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Suicide Ganking, no retribution?

Author
TravisWB
#1 - 2013-04-13 22:08:40 UTC
I've pretty much just been in low sec for a long while and maybe i missed something.

But apparently -10 sec stat pirates are able to freely use high sec jump gates, gank at will and not even suffer concord intervention?

In high sec.

What am I missing, besides a ship, a clone and some stuff?

Cypherous
Liberty Rogues
Aprilon Dynasty
#2 - 2013-04-13 22:10:32 UTC
TravisWB wrote:
I've pretty much just been in low sec for a long while and maybe i missed something.

But apparently -10 sec stat pirates are able to freely use high sec jump gates, gank at will and not even suffer concord intervention?

In high sec.

What am I missing, besides a ship, a clone and some stuff?



afaik -10sec status will still cause the local police to chase after them, it also means they are globally flagged to everyone as a valid target to shoot at, gates don't restrict based on security status but unless they are undocking or jumping and engaging straight away their ships wont last very long :)
Drunken Bum
#3 - 2013-04-13 22:21:56 UTC
I make an absolutely delicious pot roast.

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie

Lady Naween
Ministry of War
Amarr Empire
#4 - 2013-04-13 22:23:48 UTC
TravisWB wrote:
I've pretty much just been in low sec for a long while and maybe i missed something.

But apparently -10 sec stat pirates are able to freely use high sec jump gates, gank at will and not even suffer concord intervention?

In high sec.

What am I missing, besides a ship, a clone and some stuff?



we still get concorded. just who cares about a catalyst? think 90% of my shiplosses are catalysts.
baltec1
Bat Country
Pandemic Horde
#5 - 2013-04-13 22:28:32 UTC  |  Edited by: baltec1
You could always shoot us.
RubyPorto
RubysRhymes
#6 - 2013-04-13 22:38:53 UTC
TravisWB wrote:
not even suffer concord intervention?



You're missing something.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

TravisWB
#7 - 2013-04-13 22:40:11 UTC
Well the scenario was this: 7 thrashers come through a high sec gate, all brilliant red, all thrashers.
At the HIGH SEC gate they aggro my ship, blow it up and pod me since i'm actually dumbfounded by this.

So i wake up in the medbay and hey guess what, none of the perps show up as having lost so much as a ship.

I'm on the loss page at eve-kill but not one of the perps is.


I don't remember high sec being like this.
Angelique Duchemin
Team Evil
#8 - 2013-04-13 22:43:11 UTC
TravisWB wrote:
Well the scenario was this: 7 thrashers come through a high sec gate, all brilliant red, all thrashers.
At the HIGH SEC gate they aggro my ship, blow it up and pod me since i'm actually dumbfounded by this.

So i wake up in the medbay and hey guess what, none of the perps show up as having lost so much as a ship.

I'm on the loss page at eve-kill but not one of the perps is.


I don't remember high sec being like this.


Eve-kill is not official. When they get Concorded they are the only player party so unless they upload the loss themselves. It won't be there.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

RubyPorto
RubysRhymes
#9 - 2013-04-13 22:43:13 UTC
TravisWB wrote:
I'm on the loss page at eve-kill but not one of the perps is.



CONCORD doesn't have it's API properly set up on Eve-Kill

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Sipphakta en Gravonere
Aliastra
Gallente Federation
#10 - 2013-04-13 22:44:34 UTC
TravisWB wrote:
So i wake up in the medbay and hey guess what, none of the perps show up as having lost so much as a ship.

I'm on the loss page at eve-kill but not one of the perps is.

I don't remember high sec being like this.


eve-kill by default does not show NPC only losses (like CONCORD loss mails). You should inform yourself before making wrong assumptions.
ShahFluffers
Ice Fire Warriors
#11 - 2013-04-13 22:44:37 UTC  |  Edited by: ShahFluffers
TravisWB wrote:
I've pretty much just been in low sec for a long while and maybe i missed something.

But apparently -10 sec stat pirates are able to freely use high sec jump gates, gank at will and not even suffer concord intervention?

In high sec.

What am I missing, besides a ship, a clone and some stuff?


A few things...

- people who are "outlaws" (see: "-5.0 or lower security status") CAN use high-sec gates... but the Faction NPC Police (not CONCORD) will chase, harass, and kill them if they linger too long.

- "outlaws" can be shot at by anyone, anytime, anywhere without penalty or NPC intervention.

- because of the above two points, "outlaws" cannot travel "freely" through high-sec in anything larger than a frigate or destroyer. All it takes is one random neutral player to apply a warp disruptor at the wrong time so the NPC police can assure the destruction of the "outlaw's" ship.

- because of the last point... "outlaws" cannot get new ships and equipment from high-sec trading hubs... or they can't get them out of high-sec trading hubs at least. They require the assistance of a hauler (either a friend, an alt, or someone who wants to make money) to move equipment down into low-sec.

- in low-sec (0.4 to 0.1 space) there is no CONCORD or NPC Police. The only assistance you will ever get from NPCs will be stargate and station guns if anyone illegally aggresses you... but they can be tanked by large enough ships (note: frigates will die to station/gate guns in 1 or two shots... destroyers 3 to 5... cruisers take about 10+).

- In high-sec (1.0 to 0.5 space) you will ALWAYS be killed by CONCORD if you illegally aggress someone. To evade CONCORD and its punishment is officially considered an exploit.
-- if you attacker isn't CONCORDed then you were either at war with him/her or had an aggro timer with him/her (either a duel, you shot him/her, or you stole from his/her wrecks, or you stole from a jetcan.

