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If you could write a new skill book for Eve what would it be?

Author
Complex Potential
Caldari Provisions
Caldari State
#101 - 2013-04-17 16:17:34 UTC
Wormhole Dynamics - Science Skill

Through intense study of these phenomena you are able to more accurately predict their behaviour.

Level 1 gives an estimated time to collapse for any end of life wormhole accurate to within 120 minutes
Level 2 gives an estimated time to collapse for any end of life wormhole accurate to within 90 minutes
Level 3 gives an estimated time to collapse for any end of life wormhole accurate to within 60 minutes
Level 4 gives an estimated time to collapse for any end of life wormhole accurate to within 30 minutes
Level 5 gives an estimated time to collapse for any end of life wormhole accurate to within 15 minutes
Remiel Pollard
Aliastra
Gallente Federation
#102 - 2013-04-17 16:39:59 UTC
Bumping. 10% bonus to energy transfer between vessels per level Big smile

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mercedes Chance
GDC Enterprises
#103 - 2013-04-17 19:17:44 UTC
Rhedea wrote:
Auto-pilot engine control skill

Turns on engine mod 3 km from gate for each level when on auto-pilot.


I like this in essence, though I am not a fan of my fittings being autostarted for me. I would be even more supportive of the simple concept of the skill placing you an additional 1-2 km closer per level of skill but not completely to zero therefore still leaving a little play area.
IrJosy
Club 1621
#104 - 2013-04-17 23:36:29 UTC
advanced drones - allows for the use of 1 more drone per level
NEONOVUS
Mindstar Technology
Goonswarm Federation
#105 - 2013-04-18 00:03:09 UTC
IrJosy wrote:
advanced drones - allows for the use of 1 more drone per level

NO
BAD HORRIBLE PLAN!!!!
You are an evil person and an abuser of hamsters.
Katran Luftschreck
Royal Ammatar Engineering Corps
#106 - 2013-04-18 02:29:29 UTC
Remiel Pollard wrote:
Bumping. 10% bonus to energy transfer between vessels per level Big smile


Realistic Physics (Science)
20% chance per level of a frigate bumping into freighter resulting in the freighter wiping a tiny smudge off it's windscreen before continuing along with speed and vector nearly unchanged.

http://youtu.be/t0q2F8NsYQ0

Zenos Ebeth
Brutor Tribe
Minmatar Republic
#107 - 2013-04-18 02:51:10 UTC
Realism (x12)

Level 1 : you can now only go forward because most ship only have thrusters at the back.Ships like the moa or the exequror spin out of control du to unbalanced thruster position. Also you can't lose speed as you are in a vaccum and have no retro thrusters.

Level 2: No more bumping , ramming another ship or object causes damage to the armor and hull based on size difference , ramming something that is much bigger then you may result in instant death.

level 3: Every weapon system excluding laser gain travel time , artillery , autocannons and raillgun gain infinite range because they are projectile based. (missile too but they cannot change course anymore once they run out of propellant)

Level 4: Oil-like environment replaced by an accurate depiction of vaccum , you have to manage your course and make shure you aren't headed directly for a planet , you can orbit bodies , not managing that orbit properly could lead you to crash into a planet.

Level 5: Warp drive removed because not realistic enough , instead the player has to manage his trajectory and change his course to meet up with whatever object he wishes to reach. , it takes Days/months/years to travel anywhere within a solar system , gates are removed too , it is now virtually impossible for you to reach another solar sytem within a human lifespan.

Bad posts are not welcome on these forums.  -CCP Falcon

Sishen Gzi
Hellion Support Services
#108 - 2013-04-18 05:23:06 UTC
EVE IS REAL!!!!! KILL THE INFIDEL!!!!
Fey Ivory
Center for Advanced Studies
Gallente Federation
#109 - 2013-04-18 10:38:59 UTC
Jove ship class skills, hopefully we will get jove ships with it as well ;P
Cebraio
State War Academy
Caldari State
#110 - 2013-04-18 11:33:09 UTC  |  Edited by: Cebraio
This thread had a good start but lost quality quite rapidly. Needs more good ideas!

