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Kill rights question

First post
Author
Debra Scully
Imperial Phoenix Legion
#1 - 2013-04-15 13:52:49 UTC  |  Edited by: Debra Scully
Someone tried to gank my Retriever and failed spectacularly (yes I tank fit not max yield), and I got a kill right, but I'm a bit confused on how to "activate" it. Do I get to kill this guy automatically without Concord intervention for the 30 days? The only option I saw was to make it available to everyone for free or to sell it.

Also, I had 2 ECM drones and 3 Hobgoblins out which attacked my would be ganker...shouldn't I have gotten a kill mail? Not that I care since Concord did most of the work and I don't even have my API loaded to a kill board site, but I was curious as to why I didn't get one.
Velicitia
XS Tech
#2 - 2013-04-15 14:08:08 UTC
Kill Right -> IIRC you only get this when you lose your ship (in hisec?) without shooting someone.

Kill Mail -> if you didn't shoot him, no KM for you. Otherwise, look in your character sheet -> combat log -> kills.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#3 - 2013-04-15 14:09:39 UTC  |  Edited by: Wacktopia
If it's your kill-right and appears under the 'Kill RIghts' section of your character sheet then you automatically have it until it expires.

You do not need to activate it or anything - those options are merely there for advertising the kill right to third parties.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Debra Scully
Imperial Phoenix Legion
#4 - 2013-04-15 14:14:10 UTC
Velicitia wrote:
Kill Right -> IIRC you only get this when you lose your ship (in hisec?) without shooting someone.

Kill Mail -> if you didn't shoot him, no KM for you. Otherwise, look in your character sheet -> combat log -> kills.


I didn't lose my ship and I was in hisec. I did get a kill right. My drones did attack him...maybe they all missed and maybe the ecm drones didn't break his lock?

Wacktopia wrote:
If it's your kill-right and appears under the 'Kill RIghts' section of your character sheet then you automatically have it until it expires.


OK thanks. I read people talking about activating a kill right, but I figured it was automatic for *my* character.
Lord Zim
Gallente Federation
#5 - 2013-04-15 14:16:25 UTC
Velicitia wrote:
Kill Right -> IIRC you only get this when you lose your ship (in hisec?) without shooting someone.

Kill Mail -> if you didn't shoot him, no KM for you. Otherwise, look in your character sheet -> combat log -> kills.

Anything which gives you a suspect rating yields a killright. This includes doing anything aggressive against pods in lowsec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Karl Hobb
Imperial Margarine
#6 - 2013-04-15 14:20:13 UTC
Lord Zim wrote:
Anything which gives you a suspect rating yields a killright. This includes doing anything aggressive against pods in lowsec.

Criminal flag gives kill rights. You get them from attacking ships in high-sec and pods in low-sec.

A professional astro-bastard was not available so they sent me.

baltec1
Bat Country
Pandemic Horde
#7 - 2013-04-15 14:24:14 UTC
Debra Scully wrote:
My drones did attack him...maybe they all missed and maybe the ecm drones didn't break his lock?



Even if they didnt get the jam on them you should still have a killmail if the drones attacked. It would be great if you posted it on EVE-kill.net
Sipphakta en Gravonere
Aliastra
Gallente Federation
#8 - 2013-04-15 14:29:32 UTC
Lord Zim wrote:

Anything which gives you a suspect rating yields a killright.


That is completely wrong.
Debra Scully
Imperial Phoenix Legion
#9 - 2013-04-15 14:35:27 UTC
baltec1 wrote:
Debra Scully wrote:
My drones did attack him...maybe they all missed and maybe the ecm drones didn't break his lock?



Even if they didnt get the jam on them you should still have a killmail if the drones attacked. It would be great if you posted it on EVE-kill.net


How would I do that? I didn't get a kill mail, and I doubt the ganker posted his fail.
Xearal
Dead's Prostitutes
The Initiative.
#10 - 2013-04-15 14:35:54 UTC
if you see him in space, you won't immediately be able to kill him, howeve, you can 'activate' the killright on him at that point. which immediately flags him as a suspect, thus allowing anyone in the area to shoot him without concord bothering them.

You can also make your killright available to another person, corp, alliance, or even everybody, and list a price.

If such a killright is available, that then means that anyonewho is allowed to activate it, can by paying the fee you listed ( which goes to you, wether they kill him successfully or not ), at which point they also become a suspect.
If this then proceeds to killing them, the killright is removed I believe, with a message sent to you saying so.

Does railgun ammunition come in Hollow Point?

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#11 - 2013-04-15 14:37:19 UTC
If you have a kill right on someone, you can attack them at will. This will create a limited engagement, where they will be able to retaliate. Once you destroy their ship, the kill right goes away.

If you leave your safety at green, you'll still be able to attack them. Without a kill right, a safety at green would stop you.


In addition, you can sell the kill right. People get to activate it (paying you), and turn the person suspect, to allow them to be freely attacked. If their ship is destroyed, the kill right goes away.



If someone attacks your ship in highsec, or your pod in lowsec, you are granted a kill right on them, assuming they initiated the aggression.


