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Dreadnoughts allowed in high sec or....

Author
Arcano Dentist
Wiyrkomi Heavy Industries
Caldari Alliance
#1 - 2013-04-13 12:03:04 UTC
Curious if Dreads are allowed in high or low sec.
Ronix Aideron
Zymurgy Corp.
#2 - 2013-04-13 12:04:35 UTC
low sec yes. High sec no.

They are not allowed in high sec since they are to large for stargates and you can't light a cyno in high sec.

Start the day off slow and taper off from there.

http://eveboard.com/pilot/Ronix_Aideron

Arcano Dentist
Wiyrkomi Heavy Industries
Caldari Alliance
#3 - 2013-04-13 12:15:50 UTC
Ah ok. Thanks.
Velicitia
XS Tech
#4 - 2013-04-13 13:17:59 UTC
now, with that said -- pre-Trinity you USED to be able to build caps in NPC stations in HS, so there are still a few remnants of ships there; such as Chribba's Veldnaught in Amarr.

Any ships that are still in HS have serious restrictions put on them, the biggest one being "no offensive actions". If you break any of the rules, CCP will kindly move your capship to the nearest lowsec station.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Angelique Duchemin
Team Evil
#5 - 2013-04-13 15:18:21 UTC
Velicitia wrote:
now, with that said -- pre-Trinity you USED to be able to build caps in NPC stations in HS, so there are still a few remnants of ships there; such as Chribba's Veldnaught in Amarr.

Any ships that are still in HS have serious restrictions put on them, the biggest one being "no offensive actions". If you break any of the rules, CCP will kindly move your capship to the nearest lowsec station.


You mean besides the whole ship being Concorded on the spot?

I'd be surprised if CCP put specific restrictions on them. I have a hard time seeing them mail out notifications to the ship owners with a list of specific restrictions that apply to them and not to other players.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Chribba
Otherworld Enterprises
Otherworld Empire
#6 - 2013-04-13 15:31:41 UTC
Angelique Duchemin wrote:
Velicitia wrote:
now, with that said -- pre-Trinity you USED to be able to build caps in NPC stations in HS, so there are still a few remnants of ships there; such as Chribba's Veldnaught in Amarr.

Any ships that are still in HS have serious restrictions put on them, the biggest one being "no offensive actions". If you break any of the rules, CCP will kindly move your capship to the nearest lowsec station.


You mean besides the whole ship being Concorded on the spot?

I'd be surprised if CCP put specific restrictions on them. I have a hard time seeing them mail out notifications to the ship owners with a list of specific restrictions that apply to them and not to other players.

They indeed have special rules - https://forums.eveonline.com/default.aspx?g=posts&t=6372

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Velicitia
XS Tech
#7 - 2013-04-13 16:18:33 UTC
Angelique Duchemin wrote:
Velicitia wrote:
now, with that said -- pre-Trinity you USED to be able to build caps in NPC stations in HS, so there are still a few remnants of ships there; such as Chribba's Veldnaught in Amarr.

Any ships that are still in HS have serious restrictions put on them, the biggest one being "no offensive actions". If you break any of the rules, CCP will kindly move your capship to the nearest lowsec station.


You mean besides the whole ship being Concorded on the spot?

I'd be surprised if CCP put specific restrictions on them. I have a hard time seeing them mail out notifications to the ship owners with a list of specific restrictions that apply to them and not to other players.


There are ways to shoot people without getting Concorded (e.g. a war).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Angelique Duchemin
Team Evil
#8 - 2013-04-13 16:27:50 UTC  |  Edited by: Angelique Duchemin
Chribba wrote:
Angelique Duchemin wrote:
Velicitia wrote:
now, with that said -- pre-Trinity you USED to be able to build caps in NPC stations in HS, so there are still a few remnants of ships there; such as Chribba's Veldnaught in Amarr.

Any ships that are still in HS have serious restrictions put on them, the biggest one being "no offensive actions". If you break any of the rules, CCP will kindly move your capship to the nearest lowsec station.


You mean besides the whole ship being Concorded on the spot?

I'd be surprised if CCP put specific restrictions on them. I have a hard time seeing them mail out notifications to the ship owners with a list of specific restrictions that apply to them and not to other players.

They indeed have special rules - https://forums.eveonline.com/default.aspx?g=posts&t=6372

/c


Seems I was wrong.

CCP Spitfire wrote:
Chribba Veldnaught scare of 2008


What did you do?

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Lady Naween
Ministry of War
Amarr Empire
#9 - 2013-04-14 05:47:00 UTC
CCP moved all cap ships out of HS and the playerbase got mad :)

http://oldforums.eveonline.com/?a=topic&threadID=856275 is one of many threads where we protested