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If you could write a new skill book for Eve what would it be?

Author
Mocam
Aliastra
Gallente Federation
#41 - 2013-04-15 09:05:37 UTC
Fireships (hellburner being a variant) are an old "ships of the line" era concept where you'd load a boat up with flammables and explosives, pilot the ship into an enemy fleet and it would explode, setting nearby enemy ships on fire. They were used offensively as well as by defenders with things like clearing a blockade at a harbor.

Hellburner Piloting.

Allows fitting of a Hellburner cargo container and module ( highslot module - not usable in empire space). Only what fits in the cargo counts for effect but different sizes could be made (BP research option)

Allows for the cargo container to be filled with ammunition, converting the ship into a flying frag grenade with a fairly close ranged area of effect.

Each level improves placement of ordinance for effect, increasing the area of effect by 2%.

Upon initiation it cannot be canceled by the pilot, all modules and steering is locked. At the end of a single 1 minute cycle, the ship will explode. Note that it will explode even without a pilot in the ship (can eject pod prior to exploding).


So you make it possible to quickly assemble a fireship with the right modules and because nothing can be activated/deactivated once the timer starts, no "titan bridge" hot-drop with seconds left on the count down or the like (though getting one through then having it arm - doable.)
Azrael Dinn
Imperial Mechanics
#42 - 2013-04-15 09:11:20 UTC
Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve

After centuries of debating and justifying... Break Cloaks tm

RubyPorto
RubysRhymes
#43 - 2013-04-15 09:45:18 UTC
Azrael Dinn wrote:
Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve


Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

ctx2007
Republic Military School
Minmatar Republic
#44 - 2013-04-15 09:49:23 UTC  |  Edited by: ctx2007
Fart bomb skillbook (x5) +1 metre blast radius and ripping noise increase affected and 10% increase of smell per level, on reaching level V intake of beer, beans and curry adds to potency and meaness.

It is recommended if you do have a bean curry with 4 pints of Guinness to have a spare underwear with you next day just in case.

You only realise you life has been a waste of time, when you wake up dead.

Azrael Dinn
Imperial Mechanics
#45 - 2013-04-15 10:33:47 UTC
RubyPorto wrote:
Azrael Dinn wrote:
Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve


Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions.


Lets just say that I ment that you can shoot pirates, suspects and thiefs as concord and concord would help you Twisted

After centuries of debating and justifying... Break Cloaks tm

RubyPorto
RubysRhymes
#46 - 2013-04-15 10:36:38 UTC  |  Edited by: RubyPorto
Azrael Dinn wrote:
RubyPorto wrote:
Azrael Dinn wrote:
Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve


Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions.


Lets just say that I ment that you can shoot pirates, suspects and thiefs as concord and concord would help you Twisted


You already get CONCORD assistance when shooting all of CONCORD's legal targets. CONCORD doesn't shoot Outlaws or Suspects (which you can shoot freely). So you're really asking for a nerf to your abilities by limiting your legal targets to Criminals.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Anunzi
Solace Corp
#47 - 2013-04-15 11:01:08 UTC


“Good Posting” (x8)

20% increase per level in your ability to post an argument involving the mythical creature “facts” as apposed to opinion and hyperbole in place of said facts.

"It was the way she said it, Rimmer, to rhyme with scum"

Demica Diaz
SE-1
#48 - 2013-04-15 13:29:02 UTC
Advanced Tractor Beam:

Pulls enemy ships towards you.


Suggestion has nothing to do that I am Gallente and love Blasters! *cough* Bear
Burseg Sardaukar
Free State Project
#49 - 2013-04-15 13:34:32 UTC
Astrometric Deployment: +1 Probe Launched per probe launcher activation.

@ level 5 = 6 probes launched simultaneously

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Corey Fumimasa
CFM Salvage
#50 - 2013-04-15 13:50:16 UTC
RubyPorto wrote:
Azrael Dinn wrote:
RubyPorto wrote:
Azrael Dinn wrote:
Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve


Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions.


Lets just say that I ment that you can shoot pirates, suspects and thiefs as concord and concord would help you Twisted


You already get CONCORD assistance when shooting all of CONCORD's legal targets. CONCORD doesn't shoot Outlaws or Suspects (which you can shoot freely). So you're really asking for a nerf to your abilities by limiting your legal targets to Criminals.

It would be interesting to have a concord beacon light for people with this skill so that they could warp right to the scene, maybe before Concord. Or to get on a Concord intel channel that would let you know if a pilot who had been previously concorded was in system or maybe constellation.
I kind of like the idea of white knights getting buffs rather than barges getting them.
RubyPorto
RubysRhymes
#51 - 2013-04-15 14:00:59 UTC  |  Edited by: RubyPorto
Corey Fumimasa wrote:
It would be interesting to have a concord beacon light for people with this skill so that they could warp right to the scene, maybe before Concord. Or to get on a Concord intel channel that would let you know if a pilot who had been previously concorded was in system or maybe constellation.
I kind of like the idea of white knights getting buffs rather than barges getting them.


