These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Will NPC 0.0 be getting some attention this winter?

Author
David Grogan
University of Caille
Gallente Federation
#1 - 2011-10-30 22:00:27 UTC  |  Edited by: David Grogan
Hi,

As many of ye players might know are is a few NPC null sec regions that really could use some CCP dev humping bareback love. Changes that wouldn't require much programming time.

I speak of such regions as

1. Great Wildlands - Great potentiel for smaller alliances / pvp corps but lacks stations

Needs maor stations though.... and the best way to do it is to put new stations in the choke points between multiple constellations

Great wildlands

ok start with adding a station to BRT-OP
  • a refinery/cloning/factory station would work here

  • next add a station to PUZ-IO
  • a research/cloning/factory station would work here

  • add a refinery station to 2X7Z-L

  • add a station to AI-EVH

  • a refinery/cloning/factory station would work here

  • add a station to Y4-GQV
  • a refinery/cloning/factory station would work here

  • add a station to 504Z-V
  • a refinery/cloning/factory station would work here

  • 2. Outer Ring

    Outer Ring this should be miner's heaven so needs moar abc in some systems but also needs stations and a few more alternative jump routes.

    the main problem with this region is lack of alternatives when trying to move fleets about. its too linear.

    add a star gate from VJ0-81 to BMU-V1
  • also add a refinery/cloning station in VJ0-81

  • add a star gate from O-RIDF to RTX0-S
  • also add a refinery/cloning/factory station in VRTX0-S

  • Add a station to G5EN-3
  • a refinery/cloning/factory station would work here

  • Add a station to ZJQH-S
  • a refinery/cloning/factory station would work here

  • 3. Stain

    Stain

    Add some cloning bays to the following station systems

    RV5-DW
    4GQ-XQ
    HM-UVD
    WEQT-K

    4. Venal

    Venal

    Add a station to N-5476
  • a refinery/cloning/factory station would work here

  • Add a station to JURU-T
  • a refinery/cloning/factory station would work here

  • Add a station to 92K-H2
  • a refinery/cloning/factory station would work here

  • Add a station to 0-xIDJ
  • a refinery/cloning station would work here

  • One of the biggest hampers for small alliances/pvp corps is lack of offices from which to base out of.
    this would allow for more smaller alliances & pvp corps that have no interest in sov warfare to exist and still enjoy good fights.

    Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

    Killstealing
    Brutor Tribe
    Minmatar Republic
    #2 - 2011-10-30 22:32:49 UTC
    You get a cloning station!

    And you get a cloning station!

    Cloning stations for everyone!

    Also, no no no cloning stations are supposed to be rare, not in every goddamn system. Hell, even hisec doesn't have that many.
    Tanya Powers
    Doomheim
    #3 - 2011-10-30 22:37:49 UTC
    What kind of attention?

    Like clean all those tengu/carrier bots? -sanctum/heavens, belt rats, they would all appreciate very much.

    David Grogan
    University of Caille
    Gallente Federation
    #4 - 2011-10-30 22:58:46 UTC
    there are many people that want to move out of empire but dont wan't to do sov warfare cos its sucks.

    buffing NPC null sec's number of stations would give people a chance to enjoy pew pew in null sec without having to CTA every few hours to save a stupid sov structure.

    Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

    Ender Black
    Caldari Provisions
    Caldari State
    #5 - 2011-10-30 23:30:47 UTC
    NPC Null's problems aren't stations but rather, there isn't a reason to be there. It is lowsec with bubbles. Until there is an economic reason to conquer and own it then it will be the bastard child of null forever.

    The Pod Goo Podcast http://www.podgoo.com

    Pod Goo also publishes editorials, guest blogs, and guides for free.  Just email ender@podgoo.com your material.

    David Grogan
    University of Caille
    Gallente Federation
    #6 - 2011-10-30 23:32:30 UTC
    Ender Black wrote:
    NPC Null's problems aren't stations but rather, there isn't a reason to be there. It is lowsec with bubbles. Until there is an economic reason to conquer and own it then it will be the bastard child of null forever.


    most people that live in NPC null sec DONT want to own it...............sov is expensive and a pain in the ass tbh.

    most NPC null dwellers just wanna pew pew without the structure grinding.

    Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

    Thomas Orca
    Broski is ded
    #7 - 2011-10-30 23:34:39 UTC
    Low Sec needs the attention more than NPC null to be honest.
    Nimrod Nemesis
    Doomheim
    #8 - 2011-10-30 23:48:05 UTC
    As someone who's lived in npc space for the last few years I can't help but disagree with the OP. I like the fact there are few and very strategic locations for clones and resupply in general. It doesn't make life easy, but life on the perforated edge of empire and the dystopian hellscape (SOV) shouldn't be easy.

    Ender Black wrote:
    NPC Null's problems aren't stations but rather, there isn't a reason to be there. It is lowsec with bubbles. Until there is an economic reason to conquer and own it then it will be the bastard child of null forever.


    I don't get this either. NPC space isn't mean to be conqured and the fact that it is "lowsec with bubbles," is part of the appeal (to me). The economic reasons to be there are marginal (although some of the pirate LP stores are lucrative enough), but that isn't a bad thing. The last bastion of no-punches-pulled, anything-goes, anarchist pvp isn't meant to make you rich. It's meant to test your nerves.

    Thomas Orca wrote:
    Low Sec needs the attention more than NPC null to be honest.


    Given the ammount of development that went into (and dissapeared from) FW I have to agree with this. I find lowsec (my old homestead) to be far more in need of dev. attention at this point. The ways and means of fixing lowsec are difficult and the process needs to be started.
    Ender Black
    Caldari Provisions
    Caldari State
    #9 - 2011-10-31 01:22:30 UTC
    Nimrod Nemesis wrote:
    As someone who's lived in npc space for the last few years I can't help but disagree with the OP. I like the fact there are few and very strategic locations for clones and resupply in general. It doesn't make life easy, but life on the perforated edge of empire and the dystopian hellscape (SOV) shouldn't be easy.

    Ender Black wrote:
    NPC Null's problems aren't stations but rather, there isn't a reason to be there. It is lowsec with bubbles. Until there is an economic reason to conquer and own it then it will be the bastard child of null forever.


    I don't get this either. NPC space isn't mean to be conqured and the fact that it is "lowsec with bubbles," is part of the appeal (to me). The economic reasons to be there are marginal (although some of the pirate LP stores are lucrative enough), but that isn't a bad thing. The last bastion of no-punches-pulled, anything-goes, anarchist pvp isn't meant to make you rich. It's meant to test your nerves.

    Thomas Orca wrote:
    Low Sec needs the attention more than NPC null to be honest.


    Given the ammount of development that went into (and dissapeared from) FW I have to agree with this. I find lowsec (my old homestead) to be far more in need of dev. attention at this point. The ways and means of fixing lowsec are difficult and the process needs to be started.


    Low Sec and Low Sec w/ Bubbles can both be fixed at the same time. Several development ideas have been explored at various CCP and player meet ups and the universal thread and idea that is key will be to give a reason for there to be people in those areas which right now...there isn't. Sure there are those who just "like to pew" and then whine when they get out-matched 10 to 1 but that wasn't what PvP is supposed to be in EVE. At least not for me. I want to lose ships and kill ships in an effort that is bigger than my own extraordinary epeen. I want it to be meaningful. Otherwise, I'll just play tanks.

    The way to give a meaning to NPC Null and Low Sec is to allow pilots to vie for control of those systems as proxy agents for either CONCORD or the reigning pirate faction of that area. If the pirate faction has claim then Player Corporations producing boosters and contraband get a bonus to production and access to agents. If CONCORD has control, then other resources are bonused accordingly. Control will depend on the pilots in residence in system and what they are doing. If CONCORD anomaly sites are being cleared out and booster production is being conducted and tons of flash -10s are living there CONCORD control is weakened. If however, the system pirates are getting their heads canoed in anomalies and on belts, the majority of kills are CONCORD sanctioned, then the opposite effect occurs.

    This isn't a panacea for these areas but it at least gives a reason to fight for control of some ass-end Low Sec twenty jumps from anywhere.

