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Player Features and Ideas Discussion

 
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More NPC's - Randomly Generated Modular Content

Author
Claire Raynor
NovaGear
#41 - 2013-04-11 14:03:05 UTC
Loki Feiht wrote:

Said epic stuff


Awesome
Loki Feiht
Warcrows
THE OLD SCHOOL
#42 - 2013-04-12 12:33:32 UTC
BUMP!!

Leave a post, I'd love to hear other peoples ideas on non-capsuleer content Big smile

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Ordellus
Doomheim
#43 - 2013-04-12 22:41:48 UTC
I don't understand why people think that MMO means it can't have a believable npc population to flesh out the world. Love the ideas.
Ruze
Next Stage Initiative
#44 - 2013-04-12 23:32:36 UTC
Take it a step further.

Allow me, to create missions, for others. Didn't we cover that a few years back with WIS debates? Let me setup npcs, let me create the missions, let me assign the rewards from my own pocket ... and let me rake in a share of the LP, ISK and standings when players complete it.

Player. Generated. Content.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Ruze
Next Stage Initiative
#45 - 2013-04-12 23:35:21 UTC
Ordellus wrote:
I don't understand why people think that MMO means it can't have a believable npc population to flesh out the world. Love the ideas.


One of the bes tMMO environments I've ever played in, Tabula Rasa, was also one of the shortest lived. But honestly, it did have the best game world. NPC's gave it a LOT of life.

Personally, I feel that CCP is going for the 'big, empty universe' feeling.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

DeLindsay
Galaxies Fall
#46 - 2013-04-13 01:15:13 UTC
100% of all MMO's have game generated content. There is NO game whatsoever that is 100% player driven, period. If you accept any mission, you have done so because the game AI was present for you to do so. If you mine any asteroid it's because the game spawned it there for you to play with. If you shoot any non-WD target in high sec you get Concord to rip a new hole in your ship because that's the game mechanic.

One simply cannot say "it's an MMO, create your own content/fun/experience" as NONE of it would exist without a persistent set of game mechanics to include NPC's and game generated objects.

That said I'm 100% for any/all additions that add to my gaming experience, even ones where it makes the game harder or that I have to chose to participate in. The idea of New Eden being a big empty space is folly. It's filled with literally millions of humans (Lore not actual) and probably more than 100x that in machines/structures/objects/etc.

Also, all MMO's are in fact 100% PvP in it's literal meaning. Player A places XX item on the Market, Player B undercuts Player A on the same item and Player C then purchases Player B's item leaving Player A to have to change how he "plays" the game. You can take the same approach to ANYTHING that happens in Eve as all interactions have the potential to be interrupted or modified by any other player in the game at any time causing the first player to adjust what he/she is doing at that time. There is no such thing as "solo" in any MMO either. Every action you do effects the game environment and other players from mining (where's the roids in this belt I just jumped to), to Market buying/selling (you force others to raise/lower prices based on yours), to Missions (who do you think buys the crap you dump on the Market afterwards), etc.

Anyway, to the OP, you got a +1 from me ;)

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

El Geo
Warcrows
THE OLD SCHOOL
#47 - 2013-04-13 15:32:27 UTC
Ruze wrote:
Take it a step further.

Allow me, to create missions, for others. Didn't we cover that a few years back with WIS debates? Let me setup npcs, let me create the missions, let me assign the rewards from my own pocket ... and let me rake in a share of the LP, ISK and standings when players complete it.

Player. Generated. Content.


Oddly I spoke with my brother about that, he had similar ideas and thought that maybe player set up anomalies/signatures to manafacture or provide some sort of service/goods, which players currently don't create, like mission items, npc's, meta level items (level 4 and under) or bpc's, maybe research instead of using a pos (like a cheap alternative provided your 'pool' of anoms/sigs arent wiped out) , was a strange idea but sounded like it could be fun, could be corporate anom's/sigs so if anyone attacked them you'd get limited engagement timers or suspect flags to them, hell there tonnes of ideas out there, just odd theres so few in game
Loki Feiht
Warcrows
THE OLD SCHOOL
#48 - 2013-04-14 08:29:01 UTC
Bump!

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Loki Feiht
Warcrows
THE OLD SCHOOL
#49 - 2013-04-15 15:08:40 UTC
Edited initial post to include some new ideas (and hopefully make it look more interesting), more ideas welcome Big smile

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

ExAstra
Echoes of Silence
#50 - 2013-04-15 15:16:49 UTC  |  Edited by: ExAstra
These changes are worthy of becoming the next updates focus.

Edit: This would also make Syndicate and Curse even more interesting. Long story short CCP shouldn't neglect PvE because some of us do actually enjoy it. In fact, some of us enjoy PvPing and PvEing.

The reason there's a lot more crying about PvPing than PvEing is because PvPing is in general less of a total drag to do and so there are a lot more voices.

Save the drones!

