These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
Previous page123
 

Mass-test feedback - April 11

First post
Author
MainDrain
Applied Anarchy
The Initiative.
#41 - 2013-04-12 07:35:42 UTC
Machine Info and Settings

OS version: Windows 7 Ultimate
CPU: Intel Core i7 920
GPU: HD5770
RAM: 12Gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: OFF
- Shader Quality: HIGH
- Texture Quality: HIGH
- LOD Quality: HIGH
- Shadows: OFF

User Experience

Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 12-20/13-20 - brackets did not seem to make a massive difference
Average FPS - Zoomed in (brackets / no brackets): 6-10, max drops down to 2-3/6-10, similar drops to with brackets, but not massive difference
Memory usage of the client (if checked): Initially running just over 1Gb before jumping, peaked at 2.5GB during
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 3
Did you experience any disconnects or crashes? No - Corpmate appeared to be have a desync issue (we killed him, and podded, he didnt know anything about it he thought he was still in armor)
Describe your experience, make comments, suggestions, etc.: We flew with people from our corp that had never experienced this level of client side lag before (during the fight) I would suggest warn people that there will be cases of extreme lag.
Pajdzio
Magnetic Fields
#42 - 2013-04-12 08:26:53 UTC
Machine Info and Settings


OS version: Windows 7 x64
CPU: Intel Q9550 @ 3,6GHz
GPU: Nvidia gtx 570
RAM: 8GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: max
- Shader Quality: max
- Texture Quality: max
- LOD Quality: max


User Experience


Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets):
Average FPS - Zoomed in (brackets / no brackets):
Memory usage of the client (if checked):
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 4
Did you experience any disconnects or crashes? no
Describe your experience, make comments, suggestions, etc.:
When launching drones 2-3 sec freez
Musashi Date
#43 - 2013-04-12 08:35:10 UTC  |  Edited by: Musashi Date
Machine Info and Settings

OS version: Windows 7 64bit
CPU: Intel Core2Duo E8200@2.66GHz
GPU: AMD HD4670 2GB
RAM: 4GB DDR2
Single Client, low settings, no AA
Graphic setting of the client (low / medium / high): all Low
- Anti-Aliasing: Disabled
- Shader Quality: Low
- Texture Quality: Low
- LOD Quality: No LOD / Low
Turrets & Launchers, Effects, Missle Effects, Camera shake and Drone Models was checked. All sounds disabled. Windowed mode, Interval 1.

User Experience

Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 3~4/~2
Average FPS - Zoomed in/out (brackets / no brackets): ~2 ; even zoomed out the fps was bad 2~5
Memory usage of the client (if checked): it climbed up to ~1.5GB
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Not on TQ, but I remember the other masstests to have been better on the FPS, and it improved with the brackets off and zoomed out. Or maybe it was just all those Titans..
Did you experience any disconnects or crashes? No crashes whatsoever.
Describe your experience, make comments, suggestions, etc.:

Definite hit on FPS, I watched the Monitor screen and Performance tab, my Thread cpu was flying near 100% and my Fps trudging at ~2FPS. I was also surprised seeing the Memory tab, to have my total memory near 1.5GB, because I always thought that the client just ate up ~1GB. The slowdown has even affected my Overview window and Fleet broadcast history window, where there was click-stutter.

There was a bug I found while I was zoomed out. While fighting at X-BV98, there was this animation like the warping animation starting from the center, but it was golden colored i.e. like Amarr gold with varying streaks of the same hue. I don't know if it was due to some ship warping out of the fight.. but I am sure it is like the warping animation. It only happens for some seconds, maybe 5~8 seconds. All the while, I was targeting ships, firing, and moving towards them, I was not in any warping mode myself.

Overall the general jerky-slowdown brought down the gaming experience, compared to the other masstests.
Sable Moran
Moran Light Industries
#44 - 2013-04-12 09:16:57 UTC
Machine Info and Settings

  • OS version: WinXP SP3 32-bit
  • CPU: AMD PhenomII four cores 3.3GHz
  • GPU: Radean 6800 (6850 IIRC)
  • RAM: 4 Gig
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): everything at low
  • - Anti-Aliasing: low
    - Shader Quality: low
    - Texture Quality: low
    - LOD Quality: low

User Experience

  • Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): Tested this only at the most laggiest point was about 5 fps at the time
  • Average FPS - Zoomed in (brackets / no brackets):
  • Memory usage of the client (if checked): about 1,47 gigabytes at most
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) about the same or slightly better
  • Did you experience any disconnects or crashes? no
  • Describe your experience, make comments, suggestions, etc.: Memory usage seems rather high for 32 bit operating systems.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Heinrich Hoss
Caldari Provisions
Caldari State
#45 - 2013-04-12 11:35:45 UTC
Machine Info and Settings

OS version: Windows Vista 32-bit
CPU: Intel Core 2 Quad CPU Q9550 @ s.83 GHz
GPU: Sapphire HD 4850 1GB
RAM: 4 GB
How many clients were you running at the same time? Two, with the other one in a 25man pos bash (oracle ftw)
Graphic setting of the client (low / medium / high): low
- Anti-Aliasing: disabled
- Shader Quality: low
- Texture Quality: low
- LOD Quality: low

User Experience

Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 1.5
Average FPS - Zoomed in (brackets / no brackets): tried to zoom in and my grid unloaded, still 1.5 fps
Memory usage of the client (if checked):
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) no experience to judge by
Did you experience any disconnects or crashes? client froze and had to terminate
Describe your experience, make comments, suggestions, etc.: At some point during the last point everything suddenly disappeared and when I tried to rotate my camera I just saw the same image of space. Although I could still see the two ships I had locked on my screen, and their weaponry firing, it was as if the camera man died and his camera was left floating standstill in space. Eventually I tried to turn my camera with right click which crashed my client.
Lilima Park
Science and Trade Institute
Caldari State
#46 - 2013-04-12 11:41:45 UTC
Machine Info and Settings

OS version: Win7 Home Premium 64 bit
CPU: AMD FX 6100 @ 3.9 GHz
GPU: MSI GTX 670 oc 2GB
RAM: 8 GB Samsung Green @ 1866 MHz
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): everything at low (performance settings)
- Anti-Aliasing: low
- Shader Quality: low
- Texture Quality: low
- LOD Quality: low

User Experience

Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 60 fps (vsync)
Average FPS - Zoomed in (brackets / no brackets): 35-40 fps
Memory usage of the client (if checked): 1.3 GB
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 8 much better
Did you experience any disconnects or crashes? no
Describe your experience, make comments, suggestions, etc.: Good performance but it was at low settings; all the cynos didn't cause me any real problems; good fun; GPU temp never went above 49 degrees C; no disconnects or client crashes; pod warped out quickley even with 400+ ships in view;
StarBugs
Viziam
Amarr Empire
#47 - 2013-04-12 13:40:40 UTC  |  Edited by: StarBugs
Machine Info and Settings

OS version: Win7 Ultimate 64bit
CPU: i7 990x
GPU: Gainward Phantom² 560 Ti
RAM: 12GB Corsair Vengeance 1600 MHz
How many clients were you running at the same time? I have 3 on same time
Graphic setting of the client (low / medium / high):
I have use the fast settings for better playability on all clients.
15-20 fps on most time.
On 1 Client i have enabled all effects.
Jerod Hakuli
Stimulus
Rote Kapelle
#48 - 2013-04-13 23:43:51 UTC  |  Edited by: Jerod Hakuli
Machine Info and Settings


OS version: Windows 8
CPU: Intel Core i7 3960x @4.4 GHz
GPU: EVGA Geforce GTX 690
RAM: 16GB DDR3 1600mHz
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience


Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): ~100
Average FPS - Zoomed in (brackets / no brackets): 20-30
Memory usage of the client (if checked):
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Never been in a fleet this size on TQ
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: Maintained 120fps for most of the test even with a few hundred sub capitals around, but once titans/supercarriers warped in fps would drop to around 30. Battle at the gate was also around 20-30 fps. No crashes though unlike the last test where it would crash every 10 mins.
Previous page123