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Why don't gankers and war deccers just go to low/null/wh space????

Author
Tippia
Sunshine and Lollipops
#121 - 2013-04-14 23:55:59 UTC  |  Edited by: Tippia
MatrixSkye Mk2 wrote:
You refuse to tolerate these players because they play differently from you. You insist in mocking, degrading, and ridiculing them. Day in and day out you create and support (as in you and your ilk) anti-carebear rants overwhelmingly drowing the one or two OP's created by new players that may have misunderstood the game mechanics. You're so blinded by hate you don't even see that you yourself are that whiner you ***** about. You blame carebears for pretty much everything. You yourself went as far as insisting these carebear players and their corps be banned from the game.
Nope.

Quote:
And the problem with you is that since you didn't reason yourself into this anti-carebear ideology you cannot be reasoned out of it.
Incorrect.

Quote:
Your loud antagonistic and hateful behavior doesn't help much either exist
Fixed.

See, this is an excellent example of the kind of vitriolic hate I'm talking about that we so often see from carebears: based on nothing but presumptions and categorical thinking, without any notion of context or bigger picture, and projecting your own anxieties onto others.

Augustine Artrald wrote:
Someone who chooses to play the game merely for social/roleplay reasons can operate in such a way that PVP is never encountered.
So you're talking about using the game as absolutely nothing other than as a chat program. You never undock; you never trade; you never use any ships; the only window you ever use is a couple of chat channels where you only talk in friendly terms with other players. Because that's just the thing: the moment you do anything else than chat a bit, you are engaging in PvP due to the core design of the game — you simply cannot avoid it.

So at that point, I really have to ask: if that's the “gameplay” you're after, why are you spending $15 a month and downloading double-digit gigabytes of worthless sound and visual assets, when what you're looking for is mIRC? It's less than 2MB and sets you back less than the $20 for the rest of your life…

Quote:
Would it shock you to learn that the entirety of time I have spent on EVE has been spent alone on PVE?
Would it shock you to learn that all that team has provided is PvP, just like everything else in EVE?
Tippia
Sunshine and Lollipops
#122 - 2013-04-14 23:57:06 UTC
Mara Rinn wrote:
What risk is there, since you have already mitigated all the dangers? What punishment is there, since you view -10 flashy red as a status badge?
Mitigation ≠ no risk. Punishment comes in all forms and a lot of it is unavoidable.

Quote:
None of the game mechanics actually work as punishment or disincentive to gank
If that were even remotely true, suicide ganking would be a common event. It isn't.
Xen Solarus
Furious Destruction and Salvage
#123 - 2013-04-15 00:14:02 UTC
Tippia wrote:
Xen Solarus wrote:
Simple answer, targets in low/null/wh-space shoot back. Those in highsec don't. Why do risky PvP when you've got highsec easy-mode?

You didn't read the OP, did you?


Of course, this response is to the question in the title.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Tippia
Sunshine and Lollipops
#124 - 2013-04-15 00:20:06 UTC
Xen Solarus wrote:
Tippia wrote:
Xen Solarus wrote:
Simple answer, targets in low/null/wh-space shoot back. Those in highsec don't. Why do risky PvP when you've got highsec easy-mode?

You didn't read the OP, did you?


Of course, this response is to the question in the title.
…so you didn't read the OP, then.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#125 - 2013-04-15 00:24:33 UTC
Highsec PVP being easy mode is why it's such a common occurrence on these forums for lowsec folks to tell highsec dwelling newbies who're asking what to do about wars that they shouldn't bother fighting because [Some Game Mechanic] makes it impossible to beat highsec griefers.
Augustine Artrald
Sebiestor Tribe
Minmatar Republic
#126 - 2013-04-15 00:27:33 UTC
Quote:
So you're talking about using the game as absolutely nothing other than as a chat program. You never undock; you never trade; you never use any ships; the only window you ever use is a couple of chat channels where you only talk in friendly terms with other players.


That's one example, yes. A simple example, admittedly, but nevertheless a valid example.

Quote:
Because that's just the thing: the moment you do anything else than chat a bit, you are engaging in PvP due to the core design of the game — you simply cannot avoid it


But I can avoid it. Did not you read in my previous post that my definition of PVP will differ from others. What you may see as PVP, I choose to see as an extension of PVE. Do not impose your concept of PVP onto me, because I don't accept it.

Quote:
So at that point, I really have to ask: if that's the “gameplay” you're after, why are you spending $15 a month and downloading double-digit gigabytes of worthless sound and visual assets, when what you're looking for is mIRC? It's less than 2MB and sets you back less than the $20 for the rest of your life…


PVP is incredibly boring in EVE. Why are you spending $15 a month on it/choosing to invest time in it?

