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Game leaver - constructive feedback

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Author
Grendel Sickswitch
#1 - 2013-04-13 00:36:03 UTC
so after a month or so, i've decided eve is not for me.

i have had some fun playing eve for sure, the scale of the game is cool, the variety of ships/fittings and the different career paths are all really cool.

the main reason is that it just seems like such a massive wait to do certain things. well, not even certain things, everything. i've just spent the last few days not playing the game cause i was bored of getting pwned in FW with my tier 1 guns and had to wait 5 days to train up for tier 2s. and people in game tell me that is tiny compared to what you'll be waiting later on. i just don't have the patience for something like this.

this whole real time skill system seemed cool at the start, training skills while you can do other things! brilliant! just what i want from an online game! or so i thought. even though people complain about "the grind" in mmogs, we secretly love it because it allows to quickly get to a point in a game skill/experience/money wise. if you put in some effort, you can get results. the eve skill system has no grind and no effort. just waiting, with no possibility to speed things up (yes i know implants can help). it's just incredibly frustrating to have to wait like this.

i think eve is an amazing game in many respects and with all this new dust link up, i think it is really revolutionizing gaming for sure. but the whole skill thing is a massive turn off for me and i would imagine lots of other new players.

anyway, rant over. i hope it doesn't read like a ragequit whinge thread. honestly trying to give some constructive feedback. and i'm sure this has been done to death many times before anyway.

fly safe!
Doc Fury
Furious Enterprises
#2 - 2013-04-13 00:42:44 UTC  |  Edited by: Doc Fury
The Character Bazaar offers the impatient an official shortcut.

Keep in mind, simply because you are suddenly able to access mature content, does not mean you will be ready for it.

There's a million angry citizens looking down their tubes..at me.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#3 - 2013-04-13 00:43:07 UTC
Grendel Sickswitch wrote:
the main reason is that it just seems like such a massive wait to do certain things. well, not even certain things, everything. i've just spent the last few days not playing the game cause i was bored of getting pwned in FW with my tier 1 guns and had to wait 5 days to train up for tier 2s. and people in game tell me that is tiny compared to what you'll be waiting later on. i just don't have the patience for something like this.


Yep. Some folks will tell you EVE is "slow paced", but after years of playing it I came to a conclusion that continental drift is slow paced. EVE is just absurd.

Quote:
this whole real time skill system seemed cool at the start, training skills while you can do other things! brilliant! just what i want from an online game! or so i thought. even though people complain about "the grind" in mmogs, we secretly love it because it allows to quickly get to a point in a game skill/experience/money wise. if you put in some effort, you can get results. the eve skill system has no grind and no effort. just waiting, with no possibility to speed things up (yes i know implants can help). it's just incredibly frustrating to have to wait like this.


Again, yep. It's been pointed out to them on a regular basis for...oh...I don't know, the last six years at least? Maybe more? It's also one of the most-often quoted reasons for people leaving the game. I've seen it myself, last time when they added "time to train" line to the ship descriptions. I lured someone into the game, only to see him browse ships, say wow, those look cool, how long before I can fly one? I told him to click info and open the requirements. And requirements page said something like 130 days (can't remember if it was a marauder or a capital or what). At which point the dude laughed out loud, got up and walked away. Let's be honest here, some of us had relationships that didn't last that long. And this is supposedly a game.

Quote:
anyway, rant over. i hope it doesn't read like a ragequit whinge thread. honestly trying to give some constructive feedback. and i'm sure this has been done to death many times before anyway.


Indeed. And so far, it's been falling on deaf ears. But hey, maybe 28901721786th time is the charm! Blink

Drunken Bum
#4 - 2013-04-13 00:43:37 UTC
Spare some change?

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie

Ai Shun
#5 - 2013-04-13 00:58:46 UTC
Grendel Sickswitch wrote:
it's just incredibly frustrating to have to wait like this


The character bazaar is an alternative to the more tactical planning aspect of character development. But you're overlooking some of the better aspects of the slow progression system.

1. There is a cap on the amount of skillpoints that can effectively contribute to a role; depending on the fittings and setup of the ship. If you are flying an EWAR frigate, for example, with the recommended / required skills trained that contribute to the fit, you will do that equally well to somebody who has been playing for 10 years and has Caldari Titan to V. Of course, you won't fly a Titan yet.

2. You have a lot of flexibility in what you do and where you go. You should, in theory, never fly a ship you can't afford to lose and as your earning capacity goes up so does the size and scope of the ships you can fly as well as the skills you need to fly them.

