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Is the EVE dev teams getting smaller?

First post
Author
Naomi Hale
#1 - 2013-04-18 12:33:06 UTC
I'm not trying to troll or cause aggro or whatever other term I'm not currently up on in forum/mmo use. But I am genuinely curious about this. "EVE Online's nineteenth free expansion, Odyssey" but to me EVE only ever had one true expansion and that was Apocrypha. All the others felt like updates (some larger than others) but Apocrypha added new systems, ships, factions, mechanics, even a new version of the boxed game.

My question really is about the development team and if it is getting smaller? I understand that some focus is on or has been shifted to Dust and WoD, but so liitle seems to come from the expansions. Six months for 2 to 5 new ship models, some updated textures and tweaked mechanics. That sounds like the work of a 10-15 man team (and I'm might be being generous there).

I know a lot of people say this but I used to work on Games (not MMOs though so my opinion might not count) and I alone would have to crack out at least 30+ models or a whole UI and effects for a game in 6 months (along side 40+ other artists). If I'd turned out one or two models (going through however many iteration to please lead artists, designers and producers) I'd have been fired.

I just get the feel from the Dev Blogs, videos and past fanfests that the EVE dev team was larger than this.

Any insight would be welcome, thank you.

I'm Naomi Hale and this is my favourite thread on the forums.

Roime
Mea Culpa.
Shadow Cartel
#2 - 2013-04-18 12:54:29 UTC
New models don't have any value for the game.

Meaningful fixes to game UI and mechanics have high value, and this is what the last expansions have been about.



.

Velicitia
XS Tech
#3 - 2013-04-18 13:05:01 UTC
It seems that each dev team (Game of Drones, Super Friends, etc) is only 3-5 people based on CSM Minutes, and Dev Blogs.

Thing is, most MMO "expansions" (or even single- and multi-player game "expansions") add new content because it's necessary to keep people playing it*. That's not so much the focus of the EVE expansions, since most of the content is created on the fly by you, or me, or Malcanis, or Tippia, or Shah Fluffers, or Chribba, or Xercodo, or that annoying forum troll, or Miilla, or our corpmates, or the goons, or BoB, or Pandemic Legion, or Rooks and Kings, or Transmission Lost, or Aperture Harmonics, or Brave Newbies, or any one of the other half million subscribing players to EVE.



*this includes "new" games with 99% of the same gameplay -- e.g. Call of Duty, Halo, etc with a new game coming out every year or two. Same goes for Madden/Fifa style sports games.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#4 - 2013-04-18 13:48:08 UTC  |  Edited by: Jame Jarl Retief
Velicitia wrote:
Thing is, most MMO "expansions" (or even single- and multi-player game "expansions") add new content because it's necessary to keep people playing it*. That's not so much the focus of the EVE expansions, since most of the content is created on the fly by you, or me, or Malcanis, or Tippia, or Shah Fluffers, or Chribba, or Xercodo, or that annoying forum troll, or Miilla, or our corpmates, or the goons, or BoB, or Pandemic Legion, or Rooks and Kings, or Transmission Lost, or Aperture Harmonics, or Brave Newbies, or any one of the other half million subscribing players to EVE.


To be fair, many MMO expansions improve the game very significantly.

Consider the first WoW expansion - it added flying as a travel mechanic, opening a whole new dimension to the world exploration, and vastly opening the possibilities for zone map variety. That alone was a pretty huge change to the gameplay. Same expansion added a rated arena system, where player skill, communication and cooperation, NOT gear or uneven numbers, won the day. Another fairly sizable addition. And of course the same expansion added a whole new continent, arguably increasing the amount of non-user-created content to explore by anywhere from 20-40% of the original. And that's not including other stuff such as heroic dungeons (increased difficulty and rewards), multiple world and instance raid bosses, etc., etc., etc.

And, contrary to popular belief, adding non-user-created content to the game does not prevent users from creating their own content within the game on top of it. Resulting in a much larger net amount of content, and arguably with much higher quality and production values, than anything user-created in EVE. Not to the same scale as EVE, of course, but considering non-user-created content in EVE is practically nonexistent, they had to give players something to work with. So the accomplishment is somewhat dubious.

As far as expansions go, I feel Burning Crusade is a shining example of how to properly do an expansion, not the glorified DLC that most other games provide. Including, sadly, EVE in the last few years.

