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[Odyssey] Ship Resistance Bonuses

First post First post
Author
Desert Ice78
Gryphons of the Western Wind
#621 - 2013-04-17 20:34:46 UTC
CCP Foozie,

I understand your concern that the resist bonus is considered over powered in PVP terms as opposed to the rep bonus.

However, the last time I checked the killboards, there were no maurading gangs of Hulks, Skiffs or Machs rampaging through nul-sec. Why have you included these three ships in your nerf? Gankers complining too much?

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Luc Chastot
#622 - 2013-04-17 20:35:29 UTC
Matthias Vilmet wrote:
Van Mathias wrote:
Matthias Vilmet wrote:
There is a different problem I have here, Fozzie.

You're vote will not be an accurate reflection of whether this is balanced or not. Only 44 ships are affected.... pilots who specialize in EVERY other ship will distinctly want to nerf their enemies and vote this as a good change, whether it is one or not.



To be fair, as a Caldari pilot who specializes in using ships with the resist bonus, I am obviously going to be against it. That makes me no less biased than them, but that has little to do with who is actually in the right in this argument.


This is precisely my point.

44 people will say: NO NO NO
156 people will say: YES YES YES
(Edit) (taken a sample size of 200... and assuming there are 200 or so ships)


and that has nothing to do with the ACTUAL balance of the ships. It's just forum pvp, essentially.

There might be 200 ships, but not 200 people. Guess which ships tend to be flown the most.

Make it idiot-proof and someone will make a better idiot.

Zeronic
Federal Navy Academy
Gallente Federation
#623 - 2013-04-17 22:30:51 UTC
CCP Fozzie wrote:

This affects 44 ships total.

Shield:
Ibis, Taipan, Merlin, Worm, Harpy, Cambion, Moa, Gila, Eagle, Onyx, Broadsword, Drake, Ferox, Nighthawk, Vulture, Tengu, Loki, Skiff, Mackinaw, Hulk, Rokh, Scorpion Navy Issue, Rattlesnake, Chimera, Wyvern.

Armor:
Impairor, Punisher, Vengeance, Malice, Malediction, Maller, Sacrilege, Mimir, Vangel, Devoter, Phobos, Prophecy, Absolution, Damnation, Loki, Legion, Proteus, Abaddon, Archon, Aeon.


Well so much for all the buffs they did for Exhumer, I don't see why this is being done, maybe you can put a nice Video together showing WHY. Happy Fanfest :)
Pelea Ming
Royal Amarr Institute
Amarr Empire
#624 - 2013-04-18 01:32:15 UTC
Katran Luftschreck wrote:
Ines Tegator wrote:
While I can't disagree in general, this is going to cause problems with some specific ships. Punisher and Vengeance, for example, are completely built around this bonus. They're going to need a substantial buff in some other area to compensate.


Those are Amarr ships, so I am going to assume you were being facetious.

Look at who gets the resistance based ships: Amarr (armor) and Caldari (shield). Y'know, the two groups CCP likes to paint as the bad guys with a brush the size of Texas? Our job in EvE is to die for the amusement of Gallente & Minmatar players. This change is a "Job Enhancement."

forgive my ignorance, but outside of specifically mentioning the Archon and the Abaddon in relation to slowcat fleets, when have Amarr been painted evil?

Oh, wow, look what I just said... 2 ships in only one specific meta are an issue, and, holy ****, we have to nerf 44 ships to fix this!

Yes, Rise, Fozzie, I'm being slightly facetious with this, and yet, going by your own statements, still stating the truth. if the Rokh or any other cap ship with a resist bonus was a real issue, or the abaddon or archon outside of slowcat fleets as well, to the point that it actually deserved a nerf to fix it, it would have been a glaring enough case to have stuck out in your own heads and deserved commentary as well. And by your very silence on every source I can find (including that interview of CCP Rise that that squeal guy posted to twitch), even you can't think of a reason any sub BS is creating issues without this nerf.

