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Player Features and Ideas Discussion

 
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Remove corp friendly fire [in high sec]

Author
Yeep
The Scope
Gallente Federation
#81 - 2013-04-17 20:42:31 UTC
You should be able to shoot people in the same NPC corp as you too.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#82 - 2013-04-17 22:02:19 UTC  |  Edited by: Vimsy Vortis
So long as it's limited to the non-rookie NPC corps that seems like a reasonable idea. It'd certainly provide a real, tangible advantage to being in a player corporation for the average highsec moron and help to reduce the use of NPC corp characters for neutral shipping, boosting and whatever the heck else.
Ivoto
A Blessed Bean
Pandemic Horde
#83 - 2013-04-17 22:08:02 UTC
It should stay. Its not my fault if your corp sucks and they shoot you.

RvB would suck if they implemented what you suggested, often we need to send pods to one side or another to balance things out.

-1
1/10
You Should Feel Bad
sabre906
The Scope
Gallente Federation
#84 - 2013-04-17 22:13:03 UTC
Keeper O'Secrets wrote:
Tchulen wrote:
Keeper O'Secrets wrote:
and to all you lovely people that have decced.... go frack yourselves... nuf said :)


Have people really wardec'd you over this?

Edited to fix broken quote


yes sir.... 4 so far... :/


Ah, the 1337 forum pvper and his alts.Big smile
Alvatore DiMarco
Capricious Endeavours Ltd
#85 - 2013-04-18 00:23:00 UTC  |  Edited by: Alvatore DiMarco
At the very least we can say that the current system makes trust into something somewhat valuable, as opposed to other games where it doesn't really matter who you trust or not because nobody can really affect you in any meaningful way.

As inconvenient as it may be to have highsec basically full of AWOXers and reverse AWOXers to the point where you're probably stupid if you trust anyone who's not yourself or an alt, EVE would be a radically different place if even just this one little feature were changed.

I'm not so sure it would be different for the better.
Sishen Gzi
Hellion Support Services
#86 - 2013-04-18 00:45:51 UTC
What's next, making it illegal for me to gain your trust, rise to a position of power in your corp and then steal all your assets, I think STO is still around, you might like that game
Utremi Fasolasi
La Dolce Vita
#87 - 2013-04-18 01:02:51 UTC
Keeper O'Secrets wrote:
i propose:

the removal of the ability for corp members to shoot eachother, without entering a duel, in high sec, without concord interfierence.

with the new duel system, is there any need for it to remain

it only causes issues such as it being risky to bring people into a corp, and has also been used by experienced players to lure newbies in just to be killed....

can anyone give me a reason why it SHOULD stay?

/KoS


Choose your friends wisely, as choices have consequences.
sabre906
The Scope
Gallente Federation
#88 - 2013-04-18 02:52:40 UTC
Alvatore DiMarco wrote:
At the very least we can say that the current system makes trust into something somewhat valuable


No it doesn't. It just encourages solo play in a mmo. You won't find a more paranoid and unsociable bunch anywhere else.Roll
Ruze
Next Stage Initiative
#89 - 2013-04-18 03:10:54 UTC
sabre906 wrote:
Alvatore DiMarco wrote:
At the very least we can say that the current system makes trust into something somewhat valuable


No it doesn't. It just encourages solo play in a mmo. You won't find a more paranoid and unsociable bunch anywhere else.Roll


I've got plenty of people I trust. Would turn over my most expensive assets to, and my clone.

Of course, that trust was earned from years of playing with them. But in todays world, we want everything NOW.

Earning things is frowned upon.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

sabre906
The Scope
Gallente Federation
#90 - 2013-04-18 03:14:24 UTC
Ruze wrote:
sabre906 wrote:
Alvatore DiMarco wrote:
At the very least we can say that the current system makes trust into something somewhat valuable


No it doesn't. It just encourages solo play in a mmo. You won't find a more paranoid and unsociable bunch anywhere else.Roll


I've got plenty of people I trust. Would turn over my most expensive assets to, and my clone.


Nice stuff there, would be such a shame if something were to happen to it. So how well do you actually know internet spaceship ppl?Cool
Ruze
Next Stage Initiative
#91 - 2013-04-18 03:32:18 UTC
sabre906 wrote:
Ruze wrote:
sabre906 wrote:
Alvatore DiMarco wrote:
At the very least we can say that the current system makes trust into something somewhat valuable


No it doesn't. It just encourages solo play in a mmo. You won't find a more paranoid and unsociable bunch anywhere else.Roll


I've got plenty of people I trust. Would turn over my most expensive assets to, and my clone.