    The Pod Goo Podcast http://www.podgoo.com

    Pod Goo also publishes editorials, guest blogs, and guides for free.  Just email ender@podgoo.com your material.

    Othran
    Route One
    #10 - 2011-10-31 14:38:32 UTC
    I totally agree with the comments on Great Wildlands.

    The area has been utterly ignored by CCP since they changed it from sov null to npc null.

    4 Stations (in 3 systems) in an entire region might be fine for sov null but for npc null its frankly taking the ****.

    Comparing Curse for example, well Curse has 60+ stations in 30+ systems.
    Satav
    Aliastra
    Gallente Federation
    #11 - 2011-10-31 15:12:06 UTC
    Because of this thread i wish there was a "dislike" button so people with dumb ideas could go into the negative.......
    Satav
    Aliastra
    Gallente Federation
    #12 - 2011-10-31 15:12:47 UTC
    Othran wrote:
    I totally agree with the comments on Great Wildlands.

    The area has been utterly ignored by CCP since they changed it from sov null to npc null.

    4 Stations (in 3 systems) in an entire region might be fine for sov null but for npc null its frankly taking the ****.

    Comparing Curse for example, well Curse has 60+ stations in 30+ systems.


    So move to curse.
    Othran
    Route One
    #13 - 2011-10-31 19:30:27 UTC
    Satav wrote:
    Othran wrote:
    I totally agree with the comments on Great Wildlands.

    The area has been utterly ignored by CCP since they changed it from sov null to npc null.

    4 Stations (in 3 systems) in an entire region might be fine for sov null but for npc null its frankly taking the ****.

    Comparing Curse for example, well Curse has 60+ stations in 30+ systems.


    So move to curse.


    Why? I aready have a JC there.

    Let me explain it to you in terms even you can understand. GW has less stations than any other npc region. Its not a close run thing either - every other npc null region (NB - not mixed sov, NPC) has at least ten times as many stations.

    The only thing GW is good for is botters and hello there to you.
    Malcanis
    Vanishing Point.
    The Initiative.
    #14 - 2011-10-31 19:48:46 UTC
    Ender Black wrote:
    NPC Null's problems aren't stations but rather, there isn't a reason to be there. It is lowsec with bubbles. Until there is an economic reason to conquer and own it then it will be the bastard child of null forever.



    Speak for yourself. I'm having more fun living in Curse than I can remember having in EVE since... well since the last time I lived in Curse.

    "Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

    Grath Telkin, 11.10.2016

    Malcanis
    Vanishing Point.
    The Initiative.
    #15 - 2011-10-31 19:50:36 UTC
    Ender Black wrote:
    Nimrod Nemesis wrote:
    As someone who's lived in npc space for the last few years I can't help but disagree with the OP. I like the fact there are few and very strategic locations for clones and resupply in general. It doesn't make life easy, but life on the perforated edge of empire and the dystopian hellscape (SOV) shouldn't be easy.

    Ender Black wrote:
    NPC Null's problems aren't stations but rather, there isn't a reason to be there. It is lowsec with bubbles. Until there is an economic reason to conquer and own it then it will be the bastard child of null forever.


    I don't get this either. NPC space isn't mean to be conqured and the fact that it is "lowsec with bubbles," is part of the appeal (to me). The economic reasons to be there are marginal (although some of the pirate LP stores are lucrative enough), but that isn't a bad thing. The last bastion of no-punches-pulled, anything-goes, anarchist pvp isn't meant to make you rich. It's meant to test your nerves.

    Thomas Orca wrote:
    Low Sec needs the attention more than NPC null to be honest.


    Given the ammount of development that went into (and dissapeared from) FW I have to agree with this. I find lowsec (my old homestead) to be far more in need of dev. attention at this point. The ways and means of fixing lowsec are difficult and the process needs to be started.


    Low Sec and Low Sec w/ Bubbles can both be fixed at the same time. Several development ideas have been explored at various CCP and player meet ups and the universal thread and idea that is key will be to give a reason for there to be people in those areas which right now...there isn't. Sure there are those who just "like to pew" and then whine when they get out-matched 10 to 1 but that wasn't what PvP is supposed to be in EVE. At least not for me. I want to lose ships and kill ships in an effort that is bigger than my own extraordinary epeen. I want it to be meaningful. Otherwise, I'll just play tanks.