So, why not try telling me again why this nerf is actually needed? And for those of you who have access to the Devs by means other then these forums, why not tell them they need to man up and actually start responding about this?
Pelea Ming
Royal Amarr Institute
Amarr Empire
#625 - 2013-04-18 01:38:54 UTC
Ines Tegator wrote:
KC-01000011 wrote:

While I understand the intend behind the changes, the change itself very shortsighted. Basicly what you are saying is; the resistance bonuses are overpowered and you want to bring them into line with the other bonuses. Great, however here is where you are going wrong: you've been rebalancing these ships for years, more importantly you've rebalanced frigates and cruisers very recently with the old resistances in mind.


Hit the issue dead on.

A blanket change to this mechanic is unnacceptable without a corresponding look at every ship affected.

^^^^ I do swear to tell the truth, the whole truth, and nothing but the truth.
Bad Messenger
Rehabilitation Clinic
#626 - 2013-04-18 01:39:56 UTC  |  Edited by: Bad Messenger
seems that fozzie listed lot of caldari ships

edit: also amarr ships
Kaarous Aldurald
Black Hydra Consortium.
#627 - 2013-04-18 01:40:27 UTC
Pelea Ming wrote:
forgive my ignorance, but outside of specifically mentioning the Archon and the Abaddon in relation to slowcat fleets, when have Amarr been painted evil?

Oh, wow, look what I just said... 2 ships in only one specific meta are an issue, and, holy ****, we have to nerf 44 ships to fix this!

Yes, Rise, Fozzie, I'm being slightly facetious with this, and yet, going by your own statements, still stating the truth. if the Rokh or any other cap ship with a resist bonus was a real issue, or the abaddon or archon outside of slowcat fleets as well, to the point that it actually deserved a nerf to fix it, it would have been a glaring enough case to have stuck out in your own heads and deserved commentary as well. And by your very silence on every source I can find (including that interview of CCP Rise that that squeal guy posted to twitch), even you can't think of a reason any sub BS is creating issues without this nerf.

So, why not try telling me again why this nerf is actually needed? And for those of you who have access to the Devs by means other then these forums, why not tell them they need to man up and actually start responding about this?


I think I mentioned this earlier, in this thread I believe, although the dogfight going on through all three I have been posting in so fierce, I may be mistaken.

I believe they realize they backed themselves into a corner, given the firestorm this has ignited. They can either go through with it and not rebalance all those ships and basically confirm for every Caldari and Amarr player that they are in fact second class citizens ( and you can bet that would cost them some subs). Or they can go through with it, and devote a buttload of dev time to testing ships across the entire spectrum of ship classes of half the races in game, which takes needed time away from the expac. Or they can back down, and look weak, look as though they caved, which is not good considering they are both new staff members.

They are literally screwed no matter which way they turn.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Van Mathias
Dead Space Continuum
#628 - 2013-04-18 05:15:30 UTC  |  Edited by: Van Mathias
Kaarous Aldurald wrote:
Pelea Ming wrote:
forgive my ignorance, but outside of specifically mentioning the Archon and the Abaddon in relation to slowcat fleets, when have Amarr been painted evil?

Oh, wow, look what I just said... 2 ships in only one specific meta are an issue, and, holy ****, we have to nerf 44 ships to fix this!

Yes, Rise, Fozzie, I'm being slightly facetious with this, and yet, going by your own statements, still stating the truth. if the Rokh or any other cap ship with a resist bonus was a real issue, or the abaddon or archon outside of slowcat fleets as well, to the point that it actually deserved a nerf to fix it, it would have been a glaring enough case to have stuck out in your own heads and deserved commentary as well. And by your very silence on every source I can find (including that interview of CCP Rise that that squeal guy posted to twitch), even you can't think of a reason any sub BS is creating issues without this nerf.

