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A posible problem to highsec carebearing, and a new way to make isk.

Author
A4521
A4 Holdings
#1 - 2011-11-01 10:08:58 UTC  |  Edited by: A4521
1. Arena's for newbs-> pro's (seen it mentioend a lot).
1.1 you don't lose your ship you just go into 25% hull when the other is declared winner (or less w/e)
1.2 repair costs in the station for the arena re at 60% the usual (compared to a low rep npc owned station) to get some isk of the market
1.3 hisec restricted to t1 frigs up to t1 cruisers fights.
1.4 border hisec (0.5) arenas allow you to fly t2 cruisers
1.5 lowsec everything goes ( subcaps)
1.6 separated again into classes t1fits, t2's, faction, officer ?
1.7 the winner gets the winnings the NPC corp owning the arena pays, a free repair, and a % of the bets put on his head.
1.8 people should get LP's just like in mission running, able to buy certain useful stuff off the market cheaper than the other guys( do to the extra hustle)
1.9 tweak it as such it becomes a viable income option for newbs-> pros (comparable to lvl 4 -> 5 mission runners)
1.10 also allow teams of up to 4-5 with points (just like AT)

2. Bounty hunting system made like any other mission system.

2.1 Every player is divided into classes according to they're sp value. so a 4 mil sp player won't go after a 20 mil one.(hm?)
2.2 When you accept your mission you get a number of 4-5 bounty's around a 5-10 jump radius, with a specification in witch type of ship they are in ex (t2 frig gallente) so you can pick a t2 frig yourself or a max of a t1 cruiser (so the fight is fair for both players) and pick a target.
2.3 only the bounty hunter may shoot his target, anyone assisting will get insta targeted by concord/gateguns w/e.
2.4 only the target may fight with the hunter, anyone assisting will get instapoped in any hisec,lowsec (guns) (just like kill rights, 1 time but by the npc) and a 1 point drop in security just so this is not encouraged at all.
2.5 the bounty hunter gets a target system where the target is; the target is not allowed to leave the system, dock up (to change ship, this is argumented in 2.2) but again the fight is fair ( close types of ships)
2.6 also the mission should not last longer than 20-30 mins max, so it doesn't become a nuisance for the player that has the bounty on his head.
2.7 the player with the bounty on his head has a max of 2 missions assigned to him per day, if he wins (beats the hunter) he gets LP to a criminal syndicate where he can also buy stuff) so it is fun for both sides..
2.8 the player with the bounty only loses 20% (hm?) of the bounty on his head if he gets poped, and get's added the value of the ship lost by the bounty hunter, if he wins.

We might need to change the bh system a bit so that not everyone can have a bounty on they're head.

this might work:

you can put a bounty on someones head if they poped/poded/can flipped/somehow stole something and give the kill rights to a Bounty Hunting office (probably one for all of New Eden) if you can't take care of him alone.


also this might also open a path for the burglar career, you can steal stuff from certain corps ( npc corps mostly) and that would make the Npc corp's add bounty's to players, and so the bounty hunters would have more targets.

and so the burglars will win isk/lp's from stealing from certain corps at the criminal syndicate, and also Lp's for surviving the bounty attacks.

and so we have a fun cycle of pvp missions, extra career options, and a new way of making highsec fun and pvp viable .. at your own risk of course.

please read, and post suggestions.

I have first posted it here https://forums.eveonline.com/default.aspx?g=posts&t=22653&p=4 but I am also posting it here as I think it's a good idea. might already have been suggested but meh flame away.

have a sexy time,
o/
Pent'nor
#2 - 2011-11-01 11:05:22 UTC
I love the idea of arenas!

I'm not so sure about the bounty hunter system tho. It would force the people with bounties to do something and they can't even run away. Maybe instead of that, just when ever they pass through a gate, it would update the last known location of the criminal.
A4521
A4 Holdings
#3 - 2011-11-01 11:22:21 UTC
Pent'nor wrote:
I love the idea of arenas!

