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Seeding Modules, Ships and Ammunition

Author
Era'kanath
Zebra Corp
Goonswarm Federation
#1 - 2013-04-07 09:42:31 UTC
I got into an interesting discussion on Singularity in the Mass Testing channel'
One guy testing fittings and how much damage he can get so he equipped the highest damage ammo (I think for his case it was Large Dread Guristas Anti-Matter rounds) which of course, no one uses on TQ. It costs like 200-300K ISK per round, no ones gonna buy that crap...

And I thought, ok' its for alittle more enjoyment.
Then he asked where he could get a few Officer type modules from (weapons and damage upgrades) and of course, their not seeded because everyone would use them.

Logic?
Whats the difference if everyones gonna use the same ammo/module variant anyways?
Highest damage round, everyone uses it. Because if they cant, their opponent has a better chance of winning a fighter than them.
Another fact is that everyone Can use them, it doesnt require higher skills because its Faction, not T2.

So I thought, why not seed all of it?
Asked a ISD/BH and his + someone elses reply was:
"Maybe CCP need faction ammo tested but not faction mods?"
"Like I say, things are seeded according to testing requirements, nothing more"
"well as everyone says, the Test server isnt designed for User enjoyment, Its designed for the devs etc, to test"

But why do people use the highest damage ammo, mods and ships?
To enjoy themselves as much as possible, and to have a higher chance of beating the other player~

Furthermore, wouldn't it be wiser to seed everything (an exception being supers I guess, unless their seeded in one system, far away from the main testing grounds in a secret place) and to have a message popping up when you log in, "Just about everything has been seeded, but please test (List of Specific Ammunition), (List of Specific Modules), (List of Specific Ships) a few times every now and then!" and have it updated according to what Needs testing?

I think it would help the testing community greatly ~
Variation over Limitation is better in my opinion, and I think more would agree'
Maybe even giving people a vote on these sorts of thing should be available

PS:

Having a system next door to 6-C with only the modules, ships and ammunition that needs to be tested, being the Only things seeded would also be helpful'

This isnt a playground, but everyones trying their hardest to make it one Roll

"The more we sweat in peacetime, the less we bleed in war."

sci0gon
Kaira Innovations
#2 - 2013-04-07 10:58:55 UTC
Era'kanath wrote:
I got into an interesting discussion on Singularity in the Mass Testing channel'
One guy testing fittings and how much damage he can get so he equipped the highest damage ammo (I think for his case it was Large Dread Guristas Anti-Matter rounds) which of course, no one uses on TQ. It costs like 200-300K ISK per round, no ones gonna buy that crap...

Furthermore, wouldn't it be wiser to seed everything (an exception being supers I guess, unless their seeded in one system, far away from the main testing grounds in a secret place) and to have a message popping up when you log in, "Just about everything has been seeded, but please test (List of Specific Ammunition), (List of Specific Modules), (List of Specific Ships) a few times every now and then!" and have it updated according to what Needs testing?


you'd be surprised, I think a lot of people in 0.0 space actually use the faction AM ammo for pvp, well at least the major power houses *coughs*

Also with regards to supers being seeded I don't think that would ever happen, people keep asking yet the only way to get one these days on sisi is to build your own.

having a larger selection of modules to test out would be nice though, it may actually spike prices on tranq or lower them with whatever way the demand goes.
Era'kanath
Zebra Corp
Goonswarm Federation
#3 - 2013-04-07 12:00:35 UTC
sci0gon wrote:


you'd be surprised, I think a lot of people in 0.0 space actually use the faction AM ammo for pvp, well at least the major power houses *coughs*

Also with regards to supers being seeded I don't think that would ever happen, people keep asking yet the only way to get one these days on sisi is to build your own.

having a larger selection of modules to test out would be nice though, it may actually spike prices on tranq or lower them with whatever way the demand goes.


Cassual faction ammo everyone uses, even the slightly rarer/more costly type; but the highest damage, most rarest and costliest ammo on the market,' no one uses.

As for Supers, in the end' nearly everyone still uses them...
If not, its their lower tier - capital varients such as Carriers and Dreadnoughts which a larger portion of the population uses, than subcapitals which is quite rediculous. You cant warp into a ca expecting a carrier or anti-subcap dreadnought to not be there or not on its way after you arrive...