Also, keep in mind that half a million number you quoted is the number of subs, not players. Considering how many players in EVE have 3+ accounts (and some people claim 8+ accounts), the actual number of players enjoying EVE could be as low as 70k. This of course is totally irrelevant to CCP - as alt accounts are still paid for. But this creates a bubble of sorts, that can (and I posit will in future) burst in a spectacular fashion. What I mean is, in an MMO where players-to-accounts ratio is 1:1, a loss of a single player, for whatever reason (illness, death, work, kids, etc.), translates into loss of one account. But in EVE, where the players-to-accounts ratio could be as high as 1:10 (if you believe some claims of certain individuals running up to 40 or more farming accounts), a loss of a single person is magnified tenfold in loss of accounts. Bubble. It pops.

But hey, that's just me.

And yes, to answer the OP, I too feel like EVE development has been on a backburner for years, with a skeleton crew. The last 3 years, expansions of EVE were nowhere NEAR in quantity or quality to Apocrypha or Trinity. Remember Trinity? TOTAL graphical overhaul of the entire game? Not just a few skins of a few ships? Yeah, that. We haven't had anything of that magnitude in years.
Krell Kroenen
The Devil's Shadow
#5 - 2013-04-18 14:09:28 UTC  |  Edited by: Krell Kroenen
Apocrypha will most likely remain my most favored expansion that I personally experienced. And I agree with the OP that some of the expansions that have followed since then have felt more akin to patches and tweaks to existing content of late than anything you could label as an expansion.

Though that doesn't mean that they are un-welcomed or not needed, just mislabeled I suppose. As for the why, I would imagine that both Dust and WoD are using dollars created by Eve for their development. So hopefully when they are released they can stand on their own two feet so that those resources can one day return to Eve. And bring with it expansions of the same caliber as Apocrypha. A man can dream can't he?
Roime
Mea Culpa.
Shadow Cartel
#6 - 2013-04-18 14:17:36 UTC
Jame, we've had a total revamp of the UI graphics, new nebulas and V3 of almost all ships.

I hate to burst your bubble but players aren't interested in scripted content. It's burger entertainment, you kill NPCs (yeah you always win), receive bacon. No amount of variation to graphics or effects changes this.

We have easy access (log in, warp from pos to anomaly) to the highest end PVE in game, sleeper capital escalations, and frankly nobody from our community bothers doing it. PVE by nature is boring.

Hunting real people is fun, because it's unscripted. Latest expansions have made it more fun.

That's why most EVE players agree that they are awesome expansions.

.

Lady Ayeipsia
BlueWaffe
#7 - 2013-04-18 15:00:41 UTC
Yes, my shrink ray is a success, the devs are getting smaller. Soon I will film their antics and release "honey, i shrunk the devs" the movie.
Sura Sadiva
Entropic Tactical Crew
#8 - 2013-04-18 15:10:30 UTC  |  Edited by: Sura Sadiva
I agree with OP.

Afer Apocryphya CCP spreaded their resources over DUST and WOD. Apcryphia is the last true expansion we got.
The recent Cruccible, Inferno and Retrivution fixed and improved a lot of things but are basically patches/mantainance.
But more than resources allocation the main concern here is the lack of a vision. Lack of vision justified by all the CSM in charge that showwed so their mediocrity and unability to give feedback and general vision of the game.

All the ship rebalancing rethoric is good, but cannot be considerated a real work to expand the game universe.
It's good, yes, but is also a mere update on a SQL table, not like they need a team of NASA engeneers to balance spaceships...

The new t2 BC and new destoryers are cool toyes, yes, but weren't really needed; when in Apocryphia they added the new class of modular T3 ships there was to fill a new role. New space type, new resource gathering and industry layer, all linked in a vision.

Now, if they nerf the Hurrican to release after 3 months a new navy version of it that is basically the same as the old hurricane so you can claim "see, we are working hard to improve FIS!" we see the trick, not like here everyone is stupid...
Chainsaw Plankton
FaDoyToy
#9 - 2013-04-18 15:33:19 UTC
everything seems to move slower in Iceland. Sometimes it seems like madness, other times it seems like brilliance (aka some things really just need a hit of the nerf bat, and some players are just really whiny and unwilling to create their own solutions).

anyways the devs seem to mostly be doing good things right now so I don't really want to mess with their mojo. My biggest complaint has been ship balance and they seem to be heavily focused on that. in the past they would change something then let it sit for months, or even years, without doing or saying anything. Lately they seem pretty active in Features and Ideas (which used to be the idea graveyard) talking about what they want to change and how. the Teiricide is great! although it did turn me into a 100m sp pilot that has no idea what he is doing in a frig or cruiser.