So, why not try telling me again why this nerf is actually needed? And for those of you who have access to the Devs by means other then these forums, why not tell them they need to man up and actually start responding about this?


I think I mentioned this earlier, in this thread I believe, although the dogfight going on through all three I have been posting in so fierce, I may be mistaken.

I believe they realize they backed themselves into a corner, given the firestorm this has ignited. They can either go through with it and not rebalance all those ships and basically confirm for every Caldari and Amarr player that they are in fact second class citizens ( and you can bet that would cost them some subs). Or they can go through with it, and devote a buttload of dev time to testing ships across the entire spectrum of ship classes of half the races in game, which takes needed time away from the expac. Or they can back down, and look weak, look as though they caved, which is not good considering they are both new staff members.

They are literally screwed no matter which way they turn.


Well, at this point, the change is only a proposal. So going back on it wont make the same big splash that the initial announcement did. Honestly, I think CCP's best option is to nix the current proposal and give us more of the status quo while this is sorted out on the drawing board in a way that both players who love and hate the resist bonus can accept. Note that the definition of compromise I'm working with here means that no one will be truly happy with the results.

At this point, the changes haven't hit the live server yet, so its not on the radar of 85% of EvE players anyway.
Taoist Dragon
Okata Syndicate
#629 - 2013-04-18 07:11:36 UTC
The resist bonus is out of charatcer with the new 'rebalancing' of eve currently underway.

The resist bonus give both a passive and active boost. With the passive resists being removed from the resist hardeners I would assume the same should be done to the ship bonuses.

Simple change the 5% resist bonus to a HP buff. This then affects the 'passive' side and not the 'active' side of the tanks. It would also bring the passive tanking more in line with active tanking bonussed ships.

You can still create huge EHP setups but you'll have to work a bit harder to keep them repped while still giving them alpha defence.


KISS principle in action!

That is the Way, the Tao.

Balance is everything.

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#630 - 2013-04-18 07:18:35 UTC
Proposing for the third time...

Buff the rep amount ships bonus, the shield boost amount ships are fine.

Viola, balance. The gallente whiners get better ships for solo/small gang, as the bonus was intended for and the bread and butter ships of two other factions don't have to get worse.

Roime
Mea Culpa.
Shadow Cartel
#631 - 2013-04-18 07:25:13 UTC
Templar Dane wrote:
Proposing for the third time...

Buff the rep amount ships bonus, the shield boost amount ships are fine.

Viola, balance. The gallente whiners get better ships for solo/small gang, as the bonus was intended for and the bread and butter ships of two other factions don't have to get worse.



That's only been suggested for years, and the only explanation from CCP for not doing it has been "they might be too strong for PVE".

Nerfing resistance bonuses does absolutely nothing good for active armor tanking ships.

.

Dave stark
#632 - 2013-04-18 07:29:57 UTC
Zeronic wrote:
CCP Fozzie wrote:

This affects 44 ships total.

Shield:
Ibis, Taipan, Merlin, Worm, Harpy, Cambion, Moa, Gila, Eagle, Onyx, Broadsword, Drake, Ferox, Nighthawk, Vulture, Tengu, Loki, Skiff, Mackinaw, Hulk, Rokh, Scorpion Navy Issue, Rattlesnake, Chimera, Wyvern.

Armor:
Impairor, Punisher, Vengeance, Malice, Malediction, Maller, Sacrilege, Mimir, Vangel, Devoter, Phobos, Prophecy, Absolution, Damnation, Loki, Legion, Proteus, Abaddon, Archon, Aeon.


Well so much for all the buffs they did for Exhumer, I don't see why this is being done, maybe you can put a nice Video together showing WHY. Happy Fanfest :)


because aside from maybe the hulk, all of the exhumers have more than sufficient tank even with this nerf. then again, the hulk's lack of tank is more due to ccp's failed attempt at balancing the exhumers than this change specifically but this change will hurt the hulk most out of the 3 exhumers.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#633 - 2013-04-18 13:12:31 UTC
Roime wrote:
Templar Dane wrote:
Proposing for the third time...