- Just because someone appears red or blinky red on your overview, does not mean they are "outlaws." They could have just stolen from your wrecks and/or jetcan... in which case, they WANT you to attack them first (because they still can't attack you unless you do so).

edit:
TravisWB wrote:
Well the scenario was this: 7 thrashers come through a high sec gate, all brilliant red, all thrashers.
At the HIGH SEC gate they aggro my ship, blow it up and pod me since i'm actually dumbfounded by this.

So i wake up in the medbay and hey guess what, none of the perps show up as having lost so much as a ship.

I'm on the loss page at eve-kill but not one of the perps is.

I don't remember high sec being like this.

Rest assured... they died. You were just killed too quickly to see them die. And NPCs don't post any killmails. Lossmails also don't show up unless a person has their API up... or post it manually.
baltec1
Bat Country
Pandemic Horde
#12 - 2013-04-13 22:55:17 UTC
TravisWB wrote:
Well the scenario was this: 7 thrashers come through a high sec gate, all brilliant red, all thrashers.
At the HIGH SEC gate they aggro my ship, blow it up and pod me since i'm actually dumbfounded by this.

So i wake up in the medbay and hey guess what, none of the perps show up as having lost so much as a ship.

I'm on the loss page at eve-kill but not one of the perps is.


I don't remember high sec being like this.


The gankers have to post their own loss mails.
TravisWB
#13 - 2013-04-13 23:05:10 UTC
Thanks for the killboard explanation. So they lost ships. The loses just doesn't show up on the KBs because they are NPC kills, similar to losses in a mission.

I knew i was missing something.

Thanks again.

But yeah, 7 thrashers can pop though a high sec gate, NOBODY scrams or shoots at them BTW and they work fast. I can look at the KB and see that every one of the pilots is -10 sec status.

7 equiped thrashers must cost more than a single Rupture though, what was the point of that? We are not at war and this was on a highsec to highsec gate.


I sure wish i was a smart as shahfluffers.



Ai Shun
#14 - 2013-04-13 23:14:56 UTC
TravisWB wrote:
7 equiped thrashers must cost more than a single Rupture though, what was the point of that? We are not at war and this was on a highsec to highsec gate.


James_315 wrote something related to that. Worth a read if you have a cup of coffee and a couple of minutes of spare time. He made some interesting points about risk free environments.
ShahFluffers
Ice Fire Warriors
#15 - 2013-04-13 23:15:08 UTC  |  Edited by: ShahFluffers
TravisWB wrote:
7 equiped thrashers must cost more than a single Rupture though, what was the point of that? We are not at war and this was on a highsec to highsec gate.

I sure wish i was a smart as shahfluffers.

Since when do you put a price on "fun"? Twisted

It sounds like you were just unlucky dude. Wrong place, wrong time. Cost efficiency had nothing to do with it.
baltec1
Bat Country
Pandemic Horde
#16 - 2013-04-13 23:23:55 UTC
TravisWB wrote:
Thanks for the killboard explanation. So they lost ships. The loses just doesn't show up on the KBs because they are NPC kills, similar to losses in a mission.

I knew i was missing something.

Thanks again.

But yeah, 7 thrashers can pop though a high sec gate, NOBODY scrams or shoots at them BTW and they work fast. I can look at the KB and see that every one of the pilots is -10 sec status.

7 equiped thrashers must cost more than a single Rupture though, what was the point of that? We are not at war and this was on a highsec to highsec gate.


I sure wish i was a smart as shahfluffers.





Given the lack of a killmail for you we can only speculate.
Trendon Evenstar
Olympus Gods
#17 - 2013-04-13 23:27:22 UTC
TravisWB wrote:
7 equiped thrashers must cost more than a single Rupture though, what was the point of that?


This tear-filled thread
Katran Luftschreck
Royal Ammatar Engineering Corps
#18 - 2013-04-14 02:59:24 UTC
Let me guess... all the pilots had names like Bob1, Bob2, Bob3, Bob4 etc and all worked in perfect harmony with each other?

http://youtu.be/t0q2F8NsYQ0

Akuyaku
Garoun Investment Bank
Gallente Federation
#19 - 2013-04-14 03:29:18 UTC
Katran Luftschreck wrote:
Let me guess... all the pilots had names like Bob1, Bob2, Bob3, Bob4 etc and all worked in perfect harmony with each other?

I'm pretty sure I see where this is going and I'll just stop you here to say that CCP has already declared using programs to mimic inputs across multiple clients as "legal" (as long as a human is pushing the button)
Solstice Project
Sebiestor Tribe
Minmatar Republic
#20 - 2013-04-14 06:39:10 UTC
ShahFluffers wrote:
- because of the above two points, "outlaws" cannot travel "freely" through high-sec in anything larger than a frigate or destroyer.
My rupture likes a word with you and my cane and hoarder are seriously offended.
You've never seen me in my Rokh in osmon either.

Quote:
- because of the last point... "outlaws" cannot get new ships and equipment from high-sec trading hubs... or they can't get them out of high-sec trading hubs at least. They require the assistance of a hauler (either a friend, an alt, or someone who wants to make money) to move equipment down into low-sec.
Bullshit. It's true that most people have that kind of help,
but it's not necessary. They are just noobs, that's all.


Get your facts straight first.
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