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Restoring Interdiction Probe Aggression

Author
Prometheus Exenthal
Aliastra
Gallente Federation
#1 - 2013-04-16 03:26:23 UTC  |  Edited by: Prometheus Exenthal
As the title states, the restoration of aggression from interdiction needs to happen.
I'm hoping it's just an oversight from the recent Crimewatch overhaul.

For those of you who aren't in the know, and/or don't venture out into 00 allow me to inform you:

The Warp Disruption Probe (Interdiction bubble etc) is a time-limited item that gets launched from an Interdiction Sphere Launcher. This item can only be fit to Interdictors (Sabre, Eris, Heretic, Flycatcher), and can only be used in 00.

When deployed, any ship within the vicinity (20km) of said probe is unable to warp. It doesn't matter if it is friendly or hostile.
These bubbles are used for warp prevention, capital tackle, as well as snaring targets via drag setups.

It is an item/module that is 100% aggressive, as it has no inherit defensive purpose and cannot be activated in empire space.
Bubbles are used for disrupting player warp tunnels from forming and disengaging correctly.

Prior to the most recent changes, if you were to deploy a bubble you were safe from acquiring aggression until someone tried to warp out of it. This made sense because the Interdictor was aggressing a target by preventing the ships warp to function.

Currently, deploying a bubble has absolutely no repercussions. One can deploy bubbles on targets as much as he/she desires (with the target trying to warp), without taking aggression. This is bad.
For players who roam 00 regularly, this makes splitting groups exceptionally difficult, especially in larger hulls. An Interdictor can tackle both sides of a gate via bubble without aggression and without concern that he/she would not be able to jump back out.

The logic implied in the new bubble mechanics suggest that one could deploy bombs without repercussion, although that is most certainly not the case. The aggressive item is deployed and applies an affliction on the enemy. Bombs do so via lock breaking, energy neutralization, or damage to the surrounding area. Disruption probes do so by preventing warp for an extended period of time.

This post is in hopes of drawing attention to other players and possible devs unaware of the situation.
Preventing a players ship from doing anything is an aggressive action, and should be treated as such.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Mr Hyde113
#2 - 2013-04-16 03:30:14 UTC
Agreed, it makes no sense. I've seen a lot of interdictors recently abusing the hell out of this and being able to dock/jump right after.

+1
StrongSmartSexy
Phenix Revolution
#3 - 2013-04-16 03:38:35 UTC  |  Edited by: StrongSmartSexy
In all likelihood it is an oversight - one of many examples.
I agree with you that the current lack of aggression for this action needs to be changed although I'm not sure I agree with changing it to the way it was.

Shouldn't a player also receive 60 seconds for even deploying a bubble since you can safely deploy one on each gate, without delay, prior to victims/targets reaching them

Was this method of acquiring aggression also applicable to deployable mobile warp disruptors?
Prometheus Exenthal
Aliastra
Gallente Federation
#4 - 2013-04-16 03:44:14 UTC  |  Edited by: Prometheus Exenthal
Mobile Warp Disruptors don't gain aggression because they are fixed items in space with no set duration.
Unless they're deployed specifically for corp/alliance, anyone can remove and affix them.

I'm not suggesting that the probes IMMEDIATELY aggro a target on deployment, rather only give aggression when someone tries to warp in them (assuming the Interdictor is in the system).

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

StrongSmartSexy
Phenix Revolution
#5 - 2013-04-16 08:13:04 UTC
Prometheus Exenthal wrote:
Mobile Warp Disruptors don't gain aggression because they are fixed items in space with no set duration.
Unless they're deployed specifically for corp/alliance, anyone can remove and affix them.

Their duration is dependent on whether or not the owner removes them or players destroy them and because of this their average lifetime far exceeds the tiny interdictor bubble life of 2 minutes.

I realise this wasn't the case before crimewatch, but would it not be fair for the proposed aggression mechanics to apply to players who deploy anchorable bubbles?
For balance, a time limit (similar to dictor bubble life) could be imposed during which the anchorer can draw aggro the same way an interdictor can.

Prometheus Exenthal wrote:
I'm not suggesting that the probes IMMEDIATELY aggro a target on deployment, rather only give aggression when someone tries to warp in them (assuming the Interdictor is in the system).

