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[Odyssey] Cruise Missiles

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Author
Debora Tsung
Perkone
Caldari State
#301 - 2013-04-17 15:28:32 UTC  |  Edited by: Debora Tsung
Jonas Sukarala wrote:

do you not realise how OP it is if cruises and torps can do as much damage if not more than blasterboats do with their tiny range where is the balance there?


Right now i can't see any Torp boat that can do more DPS than the Vindicator, Machariel or Kronos... ok, maybe the Kronos, but I wouldn't count on it, not even if Torps get a damage buff.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Theia Matova
Dominance Theory
#302 - 2013-04-17 15:39:20 UTC
John Ratcliffe wrote:

That's very short sighted of CCP then. They shouldn't cater to one playstyle; any balance should cover all aspects of game play.


It becomes even more short sighted when you think that the improvements for missiles are mostly made to bring them in balance in PVP. Cruise missile main concern in PVP is damage apply time NOT damage! Cruise missile velocity bonus with these changes would increase the travel time for 20% do you think that will be enough? I do not think so. We still speak of rather long times.

So in the end these changes do ease a bit but especially the damage buff for cruises simply imbalances things more. These changes should be considered and scrapped.

Main concern for PVP is damage apply time so they should look not only into travel time of the missiles but in general the whole damage apply time. Such large ships as BS lock long time with missile base system ships travel time loss could be compensated by giving them more speedier locking time.
Funky Lazers
Funk Freakers
#303 - 2013-04-17 15:50:55 UTC
Well, with Guns I need 1-2 TEs and a Web to apply my damage effectively. You can even hit frigs with blasters/ACs.
To do the same using missiles I need 1-2 painters, a Web and 2-3 Rigs.

Speaking of PvP, how does the change make Cruises any better than before? I mean the damage will be still penalized after this change or will become worse because of Expl radius increase.

So is it a PvP or PvE buff?

Whatever.

Debora Tsung
Perkone
Caldari State
#304 - 2013-04-17 15:52:53 UTC
Funky Lazers wrote:
Well, with Guns I need 1-2 TEs and a Web to apply my damage effectively. You can even hit frigs with blasters/ACs.
To do the same using missiles I need 1-2 painters, a Web and 2-3 Rigs.

Speaking of PvP, how does the change make Cruises any better than before? I mean the damage will be still penalized after this change or will become worse because of Expl radius increase.

So is it a PvP or PvE buff?


Since the overall damage buff outweighs the explosion radius nerf by just that little bit, it'll still be a buff.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Bucca Zerodyme
Good For Nothing Corporation
#305 - 2013-04-17 16:12:23 UTC
Debora Tsung wrote:
Jonas Sukarala wrote:

do you not realise how OP it is if cruises and torps can do as much damage if not more than blasterboats do with their tiny range where is the balance there?


Right now i can't see any Torp boat that can do more DPS than the Vindicator, Machariel or Kronos... ok, maybe the Kronos, but I wouldn't count on it, not even if Torps get a damage buff.


Because there is no Pirate-BS who primary use Torps and the Golem has no dmg bonus for torps. Dont compare ships from different classes.
Bugsy VanHalen
Society of lost Souls
#306 - 2013-04-17 16:14:14 UTC  |  Edited by: Bugsy VanHalen
Sigras wrote:
Smoking Blunts wrote:
CCP Rise wrote:
Hey sorry for the signature radius typo. It was meant to be explosion radius. Always getting my radii confused!

It is indeed an increase, which means that more of the damage will be mitigated by size. This will of course be more than offset by the increase in base damage, but the idea is that the performance increase will be more substantial for larger targets.


so all these changes mean is a cruise missle will hit a bs harder if it is sitting still. but if it moves the ages old problem that was created during the speed nerf still remains, they cant hit anything that is smaller than a bs or moving.

awesome buff for mission runners

by my math, this means each missile will do 291 damage rather than 253 and thats worst case scenario; an AB tempest with no sig increase from a shield tank and no speed decrease from an armor tank.

seriously though, who runs an AB on a battleship?

TL;DR
unless the battleship is LOLz afterburning and not MWDing your cruise missiles will do full damage.


The signature radius bloom caused by MWD more than off sets the damage reduction from the speed. This is why afterburners are so popular, no sig bloom. This is why you see cruisers with 100mn afterburners, more speed without the sig bloom of a MWD. In practice a cruise missile will do more damage to a battleship that has an active MWD than it will to one running an afterburner.

