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Why don't gankers and war deccers just go to low/null/wh space????

Author
StoneCold
Decadence.
RAZOR Alliance
#201 - 2013-04-15 09:41:30 UTC
March rabbit wrote:
John Ratcliffe wrote:

Not wishing to go off on a tangent, but how exactly are they better? I CBA looking at the KM again, but there were 4 or 5 IIRC - if they were better why not just attack me 1v1? Because they didn't want to lose of course.

the main problem of Eve Online (IMO) is: to be successful in EVe Online you need to be coward (evading losses), trustless (corp/alliance theft), choose weakest (killmails don't smell) and all such stuff.

It helps to not mock around but make "friends" or find people to actually teach you stuff.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#202 - 2013-04-15 09:45:11 UTC
TheGunslinger42 wrote:

lmao, I love this guy. Boasting about how much money he has in real life (and throwing more insults my way, as if he knows how wealthy I am) and topping it off with calling me distasteful. If anything's distasteful mate it's waving around your disposable income as if it makes you superior.


I haven't boasted, I just made a comment. You can choose to interpret it whichever way you like though.

Quote:


PS: How much money you have doesn't somehow make stupid actions less stupid.


There's nothing stupid about making a mistake. We all do it, it's part of being human.

Plus ça change, plus c'est la même chose

culo duro
Center for Advanced Studies
Gallente Federation
#203 - 2013-04-15 09:46:10 UTC
March rabbit wrote:
John Ratcliffe wrote:

Not wishing to go off on a tangent, but how exactly are they better? I CBA looking at the KM again, but there were 4 or 5 IIRC - if they were better why not just attack me 1v1? Because they didn't want to lose of course.

the main problem of Eve Online (IMO) is: to be successful in EVe Online you need to be coward (evading losses), trustless (corp/alliance theft), choose weakest (killmails don't smell) and all such stuff.


No. Evading losses is a smart way of playing depending on how you play it.
If 7 dudes show up on my doorstep and i'm solo i'm not gonna engage, that's choosing to be smart.

I've starting blogging http://www.epvpc.blogspot.com 

flakeys
Doomheim
#204 - 2013-04-15 09:46:25 UTC
March rabbit wrote:
John Ratcliffe wrote:

Not wishing to go off on a tangent, but how exactly are they better? I CBA looking at the KM again, but there were 4 or 5 IIRC - if they were better why not just attack me 1v1? Because they didn't want to lose of course.

the main problem of Eve Online (IMO) is: to be successful in EVe Online you need to be coward (evading losses), trustless (corp/alliance theft), choose weakest (killmails don't smell) and all such stuff.


Well you can allways play the market.


That way you can be succesfull yet keep that e--honour intact ... Blink

We are all born ignorant, but one must work hard to remain stupid.

March rabbit
Aliastra
Gallente Federation
#205 - 2013-04-15 09:55:08 UTC
flakeys wrote:
March rabbit wrote:
John Ratcliffe wrote:

Not wishing to go off on a tangent, but how exactly are they better? I CBA looking at the KM again, but there were 4 or 5 IIRC - if they were better why not just attack me 1v1? Because they didn't want to lose of course.

the main problem of Eve Online (IMO) is: to be successful in EVe Online you need to be coward (evading losses), trustless (corp/alliance theft), choose weakest (killmails don't smell) and all such stuff.


Well you can allways play the market.


That way you can be succesfull yet keep that e--honour intact ... Blink

unless you speak about scams (which is relaying on weakest again) i agree. Looks like the real greatness of Eve is its markets.

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#206 - 2013-04-15 09:57:47 UTC
StoneCold wrote:
March rabbit wrote:
John Ratcliffe wrote:

Not wishing to go off on a tangent, but how exactly are they better? I CBA looking at the KM again, but there were 4 or 5 IIRC - if they were better why not just attack me 1v1? Because they didn't want to lose of course.

the main problem of Eve Online (IMO) is: to be successful in EVe Online you need to be coward (evading losses), trustless (corp/alliance theft), choose weakest (killmails don't smell) and all such stuff.