Buff the rep amount ships bonus, the shield boost amount ships are fine.

Viola, balance. The gallente whiners get better ships for solo/small gang, as the bonus was intended for and the bread and butter ships of two other factions don't have to get worse.



That's only been suggested for years, and the only explanation from CCP for not doing it has been "they might be too strong for PVE".

Nerfing resistance bonuses does absolutely nothing good for active armor tanking ships.

Quite honestly, "too strong for PvE" has to be the worst excuse I've ever heard. How many years was every noob told "train Caldari, the drake is eve's PvE 'easy button'." Who cares if instead their told to train Gallente instead. It won't make any major difference to PvP, which CCP continuously expresses is the only real measuring stick that they use, and it won't make any of the current races worse for PvE, and that's more important then whether or not one race or another is the 'easy button' for it.
Jessica Danikov
Network Danikov
#634 - 2013-04-18 14:41:30 UTC
I think the Drake, Rokh, Abaddon is/maybe/were overpowered, but that's no reason to nerf 40+ other ships because you attribute that imbalance to a resistance bonus. By all means, nerf the bonus progression, then nerf the hulls on a case-by-case basis.
Lin Fatale
Garoun Investment Bank
Gallente Federation
#635 - 2013-04-18 16:14:31 UTC  |  Edited by: Lin Fatale
IMHO high resis and logis are overpowered

why
1. prevents fights
I cannot count how many fights my fleets could not take, just because the enemy rep power looked to much

2. new FCs are scared to FC when to much logis are on field
because there is a risk, that your fleet will get raped and the other fleet will not lose a single ship
w/o or less powerfull logis, the better fleet still would win but the other fleet would also get some kills

3. more fun to see ships explode
Kills = happy people
who is happy with repping others?
only the FC who will not rollout unless 20% logis in fleet

4. more exploding ships --> less money in game

5. reinforcment fleets / get back into fight would matter in that game

there is a ton of reasons why (overpowered) logis / resis are bad for the game

reduce resis on every ship by a good amount
buff hp
command ships and maybe t2 ships can have better resis

you could introduce some cool stuf like boost old RRBSes which were really fun
and where everyone in fleet need skill
and not only the FC

shake the rules/ game, its really needed....
Van Mathias
Dead Space Continuum
#636 - 2013-04-18 17:08:33 UTC  |  Edited by: Van Mathias
The whole kills = happy people thing only works if the people are flying ships that don't cost a very large amount of isk each. I pay good money for a BS tank, and I expect to receive something for my isk other than a paper target. BS's should be tougher than they are now across the board, there isn't really enough to differentiate them from Navy BC's, especially since the Navy BC's have a better price point.

Also, making ships more fragile closes the window of opportunity for reinforcement. What your thinking of is replacement, which is different. Reinforcement means to send backup to preserve an ally from attack. Calling losing a ship and coming back with another one reinforcement doesn't really work. Unless someone else has yet to lose their ship, and you are trying to get back to them. But with the this nerf, it's far less likely across a whole range of ships.

Don't get me wrong, I've lost plenty of Rokh's in the course of my capsuleer career, but I don't need to be losing them at a faster rate, it's costly enough as it is. However, I would accept a significant increase in cost over a tank nerf, and I would pay even more for a tank buff.

Also, I'm not a fan of easy kills, I prefer my combat to be a tough, long, and challenging affair. So I prefer that there not be an easy button for ruining hulls. To me, easy kills are like random encounters in an RPG, not much fun, and a big time sink when grinding. I prefer boss fights.