3. What happens in a Battleship versus Rifterlings match up? Does that make a battleship better or worse than a Rifter? (I should say Kestrel like a good Caldari citizen) There is a value in all sizes of ships; just because a Titan is bigger it's not automatically better. You can play a number of different and valuable roles even with smaller ships. You can be a trader, a miner, an explorer or fill a variety of combat roles with a very small amount of training.

In any event, sorry to hear this wasn't for you. Whilst perhaps a bit faster you will find a similar barrier in other MMOs as well as you don't automatically start with a maximum level character in end-game gear. And yes, you can accelerate your experience gain by playing more frequently; but then you also don't gain experience while you're sleeping Lol

Good luck, mate!
Karl Hobb
Imperial Margarine
#6 - 2013-04-13 01:02:31 UTC
Grendel Sickswitch wrote:
the eve skill system has no grind

This is what makes it awesome.

Grendel Sickswitch wrote:
the whole skill thing is a massive turn off for me and i would imagine lots of other new players

EVE is not for you. Since you've already realized this, have fun in whatever game you play next.

A professional astro-bastard was not available so they sent me.

Daisai
Daisai Investments.
#7 - 2013-04-13 01:31:20 UTC
Doc Fury wrote:
The Character Bazaar offers the impatient an official shortcut.

Keep in mind, simply because you are suddenly able to access mature content, does not mean you will be ready for it.



Because everyone can spend 10bil isk on buying a character after 1 month of playing without buying loads of plexes.
Varius Xeral
Doomheim
#8 - 2013-04-13 01:32:23 UTC
Until this thread I had no idea that different people prefer different things.

Official Representative of The Nullsec Zealot Cabal

Varius Xeral
Doomheim
#9 - 2013-04-13 01:33:48 UTC  |  Edited by: ISD Cyberdyne
Daisai wrote:
Because everyone can spend 10bil isk on buying a character after 1 month of playing without buying loads of plexes.


You just solved the problem for yourself.

Trolling removed. - ISD Cyberdyne

Official Representative of The Nullsec Zealot Cabal

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#10 - 2013-04-13 01:49:43 UTC
Personally, it only takes about two months to get decent skill wise.

My suggestion is thus. If you have some spare change and an iPhone. Get Neo-Com and just sub for a while but not play and then train out your skills. Neo-Com will let you know when your skills are about finsihed so you can change them.

It willt ake about 60 days or about $30 but its no so bad once you can fly a battlecruiser.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#11 - 2013-04-13 01:56:01 UTC
I trained a character specially for FW and low sec work for over a year before I even touched him or did more than undock in a noob ship with him. Guess what? I still lose ships but I make a few kills here and there. I also still need more skills for different fleet fits and ships. Its never ending.

The key is to enjoy learning and youll lose ships more often than not. Tbh I think the hardcore PvP mode gamer is the hardest hit by the way Eve is early on. In some cases the optimal pathway to PvP isnt to dive right in, well solo at least, but to build a base of PvE and other game mechanics knowledge in the time it takes to train the necessary skills.

Now non-solo? Entirely different animal. Find a few friends and youll be killing things nicely. But to expect, off the bat, to experience great success solo without the requisite L5 skills and in depth knowledge of the game isnt imo realistic. Id suggest you find a few friends to fly with early on, 2 or 3, is all youll need to start getting in on the action. But thats tough to find people that will want you to fly with them and help you out.

But hey thats life and I guess youve made your decision already. Good luck.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Haulie Berry
#12 - 2013-04-13 01:57:09 UTC  |  Edited by: Haulie Berry
Hey OP,

If you're still around, I took the liberty of going through your loss mails, and one thing became clear to me:

You probably haven't had a lot of guidance as far as fittings and tactics are concerned. Tech 2 guns would not have saved you against most of the ships and fits you have been losing against.

For instance, none of your fits (that I've seen, anyway) have included a warp disruptor or scrambler. The absence of some form of warp prevention makes it extremely unlikely that you will ever succeed in killing anything, especially if you're running around solo. For all intents and purposes, it's completely non-optional.

Skill points definitely play a role in the game, but knowing what you can safely engage is probably the single most important factor.

You've mostly been flying a thrasher, which is a good ship for taking on frigates, but anything cruiser sized or larger is probably going to eat you for lunch (there are exceptions, but for the sake of Eve 101, let's just pretend that there aren't).