@ChainsawPlankto on twitter

Velicitia
XS Tech
#10 - 2013-04-18 15:46:31 UTC
Jame Jarl Retief wrote:
(stuff)


good stuff.

However, "gameplay" fixes (i.e. mechanics) happen in EVE as well, and all of the expansions/updates/whatever you want to call them have more or less tweaked those mechanics as well.

The real focus (at least to my understanding) is that CCP calls everything an "expansion" where it should be "update/patch"; so we're up to 16 or 19 "expansions" or something like that, as opposed to WOW that has had four expansions that have actually expanded the gameplay (plus updates, whatever). Going on that definition, the only "expansions" EVE has had were Trinity, Apocrypha, and 2-3 others that have actually physically expanded the game (though more than a handful of modules / ships).

My point being -- it doesn't matter here so much (although, sometimes some extra breathing room is nice), because we're the content-generators; not CCP (or Blizzard, or Activision, or whoever). Not to mention that even with a "community", you can only run the same missions so many times before you want to gouge your eyes out.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sura Sadiva
Entropic Tactical Crew
#11 - 2013-04-18 16:05:49 UTC
Velicitia wrote:
Jame Jarl Retief wrote:
(stuff)

My point being -- it doesn't matter here so much (although, sometimes some extra breathing room is nice), because we're the content-generators; not CCP (or Blizzard, or Activision, or whoever). Not to mention that even with a "community", you can only run the same missions so many times before you want to gouge your eyes out.


True.

However EVE development is different in respect of other MMORPG. The other define a strcutre/framework and then simply add premade contents over time.

EVE grown always improving the framework, adding new tools and making the sandbox bigger. This is what the expansions did till Aporyphya, providing to us new tools to create contents. This is why survived 10 years.

Continuosly polishing the same tool and trying to resell it over and over cannot work forever.

Not saying polishing should not happens, but all those fix, improvements and tweaks we having in the last expansions are simplyu secondary adjustment that in a "true" EVE expansion would be a secondary sidenote. But they are packaged and sold like main improvements.


Skorpynekomimi
#12 - 2013-04-18 16:19:57 UTC
Smaller, more focused teams is a good thing in my view. Too broad a scope and too many people leads to slow progress.

Economic PVP

Xercodo
Cruor Angelicus
#13 - 2013-04-18 16:23:57 UTC
Velicitia wrote:
It seems that each dev team (Game of Drones, Super Friends, etc) is only 3-5 people based on CSM Minutes, and Dev Blogs.

Thing is, most MMO "expansions" (or even single- and multi-player game "expansions") add new content because it's necessary to keep people playing it*. That's not so much the focus of the EVE expansions, since most of the content is created on the fly by you, or me, or Malcanis, or Tippia, or Shah Fluffers, or Chribba, or Xercodo, or that annoying forum troll, or Miilla, or our corpmates, or the goons, or BoB, or Pandemic Legion, or Rooks and Kings, or Transmission Lost, or Aperture Harmonics, or Brave Newbies, or any one of the other half million subscribing players to EVE.



*this includes "new" games with 99% of the same gameplay -- e.g. Call of Duty, Halo, etc with a new game coming out every year or two. Same goes for Madden/Fifa style sports games.


I made that list?

...

Can I hug you?

The Drake is a Lie

Beekeeper Bob
Beekeepers Anonymous
#14 - 2013-04-18 16:29:19 UTC
Roime wrote:
New models don't have any value for the game.

Meaningful fixes to game UI and mechanics have high value, and this is what the last expansions have been about.






Then it's not an "expansion", is it?

Signature removed - CCP Eterne

Velicitia
XS Tech
#15 - 2013-04-18 16:42:34 UTC  |  Edited by: Velicitia
Sura Sadiva wrote:

True.

However EVE development is different in respect of other MMORPG. The other define a strcutre/framework and then simply add premade contents over time.

EVE grown always improving the framework, adding new tools and making the sandbox bigger. This is what the expansions did till Aporyphya, providing to us new tools to create contents. This is why survived 10 years.

Continuosly polishing the same tool and trying to resell it over and over cannot work forever.

Not saying polishing should not happens, but all those fix, improvements and tweaks we having in the last expansions are simplyu secondary adjustment that in a "true" EVE expansion would be a secondary sidenote. But they are packaged and sold like main improvements.