I know you didn't, I was just suggesting that perhaps it should.
monkfish1234
State War Academy
Caldari State
#6 - 2013-04-16 10:45:44 UTC
Agree this is something that definitely needs some attention. Seems like it must be an oversight on their part.

I'm with prom on reverting back to the old aggression mechanic if possible.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#7 - 2013-04-16 11:24:43 UTC
As an addendum to those mechanics, why are HICtor bubbles banned in lowsec? Nullsec and lowsec are essentially the same animal with except to sec status loss (a non-issue) and gate guns (also a non-issue really).
Prometheus Exenthal
Aliastra
Gallente Federation
#8 - 2013-04-16 17:04:22 UTC
StrongSmartSexy wrote:
Prometheus Exenthal wrote:
Mobile Warp Disruptors don't gain aggression because they are fixed items in space with no set duration.
Unless they're deployed specifically for corp/alliance, anyone can remove and affix them.

Their duration is dependent on whether or not the owner removes them or players destroy them and because of this their average lifetime far exceeds the tiny interdictor bubble life of 2 minutes.

I realise this wasn't the case before crimewatch, but would it not be fair for the proposed aggression mechanics to apply to players who deploy anchorable bubbles?
For balance, a time limit (similar to dictor bubble life) could be imposed during which the anchorer can draw aggro the same way an interdictor can.

Anchored items a bit different though. You have to consider that larger bubbles are MUCH harder to destroy, and in some cases impossible to destroy, without numbers. They would serve as a permanent flag for some people. While it could result in some hilarity, I don't think it's the right call.

StrongSmartSexy wrote:

Prometheus Exenthal wrote:
I'm not suggesting that the probes IMMEDIATELY aggro a target on deployment, rather only give aggression when someone tries to warp in them (assuming the Interdictor is in the system).

I know you didn't, I was just suggesting that perhaps it should.

That was the case at one point, and that resulted in Interdictors becoming even more crippled than before.
Think of it this way, if you bubbled rats, should you be prevented from jumping out of the system? Doesn't make sense P

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Prometheus Exenthal
Aliastra
Gallente Federation
#9 - 2013-04-25 16:11:55 UTC
Bump because CCP Masterplan just said in the Fanfest presentation that Interdiction Probes are currently working as intended.

WTF?

What that means is that preventing someones ability to warp via interdiction probe will never give you aggro.
That is ****** up and should not be the case.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#10 - 2013-04-25 20:34:15 UTC
+1. I was unaware of this change even. The old mechanic had the right feel to it, no need to change it.

Perhaps CCP Masterplan was confused, or didn't understand the question? Try posting this in the bug forums as well, it seems like a stupid little accident and not an intentional change.
Richter Enderas
Kaesong Kosmonauts
#11 - 2013-04-25 20:51:43 UTC
no, this is stupid and lets cowards escape easier
Reaver Glitterstim
The Scope
Gallente Federation
#12 - 2013-04-26 10:42:28 UTC  |  Edited by: Reaver Glitterstim
Caleb Seremshur wrote:
As an addendum to those mechanics, why are HICtor bubbles banned in lowsec? Nullsec and lowsec are essentially the same animal with except to sec status loss (a non-issue) and gate guns (also a non-issue really).
The three major differences between lowsec and nullsec:
* you pay for crimes in sec status and criminal countdown
* bombs and warp disrupt bubbles are disallowed
* players may not hold sovereignty
These are important differences. Saying that these being the only differences is reason to remove them is absurd. There is no need for nullsec and lowsec to be similar.

Richter Enderas wrote:
no, this is stupid and lets cowards escape easier
such as cowardly interdictors

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Anthar Thebess
#13 - 2013-04-26 12:27:50 UTC
Agree - we must allow baubles to be used in low sec.
Reiisan
The Scope
Gallente Federation
#14 - 2013-07-16 20:14:28 UTC
+1 from me to Prometheus OP - the current mechanic is totally broken and the old one made complete sense.
Turelus
Utassi Security
#15 - 2013-10-04 16:28:53 UTC
Supported +1

Turelus CEO Utassi Security

BigSako
Aliastra
Gallente Federation
#16 - 2013-10-04 17:51:48 UTC
In my opinion interdictors are not working as intendet and one thing bugs me a lot:
interdictors that are undocking from stations, deploying a bubble and docking back up immediately.
One can do that until they run out of bubbles without having any consequences.