    The way to give a meaning to NPC Null and Low Sec is to allow pilots to vie for control of those systems as proxy agents for either CONCORD or the reigning pirate faction of that area. If the pirate faction has claim then Player Corporations producing boosters and contraband get a bonus to production and access to agents. If CONCORD has control, then other resources are bonused accordingly. Control will depend on the pilots in residence in system and what they are doing. If CONCORD anomaly sites are being cleared out and booster production is being conducted and tons of flash -10s are living there CONCORD control is weakened. If however, the system pirates are getting their heads canoed in anomalies and on belts, the majority of kills are CONCORD sanctioned, then the opposite effect occurs.

    This isn't a panacea for these areas but it at least gives a reason to fight for control of some ass-end Low Sec twenty jumps from anywhere.


    NPC Sov doesn't need "ownership" to "give it meaning". Go to sov 0.0 if you want to own space.

    'Low sec with bubbles' works just fine for NPC 0.0, and there are plenty of people living here to prove that.

    "Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

    Grath Telkin, 11.10.2016

    Amsterdam Conversations
    Doomheim
    #16 - 2011-10-31 20:02:28 UTC
    ITT: Sov holder and high sec carebears proving that GW has enough stations and Venal doesn't need more cloning bays.



    Claiming sov should not be mandatory to have a place to dock/clone update in.
    Killstealing
    Brutor Tribe
    Minmatar Republic
    #17 - 2011-10-31 22:56:33 UTC
    Amsterdam Conversations wrote:
    ITT: Sov holder and high sec carebears proving that GW has enough stations and Venal doesn't need more cloning bays.



    Claiming sov should not be mandatory to have a place to dock/clone update in.

    ESG has no sov lol

    you're still dumb
    Mr Kidd
    Center for Advanced Studies
    Gallente Federation
    #18 - 2011-11-01 03:11:44 UTC
    There's NPC space that is already lucrative and which tests your mettle. It's called w-space. It's everything most of you want.

    Don't ban me, bro!

    Demon View
    Doomheim
    #19 - 2011-11-01 03:27:15 UTC
    Mr Kidd wrote:
    There's NPC space that is already lucrative and which tests your mettle. It's called w-space. It's everything most of you want.


    Did you reply to the wrong thread? This one's about a station-starved region of NPC nullsec.
    John Caesse
    Just Post Inc.
    #20 - 2011-11-01 04:27:21 UTC
    NPC 0.0 is fine. You're right when you say its low-sec with bubbles because that is what it is supposed to be; 0.0-lite for groups that for whatever reasons can't/don't want to deal with sov (small alliances, independent corps, mercenaries, etc). Its part of the gradient in player control that has Player-Sov at one end and high-sec at the other. These areas have also served as the staging points for invasions of all sizes for as long as they've been around.

    The best thing for NPC 0.0 would be to simply give us more of it. Specifically, I think the 0.0 game board is begging for a smattering of deep NPC Sov (not linked to high or low sec, in the same manner as Venal or Stain) in the southeast and the drone regions.

    The north, west, and southwest are saturated with NPC 0.0. Looking at the maps, if you start at Tenal, Vale, and Geminate and move counter-clockwise around the map to Delve/Querious/Period Basis - you'll find every region either contains some NPC Sov (such as the SoE or Blood Raiders areas) or is directly adjacent to NPC Sov (and in many cases, both).

    It is not until you get to the southeast and the drone regions that you start finding areas that are two and three regions away from NPC Sov (Paragon Soul (2), Impass (2), Feythabolis (2), Tenerifis (2), Immensea (2), Wicked Creek (2), Insmother (2), Malpais (2), Outer Passage(2), Cobalt Edge (2), The Spire (2), Omist (3), Detroid (3) ).

    A venal or stain-esque region in those areas or a scattering of NPC clusters in existing regions would certainly open up the game board for new comers and the anti-sov groups as well as providing more options for the large scale conflicts that we all love.