Nice stuff there, would be such a shame if something were to happen to it. So how well do you actually know internet spaceship ppl?Cool


After a few years of hanging out online. sometimes you just end up meeting up. Kinda nice to put a face behind the persona.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Tchulen
Trumpets and Bookmarks
#92 - 2013-04-18 06:18:10 UTC
sabre906 wrote:
Alvatore DiMarco wrote:
At the very least we can say that the current system makes trust into something somewhat valuable


No it doesn't. It just encourages solo play in High Sec. You won't find a more paranoid and unsociable bunch anywhere else than in high sec.Roll


Fixed that for you. If you want to get into a half decent corp and have fun with the mmo side of the game staying in high sec really isn't the best plan.

A bully is usually a coward and high sec is full of both. You can't exist long in nullsec if you're an arsehat so people in most nullsec corps I've experienced have predominantly understood the need for trust and mutual protection which is also why most nullsec corps insist on a vetting process prior to allowing new members. You don't find anywhere near as many dicks outside high sec.

High sec is like infant school. You give someone a slap and then run behind the teacher claiming not to have done anything and with teacher's protection no one can do anything to you. Nullsec consequences are policed entirely by the players who are generally more competent anyway so breaches of trust tend to be punished much harder.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#93 - 2013-04-18 06:26:16 UTC
Are these the lies that nullsec dudes actually tell each other?
Tchulen
Trumpets and Bookmarks
#94 - 2013-04-18 06:42:27 UTC
Psychotic Monk wrote:
Are these the lies that nullsec dudes actually tell each other?


Nope. Just my observation after playing for 5 years or so in various places in high sec and various places in null sec. Perhaps I've just been extremely lucky but I doubt that.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#95 - 2013-04-18 07:58:12 UTC
Well, it's been my experience that my fellow belligerent undesirables contain fewer reprehensible people per capita than your typical highsec carebear corp. I havn't seen the inside of a nullsec corp for any period of time in a couple years, but I remember a lot of line members getting treated like **** and a lot of people calling each other ******.

If you view us as bullies there's nothing I can do about that except to remind you that all areas of space are for pvp and engaging in it is not morally wrong and even with CONCORD around it is still your responsibility to protect yourself.
duckmonster
Perkone
Caldari State
#96 - 2013-04-18 08:50:02 UTC  |  Edited by: duckmonster
How would AWOXing work if you did this? This is a terrible idea.

Personally the best way to balance shooting blues and shooting reds in hi-sec is to just nerf hi-sec. Then theres no reason to join a corp to shoot it.

Also whats this "protecting new players" junk? I got kiled *every day* in this game when I started playing until I learned to stop getting killed. And it was *awesome fun*
Tchulen
Trumpets and Bookmarks
#97 - 2013-04-18 09:20:45 UTC
Psychotic Monk wrote:
Well, it's been my experience that my fellow belligerent undesirables contain fewer reprehensible people per capita than your typical highsec carebear corp. I havn't seen the inside of a nullsec corp for any period of time in a couple years, but I remember a lot of line members getting treated like **** and a lot of people calling each other ******.

If you view us as bullies there's nothing I can do about that except to remind you that all areas of space are for pvp and engaging in it is not morally wrong and even with CONCORD around it is still your responsibility to protect yourself.


Haha. I'm not calling you personally a bully although I've got to say, your reaction makes it sound like I hit a nerve there Blink

I feel sorry for you if you joined a bad nullsec corp/alliance. That's a real shame. They're not all like that! You should give it another go somewhere else. It can be a lot of fun.

As for all areas of space are for pvp you're quite correct. As for stating engaging in it isn't morally wrong I would take issue. Morals aren't a universally agreed thing. For one person punching another person in the face isn't morally wrong but for another person it is. For one person telling a woman they're useless, shouldn't be allowed a vote and should be chained in the kitchen isn't morally wrong and for another person it is. The list on the disagreements on morals is endless. For me, I personally think killing new players for lolz (in other words, not for revenge or profit) is morally wrong. You might not.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#98 - 2013-04-18 09:42:06 UTC
We'll put aside that you think I target new players or don't make a profit for a second.

