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Warfare & Tactics

 
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Amarr Rats in FW

First post
Author
X Gallentius
Black Eagle1
#21 - 2013-04-10 07:12:43 UTC
Your Amarr faction (not your Amarr FW faction) standings suck. <+5 and the rats will attack you in L4 missions.

Dan Carter Murray
#22 - 2013-04-10 07:18:57 UTC
X Gallentius wrote:
Your Amarr faction (not your Amarr FW faction) standings suck. <+5 and the rats will attack you in L4 missions.



In the words of dwight schrute: FALSE

I have over 5.0 standing with amarr faction

also, bears eat beats. bears beat...battlestar gallactica...

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Ronin Chance
Black Watch Guard
#23 - 2013-04-14 13:06:09 UTC
Dont hold your breath hoping for a fix.

Below is a petition response:

"Thank you for contacting customer support. We apologize for the late reply and appreciate your patience.

We have brought up the matter of militia NPCs shooting friendly militia members in FW missions to the game developers and have confirmed that is the intended design. The only situation in which this would be a bug would be in FW complexes. If you would like to suggest the design be changed, we recommend all suggestions be posted to the Features & Ideas Discussion part of the EVE Online forums, as the developers frequently read that forum section for feedback on existing systems as well as ideas for new ones. I have linked the relevant forum section below.

https://forums.eveonline.com/default.aspx?g=topics&f=270 "
Deacon Abox
Black Eagle5
#24 - 2013-04-14 15:35:10 UTC
Dan Carter Murray wrote:
hey so...Amarr NPC rats in FW plexes...you need to stop shooting meh...

ty in advance CCP I know you will read this <3

DCM, maybe you need to throw in the expletives in your petitions and bug reports. You know like you do in local.P Then maybe these ******** npcs, and their designers, will understand the full extent of your vexation.

Ronin Chance wrote:
Dont hold your breath hoping for a fix.

Below is a petition response:

"Thank you for contacting customer support. We apologize for the late reply and appreciate your patience.

We have brought up the matter of militia NPCs shooting friendly militia members in FW missions to the game developers and have confirmed that is the intended design. The only situation in which this would be a bug would be in FW complexes. If you would like to suggest the design be changed, we recommend all suggestions be posted to the Features & Ideas Discussion part of the EVE Online forums, as the developers frequently read that forum section for feedback on existing systems as well as ideas for new ones. I have linked the relevant forum section below.

https://forums.eveonline.com/default.aspx?g=topics&f=270 "

What a ******** game design. Come on CCP, many mollusk Tengus and the like need to die. Instead my poor ever-patriotic Mauluses die to my own npc comrades.Sad

But I suppose it will be years before someone wakes up to the idiocy of the current "intended" design. For instance we still have active tanking bonuses on blockade runners. Ugh

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#25 - 2013-04-15 18:03:34 UTC
Machiavelli's Nemesis wrote:
Stop missioning and grow up ffs.

Only scrubs mission.

lulz scrub, he's hunting mission runners. not missioning.

Amarr Militia Representative - A jar of nitro

Dan Carter Murray
#26 - 2013-04-15 21:02:58 UTC
HI DEVS MOVE THIS TO FEATURES AND IDEAS

THEN IMPLEMENT IT.

KTHXBAI

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Bengal Bob
Slymsloot Enterprises
#27 - 2013-04-16 20:41:42 UTC
Dan Carter Murray wrote:
Why oh why do they attack us in missions?

We're trying to save them from the heathen mintards and they all aggro any amarr who go to save them.

what gives?

why no love?

more importantly, how is my infamous anti-sb sb supposed to stop these fools.



They mostly do it to you, because your bitter salty tears of madness and rage are super collectable by both Amarr and Minmatar.

Hopefully CCP will allow us to cash in DCM tear vials at the LP store next patch.
ISD Flidais Asagiri
ISD Community Communications Liaisons
ISD Alliance
#28 - 2013-04-17 05:04:07 UTC
Greetings

Not sure if this post has a point? In the future if you could frame your post with a clear intention, I believe your talking about drone tactics? If you could post again with your question or statement, it may help others understand what your intention is.

On On

ISD Flidais Asagiri Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department

Dan Carter Murray
#29 - 2013-04-17 05:08:01 UTC
ISD Flidais Asagiri wrote:
Greetings

Not sure if this post has a point? In the future if you could frame your post with a clear intention, I believe your talking about drone tactics? If you could post again with your question or statement, it may help others understand what your intention is.

On On



warfare and tactics...faction warfare...c'mon now...title is "Amarr Rats in FW"....everyone in FW knows exactly what I'm talking about...thanks for your post though...

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#30 - 2013-04-17 11:49:49 UTC
ISD Flidais Asagiri wrote:
Greetings

Not sure if this post has a point? In the future if you could frame your post with a clear intention, I believe your talking about drone tactics? If you could post again with your question or statement, it may help others understand what your intention is.

On On


Dan's profanity is filtered on the forums, and that is the medium by which he communicates so I will translate for you.

dan carter murrah wrote:


There is an ongoing issue in faction warfare pertaining to faction warfare mission npcs. They attack anyone who enters the mission. While this isn't an issue for the farmers and their easy PVE activities, it is an issue for the people trying to catch them because......

Typically anything fast enough to catch the bomber, will be made into a wreck by the npcs, who instantly switch to the new arrival. The greatest danger to the bombers doing these missions was, in the past, the anti-bomber bomber fitted with small guns and rocket launchers.

So again, the issue is faction warfare npcs in faction warfare missions attacking their own friendly militia. Before the sweeping npc changes they would not attack someone that had greater than a 5.0 standing with the associated faction.

Now they appear to get huge erections from the thoughts of blowing up the people trying to stop the people blowing them up.

Thank you and have a nice day.

Dan Carter Murray
#31 - 2013-04-17 21:42:26 UTC
THANKS TEMP

ORIGINAL POST UPDATED

HUZZAH

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

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