My ultimate point is that all of the SPs in the world would not have made a lick of difference in the vast majority of your engagements, either because of the way you are fit, or because of what you engaged.

That being the case, I would heartily recommend consulting some more experienced players for advice before giving up on the game.
Daisai
Daisai Investments.
#13 - 2013-04-13 02:08:22 UTC
Varius Xeral wrote:
Daisai wrote:
Because everyone can spend 10bil isk on buying a character after 1 month of playing without buying loads of plexes.


You just solved the problem for yourself.

Next time save everyone the trouble and just don't post in the first place.


I suggest you take your own advise if you have nothing to add to this topic.
Ryu Ibarazaki
Doomheim
#14 - 2013-04-13 02:19:27 UTC
Yo OP, I don't know if you're trolling but you don't have to wait for anything to start having fun in EVE. Don't buy into the philosophy that you have to be able to fly a certain ship well, or be able to run certain mission levels, or have X amount of blueprints researched, and all that nonsense. You create your own fun and memories, m8.

Get in a frig and just head out into the great unknown. When someone blows it up, ask them for advice on what you could do better; you'll be amazed at the number of PvPers who are willing to help out a pilot in need. Make friends and go on adventures, there is a big sandbox out there for space-fun.

Haulie Berry
#15 - 2013-04-13 02:36:00 UTC
Ryu Ibarazaki wrote:
Yo OP, I don't know if you're trolling but you don't have to wait for anything to start having fun in EVE. Don't buy into the philosophy that you have to be able to fly a certain ship well, or be able to run certain mission levels, or have X amount of blueprints researched, and all that nonsense. You create your own fun and memories, m8.

Get in a frig and just head out into the great unknown. When someone blows it up, ask them for advice on what you could do better; you'll be amazed at the number of PvPers who are willing to help out a pilot in need. Make friends and go on adventures, there is a big sandbox out there for space-fun.



He actually HAS been doing that, from the looks of his killboard - just not with much success. IMO, he is incorrect in attributing that to a shortage of skillpoints.

You can't fault him on the initiative front, though.
Ai Shun
#16 - 2013-04-13 02:37:51 UTC
Daisai wrote:
Because everyone can spend 10bil isk on buying a character after 1 month of playing without buying loads of plexes.


It's a good thing EVE is a game about making choices with real consequences. If, after 1 month, a person needs a character worth 10 billion ISK (That is roughly what - 16 or 18 months of subscription time?) then they should expect to pay a good price for that.

I looked at my Minmatar FW combat pilot. Sitting at just over 20 million skillpoints with +4 implants, positive wallet, etc. and skills spread like this:

Skill Breakdown
Combat: 99.09% (Price per mil: 248.86)

PvP: 86.08% (Price per mil: 232.53)
PvE: 13.01% (Price per mil: 140.77)

Caldari: 0.94% (Price per mil: 166.70)
Gallente: 11.76% (Price per mil: 175.75)
Amarr: 0.00% (Price per mil: 165.91)
Minmatar: 86.39% (Price per mil: 238.23)

Industry: 0.91% (Price per mil: 126.14)

Mining/Hauling: 0.91% (Price per mil: 126.14)
Research/Manufacturing: 0.00% (Price per mil: 84.09)
Trade: 0.00% (Price per mil: 84.09)
Planetary Interaction: 0.00% (Price per mil: 84.09)

Total value was estimated at 4.2 billion. Add another billion in flyable assets; mostly Hurricanes, Thrashers and Rifters with Tech II fittings. Which is really not that expensive and is a fairly capable pilot already who can fly up to Battleships reasonably competently (With Gallente + Minmatar Battleship to IV) Yes, there are more inflated prices but that seems reasonable, doesn't it?

My point? If you need a character with 40+ million skillpoints after 1 month you can afford and should be willing to pay the price for it. That's the trade-off in EVE online.
DelBoy Trades
Trotter Independent Traders.
Stealth Alliance
#17 - 2013-04-13 02:45:41 UTC
Daisai wrote:
Doc Fury wrote:
The Character Bazaar offers the impatient an official shortcut.

Keep in mind, simply because you are suddenly able to access mature content, does not mean you will be ready for it.



Because everyone can spend 10bil isk on buying a character after 1 month of playing without buying loads of plexes.

So CCP should give you a high SP toon for free? I don't understand what everyone is whining about, you're knew to the game, you start by picking up dogshit and progress your way up, like everyone else did. If you don't have the patience for it....no one cares, pick a new game.