Why I said "seed supers in a spot Far away from the main testing grounds" is implying that a fair portion of the testing population is lazy, alot dont want to go that far to get a super' even more don't have a cyno alt to travel, to place Multiple cyno's just to get a single super carrier or titan into the testing system. Its mainly the playerbase that already Has a super that gets into 6-c, and theres alot of people that do that.

There would still be a good gap between "Taking a week or two to claim a nullsec system, spend 5 hours hauling, then spending a month or two to Build the supercap, spending an extra few days cyno'ing it to near 6-C"; and buying a supercap in the same station without even needing to cyno or spend extra time in preperation.

But, thats just my opinion. Its not fact, just assumptions' might be wrong, might be right. Up to CCP to decide on the probabilities.


As for TQ market influences from the SISI testing and seeding'
It would be quite interesting~

More people would be trying to earn more ISK to buy the over priced modules simply because their use to them on SISI. Just like me wearing HG Slave implants makes me feel more vulnreble in pvp on TQ because im use to that extra boost in hp =P
Again, not all of the player base would be influenced by it'

"The more we sweat in peacetime, the less we bleed in war."

asteroidjas
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#4 - 2013-04-10 15:41:18 UTC
Era'kanath wrote:
Its designed for the devs etc, to test"


Yur funny. We all know the devs as a whole (some exceptions) prefer to trudge through with their ideas no matter what ANYONE who may test them says. Even if that includes 90% of the testers saying its "NOT READY"....but that would never happen...
Era'kanath
Zebra Corp
Goonswarm Federation
#5 - 2013-04-11 02:03:10 UTC
asteroidjas wrote:
Era'kanath wrote:
Its designed for the devs etc, to test"


Yur funny. We all know the devs as a whole (some exceptions) prefer to trudge through with their ideas no matter what ANYONE who may test them says. Even if that includes 90% of the testers saying its "NOT READY"....but that would never happen...


Testing doesnt mean Judging or giving opinions through feedback though it is welcomed'
just means to see if what the item is meant to be used for, Work 100% for that purpose'
other than doing it client side with a few people locally, doing it over a large network can fork out alot of bugs and crap

But, 9/10 dont know What to test, they dont even Let us know what to test...
they give us a new ship, they dont say weather it Needs testing or not

ccp needs to sort through their ****, test server isnt a test server if nobody but the devs test; other wise its a 'local' dev testing server.

"The more we sweat in peacetime, the less we bleed in war."

sci0gon
Kaira Innovations
#6 - 2013-04-13 10:56:18 UTC  |  Edited by: sci0gon
Era'kanath wrote:
But, 9/10 dont know What to test, they dont even Let us know what to test...
they give us a new ship, they dont say weather it Needs testing or not

ccp needs to sort through their ****, test server isnt a test server if nobody but the devs test; other wise its a 'local' dev testing server.


most of the time that is the case, however people do try to work out and make a forum thread on whats changed / upgraded or added. If you also check the forum you'll see they've done a few threads on whats coming changes wise like the incoming Battleship changes threads and of course faction ship changes.

I admit they will most likely ninja in some changes of course as they've always done but that cant be helped, just hope those little ninja'n are nice changes and not nasty nerfs like the tracking enhancer one which the player base has mixed feelings about due to being notified before hand and not just ninja'd in.
Osaka Hibachi
Republic Military School
Minmatar Republic
#7 - 2013-04-13 12:05:57 UTC
Era'kanath wrote:


Why I said "seed supers in a spot Far away from the main testing grounds" is implying that a fair portion of the testing population is lazy, alot dont want to go that far to get a super' even more don't have a cyno alt to travel, to place Multiple cyno's just to get a single super carrier or titan into the testing system. Its mainly the playerbase that already Has a super that gets into 6-c, and theres alot of people that do that.

There would still be a good gap between "Taking a week or two to claim a nullsec system, spend 5 hours hauling, then spending a month or two to Build the supercap, spending an extra few days cyno'ing it to near 6-C"; and buying a supercap in the same station without even needing to cyno or spend extra time in preperation.

But, thats just my opinion. Its not fact, just assumptions' might be wrong, might be right. Up to CCP to decide on the probabilities.