A 100mn Micro Warp Drive II increases signature radius by 500%.So a tempest with a MWD would have a signature radius not of 340m but over 2000m. Even a rage torp will hit that for full damage. Afterburner has 0% increase to signature radius. The speed of an afterburner directly mitigates damage, while a MWD has the opposite effect. MWD is effective damage mitigation against slow tracking turrets, but not missiles.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#307 - 2013-04-17 16:16:29 UTC
Funky Lazers wrote:

Speaking of PvP, how does the change make Cruises any better than before? I mean the damage will be still penalized after this change or will become worse because of Expl radius increase.

So is it a PvP or PvE buff?


You should read the dev-comments in this thread..

CCP Rise wrote:

Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.


+

CCP Rise wrote:

So, as a few of you have mentioned, damage application is one of the biggest obstacles for missiles. I completely agree, but I don't want to solve this problem through Cruise Missiles as a system. I have other ideas for dealing with it, unfortunately they will likely not make it in for Odyssey.


Page 1 and 5.
Bucca Zerodyme
Good For Nothing Corporation
#308 - 2013-04-17 16:28:53 UTC
Gimme more Cynos wrote:
Funky Lazers wrote:

Speaking of PvP, how does the change make Cruises any better than before? I mean the damage will be still penalized after this change or will become worse because of Expl radius increase.

So is it a PvP or PvE buff?


You should read the dev-comments in this thread..

CCP Rise wrote:

Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.


+

CCP Rise wrote:

So, as a few of you have mentioned, damage application is one of the biggest obstacles for missiles. I completely agree, but I don't want to solve this problem through Cruise Missiles as a system. I have other ideas for dealing with it, unfortunately they will likely not make it in for Odyssey.


Page 1 and 5.


The strange thing here is CCP is talking about something, but they complete do the opposite.
Okay the new modules may come soon (in about 6 months), but who will ever use it?

I dont need any of this modules in PvE, my RAVEN is FINE at the moment. So they will be propertly used in PvP, but wouldnt that be OP, since Cruise do a lot of dmg now? Anyway i dont see Raven of any use in PvP with or without the modules, because Typhoon is better.
Theia Matova
Dominance Theory
#309 - 2013-04-17 16:41:46 UTC
Bucca Zerodyme wrote:

I dont need any of this modules in PvE, my RAVEN is FINE at the moment. So they will be propertly used in PvP, but wouldnt that be OP, since Cruise do a lot of dmg now? Anyway i dont see Raven of any use in PvP with or without the modules, because Typhoon is better.


Cruises will always do more damage than other weapon system because you can choose the damage type you apply. With weakest resistance as your target you do not need raw damage that compares to other weapon system. Since other weapon systems will always do 2ndary damage that most often sinks into resistance.

These changes risk typhoon and raven becoming all around pve bs ships. That is not so easy for other bs types. Go and fly amarr and try kill some angels.. Or do bloods with blasters.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#310 - 2013-04-17 16:57:57 UTC
Bugsy VanHalen wrote:
The signature radius bloom caused by MWD more than off sets the damage reduction from the speed. This is why afterburners are so popular, no sig bloom. This is why you see cruisers with 100mn afterburners, more speed without the sig bloom of a MWD. In practice a cruise missile will do more damage to a battleship that has an active MWD than it will to one running an afterburner.

A 100mn Micro Warp Drive II increases signature radius by 500%.So a tempest with a MWD would have a signature radius not of 340m but over 2000m. Even a rage torp will hit that for full damage. Afterburner has 0% increase to signature radius. The speed of an afterburner directly mitigates damage, while a MWD has the opposite effect. MWD is effective damage mitigation against slow tracking turrets, but not missiles.


Not quite that simple... Smile

On paper, the MWD sig bloom less than offsets the damage reduction from speed, because the sig bloom of 500% is considerably less than the 625% speed bonus from MWD (there's a further influence of mass on MWD speed increase but the general principle holds). However, big ships in particular take a while to accelerate up to that top speed, so until they hit the break-even speed then the MWD sig bloom does cause them to take more damage.

