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A proposal to make Covert Ops more challenging by adding a counter mechanic.

First post
Author
Maire Gheren
Imperial Shipment
Amarr Empire
#41 - 2013-02-09 21:40:12 UTC
TheGunslinger42 wrote:
I meant the risk averse types who would dock/pos up and just sit there indefinitely. If they all flocked back to highsec then what difference does it make for people looking for someone to fight?

They wouldn't be able to hack it in Highsec.

Highsec is a lot riskier than nullsec for someone who is used to docking up when a non-blue is on local.

In highsec, there are lots of unfamiliar neutrals on local, all the time, and there's no way of knowing which ones are suddenly going to appear on top of you in a Catalyst and gank you.

this is the main annoyance I have with people who want to push the risk-averse out of highsec while assuming that nullsec is just fine.
Maire Gheren
Imperial Shipment
Amarr Empire
#42 - 2013-02-09 21:41:32 UTC
Winthorp wrote:
Imagine the tears if they had to rat not knowing they could be jumped at any time, who could ever rat like this.....

Yeah, like every highsec resident.
Shepard Book
Underground Stargate
#43 - 2013-02-09 23:46:12 UTC
Why not make the game more challenging and remove local rather than giving you even more easy mode of knowing when someone is in your system.
Mallak Azaria
Caldari Provisions
Caldari State
#44 - 2013-02-10 03:00:24 UTC
Petrified wrote:
I am not a fan of nerfs nor do I think there is anything about cloaking that should be nerfed.


/thread

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Mallak Azaria
Caldari Provisions
Caldari State
#45 - 2013-02-10 03:02:48 UTC
Maire Gheren wrote:
this is the main annoyance I have with people who want to push the risk-averse out of highsec while assuming that nullsec is just fine.


Residents of nullsec make their space safer over time through working together & putting in effort. Highsec residents don't have to do any of this, yet that space is better at pretty much everything.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Petrified
Old and Petrified Syndication
#46 - 2013-04-11 22:15:02 UTC
Mallak Azaria wrote:
Petrified wrote:
I am not a fan of nerfs nor do I think there is anything about cloaking that should be nerfed.


/thread


A counter is not the same as a nerf.


In retrospect, I do not think the decloak radius should be expanded from my original thread. Otherwise, I stand by my proposal still.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Substantia Nigra
Polaris Rising
Goonswarm Federation
#47 - 2013-04-12 01:16:48 UTC
I read the thread title. Despite it being an obvious attempt to cloak an anti-AFK-cloaking themed posting I read-on.

Then I came across …
Petrified wrote:
I am not a fan of nerfs nor do I think there is anything about cloaking that should be nerfed.

… which, like someone starting a sentence with “Honestly …”, is a construct designed to mean the dead opposite of what is actually written or said.

Still I read on. More fool me …

Same ol’, same ol’.

The only things that a cloaked ship can do in eve are move within a system, watch, ‘talk’, and uncloak … and in my case they can also crash unexpectedly, all too frequently, due to the great ISP conspiracy. An AFK ship cannot do any of these things, except the ‘crash unexpectedly’ option.

There are already many legitimate ingame counters and responses to cloaky camping. Mind you most involve effort and competence and so may be out of reach of some players.

I regularly cloaky-camp target systems and it’s gratifying to see how the competent players (please don’t tell our enemies I said that about them) respond: They move their carebear efforts to another system, even if it’s only one jump away, out of my direct observation; They escort their haulers and use deep space transports for out-of-POS efforts; They virtually stop cynoing ships into non-outpost systems or guard their cynos and deploy webbers to quickly get the heavy into the POS (or use station-cyno spots if there’s an outpost in system); They taunt me and set traps for me. Others move their staging titans or BLOPS to different systems, or deploy first to intermediate locations, to get their fleet activities out from under the watchful eyes of cloaky campers (scouts I think they’re called).
Those that do not do these things tend to lose expensive ships, sometimes hordes of expensive ships.

Similarly our home systems and busy systems are also cloaky camped by hostiles, pretty well 24/7. The same caveats apply to us. If we do not exercise due diligence we lose our toys. This happens from time to time, and our senior folk give people a bit of a rev-up and they’re more careful … for a while. Laziness and repeatedly doing the same thing are the main sources of losses to cloaky campery. Some will argue that ratting in a shiney ship with a hostile or neutral in system is sheer stupidity rather than laziness … that is a semantic issue I do not need to explore.

