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Not so real things in EVE - please add your experiences

Author
Xain deSleena
420 Enterprises.
The Initiative.
#1 - 2013-04-17 14:06:51 UTC
I felt it was time to make a post hoping to capture some of the 'not real' things in EVE that I believe need an explanation and should be fixed.To get the topic going I thought I would summarise some of my experiences in EVE that just don't make sense at all. I hope some Devs may read this and ponder on whether some of these experiences in EVE can be tweaked to make them appear real or perhaps remove them altogether.

Incursions - How long can Sanshas perform incursions before they give up or run out of pilots? Or do they have a never ending supply? One argument out of this is that Sanshas have clones just as all pilots in EVE so of course they can keep coming back but I never have seen a Sansha pod warp off after a ship is destroyed?

I accidentally had my corporation closed on me as I was not CEO at the time only to warp to my pos on the day the corp was closed and find i was not be able to access it. After dt the pos and all modules had mysteriously vanished as well as my other pos in same system. If Concord removed my 'old corps' pos and all the mods I could understand this perhaps impounding the items would have made more sense. However it is a game mechanic that encroaches into the EVE universe that has no real explanation as to why the pos disappeared other than it was Dev handy work.

What is 'Jove' and why can't I access it? Sure I know the myths but are they real explanations?

These are not my best issues but I will post some more soon anyone have 'unreal experiences' in the EVE universe that could be fixed?Big smile

Muad 'dib
State War Academy
Caldari State
#2 - 2013-04-17 14:08:51 UTC
NPCs are not capsuleers, they have a pilot who is just the same as the rest of the crew - expendable.

So every time you do a big mission or site, you just murdered thousands of (albeit bad) people.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

War Kitten
Panda McLegion
#3 - 2013-04-17 14:11:33 UTC
Xain deSleena wrote:
I felt it was time to make a post hoping to capture some of the 'not real' things in EVE that I believe need an explanation and should be fixed.


There are spaceships in this game... totally unreal.


I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Xain deSleena
420 Enterprises.
The Initiative.
#4 - 2013-04-17 14:16:35 UTC
While NPC are not real people behind a keyboard for all intent and purposes they are real in EVE since there are the many different factions that exist. Problem is some of the realism has been cut short when it comes to NPC and how they interact with 'real life' chars.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#5 - 2013-04-17 14:34:36 UTC
Why is it so hard to develop the technology to allow a logistics drone to rep the ship it was launched from?
De'Veldrin
Republic University
Minmatar Republic
#6 - 2013-04-17 14:42:56 UTC
We travel at thousands of times the speed of light and instantly cross lightyears to reach other star systems, and your biggest concern about realism is population depletion?

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Veronica Kerrigan
Surgically Constructed L Feminist
#7 - 2013-04-17 15:01:13 UTC
Xain deSleena wrote:
Incursions - How long can Sanshas perform incursions before they give up or run out of pilots? Or do they have a never ending supply? One argument out of this is that Sanshas have clones just as all pilots in EVE so of course they can keep coming back but I never have seen a Sansha pod warp off after a ship is destroyed?

As someone who works very hard to defeat the sansha threat, I can tell you that the main reason the sansha have so many people to put on the ships are so called "Nation Rebirth Facilities", massive cloning arrays that have large fleet defending them. The ships they fly are jumped in through the same wormholes used to get the mothership in. The reason that there are no pods warping off is that sansha ships are manned by thousands, or hundreds of thousands of real people. These slaves have the cloning apparatus, but not the pod. Because the majority of their brain function is being performed by cybernetic implants, the damage to the brain the is inevitable when cloning outside of a pod environment is inconsequential to their usefulness as workers.
Velicitia
XS Tech
#8 - 2013-04-17 15:25:28 UTC
Well, if you're an Incursion runner, it's your fault Sansha can keep an army going. I mean seriously, how many incursions are just farmed?

The Jovians are a fifth (albeit unplayable) race who has crazy good technology (see: capsules) and are more or less tasking themselves with keeping the empires in balance with each other.

As for accidentally your pos, it's most likely that the modules are imponded under the (now defunct) corporation that you cannot access anymore.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Xen Solarus
Furious Destruction and Salvage
#9 - 2013-04-17 15:29:57 UTC  |  Edited by: Xen Solarus
Its a science-fiction game. Emphasis on fiction. Surprised you didn't mention that the planets fail to orbit the stars, or that ships shouldn't be able to pass directly through them. Not to mention that going faster than the speed of light is completely impossible.

I'd also say that with the amount of pigs getting killed in goldshire, there's no way their population is sustainable!