It helps to not mock around but make "friends" or find people to actually teach you stuff.

wake me up when you actually have something to say and not only trying to look smart

The Mittani: "the inappropriate drunked joke"

StoneCold
Decadence.
RAZOR Alliance
#207 - 2013-04-15 10:05:22 UTC
March rabbit wrote:
StoneCold wrote:
March rabbit wrote:
John Ratcliffe wrote:

SNIP

SNIP

It helps to not mock around but make "friends" or find people to actually teach you stuff.

wake me up when you actually have something to say and not only trying to look smart

Sorry my angry russian friend. I can´t hear you over the sound of how awesome i´m.
Wodensun
Caldari Provisions
Caldari State
#208 - 2013-04-15 10:27:48 UTC
Like wolves we hunt there where our prey goes...

Do not give me likes them 101 likes arent a accident...

TheGunslinger42
All Web Investigations
#209 - 2013-04-15 10:30:39 UTC
Wodensun wrote:
Like wolves we hunt there where our prey goes...


Wolves are griefers and should only eat prey that agrees to be eaten though please God/Science rebalance wolves
Josef Djugashvilis
#210 - 2013-04-15 10:44:22 UTC
baltec1 wrote:
Josef Djugashvilis wrote:


I look forward to CCP making the other exhumers tougher in line with the Mackinaw to keep the balance right.Smile


CCP are nerfing the macks tank this summer.


Well done. Your constant whining (along with other pixel hard-men) about the cost of ganking seems to have paid off.

This is not a signature.

culo duro
Center for Advanced Studies
Gallente Federation
#211 - 2013-04-15 10:49:11 UTC
Josef Djugashvilis wrote:
baltec1 wrote:
Josef Djugashvilis wrote:


I look forward to CCP making the other exhumers tougher in line with the Mackinaw to keep the balance right.Smile


CCP are nerfing the macks tank this summer.


Well done. Your constant whining (along with other pixel hard-men) about the cost of ganking seems to have paid off.

What do you mean? they buffed them in first place because of carebears, it was great as it was tbh.

I've starting blogging http://www.epvpc.blogspot.com 

Sobaan Tali
Caldari Quick Reaction Force
#212 - 2013-04-15 10:52:26 UTC
Because highsec is, in a nutshell, a target-rich environment.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

March rabbit
Aliastra
Gallente Federation
#213 - 2013-04-15 10:58:21 UTC
StoneCold wrote:
March rabbit wrote:
StoneCold wrote:
March rabbit wrote:
John Ratcliffe wrote:

SNIP

SNIP

It helps to not mock around but make "friends" or find people to actually teach you stuff.

wake me up when you actually have something to say and not only trying to look smart

Sorry my angry russian friend. I can´t hear you over the sound of how awesome i´m.

Lol

The Mittani: "the inappropriate drunked joke"

LittleTerror
Stygian Systems
#214 - 2013-04-15 11:03:10 UTC
In some way I actually agree with the OP but only the part were it is too easy for people to suicide gank using small fast ships when they are already -10 sec status and they can do this without any sort of repercussions. There are people who's whole game play consists of boarding a new destroyer, and then flying to a gate and randomly ganking people in shuttles or other soft targets, or flying to a belt and ganking mining ships.

I think that is unbalanced, unfair and very lame, there should be a limit to how much you can get away with within a set amount of time because in reality no law abiding NPC corp is going to let a known terrorist repeatedly use its stations as a base for their activities.