Cloaky camping requires the expenditure of resources. It means an eve client needs to be running for all of that time. In my case that reduces my ability to do other things in eve. So I am only going to bother cloaky camping if I am ‘rewarded’ somehow. By completely denying me any rewards you will be causing me to cry, and to either stop that camping campaign or move my camper somewhere else.

So IMO:
- Cloaking is legit, reasonable, and entirely appropriate in its current form.
- Cloaky camping is fine and relatively easily countered by care and competence.
- Local is fine in nullsec and there are a huge bundle of systems without local already available for those who wish to eschew that service.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Flandre Scarlette
Rapid Unscheduled Disassembly.
Minmatar Fleet Alliance
#48 - 2013-04-12 13:23:07 UTC
Dracvlad wrote:
TheGunslinger42 wrote:
Dracvlad wrote:
TheGunslinger42 wrote:
Dracvlad wrote:
Risk adverse, let me tell you about risk, when your clever you control your risk, risk adverse in the eyes of gank bears is people who shy away from combat when in the wrong ship, hey stay there in a non-PvP ship so I can blow you up and pad my killboard, be a good sport, lol, I have lost count of the number of times I re-shipped and found the gank bear running like a headless chicken, it is always fun!


I meant the risk averse types who would dock/pos up and just sit there indefinitely. If they all flocked back to highsec then what difference does it make for people looking for someone to fight? The other type - like yourself - don't strike me as the ones who'd run crying to highsec if changes were made to how local works


I am going to disappoint you, because without local I would not be able to assess risk at all and therefore ratting in 0.0 would be a lottery and not something that I do in a cold calculated way, and I say that as someone who has ratted with reds in local because I had assessed the risk. I think the remove local attitude is a reaction to the call to nerf cloaking, I disagree with both being nerfed, I like it as it is. And just be clear, WH's work without local because smart players working as a team can control the risk, they certainly do not have anything like the sudden cyno and incomes a full on gank fleet in a matter of seconds. I have faith in CCP not changing either cloaking or local in 0.0 / low sec.


So 'smart', hardworking players in wormholes can assess and deal with the risk without local, but people in nullsec are incapable of doing the same?

Um, why?

Again, the only difference I see in nullsec (or at least the only one that makes it *more* difficult) is cynos - but that's an issue with cynos.

Edit: And as a poster above said, k162s are roughly equivalent to cynos as far as the threat posed. Yeah, incoming wormholes have mass limits, but they're more than enough to allow a big enough fleet to kill lone or small scale PVE ops.


Currently I can assess who is in local and work out if he has the capability to take me out, I need that because of cyno's, it is not an issue with cyno's it is the issue with null, without local there is no way you can assess risk.

Also I do not agree with k162's being anywhere equivalent to a cyno, can you get a Titan or multiple Supers through them, no!

I see where you are coming from, but at the moment lots of people still get caught for a number of reasons with local being there, but without local small and medium sized entities with one or two systems can not survive in null, hell its bad enough as it is now, but it will be so much worse. At that point no more carrier ratting and people will make their money in incursions and missions and not in 0.0, so no reason to be there. I hate doing missions and incursions, the risk in 0.0 is what makes it fun for me, but I have to be able to control that risk, without that there is no fun, its just pot luck and sorry that will be the end of my time playing Eve, which to be honest is getting close to that now.

Anyway the issue of Local based Intel is also based on there being such huge coalitions with huge Local Intel networks, if you had multiple small alliances then local based intel will be ineffective!



Show me on the doll where the TITAN AND SUPERCAP BLOB touched your drake.

gtfo, wh people have to put more time and effort into their ratting. We put out probes, have people watching the static that we crit and have bubbled/not opening a new static, smashing dscan untill our fingers bleed and the "Scanner recalibrating" might as well be a stuck graphic on our screen. the gangs wh people have to deal with are proportionally just as scary as a supercap/titan blob. why? BECAUSE YOU CAN LIGHT YOUR OWN CYNO TO BRING IN YOUR OWN SUPERCAPS. also, please tell me the last time someone dropped a cap/supercap gang on your ratting drake/tengu/carrier. when a wh group wants to gank someone running sleepers, you usually are bringing cloaky/dps t3's, Bhaalgorns, recons, hictors, guardians, and on the biggest scale of things, a carrier or a dread. Please explain how a small wh group running sites could deal with that gang before being absolutely annihilated.