Damn nature, you scary!

Reiisha
#18 - 2013-04-13 03:41:03 UTC
Eternus8lux8lucis wrote:
I trained a character specially for FW and low sec work for over a year before I even touched him or did more than undock in a noob ship with him. Guess what? I still lose ships but I make a few kills here and there. I also still need more skills for different fleet fits and ships. Its never ending.

The key is to enjoy learning and youll lose ships more often than not. Tbh I think the hardcore PvP mode gamer is the hardest hit by the way Eve is early on. In some cases the optimal pathway to PvP isnt to dive right in, well solo at least, but to build a base of PvE and other game mechanics knowledge in the time it takes to train the necessary skills.

Now non-solo? Entirely different animal. Find a few friends and youll be killing things nicely. But to expect, off the bat, to experience great success solo without the requisite L5 skills and in depth knowledge of the game isnt imo realistic. Id suggest you find a few friends to fly with early on, 2 or 3, is all youll need to start getting in on the action. But thats tough to find people that will want you to fly with them and help you out.

But hey thats life and I guess youve made your decision already. Good luck.


Learning skills is just a part of it. If you want to get good you actually need to play.

Unlike other MMO's, having everything at level 5 on your character sheet doesn't automatically make you better.

If you never undock, never actually fight over 5 years, you'll lose every single time to a 1 month newbie who actually did play.

If you do things right, people won't be sure you've done anything at all...

Kahega Amielden
Rifterlings
#19 - 2013-04-13 04:43:15 UTC  |  Edited by: Kahega Amielden
Quote:
the main reason is that it just seems like such a massive wait to do certain things. well, not even certain things, everything. i've just spent the last few days not playing the game cause i was bored of getting pwned in FW with my tier 1 guns and had to wait 5 days to train up for tier 2s. and people in game tell me that is tiny compared to what you'll be waiting later on. i just don't have the patience for something like this.


Flying solo is hard. As a newbie you won't know what ships can kill yours, and how to effectively pilot your own such that you can win fights you do have a chance at. There are tons of players who start PVPing when they already have the bells and whistles (all t2 everything, etc) and still die often.

I looked through your losses on eve-kill and you seem to have been dying exclusively in AC thrashers.

-You never had a warp disruptor or scrambler, which means that even if you get the advantage in a fight, you won't be able to hold the target down
-A good half of your losses involve things like sensor backup arrays and warp core stabs in your low slots.
-Most of your fights are with things you couldn't possibly hope to kill in a t1 destroyer, like t2 cruisers, but you didn't use your superior speed to avoid said fights.
-You used flat t1 stuff. You can get most of the performance of T2 at a tiny fraction of the cost by using meta modules

I saw one or two KMs where you had a chance of coming out ahead had your fit been all T2. Everything else was because of things completely related to the number of skillpoints you have.

You're making the same mistake that tons of other newbies have in the past, and that is using your SP # as a crutch and an excuse. Lastly and most importantly you're trying to learn a game that is both complicated and group-focused, alone.
Dread SinJin
Heisenberg Productions
#20 - 2013-04-13 05:33:38 UTC
Grendel Sickswitch wrote:
so after a month or so, i've decided eve is not for me.

i have had some fun playing eve for sure, the scale of the game is cool, the variety of ships/fittings and the different career paths are all really cool.

the main reason is that it just seems like such a massive wait to do certain things. well, not even certain things, everything. i've just spent the last few days not playing the game cause i was bored of getting pwned in FW with my tier 1 guns and had to wait 5 days to train up for tier 2s. and people in game tell me that is tiny compared to what you'll be waiting later on. i just don't have the patience for something like this.

this whole real time skill system seemed cool at the start, training skills while you can do other things! brilliant! just what i want from an online game! or so i thought. even though people complain about "the grind" in mmogs, we secretly love it because it allows to quickly get to a point in a game skill/experience/money wise. if you put in some effort, you can get results. the eve skill system has no grind and no effort. just waiting, with no possibility to speed things up (yes i know implants can help). it's just incredibly frustrating to have to wait like this.

i think eve is an amazing game in many respects and with all this new dust link up, i think it is really revolutionizing gaming for sure. but the whole skill thing is a massive turn off for me and i would imagine lots of other new players.

anyway, rant over. i hope it doesn't read like a ragequit whinge thread. honestly trying to give some constructive feedback. and i'm sure this has been done to death many times before anyway.

fly safe!




WoW called. I guess your missing.
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