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Fix MWD + Cloak nonsense. We want pvp.

Author
Rune Scorpio
Federal Navy Academy
Gallente Federation
#21 - 2013-04-14 21:14:06 UTC
Athena Maldoran wrote:
This is not en exploit, its a valid game mechanic that have been around longer than you have been playing. Roll


You mean its been around longer than this toon...

Doesn't mean it's a good game mechanic. Feels like a broken mechanic, and kinda like cheating when I do it.
Kahega Amielden
Rifterlings
#22 - 2013-04-14 21:15:12 UTC
Quote:
I want to be able to shoot people that wander around lowsec. Having a cloak means they can wander around with impunity. And you are talking about a cov ops ship fyi. They are actually designed to work like that. I do roam. Why should there be a game mechanic that allows any ship to avoid pvp?


They are not avoiding PVP, they're just not shooting you. They are participating in PVP by evading you.

There should be a game mechanic that allows any ship to evade being shot at because no fight is equal. In most cases the gatecamp is going to have a ridiculous upper hand on the target, so if the target did not have a way to evade the camp then it would constitute a loss that he has no reasonable means to prevent. As we've been over before, it is bad game design to lose stuff without any reasonable means of countering it. People should lose stuff because they make mistakes or were outplayed, not because they were in the wrong place at the wrong time.

sabre906
The Scope
Gallente Federation
#23 - 2013-04-14 21:15:51 UTC
The best whine and tears are from those who shouldn't be whinning in the first place. Keep it coming.Lol
Rune Scorpio
Federal Navy Academy
Gallente Federation
#24 - 2013-04-14 21:16:20 UTC  |  Edited by: Rune Scorpio
Kahega Amielden wrote:
[quote]
Why not? Drones decloak cloak + MWDers as well as they do covert ops.


Drones follow or go between ships when set to assist. Decloaking that would mean he needs to be between your ship and a fleetmate or somehow behind you when go past him as they follow you. Doesn't make sense for people doing the MWD trick. UNLESS you are talking about a large fleet. And guess what, then its easy to decloak things since the whole gate is pretty much covered anyways.
Teckos Pech
Hogyoku
Goonswarm Federation
#25 - 2013-04-14 21:17:46 UTC
Omnathious Deninard wrote:
Rune Scorpio wrote:
Omnathious Deninard wrote:

So the truth behind this thread comes out, you want easy wins.
Try a Roam, no need to worry about the cloak + MWD trick there.
Just for added fun, a while back I was screwing around with a Black Ops ship and used the cloak + MWD trick and found my sin traveling around 1km/s for a bit.


And you are talking about a cov ops ship fyi. They are actually designed to work like that.
I want to be able to shoot people that wander around lowsec. Having a cloak means they can wander around with impunity. I do roam. Roaming also gets old fast. since people just run past with the same bs trick now and again. Why should there be a game mechanic that allows any ship to avoid pvp?


Blops do not get the covert ops cloak.


LOL...(at Rune Scorpio)

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rune Scorpio
Federal Navy Academy
Gallente Federation
#26 - 2013-04-14 21:18:22 UTC
Teckos Pech wrote:
Omnathious Deninard wrote:
Rune Scorpio wrote:
Omnathious Deninard wrote:

So the truth behind this thread comes out, you want easy wins.
Try a Roam, no need to worry about the cloak + MWD trick there.
Just for added fun, a while back I was screwing around with a Black Ops ship and used the cloak + MWD trick and found my sin traveling around 1km/s for a bit.


And you are talking about a cov ops ship fyi. They are actually designed to work like that.
I want to be able to shoot people that wander around lowsec. Having a cloak means they can wander around with impunity. I do roam. Roaming also gets old fast. since people just run past with the same bs trick now and again. Why should there be a game mechanic that allows any ship to avoid pvp?


Blops do not get the covert ops cloak.