I'm not so sure about the bounty hunter system tho. It would force the people with bounties to do something and they can't even run away. Maybe instead of that, just when ever they pass through a gate, it would update the last known location of the criminal.



yes but as I said the end result would be good for both party's. in my idea, the bounty hunter is forced to take a ship close to that of the bounty hunter, and the mission would not last long. + by limiting them to just 2 a day it would be an welcomed change of pace, and not too annoying. ( i hope)

and here is where the "burglar system" kicks in, most missions (even high dif missions) would be doable in a hac/bc not necessarily something expensive. and most of them won't be caught in anything to fancy + the huntee can defend and get away with it, or not, but anyway in a swift manner.

if he manages to somehow survive those 20 mins he can get back to the daily chores he has, this might be a problem with cloakies. might need extra scanning skills/equip or something to somehow balance things out.

it's not really for the new players, but for the a bit more experienced ones, that (maybe after playing arena and gaining xp?) needed a change and went for this ..

it's all just a taught, I don't really know game mechanics but this seems somehow feasible.

A4521
A4 Holdings
#4 - 2011-11-01 16:26:07 UTC
bump.
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2011-11-01 21:00:04 UTC
Oh, hey, look, it's THIS thread again. Roll

Arenas are entirely contrary to the entire philosophy of EVE. PVP has risks. Death has consequences. Stop trying to get around them.
A4521
A4 Holdings
#6 - 2011-11-01 21:07:31 UTC  |  Edited by: A4521
Danika Princip wrote:
Oh, hey, look, it's THIS thread again. Roll

Arenas are entirely contrary to the entire philosophy of EVE. PVP has risks. Death has consequences. Stop trying to get around them.



find a better way to spur interest in pvp for the ye old carebear oh and the constant requests i've seen for pvp mission.


oh and .. i know this has been posted many times before, the arena topic and the bh topic, I just didn't find any (maybe I wasn't paying that much attention) ideas of how it would work.

this was my take on things, take it as a suggestion, that maybe if read by someone might trigger a better idea, and be the start of a fun new system in eve.

my 2 cents :)
Goose99
#7 - 2011-11-01 21:33:36 UTC  |  Edited by: Goose99
Danika Princip wrote:
Oh, hey, look, it's THIS thread again. Roll

Arenas are entirely contrary to the entire philosophy of EVE. PVP has risks. Death has consequences. Stop trying to get around them.


I pronounce you officially the boss of what Eve is all about.Lol

Btw, popping of internet spaceship is serious business, and has consequences. Remove insurance.Cool
FlinchingNinja Kishunuba
Crunchy Crunchy
#8 - 2011-11-01 22:36:39 UTC
On a serious note.... CCP just do the arena thing it makes so much sense. I would go for a full on wreck though no 25% structure.

If you were gonna do it any other way say that your ship is forfeit when you lose and goes to the winner.

In station streams of arena battles with betting... need I say more.

None of the sector limits though, just have up to a maximum ship class depending on arena. No cheap repair either imo.
Drakarin
The Scope
Gallente Federation
#9 - 2011-11-02 02:46:56 UTC
Goose99 wrote:
Danika Princip wrote:
Oh, hey, look, it's THIS thread again. Roll

Arenas are entirely contrary to the entire philosophy of EVE. PVP has risks. Death has consequences. Stop trying to get around them.


I pronounce you officially the boss of what Eve is all about.Lol

Btw, popping of internet spaceship is serious business, and has consequences. Remove insurance.Cool


I'm in complete agreement over the entire removal of insurance.
A4521
A4 Holdings
#10 - 2011-11-02 06:17:00 UTC
I 2 agree with a remove of the insurance, since some fancyer ships have bad insurance :s.

anyway, all the taughts and such on arena pvp are great, but what about the bounty hunting system? :S
Cpt Fina
Perkone
Caldari State
#11 - 2011-11-02 06:27:34 UTC
May pvp arenas in Eve never see the light of day.

The introduction of such would justify NEX sized protests from the community imo.
Borlag Crendraven
The Scope
Gallente Federation
#12 - 2011-11-02 06:32:23 UTC
Since any character, regardless of security status, can have a bounty assigned to them, your idea of the Concord helping to make them easier targets isn't really a good alternative. Why would the Concord attack a neutral ship that's repairing a player with high security standing and who has done nothing illegal in the first place? Of course, if this would be done in addition to other bounty system changes, it could be different. But in no way should Concord interfere if a player does nothing unlawful, aiding a criminal would of course be different as it is now.