Absolutely. Let the white knights arrive before CONCORD. Now, it takes about 9 seconds for my Impairor to get to maximum warp speed (3 AU/s) and another 10s to cross a 30 AU system (a reasonable, medium size system to base our new response times on), and another 5-10 seconds to land on grid. Now we also want the white knights to have a few seconds alone with the offender, so they can do their damage, so lets add say 5 seconds?

That's (carry the 2) 29-34s before CONCORD can respond, and then we should probably adjust for security, so:
30s before real CONCORD in a 1.0
45s before real CONCORD in a 0.5

(Double that to a 6 AU/s warp speed and you shave 5s off those times.)

I mean, otherwise, all the "White Knights" are doing is showing up to whore on CONCORD's KMs.

Looking them up in a killboard (or the fact that they're outlaws) will most likely inform you when someone who has ganked someone is in system. You want to be Police? Do Police work. That means running plates.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Corey Fumimasa
CFM Salvage
#52 - 2013-04-15 14:21:01 UTC
They are gonna die anyway Ruby, damned criminals! So what if someone wants to whore on the KM's. As for concord intel channels warning that hostiles are in the area, that would be no different from null sec, player operated intel channels. It could even be made less effective; not all reds being reported and maybe with some red hearings thrown in! But the effect would be the same, AFK miners would still be subject to gankage and active miners would need to make the choice whether or not to dock up or continue mining.

I'm all for AI interaction that mimics PC systems, especially when it indoctrinates non PvPers to the ways of nulsec safety. Perhaps they will eventually see the light!
Charlie Jacobson
#53 - 2013-04-15 14:25:14 UTC  |  Edited by: Charlie Jacobson
Autopilot Efficiency
Lets you land 3km closer to the target per level when warping with autopilot. (lands at 0 when maxed)


EDIT: Note that the intent is just to reduce boring travel time to allow for more pew pew time.
D'oh, I see this was already suggested by someone else. Ah well.. ¯\_(ツ)_/¯
Debra Scully
Imperial Phoenix Legion
#54 - 2013-04-15 14:31:20 UTC
Advanced Hull Upgrades (6x)
Pre req: Hull Upgrades V
Increases armor and adds passive armor regeneration.

Lvl 1 - 1% armor bonus, 1 hp/sec passive armor regen
Lvl 2 - 2% armor bonus, 2 hp/sec passive armor regen
Lvl 3 - 3% armor bonus, 3 hp/sec passive armor regen
Lvl 4 - 5% armor bonus, 5 hp/sec passive armor regen
Lvl 5 - 8% armor bonus, 8 hp/sec passive armor regen
Knot'Kul Sun
Center for Advanced Studies
Gallente Federation
#55 - 2013-04-15 14:47:33 UTC
Monocle or Sunglasses, 2x skill.
5% reduction to brightness of the bright POS star you have to look at during mining/ratting per lvl.

Huge Knockers, 8x skill, females only.
10% bonus to mission rewards per lvl.

Acac Sunflyier
The Ascended Academy
#56 - 2013-04-15 14:50:02 UTC
1) Special Management- Allow pos operators to anchor and un-anchor more than one module at a time.

2) Time reducer- Shortens the duration of online/offline/anchor/un-anchoring
highonpop
KarmaFleet
Goonswarm Federation
#57 - 2013-04-15 14:54:40 UTC
Learning, so you could improve your character's ability to learn new skills faster without taking up implant space..


oh wait....

FC, what do?

RubyPorto
RubysRhymes
#58 - 2013-04-15 14:55:37 UTC  |  Edited by: RubyPorto
Corey Fumimasa wrote:
They are gonna die anyway Ruby, damned criminals! So what if someone wants to ***** on the KM's. As for concord intel channels warning that hostiles are in the area, that would be no different from null sec, player operated intel channels. It could even be made less effective; not all reds being reported and maybe with some red hearings thrown in! But the effect would be the same, AFK miners would still be subject to gankage and active miners would need to make the choice whether or not to dock up or continue mining.

I'm all for AI interaction that mimics PC systems, especially when it indoctrinates non PvPers to the ways of nulsec safety. Perhaps they will eventually see the light!


Hey, you're the one calling for White Knights to arrive before CONCORD (something required for them to actually be doing something productive). I'm just pointing out the logical ramifications of that.

Except for the whole "player operated" part. There is nothing stopping you from running a HS intel channel (I know for a fact some miners do exactly that). Those are actually no different from nullsec player operated intel channels. A big part of being in an intel channel is learning h

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Abrazzar
Vardaugas Family
#59 - 2013-04-15 15:00:29 UTC
Coolface

Requires Fast Talk V

5% chance per level to avoid a security or faction standing hit.
Avalon Champion
Gallente Defence Evaluation Research Agency
#60 - 2013-04-15 16:14:02 UTC  |  Edited by: Avalon Champion
Id set up the skill Rig Removal,


  • fitting screen has a new feature with a base 10% chance.
  • 10%/Level chance of safely removing a fitted rig


Pre-requisits would be Jury Rigging 5, with training time with a x5 multiplier.

Fully skilled you would have a 60% chance of removing a rig without damaging it, failure and the rig is damaged beyond use as per the current mechinism.