I'd love to see nullsec people move into wh's and think they're good. Nullsec pilots would quickly be so confused. "WHY AM I GETTING KILLED IN MY DRAEK BY T3'S WHEN LOCAL IS EMPTY :(((("

Please, farm sleepers with your faction/DED fit drakes and tengu's. they make our killboard nice and shiny.

TL;DR no problem with cloaking, nullbears "bleating pathetically into the wind", usual "nerf cloaking" thread, move along.
Nikk Narrel
Moonlit Bonsai
#49 - 2013-04-12 17:31:37 UTC
If Local no longer hands out free intel about cloaked vessels, the balance may allow for a means to hunt cloaked ships.

In that case, I recommend this method, which uses 1 module to take currently existing mechanics and hunt with.

And if the duplication of cloaking is not the ideal balance for it, I cannot imagine a better one.

https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#50 - 2013-04-12 20:18:57 UTC
Topic moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Petrified
Old and Petrified Syndication
#51 - 2013-04-13 02:57:34 UTC
Substantia Nigra wrote:


Still I read on. More fool me …



I don't really need to since you have fooled yourself.

My intent is very straight forward: avoid nerfing a mechanic I enjoy flying, Cover Ops, while adding something new to the game: the ability to probe out the approximate location of a stealthed ship. It is not a click "I win against stealth". It does not nerf stealth by adding timers or fuel or other non-sense. This simply provides a counter to stealth.

I am perfectly happy if things remain as they are since it benefits my play style.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

DataRunner Attor
Doomheim
#52 - 2013-04-13 03:08:40 UTC
Judging from the topic.

"How to make covert ops harder"

you have never flown a covert ops ship huh? How is it not hard enough where all cloaks gimp your ship, and any ship design for covert ops, in themselves are gimped, and if they are a combat vessel IE: Stealth bomber, then they can only really target one or two types of targets effectively.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Petrified
Old and Petrified Syndication
#53 - 2013-04-13 03:31:51 UTC
DataRunner Attor wrote:
Judging from the topic.

"How to make covert ops harder"

you have never flown a covert ops ship huh? How is it not hard enough where all cloaks gimp your ship, and any ship design for covert ops, in themselves are gimped, and if they are a combat vessel IE: Stealth bomber, then they can only really target one or two types of targets effectively.


Check my kill (loss) boards. I've flown and lost them before (mostly when being half-asleep or on a bad connection or worse: lazy). If you stop making assumptions... Twisted

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

DataRunner Attor
Doomheim
#54 - 2013-04-13 03:42:48 UTC
Petrified wrote:
DataRunner Attor wrote:
Judging from the topic.

"How to make covert ops harder"

you have never flown a covert ops ship huh? How is it not hard enough where all cloaks gimp your ship, and any ship design for covert ops, in themselves are gimped, and if they are a combat vessel IE: Stealth bomber, then they can only really target one or two types of targets effectively.


Check my kill (loss) boards. I've flown and lost them before (mostly when being half-asleep or on a bad connection or worse: lazy). If you stop making assumptions... Twisted




Well then, you would know how hard it can be to be a covert ops ship.....Of course, that the assumption that you actually flown them with a goal in mind, and not just for the ***** and giggles.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Petrified
Old and Petrified Syndication
#55 - 2013-04-13 03:54:17 UTC  |  Edited by: Petrified
DataRunner Attor wrote:

Well then, you would know how hard it can be to be a covert ops ship.....Of course, that the assumption that you actually flown them with a goal in mind, and not just for the ***** and giggles.


There are lots of things in EVE I do for giggles. I fly Covert Ops for "business" reasons as well as harassment.

Edit to add:
By the by, lets say CCP were interested in doing something about cloaking and by interested I mean intent on actually doing it. What would you rather see? Something that required you to fuel your cloaking, click a timer button, POS scan/ping/cover JAM, or something that required the people who were actually interested in finding you work at it?

I like cloaking as it is and my proposal revolves around the concern that if CCP does something it not end up being a nerf but a reasonable counter.

So... is this a reasonable counter should CCP attempt to change cloaking?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

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