See what I did there? Different people will like different things--shocking, I know. You do not have the authority to tell people how they should play the game. If someone chooses to use the game as a roleplaying chat simulator, that person may rightfully do so, just as anyone who wishes to focus solely on PVP or PVE may also do so.

My entire presence in this thread has been to point out the cognitive dissonance that some people exhibit when they suggest that EVE may be whatever someone wants it to be, while at the same time attempting to make people who do not play a certain way quit the game.

Quote:
Would it shock you to learn that all that team has provided is PvP, just like everything else in EVE?


Sorry, but I do not understand what you are asking in your question.
Tippia
Sunshine and Lollipops
#127 - 2013-04-15 00:38:30 UTC  |  Edited by: Tippia
Augustine Artrald wrote:
That's one example, yes. A simple example, admittedly, but nevertheless a valid example.
No, it's the only example, and it's far more restricted that you imagine.

Quote:
But I can avoid it.
Riiight… I'll just use my standard copypasta for when people ask for a no-pvp switch. Let's see how many you actually engage in…

A "no PvP" switch in EVE would have to have at least the following restrictions:
· You can obviously no longer lock any player ship.
· You can no longer activate any kind of AoE weaponry or module.
· You can no longer use the market, contracts or the trading window.
· You can no longer access or manage POSes and their services.
· You can no longer mine.
· You can no longer shoot rats.
· You can no longer open any kind of container in space.
· You can no longer use the on-board scanner or scan probes.
· You can no longer be in a fleet.
· You can no longer use salvagers and similar mini-profession modules.
· You can no longer access the industry interface.
· You can no longer access player-sovereign systems.
· You can no longer access free-floating permanent sites in space.
· You can no longer see local.
· You no longer show up in local.
· You can no longer see other player ships on the overview.
· You no longer show up on other player's overviews.
· You can no longer join a player corp.
· …and probably many more that I can't think of now.

So I sure hope you're not breaking any of those restrictions… because if you are, you're not avoiding EVE's PvP.

Quote:
PVP is incredibly boring in EVE. Why are you spending $15 a month on it/choosing to invest time in it?
See what I did there?
Because it's incredibly fun to be in a full-pvp environment where, no matter what I do, I am engaging other players in conflict and vice versa, and since no other game offers anything even remotely of the same scope and complexity.

And yes, I saw what you did: you didn't answer the question. So I'll ask it again: if all you want out of EVE is a handful of chat channels to RP in (and not even that, since there can't be any conflict), why aren't you using mIRC instead? You'll get exactly the same thing for a much smaller cost and footprint.

Quote:
My entire presence in this thread has been to point out the cognitive dissonance that some people exhibit when they suggest that EVE may be whatever someone wants it to be, while at the same time attempting to make people who do not play a certain way quit the game.
So you're basically just building a giant straw-man, then, and aren't really engaging in a reasonable argument-based debate. Good to know.

Quote:
Sorry, but I do not understand what you are asking in your question.
I'm asking you if you understand how the “PvE” content in EVE actually works? You do realise that the “PvE” teams are creating PvP content, right (unavoidably, since everything in the game is PvP)?
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#128 - 2013-04-15 00:43:53 UTC
You forgot a big one.

With those restrictions you could still bump people.
Tippia
Sunshine and Lollipops
#129 - 2013-04-15 00:45:55 UTC  |  Edited by: Tippia
Vimsy Vortis wrote:
You forgot a big one.

With those restrictions you could still bump people.

Good point. I'll add it for future reference:

· Your ship stops immediately without imparting any momentum if it runs into another ship.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#130 - 2013-04-15 01:01:15 UTC
I think you could still run missions as long as you popped or salvaged all your own wrecks before they could be taken or salvaged by anyone else, never spent the money, never used the standings or LP, and never sold the loot or spent the money.

It would be pretty tricky to pull off, but I think it'd be technically possible.

So there's that, I guess.
Lady Areola Fappington
#131 - 2013-04-15 01:03:41 UTC  |  Edited by: Lady Areola Fappington
I'll add another one for you, Tippia. I get lots of info just looking at ship models: what kind of tank is running, weapon types (you can even tell T2 if you look close enough). No longer see any other ship in space, I suppose.

Monk, I'd say popping/salvaging wrecks before someone else could count as PVP. You're trying to do it before someone else gets the chance.