Yep, CCP lost their way leading up to Incarna (and obviously totally lost their minds with Incarna). Figure they're still trying to get back to what made them great.

I've seen this happen in places where I've worked as well ... medium/large sized global company A with a fair deal of complexity pulls in a much smaller (regional, or at least national) company B.

Company B was "agile" and able to deliver "non-standard" things (setups, tools, etc) to other similar smallish companies, where A was more rigid in development/delivery ... due to merger and personnel that are kept, the former company B has people in the right places to advocate/push their mentality to A. Since A been trying to nab the smaller/medium sized clients that B could "always" land, they listen, and start pushing out the "B method" globally, missing the fact that those methodologies don't (or won't) work with their other massive global clients who have tight schedule expectations (that were deliverable easily, because they fit in well with "rigid processes" rather than "agile processes"). Two (or more) years later, Company A is realizing it really was a bad idea and are slowly getting back to the "old way" of doing things.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Velicitia
XS Tech
#16 - 2013-04-18 16:43:54 UTC
Xercodo wrote:
Velicitia wrote:
It seems that each dev team (Game of Drones, Super Friends, etc) is only 3-5 people based on CSM Minutes, and Dev Blogs.

Thing is, most MMO "expansions" (or even single- and multi-player game "expansions") add new content because it's necessary to keep people playing it*. That's not so much the focus of the EVE expansions, since most of the content is created on the fly by you, or me, or Malcanis, or Tippia, or Shah Fluffers, or Chribba, or Xercodo, or that annoying forum troll, or Miilla, or our corpmates, or the goons, or BoB, or Pandemic Legion, or Rooks and Kings, or Transmission Lost, or Aperture Harmonics, or Brave Newbies, or any one of the other half million subscribing players to EVE.



*this includes "new" games with 99% of the same gameplay -- e.g. Call of Duty, Halo, etc with a new game coming out every year or two. Same goes for Madden/Fifa style sports games.


I made that list?

...

Can I hug you?


You can give me a space like. Blink

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Xercodo
Cruor Angelicus
#17 - 2013-04-18 17:00:36 UTC
Velicitia wrote:
Xercodo wrote:
Velicitia wrote:
It seems that each dev team (Game of Drones, Super Friends, etc) is only 3-5 people based on CSM Minutes, and Dev Blogs.

Thing is, most MMO "expansions" (or even single- and multi-player game "expansions") add new content because it's necessary to keep people playing it*. That's not so much the focus of the EVE expansions, since most of the content is created on the fly by you, or me, or Malcanis, or Tippia, or Shah Fluffers, or Chribba, or Xercodo, or that annoying forum troll, or Miilla, or our corpmates, or the goons, or BoB, or Pandemic Legion, or Rooks and Kings, or Transmission Lost, or Aperture Harmonics, or Brave Newbies, or any one of the other half million subscribing players to EVE.



*this includes "new" games with 99% of the same gameplay -- e.g. Call of Duty, Halo, etc with a new game coming out every year or two. Same goes for Madden/Fifa style sports games.


I made that list?

...

Can I hug you?


You can give me a space like. Blink


:D

The Drake is a Lie

Unsuccessful At Everything
The Troll Bridge
#18 - 2013-04-18 18:48:39 UTC
Everyone knows that real expansions involve adding Pandas.

Come on CCP, get with the program.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

CCP karkur
C C P
C C P Alliance
#19 - 2013-04-19 00:04:48 UTC
I think the short answer is no. I don't have any numbers, but we do have a lot of people working very hard on EVE and doing a great job! Smile

Sura Sadiva wrote:
Afer Apocryphya CCP spreaded their resources over DUST and WOD.
It's not really fair to say that, because Apocrypha was a "all hands on deck" kind of project where everyone within CCP was brought in to work on it. And then the people who had been nice enough to help out with the expansions and drop what they were doing went back to work on their projects.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Burseg Sardaukar
Free State Project
#20 - 2013-04-19 00:15:43 UTC
CCP karkur wrote:

Sura Sadiva wrote:
Afer Apocryphya CCP spreaded their resources over DUST and WOD.
It's not really fair to say that, because Apocrypha was a "all hands on deck" kind of project where everyone within CCP was brought in to work on it. And then the people who had been nice enough to help out with the expansions and drop what they were doing went back to work on their projects.


Oh dear... does this imply we won't be getting an Apocrypha-sized expansion anytime soon... to include Odyssey?

Can't wait to dual box my Dust toon and EVE toon on the same machine!

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