holds...well what did you do to contribute to your coalition? Show up? Press F1 when told to?


Sov 0.0 isn't about small gang pvp. It's about empire building.



If you had the slightest concept of how warfare works you would know that all ages of war have both a skirmish phase and a main phase. From the Greek phalanx formations to today. The fact of the matter is there is no meaningful reason to do small gang/skirmish pvp that would affect sov warfare at all what so ever.

Now I know it might be scary that you'll have to do more than orbit/F1/MWD but it will be much more fun.
Seraph IX Basarab
Outer Path
Seraphim Division
#20 - 2013-04-19 00:33:25 UTC
Falin Whalen wrote:
Seraph IX Basarab wrote:
All the mew mew simply proves my point. The F1 "pvpers" would be afraid if their alliances held sov not simply by numbers, but some actual small gang pvp. You ask me how many regions my corp holds...well what did you do to contribute to your coalition? Show up? Press F1 when told to?

HAHAHAHAHAHAAHAHAHAHAHAHAHAHA!

Just because we are trolling you, doesn't mean we are all F1 monkeys, afraid of small gang pew. It means you have a bad idea and should feel bad for proposing it.


A bad idea for F1 monkeys. Got it. Troll away, we all have to be good at something i suppose. Ugh
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