MWD is less effective at mitigating damage from turrets, because you have to maintain high transversal, rather than merely high speed, enough to outweigh sig bloom. Hence MWDing your Bhaalgorn directly at a Moros is unlikely to end well...
Lina Theist
Running out of Space
EDGE Alliance
#311 - 2013-04-17 17:04:27 UTC
Daneel Trevize wrote:
Medium rail-guns. Medium rail-guns? Medium rail-guns! Medium rail-guns, medium rail-guns, medium rail-guns! MEDIUM RAIL-GUNSShocked

I think you missed something before BS-sized weapons...


https://forums.eveonline.com/default.aspx?g=posts&t=225680&find=unread
ROCK MELTER
The Scope
Gallente Federation
#312 - 2013-04-17 17:29:35 UTC
Even with this correction to the cruise missiles this will still be below what they currently were when the Cold War missile nerfs were introduced. 8 years it has taken to just get to this level. For 8 years a lot of us have been waiting. Will have to see if this really plays out. Still not impressed.
Barry Dylan
Aliastra
Gallente Federation
#313 - 2013-04-17 17:31:14 UTC
Hi CCP Rise, thanks for these changes! It seems like this will give poor cruise missiles a fighting chance in PVP. Along those lines, could I offer the following suggestion?

Please make Cruise Missiles have 280 structure hitpoints. This would bring them in line with Torpedoes and make them less susceptible (but not immune) to firewalling.

Thanks very much for the consideration!
Nagarythe Tinurandir
Einheit X-6
#314 - 2013-04-17 18:08:53 UTC
John Ratcliffe wrote:

As far as missiles are concerned, they take the longest time to train for, so obviously they should do the most damage.


this sentence is just soo wrong in any way imaginable..

lilol' me
Comply Or Die
Pandemic Horde
#315 - 2013-04-17 18:14:39 UTC
Skia Aumer wrote:
lilol' me wrote:
A NEW Cruise Missile specifically designed for PVP.
They should still be only shooting large ships, but have much much more velocity and perhaps not as much DPS.

Hint: there are no railguns in RL, but there are in EVE.


Thanks for pointing that out. I didnt know that Roll

The point is a railgun in RL would probably act the same as in Eve. The fact is Cruise Missiles are not for PVP generally, you cant just change it to say it is, otherwise whats the point of having standard and heavy missiles. You just want to use something to gain massive dps - it doesnt work like that.

Infact maybe thats the answer, you want to PVP then use standard and heavy missiles, Cruise Missiles are simply more long range damage to slow and stationary objects.

FT Diomedes
The Graduates
#316 - 2013-04-17 18:21:43 UTC
Is it just me or do ROF bonuses to long range weapons with delayed damage just make no sense at all?

Increase the damage bonus and remove the ROF bonus.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Admiral Douros
Ministry of War
Amarr Empire
#317 - 2013-04-17 18:23:22 UTC
Barry Dylan wrote:
Hi CCP Rise, thanks for these changes! It seems like this will give poor cruise missiles a fighting chance in PVP. Along those lines, could I offer the following suggestion?

Please make Cruise Missiles have 280 structure hitpoints. This would bring them in line with Torpedoes and make them less susceptible (but not immune) to firewalling.

Thanks very much for the consideration!


This would be cool and also help a bit with PVE.
publordicus maximus
Doomheim
#318 - 2013-04-17 18:25:27 UTC
Barry Dylan wrote:
Hi CCP Rise, thanks for these changes! It seems like this will give poor cruise missiles a fighting chance in PVP. Along those lines, could I offer the following suggestion?

Please make Cruise Missiles have 280 structure hitpoints. This would bring them in line with Torpedoes and make them less susceptible (but not immune) to firewalling.

Thanks very much for the consideration!


It would make logical sense for cruise missiles to have more hitpoints, they are much larger than heavy missiles.
Simon Petrikov
Habitual Euthanasia
Pandemic Legion
#319 - 2013-04-17 18:26:40 UTC
Barry Dylan wrote:
Hi CCP Rise, thanks for these changes! It seems like this will give poor cruise missiles a fighting chance in PVP. Along those lines, could I offer the following suggestion?

Please make Cruise Missiles have 280 structure hitpoints. This would bring them in line with Torpedoes and make them less susceptible (but not immune) to firewalling.

Thanks very much for the consideration!


This makes a lot of sense, especially when you consider the extreme range at which Cruise Missiles are intended to be used.
Curb Your Enthusiasm
Pulling The Plug
PURPLE HELMETED WARRIORS
#320 - 2013-04-17 18:26:58 UTC
I think if they were equal to torpedoes in hp that would be cool