Personally, I'd like to have a skill that reduces clone jump cooldown (but this has been mentioned already.)


Additionally I could imagine one for reducing the neural remapping cooldown. Let's say:

"Neural Remap Proficiency" Int mem (5x)

Reduces the cooldown for neural remaps.

Level 1: -10 days
Level 2: -20 days
Level 3: -40 days
Level 4: -80 days
Level 5: -160 days
RubyPorto
RubysRhymes
#111 - 2013-04-19 01:43:55 UTC
Corey Fumimasa wrote:
I can live with that argument Ruby, its on point and clear because its what you want to say. "Arguments" that seek specific end results always seem to come across as contrived to me. Emphasis on hidden agenda's destroy any possibility for the debate process to lead somewhere truthful.


Different forms of debate are useful in different forums and for different questions. The big question of what EVE should look for is not a debate where you're looking to find "truth," it's a debate of value judgments, where truth is a useful tool in framing (arguments based on facts are good, based on lies are probably not), but not the object.


Quote:
The tools are in game already for people to defend themselves. Failure to understand those tools is indeed a handicap, and for the sake of having all players on the same server there should be allowances made for the less capable. However in order for our sense of justice to remain unruffled the end prizes should reflect the different level of difficulty, those players requiring Concord protection to play the game should not have the same, or in many cases, better tools for creating in game wealth.

Will this happen? I don't think so.


Aside from trade (where the risk comes from aspects of the game unaffected by CONCORD), I think CCP is looking for ways to make lower security space a more attractive place to live (as in earn money). I suspect they know that in some cases, that'll be impossible without nerfing HS (Hi Industry). I'm not quite so pessimistic on the probability of CCP fixing the current imbalances.

Quote:
Should this happen? Again, I don't think so. Much of the dynamic that drives Eve and makes it interesting is the conflict between the two camps. The real fight over resource and meta game development is part of what creates that in game conflict.

The problem with this, and a part of CCP's negative image, is their active dissolution of the social border that allows people to buffer the emotional bleed through from in-game activities. This same thing makes the game great. Whether games should be designed and implemented this way is actually a significant question with very far reaching implications.


Huh?

Quote:
But to come back to ganker nerfs; you will continue to see them because it upsets people and fuels engagement with the game. And as you so correctly point out;
RubyPorto wrote:

The funny thing is that appeasing people who want to see ganking nerfed simply results more whining. As ganking gets rarer, each gank is a bigger shock because the illusion of safety has more time to set before it's shattered, and the more set the illusion, the bigger the reaction when it's broken.

Very cool dynamic actually.


The same effect is visible in real life. Compare the media reaction to a plane crash (117 crashes killing 828 people worldwide in 2011) and the reaction to vehicular accidents every day (2011 was about 90 people per day in the US).

The human mind is not wired to deal with statistics. "What if you're that one in ten-million" your brain tells you.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

dark heartt
#112 - 2013-04-19 06:24:57 UTC
Zenos Ebeth wrote:
Realism (x12)

Level 1 : you can now only go forward because most ship only have thrusters at the back.Ships like the moa or the exequror spin out of control du to unbalanced thruster position. Also you can't lose speed as you are in a vaccum and have no retro thrusters.

Level 2: No more bumping , ramming another ship or object causes damage to the armor and hull based on size difference , ramming something that is much bigger then you may result in instant death.

level 3: Every weapon system excluding laser gain travel time , artillery , autocannons and raillgun gain infinite range because they are projectile based. (missile too but they cannot change course anymore once they run out of propellant)

Level 4: Oil-like environment replaced by an accurate depiction of vaccum , you have to manage your course and make shure you aren't headed directly for a planet , you can orbit bodies , not managing that orbit properly could lead you to crash into a planet.