For the people docked it usually means they need to burn away from the undock point at least 20km, especially for capitals this is not possible.

Again: This is not working as intendet in my opinion and should therefore be an exploit.


Proposal (choose one)
1) When somebody warps inside a interdictor bubble, this should aggress the pilot that deployed the bubble.
or
2) Deploying a bubble gives you a 5-10 second timer during which you can not jump or dock, makeing you vulnerable to be shot.
or
3) Same as smartbombs and anchorable, do not allow bubbling close to stations or stargates. You could still deploy bubbles on the undock/close to the undock, but you would be out of docking range yourself and therefore can be shot/chased.
Eliza Loney
The Scope
Gallente Federation
#17 - 2013-10-04 18:02:56 UTC
Prometheus Exenthal wrote:

Currently, deploying a bubble has absolutely no repercussions. One can deploy bubbles on targets as much as he/she desires (with the target trying to warp), without taking aggression. This is bad.

Preventing a players ship from doing anything is an aggressive action, and should be treated as such.


I don't mean to knit-pick but if the above is true...

Quote:
Currently, BUMPING has absolutely no repercussions. One can BUMP on targets as much as he/she desires (with the target trying to warp), without taking aggression. This is bad.

Preventing a players ship from doing anything is an aggressive action, and should be treated as such.



Whats the difference here? I dislike bumping but given the responses from CCP and many many others bumping is NOT an aggressive act. If bubble dropping is made aggressive would bumping be affected? Different method but same purpose / outcome and intent, namely, preventing someone from warping.

I have never been to 0.0 but I would like to someday.
Michael Harari
Genos Occidere
HYDRA RELOADED
#18 - 2013-10-04 18:10:09 UTC
Eliza Loney wrote:
Prometheus Exenthal wrote:

Currently, deploying a bubble has absolutely no repercussions. One can deploy bubbles on targets as much as he/she desires (with the target trying to warp), without taking aggression. This is bad.

Preventing a players ship from doing anything is an aggressive action, and should be treated as such.


I don't mean to knit-pick but if the above is true...

Quote:
Currently, BUMPING has absolutely no repercussions. One can BUMP on targets as much as he/she desires (with the target trying to warp), without taking aggression. This is bad.

Preventing a players ship from doing anything is an aggressive action, and should be treated as such.



Whats the difference here? I dislike bumping but given the responses from CCP and many many others bumping is NOT an aggressive act. If bubble dropping is made aggressive would bumping be affected? Different method but same purpose / outcome and intent, namely, preventing someone from warping.

I have never been to 0.0 but I would like to someday.


The difference is that it is possible to avoid bumps using good piloting, and the ship doing the bumping might spawn in a bad location when you both jump the gate. Also you can only bump a ship while you are actually in space trying to bump it. A dictor can drop a bubble and immediately dock or jump, while still keeping the bubbled ships from warping.

The dictor dropping a bubble can bubble everywhere on a gate at once, you cant avoid it, and it can do so from anywhere it spawns after jumping.
BigSako
Aliastra
Gallente Federation
#19 - 2013-10-04 18:16:01 UTC  |  Edited by: BigSako
Eliza Loney wrote:

Whats the difference here? I dislike bumping but given the responses from CCP and many many others bumping is NOT an aggressive act. If bubble dropping is made aggressive would bumping be affected? Different method but same purpose / outcome and intent, namely, preventing someone from warping.

I've said it before about the bumping thing: Only a warp scrambler should keep a ship from warping, and therefore bumping ships in highsec for a longer period should be an aggressive action and result in :concorddoken:.

However, we are talking about bubbles, a module that is not allowed in lowsec and highsec. THAT is the huge difference.

You are not allowed to dock in a station for 1 minute after you aggressed, not even in your own bloody sov-station, but you can drop bubbles all day long and just dock up.

Also another huge difference is: When you are bumping someone, they can be aggressed and countered (counter bumps even), but you can not counter a dictor that keeps bubbling a station, because he never becomes lockable long enough (We tried with remote sebo etc...).
Jureth22
EVE-RO
Goonswarm Federation
#20 - 2013-10-04 18:18:40 UTC
yes
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