These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Remote Resistance Projectors?

Author
Edlorna Tinebe
The Elerium Trust
#1 - 2013-04-18 03:53:24 UTC
Disclaimer: I am a dedicated highsec carebear who sucks at PvP. My only kill, ever, was a corpmate. We were sparring, in frigates, and I didn't turn off my turrets fast enough. I know nothing about fleet warfare. It's entirely possible... Nay, probable... that my ideas suck and aren't even worth the time for you to read. Keep the flaming to a minimum, please.

Now then. I've been reading up on the Odyssey changes, and all the forum posts that go with them. It seems that the disparity between resistance bonuses and local rep bonuses has a lot of people complaining. Resist bonuses are useful in every aspect of defense (alpha, local rep, remote rep), while local rep bonuses are only good for, well... Local rep.

How horrible an idea would it be to have a remote resistance projector? How high or low would the bonuses have to be in order for such a thing to be balanced, or is it even possible to balance such a module?

Would using a remote resistance projector on a resist-bonused ship be completely overpowered?

Would resistance projectors make local rep ships insanely hard to kill?

Would it be better to have one resist projector ship and one logistics ship than two logistics ships?


Again, if the idea is so blatantly bad as to not even warrant consideration, by all means say so. (Politely, though, please.) If there is even a hint of merit, though, I'd like to know.

---
Q v2.30, Cluster Violet-6
End Transmission
Drunken Bum
#2 - 2013-04-18 03:57:36 UTC
Ive heard worse ideas. Imo I think it'd be too much.

On a more important note... Dont worry so much about posting your suggestion, you sound nervous. Its not a big deal, what the space people think isnt important. I believe in you.

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie

Edlorna Tinebe
The Elerium Trust
#3 - 2013-04-18 04:02:20 UTC
Drunken Bum wrote:
Dont worry so much about posting your suggestion, you sound nervous. Its not a big deal, what the space people think isnt important. I believe in you.


A drunken bum believes in me! My life has meaning again!

Heh, thanks. I try not to concern myself overly much with what happens on internet forums. It's the internet, after all, and these forums are no exception. There's no escaping the fact that someone out there with a poor grasp of grammar, punctuation, and capitalization will disagree with you in the most obnoxious way possible. I try to distance myself from those types, though, by acknowledging how little I know.
Ruze
Next Stage Initiative
#4 - 2013-04-18 04:24:38 UTC
Best disclaimer ever.

Have it fit scripts to boost specific resists, and make a separate shield and armor module. Test the stacking and make sure no ship can break 90% resists naturally or with modules (stack it against base modules). Then, give it a shorter range than repair, so I have to dry hump you to make it stick.

Honestly, I like more options. I love the confusion and how some ships just don't have perfect fits. I'm George Bush, and I support this message.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Reaver Glitterstim
The Scope
Gallente Federation
#5 - 2013-04-18 07:33:32 UTC  |  Edited by: Reaver Glitterstim
There are two remote resistance boosters: Armored Warfare Link - Passive Defense and Siege Warfare Link - Shield Harmonizing. They can only be fit to command ships (not Command Ships specifically, mind you), and they are non-targeted and only usable in squad/wing/fleet booster positions in fleet, and affect everyone you are already boosting.

A more generic lesser-skilled version that's targeted to a specific player would be reasonable. It should grant a lot more than a gang link, but it should have stacking penalty with them as well. Would be particularly unique and useful if it could be scripted to grant one single, specific resistance. I'm thinking the base resist value could be 15% to all (or 17.5% tech 2), and scripted would be 35% to one resist (or 40% tech 2). And of course shield and armor would be covered with separate modules.

Would be nice to see the purifier and bantam be granted a role bonus to range of these, and the navitas and burst a role bonus to range of remote sensor boosters and tracking links, respectively. It would help differentiate each logi frigate and provide more reason for race choice to matter.
range role bonuses
Purifier: armor resist projector
Bantam: shield resist projector
Navitas: remote sensor booster
Burst: tracking link

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2013-04-18 11:33:53 UTC
Wouldn't these get a little bit silly in large numbers? I know there's a stacking penalty and all, but if you're in, say, a HAC, already getting CS bonuses, and then you stack a dozen of these on top, you're going to wind up with a hell of a lot of resistance, surely?
StrongSmartSexy
Phenix Revolution
#7 - 2013-04-18 12:11:25 UTC
CCP already thought of remote resistance disruptors http://eve-online.itemdrop.net/eve_db/items/module/shield_disruptor/em_shield_disruptor_i/ so I do not see why the reverse wouldn't be possible.

Omni-resistance projectors might not be a balanced idea, but single specific resistances would be. They too would also be subjected to the same stacking penalty field as hardeners and links.
Reaver Glitterstim
The Scope
Gallente Federation
#8 - 2013-04-18 15:35:04 UTC  |  Edited by: Reaver Glitterstim
Danika Princip wrote:
Wouldn't these get a little bit silly in large numbers? I know there's a stacking penalty and all, but if you're in, say, a HAC, already getting CS bonuses, and then you stack a dozen of these on top, you're going to wind up with a hell of a lot of resistance, surely?
That's a dozen high slots directed at you and only you.

I don't see a problem with it. In fact I think current logi is overpowered. You want to keep something alive while it's being shot to bits? You should have to increase its resists with one ship and repair it with another. I think logi should be more about fixing smaller damage and making the fleet whole after combat has ended. Sustained repair should only work when you already have a lot more tank than the enemy has damage, like a POS bash, PVE, or fighting a badly organized frigate fleet.

So I guess I'm suggesting RR output be nerfed at the same time these are released, if not before.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Luc Chastot
#9 - 2013-04-18 16:01:05 UTC
This could help with small gangs by improving local reps, but I don't see it being very effective for giving relevance to them in fleets.

Make it idiot-proof and someone will make a better idiot.

Commander Ted
Caldari Provisions
Caldari State
#10 - 2013-04-18 17:11:22 UTC
In 0.0 you have 20 logi repping you. Replace one with a ship that has a 25% resist booster you got 33 logi now.

I think it would be cool if this module prevented other people from repping you and only work on fleet mates, so maybe if you could get a ship crazy resists, but it would probably be so OP it makes everything unkillable.

Then local tanks would have a use in big fights.

FEAR THE HYPERION!

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2013-04-18 17:35:48 UTC

In many ways, I think think this would be quite an interesting change to the meta game...

Even if it wasn't directly "stacking penalized", it's application is penalized. Start with 0% resists, and add a bunch of 50% increase resists modules and you end up with 50%, 75%, 87.5%, 93.75%. This is a very common geometric series, where r = 1/2, and an infinite sum of these modules converges to 1. Reducing the limit of a single module to be 25% (r = 1/4) would result in an infinite number of them increasing your resists by 66.6%, and no more.

Max Desired Resistance boost = r / (1-r); where r is the resistance increase provided by a single module.

I'm not 100% convinced this would be a good idea... as just inserting this into the current game situation would result in alpha becoming even more important, because this would simply amplify the ability of a ship to recover from damage once it's being remote assisted.