Additionally, why would having a bounty lock a player in any given system, if even the lowest security status doesn't do that? If you want to have a proper bounty hunt, you should consider the means to find the target, perhaps free locator agents with varying accuracy on their reports, but not an automatic trap like that.
A4521
A4 Holdings
#13 - 2011-11-02 06:43:44 UTC  |  Edited by: A4521
Borlag Crendraven wrote:
Since any character, regardless of security status, can have a bounty assigned to them, your idea of the Concord helping to make them easier targets isn't really a good alternative. Why would the Concord attack a neutral ship that's repairing a player with high security standing and who has done nothing illegal in the first place? Of course, if this would be done in addition to other bounty system changes, it could be different. But in no way should Concord interfere if a player does nothing unlawful, aiding a criminal would of course be different as it is now.

Additionally, why would having a bounty lock a player in any given system, if even the lowest security status doesn't do that? If you want to have a proper bounty hunt, you should consider the means to find the target, perhaps free locator agents with varying accuracy on their reports, but not an automatic trap like that.



I really taught about that, yes it doesn't seem correct to lock someone, no matter how you look at it.

but maybe a delay in docking? and a bounty hunter skill that would improve the accuracy of the locator.

but this is all made even more fun with the burglar carrer ... a new type of mission where you have to use a fast agile ship to sneak into a complex of the .. gallente navy, and crack a certain container that give an item that you take back blah ... mission over. but the gallentes find out and place a bounty ( 20% of what you stole) so by doing these missions you accumulate a bounty wourth tracking down.

the thing with the lock up is that althow the bh mission would only last 20 mins, the huntee could dock up/log off and get over that easy.

oh and as to "Why would the Concord attack a neutral ship that's repairing a player with high security standing and who has done nothing illegal in the first place?" my answear is that he "aided a known criminal".
Borlag Crendraven
The Scope
Gallente Federation
#14 - 2011-11-02 09:29:33 UTC
A4521 wrote:
oh and as to "Why would the Concord attack a neutral ship that's repairing a player with high security standing and who has done nothing illegal in the first place?" my answear is that he "aided a known criminal".


That's just it, in my example the player with the bounty was a player with positive security rating, as in not a criminal. The fact that you can put a bounty on anyone makes this possible, thus concord interfering everytime someone helps a player with bounty, simply doesn't work without more changes to the way bounties work.
Alara IonStorm
#15 - 2011-11-02 09:53:53 UTC
Arena would suck w/o Ship Loss.
A4521
A4 Holdings
#16 - 2011-11-02 11:52:32 UTC  |  Edited by: A4521
Borlag Crendraven wrote:
A4521 wrote:
oh and as to "Why would the Concord attack a neutral ship that's repairing a player with high security standing and who has done nothing illegal in the first place?" my answear is that he "aided a known criminal".


That's just it, in my example the player with the bounty was a player with positive security rating, as in not a criminal. The fact that you can put a bounty on anyone makes this possible, thus concord interfering everytime someone helps a player with bounty, simply doesn't work without more changes to the way bounties work.



oki oki I get you're point, by dreaming away I always thought at the one with a bounty on his head as a guy doing "burglar missions"(it's mentioned above) therefor a guy with a NPC bounty from missions applied.

well let's just say that we might need to change that a bit. for example, not everyone can have a bounty on they're head.

this might work:

you can put a bounty on someones head if they poped/poded/can flipped/somehow stole something and give the kill rights to a Bounty Hunting office (probably one for all of New Eden) if you can't take care of him alone.

I feel this is really taking shape :D


Alara IonStorm wrote:
Arena would suck w/o Ship Loss.


and I agree with this, my solution was so the new players wouldn't be afraid to try it out.

and if you lost your ship, that might mean that in certain battles the rewards would be quite substantial, to justify the risk of losing ones ship.

might be resolvable by:
- having low reward battles where nobody loses a ship,
- and high reward battles, in lowsec, where you are at risk of being caught (before reaching the arena) losing your ship there so again bad for business, but the reward would be justifiable for the effort.