LOL...(at Rune Scorpio)


No but they go faster than standard speed when fit with a cloak. Means they were designed to do exactly that type of warp.
Teckos Pech
Hogyoku
Goonswarm Federation
#27 - 2013-04-14 21:19:06 UTC
Rune Scorpio wrote:
Athena Maldoran wrote:
This is not en exploit, its a valid game mechanic that have been around longer than you have been playing. Roll


You mean its been around longer than this toon...

Doesn't mean it's a good game mechanic. Feels like a broken mechanic, and kinda like cheating when I do it.


Then don't do it. I find it rather pathetic that you whine about it, but do it just the same.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kahega Amielden
Rifterlings
#28 - 2013-04-14 21:21:03 UTC  |  Edited by: Kahega Amielden
Quote:
Drones follow or go between ships when set to assist. Decloaking that would mean he needs to be between your ship and a fleetmate or somehow behind you when go past him as they follow you. Doesn't make sense for people doing the MWD trick.


I thought drones set to assist orbited the assisted ship? Either way, drones aren't necessary, or you could just use a fast frigate with drones (Dramiel comes to mind) for this
Rune Scorpio
Federal Navy Academy
Gallente Federation
#29 - 2013-04-14 21:22:13 UTC
OK so far arguments against are.

1. We want to be able to avoid gatecampers and not have to pvp when busted wandering into a trap.
2. This mechanic is old and part of this (evolving sandbox) game and shouldn't be changed.

Really?
Rune Scorpio
Federal Navy Academy
Gallente Federation
#30 - 2013-04-14 21:23:17 UTC
Kahega Amielden wrote:
[quote]

I thought drones set to assist orbited the assisted ship? Either way, drones aren't necessary, or you could just use a fast frigate with drones (Dramiel comes to mind) for this


Yes. At around 1k when idle, but follow behind when the ship is moving.
Teckos Pech
Hogyoku
Goonswarm Federation
#31 - 2013-04-14 21:29:06 UTC  |  Edited by: Teckos Pech
Rune Scorpio wrote:
Teckos Pech wrote:
Omnathious Deninard wrote:
Rune Scorpio wrote:
Omnathious Deninard wrote:

So the truth behind this thread comes out, you want easy wins.
Try a Roam, no need to worry about the cloak + MWD trick there.
Just for added fun, a while back I was screwing around with a Black Ops ship and used the cloak + MWD trick and found my sin traveling around 1km/s for a bit.


And you are talking about a cov ops ship fyi. They are actually designed to work like that.
I want to be able to shoot people that wander around lowsec. Having a cloak means they can wander around with impunity. I do roam. Roaming also gets old fast. since people just run past with the same bs trick now and again. Why should there be a game mechanic that allows any ship to avoid pvp?


Blops do not get the covert ops cloak.


LOL...(at Rune Scorpio)


No but they go faster than standard speed when fit with a cloak. Means they were designed to do exactly that type of warp.


Yes, they get a 125% speed boost. That isn't enough to get them up to 1,000m/s though while cloaked. At least not consistently. They might get a boost that gets that high if the pilot activates the MWD and cloak at the same time, but only in that specific context.

And no they can't wander around with impunity, with near impunity sure, but evenutally they'll run into trouble. They'll jump through a gate and a can or ship will be too close. They'll get decloaked by a good fast tackler. And undocking will be a point of risk as well. Sure there are insta-undocks but it isn't 100% risk free.

And what are they going to do? A ship fit even with an improved cloaking device is rather gimped. It is good if you are hauling stuff...so what you are saying is you want to have an easier time shooting ships that haul stuff and can't really shoot back. As one poster already noted you really want fish-in-a-barrel...still PvP I guess, but just a step above blapping noobs in Cistuvaert.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#32 - 2013-04-14 21:30:35 UTC
Rune Scorpio wrote:
OK so far arguments against are.

1. We want to be able to avoid gatecampers and not have to pvp when busted wandering into a trap.
2. This mechanic is old and part of this (evolving sandbox) game and shouldn't be changed.

Really?


1. Evading a gate camp is PvP.
2. If ain't broke don't fix it...or at least make sure that your fix includes a way to accomplish 1 with some chance of success.

So yeah, really. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rune Scorpio
Federal Navy Academy
Gallente Federation
#33 - 2013-04-14 21:31:38 UTC
Teckos Pech wrote:
Rune Scorpio wrote:
Athena Maldoran wrote:
This is not en exploit, its a valid game mechanic that have been around longer than you have been playing. Roll


You mean its been around longer than this toon...

Doesn't mean it's a good game mechanic. Feels like a broken mechanic, and kinda like cheating when I do it.


Then don't do it. I find it rather pathetic that you whine about it, but do it just the same.


That's fine if you find it pathetic. I will continue to push for a better and improved eve, you can sit and pretend its great as is.
I will continue to do it. Just Like I continued ganking exhumers for lols when it was super easy while also pushing for improved tanks on them. Troll elsewhere please.
Rune Scorpio
Federal Navy Academy
Gallente Federation
#34 - 2013-04-14 21:32:36 UTC
Teckos Pech wrote:
Rune Scorpio wrote:
OK so far arguments against are.

1. We want to be able to avoid gatecampers and not have to pvp when busted wandering into a trap.
2. This mechanic is old and part of this (evolving sandbox) game and shouldn't be changed.

Really?


1. Evading a gate camp is PvP.
2. If ain't broke don't fix it...or at least make sure that your fix includes a way to accomplish 1 with some chance of success.

So yeah, really. Roll


It is broken. People can dodge gatecamps with battleships that only have a mwd and a cloak fit.
Teckos Pech
Hogyoku
Goonswarm Federation
#35 - 2013-04-14 21:35:23 UTC
Rune Scorpio wrote:
Teckos Pech wrote:
Rune Scorpio wrote:
OK so far arguments against are.

1. We want to be able to avoid gatecampers and not have to pvp when busted wandering into a trap.
2. This mechanic is old and part of this (evolving sandbox) game and shouldn't be changed.

Really?


1. Evading a gate camp is PvP.
2. If ain't broke don't fix it...or at least make sure that your fix includes a way to accomplish 1 with some chance of success.

So yeah, really. Roll


It is broken. People can dodge gatecamps with battleships that only have a mwd and a cloak fit.


Maybe it is broken, but giving ships zero chance of avoiding a gate camp is also broken. That you can't see this speaks to your level of understanding of game balance (i.e. zero understanding).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Naomi Knight
Ministry of War
Amarr Empire
#36 - 2013-04-14 21:39:27 UTC
Rune Scorpio wrote:
Teckos Pech wrote:
Rune Scorpio wrote:
OK so far arguments against are.

1. We want to be able to avoid gatecampers and not have to pvp when busted wandering into a trap.
2. This mechanic is old and part of this (evolving sandbox) game and shouldn't be changed.

Really?


1. Evading a gate camp is PvP.
2. If ain't broke don't fix it...or at least make sure that your fix includes a way to accomplish 1 with some chance of success.

So yeah, really. Roll


It is broken. People can dodge gatecamps with battleships that only have a mwd and a cloak fit.

rofl , that only speaks about your gatecamp , how it is so badly put togeather

strangly when we gate camp we always have some ceptor to tackle /decloak,
oh no you only want to use your pvp tornado , i see....
Kahega Amielden
Rifterlings
#37 - 2013-04-14 21:39:33 UTC
Quote:
1. We want to be able to avoid gatecampers and not have to pvp when busted wandering into a trap.


No. Evading gatecamps IS PVP, and I don't know why you don't understand that.

Death at arbitrary times against things you cannot counter is bad game design period. If something kills you then there needs to be some reasonable way you could have avoided it. Unless you think "Not going into lowsec/0.0" is reasonable, then there has to be some way for people to deal with camps.
Teckos Pech
Hogyoku
Goonswarm Federation
#38 - 2013-04-14 21:46:30 UTC  |  Edited by: Teckos Pech
Okay, let me help you here Rune....

Lets consider another situation that often rears its ugly head on this sub-forum. AFK cloaking.

Many "null bears" off come here and whine about some jerk AFK cloaked in their preferred ratting system. They often suggest various solutions. See this thread for some examples.

But the real issue is that one "broken mechanic" is fixing another "broken mechanic". Local gives very good intel to the null bears. So good in fact that if they are:

1. Watching local,
2. Watching intel channels,
3. Flying their PvE ship correctly.

They will never, ever get caught by a roaming ship or ships (BTW, this is why Bots are almost never caught, the computer with a good bot program will always do 1-3 ever second it is active). Ever. So roaming gangs have to hope for a dope who is not doing 1-3 to try and catch some prey, or run into another roaming gang that they have a chance at killing.

So AFK cloaking. It uses the awesome intel capabilities of local to its advantage in denying resources to the "null bears". It can on occasion lul some "null bears" into a false sense of complacency leading to kills.

It is like this simple math problem: -1*(-1) = 1. Two negatives making a positive...or in this case, two dubious mechanics counter acting each other to some extent.

Others in this thread are saying the same thing about the MWD + cloak trick. You are failing miserably in this thread because you aren't engaging their arguments. You are simply complaining that something should be fixed entirely in your favor. That is not fixing a broken mechanic it is removing a broken mechanic and replacing it with another.

So, raise your level of argumentation and come up with a solution that just wont get you easy peasy kills. That will never ever be followed through on. Ever.

And I don't mean an insult by calling players "null bears" almost all PvP pilots do some form of carebearing so they can keep replacing ships. It isn't a bad thing at all. Big smile

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#39 - 2013-04-14 21:55:59 UTC
Rune Scorpio wrote:
Drake Doe wrote:
You're asking for fish in a barrel, not pvp.


PVP = Player vs Player
Killing indy ships is still PVP. If people can't learn how to survive and be cautious with their indy ships then that is their fault.
And yes, even though it is off topic a bit. I find popping indies and PVE ships fun and rewarding. I get the loot, they go home in a pod or less.


Rune,

Lets have a thought experiment and I'd like an honest answer from you not just some of the typical smack that passes for awesome posting on these forums....

Lets assume your suggestion is followed through on. How can a guy get his indy ship through a gate camp safely. You say it is their fault, so how would they set up their ship? Please, don't take the obvious lazy way out and say fly a blockade runner. You are implying in your above response there is some sort of method of escaping/avoiding the gate camp. What is it?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rune Scorpio
Federal Navy Academy
Gallente Federation
#40 - 2013-04-14 22:21:22 UTC
Teckos Pech wrote:
Rune Scorpio wrote:
Drake Doe wrote:
You're asking for fish in a barrel, not pvp.


PVP = Player vs Player
Killing indy ships is still PVP. If people can't learn how to survive and be cautious with their indy ships then that is their fault.
And yes, even though it is off topic a bit. I find popping indies and PVE ships fun and rewarding. I get the loot, they go home in a pod or less.


Rune,

Lets have a thought experiment and I'd like an honest answer from you not just some of the typical smack that passes for awesome posting on these forums....

Lets assume your suggestion is followed through on. How can a guy get his indy ship through a gate camp safely. You say it is their fault, so how would they set up their ship? Please, don't take the obvious lazy way out and say fly a blockade runner. You are implying in your above response there is some sort of method of escaping/avoiding the gate camp. What is it?


Scout your way through. Use EWAR modules. I have had some people with ecm bursts get away. Burn back to gate and jump through. Outrun them or fight back (I am not just talking about indies, this is far more common on guys doing PVE)
If you end up getting trapped at a gate by someone hunting you, simply having a cloak and a prop mod fit should not be an automatic escape.