If you put on gloves and step into a boxing ring, it is not morally wrong for someone to punch you in the face. If you sit down opposite someone over a chessboard and move a piece, it's not morally wrong for them to end up taking your king. The things that happen in a game and according to the rules that everyone agreed to by entering the game cannot be morally wrong unless you live in some sort of upsidedown mirror world where taking an opponent's king in chess gets you put in front of a firing squad for regicide.

And you did touch a nerve. I don't like seeing my friends called names for behavior they haven't displayed in any greater quantity than any other subset of people in this game or having the area that they play video games in an extremely talented manner being compared to 'infant school'.
StrongSmartSexy
Phenix Revolution
#99 - 2013-04-18 09:58:51 UTC  |  Edited by: StrongSmartSexy
duckmonster wrote:
How would AWOXing work if you did this? This is a terrible idea.

Your argument assumes that high-sec AWOXing should remain a staple feature in the game.
This is almost the equivalent of saying that removing Freeform contracts was a terrible idea because it nerfs scamming.

Yes, EVE is supposed to be a harsh place but CCP has and does step in and impose limits when metagaming turns ordinary gameplay tools into regular griefing tools.
A line needs to be drawn every so-often between intended-harshness and unintended.

Now I don't mean to generalize all AWOXers' primary motivation to be griefing-oriented because there are people who generate and rely on their income this way.
But this doesn't change the fact that AWOXing is a growing risk that is impinging on natural mechanics much like when Incursions were being hampered by the risk of players causing whole logi-chains to be Concorded before CCP implemented auto-shutoff on remote assistance to criminals.

duckmonster wrote:
Then theres no reason to join a corp to shoot it.

That is the entire point of this proposal.

Making in-corp aggression a criminal flagged action would also address the issue of AWOXers being able to use neutral RR without consequence - something that was meant to be 'fixed' when Crimewatch was introduced.
Tchulen
Trumpets and Bookmarks
#100 - 2013-04-18 10:09:29 UTC
Psychotic Monk wrote:
We'll put aside that you think I target new players or don't make a profit for a second.

If you put on gloves and step into a boxing ring, it is not morally wrong for someone to punch you in the face. If you sit down opposite someone over a chessboard and move a piece, it's not morally wrong for them to end up taking your king. The things that happen in a game and according to the rules that everyone agreed to by entering the game cannot be morally wrong unless you live in some sort of upsidedown mirror world where taking an opponent's king in chess gets you put in front of a firing squad for regicide.

And you did touch a nerve. I don't like seeing my friends called names for behavior they haven't displayed in any greater quantity than any other subset of people in this game or having the area that they play video games in an extremely talented manner being compared to 'infant school'.


I didn't say I think you target new players. Again, nerve hit? I was merely making a point that I disagree with that behavior and I'm well aware there are people that don't.

Using your analogy, if you walk into a gym off the street to see what it's all about, step into an empty ring and suddenly a skilled amateur boxer leaps into the ring and starts punching you repeatedly in the face until you're on the floor bleeding, laughs at you and then tells you to toughen up or GTFO, that would be pretty ******. In some people's view that amateur boxer would have done a morally wrong thing. The problem with your analogy is you're assuming both sides to be complicit.

Now, a more accurate analogy might be to imagine you're walking home from work and someone jumps out and beats the living daylights out of you, laughs at you and tells you to HTFU or GTFO. The next day he does it again. This constitutes bullying. The same thing happens in EvE. Whether you and your friends do it doesn't change the fact it happens.

Now, you say "it's just a game" and to an extent you're right. It is just a game. But it attempts to emulate social and political groupings and so some social concepts such as trust and morals are inherent in the way people play. Some people play just for the kicks of upsetting other RL people purely because they get their jollies from other people's pain. As you say, this is a game so it's not intrinsically "wrong" but it might be morally wrong depending on your viewpoint. That's pretty much the definition of bullying and these are the people I was talking about.

Whether you disagree with this or not doesn't matter as some people will. This does happen in high sec. I see many posts on the forums from old and new players alike complaining about this and demanding changes to avoid it. Personally I disagree with this and think early education to be a better method of avoiding this (or more accurately put the responsibility squarely on the shoulders of the individual new players) but it is something that goes on.

I'm sorry if you took my comments to heart personally. It wasn't intended to be a singular attack on you, more of a generalization on a difference between high sec and nullsec specifically from my experience in game and from reading the forums.