Add in, just popping those crosses before I can is competing against me, mission or no.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Tippia
Sunshine and Lollipops
#132 - 2013-04-15 01:03:47 UTC
Psychotic Monk wrote:
I think you could still run missions as long as you popped or salvaged all your own wrecks before they could be taken or salvaged by anyone else, never spent the money, never used the standings or LP, and never sold the loot or spent the money.
Nah. That would deprive others of bounties, sec status, loot, salvage and other contestable assets.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#133 - 2013-04-15 01:17:55 UTC  |  Edited by: Vimsy Vortis
Just being able to see other player ships in space, even without the overview would offer some utility as an intel tool, you could abuse that, particularly if you no longer showed up in the overviews of other players and even moreso if they can cloak too.

Because meta the ability to do anything at all in the same environment as other players and observe or interact with them in any way is likely to give a character PVP utility. Even if no intent to use that utility for PVP purposes exists the perception that a character could be being used for that purpose could create a situation where a character that has no actual ability to directly affect other players in the game at all and is barely visible is still engaging in a PVP activity because other players are perceiving that character as acting against them.

Pretty much a non-pvp character would have to not have any means of observing, being observed by or interacting with any other character (or any information resulting by actions by characters) in the game.
TheGunslinger42
All Web Investigations
#134 - 2013-04-15 06:07:42 UTC
Mara Rinn wrote:
baltec1 wrote:
So we call it punishment and risk given that we stay -10 while ganking.


What risk is there, since you have already mitigated all the dangers? What punishment is there, since you view -10 flashy red as a status badge?

None of the game mechanics actually work as punishment or disincentive to gank, which is obvious since your corporation's purpose for existence is to suicide gank. You've got fittings and procedures to follow for optimum gankage, including profit/loss analysis and forums full of pubbie tears copypasta.

The only reason there is any risk is because you set out to run suicide gank fleets as an income stream or to support your existing income stream.

If you weren't so focussed on profits, you'd be happily suicide ganking without any concern about what loot dropped.


Why should there be a punishment or disincentive to gank? The mechanics mentioned are tradeoffs you have to deal with when doing it, but I don't see why there HAS to be punishment for it.

It's a game about blowing up spaceships, why punish people for blowing up spaceships
culo duro
Center for Advanced Studies
Gallente Federation
#135 - 2013-04-15 06:40:41 UTC
Reuben Johnson wrote:
"Why don't gankers and war deccers just go to low/null/wh space????"
Because players in low/null/sov/wh will shoot back. Hell, they're more likely to shoot first. Gankers want easy peasy, not malis from Pend Insurance.


It's more likely that it's because most players that'd go to low sec or null, don't have big bat phones.
Also it's fun when the mission bears accept duels in their 3,5B nightmares.

I've starting blogging http://www.epvpc.blogspot.com 

March rabbit
Aliastra
Gallente Federation
#136 - 2013-04-15 06:41:12 UTC
baltec1 wrote:
Karl Hobb wrote:
MatrixSkye Mk2 wrote:
You call that crying? You show how much more you act like a child with comments like that. But, good for you if this turns you on I suppose.

I'm always amazed at how aggressive and nasty carebears get on these forums.


You should see some of the stuff they send me in game.

you mean your corp mails? well it's really bad i guess Sad

The Mittani: "the inappropriate drunked joke"

Bi-Mi Lansatha
The Scope
Gallente Federation
#137 - 2013-04-15 06:41:19 UTC
TheGunslinger42 wrote:
Why don't gankers and war deccers just go to low/null/wh space????
Because Highsec miners are easy targets. The skills, talent and equipment needed are minimal, while the risk to gankers is virtually nil.

So why wouldn't they?

You need to change the equation by making it more difficult and costly for them. By your actions. Change the way you play.
March rabbit
Aliastra
Gallente Federation
#138 - 2013-04-15 06:43:36 UTC
Tippia wrote:
Psychotic Monk wrote:
I think you could still run missions as long as you popped or salvaged all your own wrecks before they could be taken or salvaged by anyone else, never spent the money, never used the standings or LP, and never sold the loot or spent the money.
Nah. That would deprive others of bounties, sec status, loot, salvage and other contestable assets.

how is:
- sec status -
contestable asset??? Shocked

even with inflation/deflation (which can be used to name bounties, loot and salvage "contestable assets") i can't imagine your logic here

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#139 - 2013-04-15 06:45:57 UTC
Tippia wrote:
March rabbit wrote:
i bait: spinning your ship in station?
…you mean the thing that has a counter, and which people use to measure epeen boredom with? Nah.

just curious: any tables / spinboards around? I've heard about such measurement few days after this counter was implemented. Have never seen one people mentioned such counter for like a year.

The Mittani: "the inappropriate drunked joke"

Josef Djugashvilis
#140 - 2013-04-15 06:51:10 UTC  |  Edited by: Josef Djugashvilis
Deleted

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