Level 5: Warp drive removed because not realistic enough , instead the player has to manage his trajectory and change his course to meet up with whatever object he wishes to reach. , it takes Days/months/years to travel anywhere within a solar system , gates are removed too , it is now virtually impossible for you to reach another solar sytem within a human lifespan.


Well if Eve was real then the ships would need propellers as this is 'liquid space' after all.
Azrael Dinn
Imperial Mechanics
#113 - 2013-04-20 05:27:00 UTC
RubyPorto wrote:
Azrael Dinn wrote:
Don't try to change my words. If you want to be and idiot fine by me but stop commenting like an idiot.
OP wanted to know what kinds of skills people would want to have I wanted something like this and if your too thick not to understand what behind it then be an idiot I don't mind, but just don't try to twist my words.

And just for you last try. I'll make out from iron, mayby you understand it this time.

The skill allows you to engage ANY suspected / outlaw / criminal targets in space and concord will come into your aid.


So you want to kill Lowsec?

CONCORD has only ever shot Criminals in High Sec. That is their entire purpose.

Why do you feel the need to have literally unbeatable, NPC provided backup come to your aid as soon as you take a potshot with your civvy railgun?


Why not? I don't like pirates or gangers or nerds so why not. Makes me feel good when they blow up and if I have an unstopable police force behind doing it then why not Lol

The threat was that IF YOU COULD... so IF I COULD i would do this skill even if it would ruin your game. No need to talk about that any further.

After centuries of debating and justifying... Break Cloaks tm

Erotica 1
Krypteia Operations
#114 - 2013-04-20 16:33:43 UTC

A gambling skillbook.

For instance.

Level 1 20% reduced chance of sending isk to a scammer
Level 2 40% reduced chance of sending isk to a scammer
Level 3 60% reduced chance of sending isk to a scammer
Level 4 80% reduced chance of sending isk to a scammer
Level 5 Can only send isk to legit operations such as Erotica 1

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

MarketSpy001
Project Dorsai
Galactic Republic Alliance
#115 - 2013-04-20 18:12:11 UTC
Katran Luftschreck wrote:
PI Harvester Efficiency

Increases harvester output by 5% per level.


PI Factory Efficiency

Decrease manufacturing cycle times by 5% per level.


PI Warehouse Manager

Increase all PI storage space by 10% per level.


PI Launch Physics

Decrease all transport fees on NPC custom stations by 5% per level.



These. ^

and maybe:

Cloak penetration: 5% per level chance to be able to detect a cloaked target.

Cloak counter: 10% per level chance to LOCK a detected cloaked/cloaking target
Sirinda
Ekchuah's Shrine Comporium
#116 - 2013-04-20 20:31:13 UTC
Forumposting.
Luc Chastot
#117 - 2013-04-20 21:22:15 UTC
I would write one that allowed me to kill Azrael Dinn without CONCORD intervetion, any and every time I want.

Make it idiot-proof and someone will make a better idiot.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#118 - 2013-04-20 22:07:30 UTC
Erotica 1 wrote:

A gambling skillbook.

For instance.

Level 1 20% reduced chance of sending isk to a scammer
Level 2 40% reduced chance of sending isk to a scammer
Level 3 60% reduced chance of sending isk to a scammer
Level 4 80% reduced chance of sending isk to a scammer
Level 5 Can only send isk to legit operations such as Erotica 1

But I love my tear stories.
I mean sure you would work but if this was done wouldnt you run out of money from all the doubling?
Also why cant more games allow scamming?
Its fun.
Azrael Dinn
Imperial Mechanics
#119 - 2013-04-21 05:19:05 UTC
Luc Chastot wrote:
I would write one that allowed me to kill Azrael Dinn without CONCORD intervetion, any and every time I want.


oooo... is that foul odour from a raging and sweating nerd?

After centuries of debating and justifying... Break Cloaks tm

Lands Alot
Caldari Provisions
Caldari State
#120 - 2013-04-21 08:34:27 UTC
Ethics...........