TL;DR

Commit acts of terrorism in highsec, then the criminal flag should also prevent these people from redocking, obviously only temporarily but long enough that it creates a logistics problem for the gankers.
Gallay
EVE Corporation 98582134
#215 - 2013-04-15 11:08:43 UTC
They don't go null 'cause high sec is where the meet is, the easy targets. That's it.
culo duro
Center for Advanced Studies
Gallente Federation
#216 - 2013-04-15 11:09:57 UTC
LittleTerror wrote:
In some way I actually agree with the OP but only the part were it is too easy for people to suicide gank using small fast ships when they are already -10 sec status and they can do this without any sort of repercussions. There are people who's whole game play consists of boarding a new destroyer, and then flying to a gate and randomly ganking people in shuttles or other soft targets, or flying to a belt and ganking mining ships.

I think that is unbalanced, unfair and very lame, there should be a limit to how much you can get away with within a set amount of time because in reality no law abiding NPC corp is going to let a known terrorist repeatedly use its stations as a base for their activities.

TL;DR

Commit acts of terrorism in highsec, then the criminal flag should also prevent these people from redocking, obviously only temporarily but long enough that it creates a logistics problem for the gankers.


Thoes people that gank use Orcas to get into new ships.

I've starting blogging http://www.epvpc.blogspot.com 

TheGunslinger42
All Web Investigations
#217 - 2013-04-15 11:11:14 UTC
LittleTerror wrote:
In some way I actually agree with the OP but only the part were it is too easy for people to suicide gank using small fast ships when they are already -10 sec status and they can do this without any sort of repercussions. There are people who's whole game play consists of boarding a new destroyer, and then flying to a gate and randomly ganking people in shuttles or other soft targets, or flying to a belt and ganking mining ships.

I think that is unbalanced, unfair and very lame, there should be a limit to how much you can get away with within a set amount of time because in reality no law abiding NPC corp is going to let a known terrorist repeatedly use its stations as a base for their activities.

TL;DR

Commit acts of terrorism in highsec, then the criminal flag should also prevent these people from redocking, obviously only temporarily but long enough that it creates a logistics problem for the gankers.


I didn't say any of those things lol. I don't have a problem with any of the things you said.
Arkane Mystic
POT Corp
#218 - 2013-04-15 11:20:03 UTC
Because that would be a challenge and actually require a little effort.
LittleTerror
Stygian Systems
#219 - 2013-04-15 11:32:49 UTC
culo duro wrote:
LittleTerror wrote:
In some way I actually agree with the OP but only the part were it is too easy for people to suicide gank using small fast ships when they are already -10 sec status and they can do this without any sort of repercussions. There are people who's whole game play consists of boarding a new destroyer, and then flying to a gate and randomly ganking people in shuttles or other soft targets, or flying to a belt and ganking mining ships.

I think that is unbalanced, unfair and very lame, there should be a limit to how much you can get away with within a set amount of time because in reality no law abiding NPC corp is going to let a known terrorist repeatedly use its stations as a base for their activities.

TL;DR

Commit acts of terrorism in highsec, then the criminal flag should also prevent these people from redocking, obviously only temporarily but long enough that it creates a logistics problem for the gankers.


Thoes people that gank use Orcas to get into new ships.


then those orcas are aiding them and should be flagged.
Dave stark
#220 - 2013-04-15 11:37:00 UTC
LittleTerror wrote:
culo duro wrote:
LittleTerror wrote:
In some way I actually agree with the OP but only the part were it is too easy for people to suicide gank using small fast ships when they are already -10 sec status and they can do this without any sort of repercussions. There are people who's whole game play consists of boarding a new destroyer, and then flying to a gate and randomly ganking people in shuttles or other soft targets, or flying to a belt and ganking mining ships.

I think that is unbalanced, unfair and very lame, there should be a limit to how much you can get away with within a set amount of time because in reality no law abiding NPC corp is going to let a known terrorist repeatedly use its stations as a base for their activities.

TL;DR

Commit acts of terrorism in highsec, then the criminal flag should also prevent these people from redocking, obviously only temporarily but long enough that it creates a logistics problem for the gankers.


Thoes people that gank use Orcas to get into new ships.


then those orcas are aiding them and should be flagged.


where's the crime in ejecting a ship from the smb?