Killmail: You don't get an evemail. It should show up in your combat log, on your character sheet (if you did any damage)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

baltec1
Bat Country
Pandemic Horde
#12 - 2013-04-15 14:49:48 UTC
Debra Scully wrote:


How would I do that? I didn't get a kill mail, and I doubt the ganker posted his fail.


Open your character sheet while in game. In the options to the left under your picture, scroll down to combat log, when you click on it you will see a list of your killmails, top being the most recent. Right click and select copy.

Now open the in game browser and go to EVE-kill.net. You will see a bar with many options under the main banner, select Post Mail, you will see a large white box. paste the mail into the white box and select process.

You should now have a nice killmail.
Karl Hobb
Imperial Margarine
#13 - 2013-04-15 14:54:17 UTC
Steve Ronuken wrote:
If you have a kill right on someone, you can attack them at will. This will create a limited engagement, where they will be able to retaliate. Once you destroy their ship, the kill right goes away.

If you leave your safety at green, you'll still be able to attack them. Without a kill right, a safety at green would stop you.

You could have the safety at yellow and still be fine.

A professional astro-bastard was not available so they sent me.

CCP Paradox
#14 - 2013-04-15 15:35:34 UTC
The EVElopedia has information on Kill Rights:
http://wiki.eveonline.com/en/wiki/Kill_rights

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Xercodo
Cruor Angelicus
#15 - 2013-04-15 15:39:04 UTC
My god is there so much conflicting info here....

- Kill Rights are given to the victim of any CRIMINAL act. This is any unwarranted aggression in highsec and attempts at killing pods in low sec. You get the kill right regardless of whether or not you lose a ship or pod.

- Kill Rights last for 30 days and DO have to be activated regardless of whether or not you own the kill right or bought it off someone else. Upon activated the person instantly becomes suspect for 15 minutes. The kill right can continually reactivated until he loses a ship or pod as a result.

See "Licence to Kill" heading

See "Kill Rights" heading at the bottom

The Drake is a Lie

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#16 - 2013-04-15 15:42:52 UTC  |  Edited by: Wacktopia
Xercodo wrote:
My god is there so much conflicting info here....

- Kill Rights are given to the victim of any CRIMINAL act. This is any unwarranted aggression in highsec and attempts at killing pods in low sec. You get the kill right regardless of whether or not you lose a ship or pod.

- Kill Rights last for 30 days and DO have to be activated regardless of whether or not you own the kill right or bought it off someone else. Upon activated the person instantly becomes suspect for 15 minutes. The kill right can continually reactivated until he loses a ship or pod as a result.

See "Licence to Kill" heading

See "Kill Rights" heading at the bottom



What? You have to activate your own kill rights now?!?! I don't get killed enough to test this. :(

Surely that's misinformation?

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Karl Hobb
Imperial Margarine
#17 - 2013-04-15 15:49:07 UTC
Wacktopia wrote:
What? You have to activate your own kill rights now?!?! I don't get killed enough to test this. :(

Surely that's misinformation?

No, that was part of the original design so that everything tied into Crimewatch.

Dumbest **** ever.

A professional astro-bastard was not available so they sent me.

Xercodo
Cruor Angelicus
#18 - 2013-04-15 16:30:14 UTC
Karl Hobb wrote:
Wacktopia wrote:
What? You have to activate your own kill rights now?!?! I don't get killed enough to test this. :(

Surely that's misinformation?

No, that was part of the original design so that everything tied into Crimewatch.

Dumbest **** ever.


It's the one drawback to:
A) Being able to sell killrights to those more able
B) Having anyone else in system help you because the guy become suspect.

The Drake is a Lie

Lord Zim
Gallente Federation
#19 - 2013-04-16 07:30:33 UTC  |  Edited by: Lord Zim
Sipphakta en Gravonere wrote:
Lord Zim wrote:

Anything which gives you a suspect rating yields a killright.


That is completely wrong.

Crap. I meant criminal, you (and everyone else who corrected me) are completely correct. I've no idea why such a brainfart got all the way to the keyboard.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#20 - 2013-04-16 07:43:00 UTC
Xercodo wrote:
Karl Hobb wrote:
Wacktopia wrote:
What? You have to activate your own kill rights now?!?! I don't get killed enough to test this. :(

Surely that's misinformation?

No, that was part of the original design so that everything tied into Crimewatch.

Dumbest **** ever.


It's the one drawback to:
A) Being able to sell killrights to those more able
B) Having anyone else in system help you because the guy become suspect.

The ability to activate the killright is, in my opinion, fine. The ability to sell the killright to someone else is, in my opinion, also fine. The problems I have with the current system is the fact that activating the killright merely triggers the guys' suspect status, which means that there's not that many reasons for the average joe to sell the killright to people who specialize in it, and even if they were to sell it, all the guys who bought (or was given, as it may be) the killright would do is exactly the same as the original holder of the killright would be able to do, i.e. trigger suspect status on the guy. Which, of course, means that everyone can kill the guy, not just the (current) holder of the killright.

And when I pressed CCP on this topic, they responded with "well go to lowsec if you want to be a bountyhunter!". Roll

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat