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[Odyssey] Tech 1 Battleships - Gallente

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Author
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#1821 - 2013-04-14 14:56:34 UTC  |  Edited by: Jonas Sukarala
Plated armour boats at a battleship level is a conflicting model it makes no sense.....
Hyperion isn't so affected as the change to armour repping rigs helps there cause along with the extra tankiness helps it survive and probably do well with null.
But the megathron with multiple plates and trimarks just kills its role entirely it needs to be a shield nano blasterboat for void to work fully.
At least the Rokh has optimal range bonus and lots of tank to help its cause although it should get a mobility buff too.

I would also like to add the navy brutix to this problem as it can tank just as-well (lower sig too) and is much more mobile.

Its a shame looking at the phoon doing what the megathron should do the mega is literally the only one besides the Hyperion that really needs the speed and agility to get into engagement range. ... shakes head at CCP...

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

smoking gun81
Doomheim
#1822 - 2013-04-14 15:09:18 UTC  |  Edited by: smoking gun81
Phoenix Torp wrote:

The problem of this will be that you will have a cheap copy of an old Minmatar BS, with a Neutron Blaster Cannon II at lvl5 with 13,75 km of Falloff. And less tank as they don't use cap and can use it all for the XL-SB


Gallente are dependant ( just like the ammar ) on cap to fire so no you can not use it all for XL-SB's and to remove the RoF bonus is good IMO ( making the mega too cap hungry is bad voodoo ).

On the case of fall off I don't see it being such a problem as you are making out, the one thing I have been taking away from this thread is " the mega has a small engagement range " and while the extra 2.3 - 2.4 k fall off for void and 6.7 - 6.8 k fall off for null would help this I don't believe it will brake the game.
Havegun Willtravel
Mobile Alcohol Processing Units
#1823 - 2013-04-14 15:38:53 UTC
Pattern Clarc wrote:
I don't understand why any Megathron Blaster pilot wouldn't instantly switch to the Hyperion now. Clinging to it, and then complaining that it doesn't do exactly what you wanted it to do or what you now is silly.



There are a few points to consider. First is cost, both pre and post Odyssey.

ATM Hype's run 235+, Mega's 135'ish. Post Odyssey is a real guess.

Given the current meta's propensity toward logi and buffer tanking the Mega will be more popular than ever. The new layout lets it do Everything, and do it pretty well overall.

All things being equal, if the re-bal brings all the ships to market at @ 140 i'd predict Mega - Hype - Domi as the new order of things.

The Mega will remain a 2 to 1 favorite due to it's flexibility and just the fact that it's X times more sexy. At the right price however the Hype will easily replace the Domi as Gal's pre-eminent PvE boat. The rep bonus by itself will make it worth it. Combined with the gun bonus and the new drone bay there's just no question. Hype is better for PvE ( possibly the best non-faction PvE ship atm ).

As a PvP platform the new improved Hype does everything the current Mega does, and imo does it a bit better. It doesn't however do what the new improved Mega does, which is good balance.

If you Absolutely have to have a neut on your mega start lobbying now for an 8-4-8 Navy with a bit of an LP nerf to make them more affordable. GL though. I'm 99% sure the 7-5-8 lobby is gonna beat you 5 v 1.

Only big question right now is how much does the Hype come down in build costs to make it popular vs how much do the Mega and Domi go up to balance things.
Broxus Maximas
Perkone
Caldari State
#1824 - 2013-04-14 16:47:08 UTC  |  Edited by: Broxus Maximas
I wanted to write a summation of what I think overall most people want:

1) They Hyper is fine but the Rep bonus needs to be changed. I have seen some great ideas such as MWD/AB speed increase, Web Range increase, Scram range increase, or even a Falloff/Optimal range bonus. The current rep bonus really does exclude this ship from fleets and needs to be changed. (if you like a tank bonus just make it have resist bonuses)

2) The Mega it seems that most people really want to have 5 Mids instead over the 8 lows (this will make it able to be fit in ship doctrines). To offset the loss of required 3rd Mag Stab to put the ship back where it was in DPS it will need get back more drones. The new ROF bonus though seems good also comes with huge cap problems and this needs to be addressed along with CPU issues. I have also seen some recommendations about changing the tracking bonus with falloff/optimal bonus and web range bonuses. Simply put, this is the most iconic Gallente ship and really time and effort needs to be made in making it useful. It was the BS that made me want to play the game all those years ago.

3) The Domi, well first I just want to say the hull graphics need to be changed ASAP it is just terrible and many refuse to fly it because of that. The current changes in the Domi really dont work at all. Sniper drone ships don't work because you have to move so much but sentries are stationary. IF you are going to change the bonuses from hybrid turrets the you really need to give it more versatility. I have seen many ideas posted in here but giving a MWD speed bonus is also important, EWAR bonus is needed and possibly giving it a drone repair bonus. I would also remove 2 turret slots (giving it 4 turret slots but still 6 highs) and increasing the drone damage to 15%. This will truly make it a drone boat.


The changes are getting there but we need some more tweaks. I have not seen a Gallente BS in any fleet doctrines that I know of and we need to change this.
AstraPardus
Earthside Mixlabs
#1825 - 2013-04-14 17:09:36 UTC
So, give the gunboat 6 turrets and a utility high (that never would have been used) and give the multi-role 7 turrets and take away the utility high (that apparently never gets used....)?

Wait, what? o__O

I personally think the Hyperion should stay an 8 turret boat...what would one put in the 'utility high' on a Hyperion that they wouldn't on a Megathron...?

The changes to the other two ships are good, but the Hyperion changes are making me scowl. 3:
Every time I post is Pardy time! :3
ExAstra
Echoes of Silence
#1826 - 2013-04-14 17:24:47 UTC  |  Edited by: ExAstra
Broxus Maximas wrote:
I wanted to write a summation of what I think overall most people want:

1) They Hyper is fine but the Rep bonus needs to be changed. I have seen some great ideas such as MWD/AB speed increase, Web Range increase, Scram range increase, or even a Falloff/Optimal range bonus. The current rep bonus really does exclude this ship from fleets and needs to be changed. (if you like a tank bonus just make it have resist bonuses)

2) The Mega it seems that most people really want to have 5 Mids instead over the 8 lows (this will make it able to be fit in ship doctrines). To offset the loss of required 3rd Mag Stab to put the ship back where it was in DPS it will need get back more drones. The new ROF bonus though seems good also comes with huge cap problems and this needs to be addressed along with CPU issues. I have also seen some recommendations about changing the tracking bonus with falloff/optimal bonus and web range bonuses. Simply put, this is the most iconic Gallente ship and really time and effort needs to be made in making it useful. It was the BS that made me want to play the game all those years ago.

3) The Domi, well first I just want to say the hull graphics need to be changed ASAP it is just terrible and many refuse to fly it because of that. The current changes in the Domi really dont work at all. Sniper drone ships don't work because you have to move so much but sentries are stationary. IF you are going to change the bonuses from hybrid turrets the you really need to give it more versatility. I have seen many ideas posted in here but giving a MWD speed bonus is also important, EWAR bonus is needed and possibly giving it a drone repair bonus. I would also remove 2 turret slots (giving it 4 turret slots but still 6 highs) and increasing the drone damage to 15%. This will truly make it a drone boat.


The changes are getting there but we need some more tweaks. I have not seen a Gallente BS in any fleet doctrines that I know of and we need to change this.

Okay, so basically. Make the Hyperion and the Megathron 7/5/7 ships with different bonuses so both can be considered for large fleets? I have to say that's not what I'd have in mind.

The way I see it, the 7/5/7 Hyperion w/Damage&Rep is fine. This turns it into a ship that hits hard and can keep itself going for a bit of time. The biggest problem with it is this "Combat" role crap. Turn it into the "Attack" role line (give it a bit less raw hp, boost that speed), leave its bonuses alone, fix active armor tanking, and the Hyperion becomes a great solo/small gang ship that fights like a demon and can keep itself rampaging for a short period of time. You won't feel the need to slap speed reducing modules like trimarks on it because it becomes a brawler that is also it's own Logistics. Dual rep, resists, tracking, and power. With that extra 7th low and the Armor Rep rig change it helps put it in a better spot (maybe needs a smidgen more PG?). Change the armor rep bonus to include LARs and you can make some nice Hype Duos but I'm not sure about the balance on that. The Hyperion doesn't need such a big drone bay either. 100mbit/125m3 would be all right by me.

The 7/4/8 Megathron is okay, but it's a bit weird for Gallente. Swap it over to the combat role so we don't feel so bad slamming it with trimarks, 1600s, and EANMs. And give it a more respectable drone bay. And a smidgen more CPU, doesn't have to be much.

And as for the Dominix... a MWD bonus? I really don't think so. Give it a 10% to Drone Effectiveness (HP, Range, Damage, etc.) to give its sentries the benefit they NEED (control range - and it'd still be a max of 90km at all V) and to help turn it into a pure drone boat, then the second bonus is pretty much flavor.

I'm not sure if I like the Hyperion as the Attack and Mega as the Combat based on hull looks, as they both look pretty sleek and fast, but with the proposed balance changes it just makes the most sense.

Save the drones!

smoking gun81
Doomheim
#1827 - 2013-04-14 17:43:32 UTC  |  Edited by: smoking gun81
Broxus Maximas wrote:


1) They Hyper is fine but the Rep bonus needs to be changed. I have seen some great ideas such as MWD/AB speed increase, Web Range increase, Scram range increase, or even a Falloff/Optimal range bonus. The current rep bonus really does exclude this ship from fleets and needs to be changed. (if you like a tank bonus just make it have resist bonuses)



The rep bonus gives it a nice place in small gang or even solo fleets where logistics is at a premium if at all present.
A resit bonus would encroach into the realms of ammar and caldari making them races loose their place IMO.

Broxus Maximas wrote:


2) The Mega it seems that most people really want to have 5 Mids instead over the 8 lows (this will make it able to be fit in ship doctrines). To offset the loss of required 3rd Mag Stab to put the ship back where it was in DPS it will need get back more drones. The new ROF bonus though seems good also comes with huge cap problems and this needs to be addressed along with CPU issues. I have also seen some recommendations about changing the tracking bonus with falloff/optimal bonus and web range bonuses. Simply put, this is the most iconic Gallente ship and really time and effort needs to be made in making it useful. It was the BS that made me want to play the game all those years ago.


The only argument I have seen for a 5th mid slot is for shield tanking an armor ship.
Doctrine oohh dear god doctrine please do not impose your corp or alliance fitting ideas as a good point for balance or change.
Yes the RoF bonus brings with it cap problems that is why one of my previous recommendations was a change to the ship skill bonus:

+ 7.5% Large Hybrid Turret tracking speed and Large Hybrid Turret falloff per Level.
+ 7.5% ( +10% ) bonus to Warp Scrambler and Warp Disruptor range per level.

A web bonus would encroach on the vindicators territory and would not be in line with what CCP are doing to the Armageddon ( range over performance ).
The main points of gallente have always been ( hybrids, drones, sensor damps and warp scrambler and warp disruptor range ) taking this into account if any gallente ship takes a E-War bonus it should be the warp scrambler and warp disruptor range bonus ( no pirate faction bonus ).

Broxus Maximas wrote:

The changes are getting there but we need some more tweaks. I have not seen a Gallente BS in any fleet doctrines that I know of and we need to change this.


Again doctrine is what you, your alliance or corp impose and is more about range and / or EHP profile and / or agility.

From my experience with the mega it is more about range that the above listed ship bonus changes would fix ( an optimal range bonus would encroach into the rokh's realm ) and having the Scrambler and disruptor bonus would give the mega the ability to grab and move into its blaster range.

Even if CCP brought the E-War bonus to the mega a 5th mid slot would make this bonus OP along with leaving it with an 8th low slot this extra slot has to go somewhere again why I suggested leaving it as a high just add a turret so we can have 8 of them now the hype has been reduced to 6 turrets.
Broxus Maximas
Perkone
Caldari State
#1828 - 2013-04-14 18:45:31 UTC  |  Edited by: Broxus Maximas
I wasn't taking about giving the Domi the MWD speed buff but the drones so that Heavy Drones get some benefit.

Also, I have never heard of Gallente BS in any corp/alliance doctrines. I am not just talking about my own.

Other than that the ideas I posted are a summary of what most have said in these posts. Most would agree that the current active rep bonus is rather limiting and should be changed. Most want a 5th Mid on the Mega and drones back. Most want the ugly domi changed and it to be more rounded than a sentry sniper boat that does not work. Other skills vary but that's the real issues along with the fact the Gallente have no fleet ships and the current changes don't change this.
Phoenix Torp
Almost Absolute
#1829 - 2013-04-14 19:00:55 UTC
smoking gun81 wrote:
Phoenix Torp wrote:

The problem of this will be that you will have a cheap copy of an old Minmatar BS, with a Neutron Blaster Cannon II at lvl5 with 13,75 km of Falloff. And less tank as they don't use cap and can use it all for the XL-SB


Gallente are dependant ( just like the ammar ) on cap to fire so no you can not use it all for XL-SB's and to remove the RoF bonus is good IMO ( making the mega too cap hungry is bad voodoo ).

On the case of fall off I don't see it being such a problem as you are making out, the one thing I have been taking away from this thread is " the mega has a small engagement range " and while the extra 2.3 - 2.4 k fall off for void and 6.7 - 6.8 k fall off for null would help this I don't believe it will brake the game.


I mean that to have a cheap and bad copy of a Minmatar BS you better maintain the role of the Gallente, so you forget, as you have said, the RoF bonus they are thinking to put. See that all these pages have been to discuss the slots question. Some people argue that the RoF bonus is not adequate for the Gallente cap-hungry ships (and I agree with that), so if we agree that the bonuses are not the problem (not the problem talking about the actual ones) and we almost always talk about the slots, you better give what the people demands in the slots matter and problem solved.
As for the slots matters, I argue for 8-4-8. The 8 lows will give the versatility that Gallente needs, and the 4 mids will give MWD / Scram / Web / other-thing (whatever you want to put). The 8 highs will give the possibility to fit 7 weapons and the utility slot that all the people is talking about being removed in the Mega. Why maintain the 7 weapons system if you now have more speed? For the nerfed damage of the drones. So:
- New dronebay with 8-4-8 or
- Old dronebay with 7-4-8

http://eveboard.com/pilot/Phoenix_Torp

Vladimir Norkoff
Income Redistribution Service
#1830 - 2013-04-14 19:06:38 UTC
smoking gun81 wrote:
Gallente need an 8 weapon BS platform just like all the others ( Maelstrom, Typhoon, Abaddon, Apocalypse, Rokh, post patch ).
Actually, no. No they don't. You are fixated on an arbitrary number that means nothing. They just need a ship with the same amount of effective turrets. What would be ideal is a Gallente BS with only one turret and a ridiculous damage bonus on it - uses less cap, lasts longer overheated, uses less ammo.
Phoenix Torp
Almost Absolute
#1831 - 2013-04-14 19:13:24 UTC
Vladimir Norkoff wrote:
smoking gun81 wrote:
Gallente need an 8 weapon BS platform just like all the others ( Maelstrom, Typhoon, Abaddon, Apocalypse, Rokh, post patch ).
Actually, no. No they don't. You are fixated on an arbitrary number that means nothing. They just need a ship with the same amount of effective turrets. What would be ideal is a Gallente BS with only one turret and a ridiculous damage bonus on it - uses less cap, lasts longer overheated, uses less ammo.


We query for a 8th high-slot as we are not discussing about fixing the hybrids (or the blasters in our context). As we are not discussing this, and we count with the comparation of other BS's, and WE AREN'T talking about rise up the damage bonus that actualy some Gallente boats have, we request for that 8th slot. As I have said, after that we will have the problem to fitting the ship to effectively apply that damage.

http://eveboard.com/pilot/Phoenix_Torp

smoking gun81
Doomheim
#1832 - 2013-04-14 19:52:24 UTC
Phoenix Torp wrote:

I mean that to have a cheap and bad copy of a Minmatar BS you better maintain the role of the Gallente, so you forget, as you have said, the RoF bonus they are thinking to put.


I have not forgotten it I replaced it for the + 7.5% ( +10% ) bonus to Warp Scrambler and Warp Disruptor range per level making it able to hold onto its target and the fall off to hit slightly further.

Phoenix Torp wrote:
See that all these pages have been to discuss the slots question.


I thought we was discussing gallente changes for odessey ship bonus, ship stats and slot layout arguments for and against such changes and to have our input into these changes.


Phoenix Torp wrote:
you better give what the people demands in the slots matter and problem solved.


people are stupid and the person is smart there are documented cases showing how the crowd can mess with your ideas (as an individual ) and as such will dismiss calls for a set slot layout from such masses.

Phoenix Torp wrote:
The 8 highs will give the possibility to fit 7 weapons and the utility slot that all the people is talking about being removed in the Mega. Why maintain the 7 weapons system if you now have more speed? For the nerfed damage of the drones.


The utility is now the hyp's.
I don't believe the +7m/s is enough for the mega

Vladimir Norkoff wrote:
Actually, no. No they don't. You are fixated on an arbitrary number that means nothing.

If it is so arbitrary why not have 8 turrets, my hope for 8 turrets was in an attempt to ballence out the RoF bonus I suggested in removing in favour for the ship bonus I put forward earlier.
Gevlin
Pator Tech School
Minmatar Republic
#1833 - 2013-04-14 22:03:07 UTC
Just tossing it out there :
Would it be practical to make the 7.5% bonus for armor rep also be a bonus to remote rep. Bringing back the days of old remote repair battle ships gangs.

this may move the Battle ships more synergistic group ship vs a solo ship. In turn makes pilots do more than Target hit F1. When they are also reparing. a team mate.....
Sorry Joe didn't mean to shoot you, I was trying to repair you

Makes better small gang PVP and better bomb targets.

Just tossing it out there.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

William R Blake
We Did A Thing
Probably Up to No Good
#1834 - 2013-04-15 00:40:25 UTC
Still waiting on that role swap between Hype and Mega, CCP. This is the most logical way if u think about it carefully. I'll leave the slots layout and bonus to you guys but please, just please swap the roles already!
Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#1835 - 2013-04-15 02:09:52 UTC
Gabriel Karade wrote:


Take this personally if you wish, but I'm pointing out that you come across as an unconstructive scrub.

And, suurrre you're a beta player - if you were, you'd have no need to hide behind an alt in a constructive balancing thread P



So supporting the current proposed change is unconstructive? The only reason you define it as such is because you disagree with my opinion.

As for you not believing the fact that I played during closed beta, I really don't care what you thinkRoll truth is the truth. If you want to believe it or not is on you.

The reality is that the new mega proposal Will be doing more dps int he vast majority of situations, even with 2 mag stabs. Turret dps is > drone dps. Reasons are rather obvious. The extra low, which would enable a 3rd mag stab puts the eft paper dps well in favor of the new mega, and the fact that a much larger portion of the damage is coming from guns compared to the pre nerf mega only further exaggerates this. The only real draw backs are the loss of the nuet and the increased cap consumption tied in with the rof bonus. As far as cap consumption goes... A heavy cap injector is WAY more than enough cap to keep the ship running so this draw back in cap consumption is really not as significant as people are making it out to be...
Hoinus
Duty Free Exchange
#1836 - 2013-04-15 02:53:47 UTC  |  Edited by: Hoinus
So how much did the facist Caldari State pay you guys to bastardize all 3 Gallente BS at the same time? Maybe 2 since the Hyperion sucks anyways. Drones don't need the new bonus on Dominix and taking away the turret DPS sucks. Mega got shafted so hard, no more big drones and the RoF change is whatevers.

What Odyssey should be about is like the Honda Odyssey, originally based on the Honda Accord, it evolved into something different. I suggest taking a look at the human side of things and by human, I mean the people in capt's quarter. What it is now is a expensive prison designed for rich inmates.
Robert Lefcourt
BigPoppaMonkeys
E.B.O.L.A.
#1837 - 2013-04-15 04:57:59 UTC
The large Dronebay was one of the main Reasons, the Mega was worth flying in spite of its low range. That's a shame, especially since i like the new model :-(


regards,

rob
Perihelion Olenard
#1838 - 2013-04-15 11:09:47 UTC  |  Edited by: Perihelion Olenard
The megathron, as an attack battleship, is going to need more maneuverability and speed to counter being plated. The hyperion, being active armor-tanked combat battleship, will probably be faster than the megathron.
Pattern Clarc
Citeregis
#1839 - 2013-04-15 11:12:08 UTC
Perihelion Olenard wrote:
The megathron, as an attack battleship, is going to need more maneuverability and speed to counter being plated. The hyperion, being active armor-tanked combat battleship, will probably be faster than the megathron.

Nope.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

wallenbergaren
Garoun Investment Bank
Gallente Federation
#1840 - 2013-04-15 11:32:41 UTC
The new Megathron does not stand out to me as being that much more turret focused than the Hyperion.

9.3333 effective turrets vs 9, 50mbit less drones. Shouldn't the Mega be gankier than the Hype?