Though regarding Sansha, they have the same technology available to them as we do, if not better. I imagine when you kill their pilots, they simply wake up in a new body.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Rovinia
Exotic Dancers Union
#10 - 2013-04-17 15:36:58 UTC  |  Edited by: Rovinia
Gameplay >>> realism

Eve is not a Spaceship simulator, it's a game about Spaceships. Otherwise we would have no weapon sounds, not so cool explosions and all that nice shiny stuff. And we had to clean up our capsules from our own feces after every logout in space... ;)

I prefere the answer "oh, thats because its Jove" over all that stuff. And this IS some kind of realistic. You would have been burned instantly for sorcery if you drew out your smartphone 100 / 200 years ago because the people of that time couldn't imagine that something like that would ever be possible. Joves are (or where?) so much ahead with their technology that we just can't imagine of what they are capable of.
Pepper Mind
The Scope
Gallente Federation
#11 - 2013-04-17 15:39:01 UTC
Jove?
They are th-
Unsuccessful At Everything
The Troll Bridge
#12 - 2013-04-17 15:48:45 UTC
This one time while running an incursion, we were doing the Battleship conga line over to the asteroids to mine. When we all finally stopped, all the battleships were lined up and intermingled like some kind of human centipede.

The resulting Mega-mega-domi-geddon-geddon-apoc-mega mash up was completely unreal.
Everyone knows that in real life there could only be a mega-mega-domi-geddon-geddon-apoc mash up.

The addition of the final megathron was the breaker in this stretch of real life physics.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Adam Junior
Aliastra
Gallente Federation
#13 - 2013-04-17 16:06:11 UTC
Muad 'dib wrote:
NPCs are not capsuleers, they have a pilot who is just the same as the rest of the crew - expendable.

So every time you do a big mission or site, you just murdered thousands of (albeit bad) people.


Actually lots of them are just slaves or in debt to the pirates Smile
Rovinia
Exotic Dancers Union
#14 - 2013-04-17 16:07:31 UTC  |  Edited by: Rovinia
Xain deSleena wrote:

I accidentally had my corporation closed on me as I was not CEO at the time only to warp to my pos on the day the corp was closed and find i was not be able to access it. After dt the pos and all modules had mysteriously vanished as well as my other pos in same system. If Concord removed my 'old corps' pos and all the mods I could understand this perhaps impounding the items would have made more sense. However it is a game mechanic that encroaches into the EVE universe that has no real explanation as to why the pos disappeared other than it was Dev handy work.


Or you can see it like this: After your corporation was closed, the IFF transponder (identification friend or foe) of your pos didn't recognize your ship as friendly so it didn't let you into it's forcefield. After the daily reboot of it's systems (DT) and the IFF malefunction, the KI of the station couldn't recognize any friendly or allied activities in nearby areas, so it had to assume that your corp was either destroyed or driven out by an unknown enemy force. So it iniciated the standard protocol for this situation: Destroy the Station (pos) and it's modules to prevent the enemy of taking any advantage of your possession.
Random Majere
Rogue Fleet
#15 - 2013-04-17 16:16:23 UTC
When I 1st started playing, I rember being shocked to see NPC ships shoot me through asteroids. Another thing that annoyed me was to see my ship "hit" some invisible object everytime I was flying near those asteroids (and I was far from touching them). Warping through planets and stations also was a disapointment for me. Made no sense at all!

These are the kind of things that I guess I needed to learn to accept.
Samroski
Middle-Earth
#16 - 2013-04-17 19:12:00 UTC
Agents want you to rescue the same damsel over and over, who somehow never learns her lesson and keeps pleasuring Krull, while he sacrifices his clone repeatedly for the greater good of afterburner pilots.

Any colour you like.

IrJosy
Club 1621
#17 - 2013-04-17 23:35:33 UTC
Pepper Mind wrote:
Jove?
They are th-

Jove is some super race in eve lore.
Rocketfeller
Doomheim
#18 - 2013-04-17 23:41:55 UTC
The physics bothered me at first. When I complained I was told that the game physics model was supposed to mimic "tennis balls in water" instead of "ships in space". But every time I try to play with tennis balls in water they pop up to the surface. So I concluded I'm not bright enough to understand the physics, and I just shut up and kept playing.

Calathorn Virpio
Caldari Provisions
Caldari State
#19 - 2013-04-17 23:46:38 UTC
Muad 'dib wrote:
NPCs are not capsuleers, they have a pilot who is just the same as the rest of the crew - expendable.

So every time you do a big mission or site, you just murdered thousands of (albeit bad) people.


i feel all warm and fuzzy nowTwisted

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Xain deSleena
420 Enterprises.
The Initiative.
#20 - 2013-04-18 02:37:05 UTC
Rovinia wrote:
Xain deSleena wrote:

I accidentally had my corporation closed on me as I was not CEO at the time only to warp to my pos on the day the corp was closed and find i was not be able to access it. After dt the pos and all modules had mysteriously vanished as well as my other pos in same system. If Concord removed my 'old corps' pos and all the mods I could understand this perhaps impounding the items would have made more sense. However it is a game mechanic that encroaches into the EVE universe that has no real explanation as to why the pos disappeared other than it was Dev handy work.


Or you can see it like this: After your corporation was closed, the IFF transponder (identification friend or foe) of your pos didn't recognize your ship as friendly so it didn't let you into it's forcefield. After the daily reboot of it's systems (DT) and the IFF malefunction, the KI of the station couldn't recognize any friendly or allied activities in nearby areas, so it had to assume that your corp was either destroyed or driven out by an unknown enemy force. So it iniciated the standard protocol for this situation: Destroy the Station (pos) and it's modules to prevent the enemy of taking any advantage of your possession.


I like this information if it was documented so it is a plausible enough outcome. Although do we need all of EVE documented?
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