Fortunately, eve has a variety of ship sizes, so both people who like random encouter style combat, and boss fight type combat can coexist. Just make frig - cruiser sized ships more random-encountery, and the BC's and BS's more boss-fighty. In fact, that has already been done for the most part with the recent rebalancing amongst the smaller hulls. Just bump up the larger ones in toughness and were set.
Ammut Irvam
Ministry of War
Amarr Empire
#637 - 2013-04-18 17:51:06 UTC  |  Edited by: Ammut Irvam
Omnathious Deninard wrote:
Resistance bonuses will always be better as they will help you survive high alpha, where no matter how high your active rep bonus is, if you cannot take the alpha you are dead.



Dav Varan wrote:
Overall a good change as some differintiation from local rep amount bonus was needed.

This change makes
<<< local rep weaker as required
<<< Remote rep weaker ( Not Required ) no easy solution
<<< Buffer HP weaker ( Not Required )

Buffer HP for resist bnoused ships should not be affected by this change as that is where resists bonuses are supposed to be better than Local Rep bonuses ( survive time in high damage as you stated )

The ships affected should get a 5% base shield or armor hp boost in compensation.



~~~~~~~~~~~~~~~~~~~~~~

I agree with them all, This change is wack CCP. All it will do is encourage more Alpha Fleets so even more Tornado, Talos and Naga fleets. I'm out in HED-GP a lot and other areas of Catch, Impass and were constantly seeing Alpha Fleets. My alliance Insidious Empire runs Oracle fleets. Now why do you ask this? Because it's high Alpha/Damage and very mobile etc..

The one way to beat High Alpha Fleets is by high resistances and Logi Cruisers


By making this change to resistances on the 44 effected ships total you just made it easier for the 3 Attack Battlecruisers listed above to reign supreme.

Good job CCP

Alice Saki wrote:
Welcome to Breaking Eve Online.


Additional Info!

I was once watching a Black Legion. fleet via twitch.tv and they had a 100 man fleet mainly made up of Oracles. They ended up in HED-GP and a Chimera undocked. Had hardeners running 'n everything. 1 blast from the Black Legion fleet and that Chimera's shield were GONE COMPLETELY & he went into about 80% armor.

Wish I remember the guys name who was recording that day so I could find the video on his twitch account :(
I'll see if I can track him down I might have it still in chatlogs somewhere or something.

*UPDATE* HUZZA! - http://www.twitch.tv/frobond/videos - I found the guy who was streaming, sadly he's since then removed all his videos from that night him and his fleet were out.

P.S: I've been playing since 2006 and the resistance bonuses were like this back then and they are still 5% now so why is this change happening exactly? It didn't seem to be a problem the last 6-7 years running why is it a problem now exactly? I think 5% per level is fine the way it is.
Leskit
Pure Victory
#638 - 2013-04-18 18:09:41 UTC
Are there specific hulls you want to hit directly (rokh, abaddon, prophecy, t3's come to mind) because of their perceived power? Why are you doing a blanket nerf on a bunch of ships youJUST balanced? Did you balance them the way they are with this in mind, or are you going to have to go back and redo them yet again? There's a reason we stopped carpet bombing in wars and went to precision munitions. Precise, targeted changes are almost always better than blanket changes. if you're unhappy with RR vs active tanking, then don't take away active tanking from ships with a resistance bonus. Find another way to do it. buff active tanking to 8% per level, even though it's not an even* number or whatever.

Also, can we get some feedback from you?
*even being 2.5, 5, 7.5, 10% like many bonuses in eve.
Shawn O'Sokie
Federal Navy Academy
Gallente Federation
#639 - 2013-04-18 18:27:41 UTC
The only problem I have with this is the blanket approach. It just seems lazy to across the board decrease the resist bonus. I like a little variety in my ships and wish some ships had a varying amount of resists.
sten mattson
Red Sky Morning
The Amarr Militia.
#640 - 2013-04-18 19:20:45 UTC
i find that the difference between resist bonus and active tank bonus is onl noticeable with big ships , BCs and up

why did you have to change that bonus for every class , firgates included , right after you have rebalanced those ships

leave the frigs and cruisers alone!

IMMA FIRING MA LAZAR!!!