As for TQ market influences from the SISI testing and seeding'
It would be quite interesting~

More people would be trying to earn more ISK to buy the over priced modules simply because their use to them on SISI. Just like me wearing HG Slave implants makes me feel more vulnreble in pvp on TQ because im use to that extra boost in hp =P
Again, not all of the player base would be influenced by it'



you've heard of industrials and freighters right? what's to stop people like me who have the skills to fly one from buying a seeded freighter, going to said 'far away' spot, buying up all of the seeded officer/faction modules i can carry, hauling them to the testing ground and selling them for 100x what i paid for them? sure, i'm only making 10k per module, but who wouldn't buy an officer module for 10k?

a month down the road, i build a titan and fit it with all officer modules and fill the highs with civilian miner 1's.


This is not what Singularity is for, my friend. And this is exactly what you have to expect that people will do. Granted, the officer fit civilian miner I titan is a bit of a stretch, but I'm sure that you can get the point that I'm pitching right down the middle for you. No matter how you swing it, and this is not a continuation of the baseball metaphor, the idea is a poorly thought out one.

I wish that I could provide a solution to the problem, rather than saying, hey it's a problem...but the dev/bh team have likely already brainstormed the matter.

Officer mods are supposed to be OP and the best in the game. They currently are, but are in most cases prohibitively expensive.

Working as intended; no further testing necessary.
Era'kanath
Zebra Corp
Goonswarm Federation
#8 - 2013-04-13 21:35:01 UTC
Osaka Hibachi wrote:
Era'kanath wrote:


Why I said "seed supers in a spot Far away from the main testing grounds" is implying that a fair portion of the testing population is lazy, alot dont want to go that far to get a super' even more don't have a cyno alt to travel, to place Multiple cyno's just to get a single super carrier or titan into the testing system. Its mainly the playerbase that already Has a super that gets into 6-c, and theres alot of people that do that.

There would still be a good gap between "Taking a week or two to claim a nullsec system, spend 5 hours hauling, then spending a month or two to Build the supercap, spending an extra few days cyno'ing it to near 6-C"; and buying a supercap in the same station without even needing to cyno or spend extra time in preperation.

But, thats just my opinion. Its not fact, just assumptions' might be wrong, might be right. Up to CCP to decide on the probabilities.


As for TQ market influences from the SISI testing and seeding'
It would be quite interesting~

More people would be trying to earn more ISK to buy the over priced modules simply because their use to them on SISI. Just like me wearing HG Slave implants makes me feel more vulnreble in pvp on TQ because im use to that extra boost in hp =P
Again, not all of the player base would be influenced by it'



you've heard of industrials and freighters right? what's to stop people like me who have the skills to fly one from buying a seeded freighter, going to said 'far away' spot, buying up all of the seeded officer/faction modules i can carry, hauling them to the testing ground and selling them for 100x what i paid for them? sure, i'm only making 10k per module, but who wouldn't buy an officer module for 10k?

a month down the road, i build a titan and fit it with all officer modules and fill the highs with civilian miner 1's.


This is not what Singularity is for, my friend. And this is exactly what you have to expect that people will do. Granted, the officer fit civilian miner I titan is a bit of a stretch, but I'm sure that you can get the point that I'm pitching right down the middle for you. No matter how you swing it, and this is not a continuation of the baseball metaphor, the idea is a poorly thought out one.

I wish that I could provide a solution to the problem, rather than saying, hey it's a problem...but the dev/bh team have likely already brainstormed the matter.

Officer mods are supposed to be OP and the best in the game. They currently are, but are in most cases prohibitively expensive.

Working as intended; no further testing necessary.



tbh, buying all the officer mods from one system, then selling them purely for ISK would make you a really, really sad capsuleer. Its SISI afterall...

You might do this, and I can imagine that some other people will, but a majority might not even think about it'
Probebly be best off to seed the officer gear in 6-C'

But, since your sounding like an utter idiot and avoiding the entire POINT of this post, I suggest you read the very first message; the actual post.

The mods might not require testing, but who's saying what Needs testing other than at masstests?
People are using the most powerful ships and mods anyways purely for fun, why not apply some more variation'

"The more we sweat in peacetime, the less we bleed in war."