DeLindsay
Galaxies Fall
#51 - 2013-04-15 15:48:53 UTC
I love the idea of jumping into any random belt and finding an Ore mining fleet complete with escort and Orca/Indy ships. It would greatly add to the immersion of the game. Or even take a page from Rift, have opposing Factions (including Pirates) do random raids on supply lines/stations/resources where the Factions have a small battle that players can join in if they choose. I can even imagine random gate camps in any security (but it'd be more fun in highsec) of Pirate factions that attack anyone that comes too close and keep respawning for xx time period (not like Incursions, just a single, randomly spawned Pirate Faction gate camp).

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#52 - 2013-04-15 17:35:03 UTC
+ 1 from me, as the game could need more content - especially dynamic one.
Ankari Lytaken
Inept Astronomics
#53 - 2013-04-16 02:11:38 UTC
I like this idea. Especially in lowsec. There's millions of rats floating about but never any concord or navy in sight, even though it is part of the empire. They should be of similar strength as the NPC rats, of course, and only respond to PvP activity if its on the same grid as them (basically mobile sentry guns). It might actually help encourage more player activity in lowsec.

NPC mining ops would be cool too (although maybe make sure they only happen in the less crowded systems).
Loki Feiht
Warcrows
THE OLD SCHOOL
#54 - 2013-04-16 08:47:03 UTC
Ankari Lytaken wrote:
I like this idea. Especially in lowsec. There's millions of rats floating about but never any concord or navy in sight, even though it is part of the empire. They should be of similar strength as the NPC rats, of course, and only respond to PvP activity if its on the same grid as them (basically mobile sentry guns). It might actually help encourage more player activity in lowsec.

NPC mining ops would be cool too (although maybe make sure they only happen in the less crowded systems).


Exactly this. I'd thought similar about the mining groups and how instead of boring anomalies (which lets face it barely anyone runs unless they are in nullsec and are a grindfest) you could have these npc groups in constellation stations/belts where their corporation has stations, keeping it all themed, this of course would only be viable for npc space unless there was a mechanic that allowed SOV holders to set up some sort of deals with npc corporations/factions, like mineral rights?

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Loki Feiht
Warcrows
THE OLD SCHOOL
#55 - 2013-04-18 14:48:34 UTC
bump, thread needs more ideas!

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Loki Feiht
Warcrows
THE OLD SCHOOL
#56 - 2013-04-21 17:27:20 UTC  |  Edited by: Loki Feiht
Updated original post to include some of the other ideas mentioned, love to hear more guys! Big smile

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Castor Narcissus
The Scope
Gallente Federation
#57 - 2013-04-21 17:43:38 UTC  |  Edited by: Castor Narcissus
I once thought about a whole revamp to Missions. Simply put it would make npc corporations grow/impoverish depending on the players doing missions for them or against them.

We want the sandbox, but we need the shovel and more sand. We can all say that eve should be focused on PvP only because it's a sandbox, but there are more to PvP and sandbox that direct confrontation in gate camps.

Now you probably think that this has nothing to do with the topic, which probably doesn't, but just wanted to say that eve would be way more shinny and fun if I could help pirates or the navies in space, or discover a small pirate outpost that actually has ties to the rest of space, instead of pocket grind areas for farmers.
Loki Feiht
Warcrows
THE OLD SCHOOL
#58 - 2013-04-22 08:56:01 UTC
Castor Narcissus wrote:
I once thought about a whole revamp to Missions. Simply put it would make npc corporations grow/impoverish depending on the players doing missions for them or against them.

We want the sandbox, but we need the shovel and more sand. We can all say that eve should be focused on PvP only because it's a sandbox, but there are more to PvP and sandbox that direct confrontation in gate camps.

Now you probably think that this has nothing to do with the topic, which probably doesn't, but just wanted to say that eve would be way more shinny and fun if I could help pirates or the navies in space, or discover a small pirate outpost that actually has ties to the rest of space, instead of pocket grind areas for farmers.


I think you are right, we need more sand to play in.

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Loki Feiht
Warcrows
THE OLD SCHOOL
#59 - 2013-04-23 10:25:13 UTC  |  Edited by: Loki Feiht
Mocam wrote:


A suggestion I put forth about 3 and a half years ago was a bit different, based more on how space mining worked in SWG.

The more you mine, the more "noise" you make, the more rats it attracts - a top end mining ship would find itself in scramble mode from mining at top performance and more than 1 such ship could easily be destroyed by the swarms of rats they'd summon. Rats don't spawn at all without mining. It's the mining that attracts them and they keep coming the more "noise" you make blasting chunks off of asteroids.

Either tone it back or bring escorts to deal with the rats and escorts would be kept very busy by a decently skilled mining ship. (let's see you "rat your sec status up" if it requires mining ships to get rats to the belts. - fit a mining laser? ...)

So you take a fleet of mining ships out with an orca and go high-speed. You'd best bring an escort group that watches you and rats the area while you do that but getting an escort shouldn't be too hard being as that's the primary attraction for rats.

This avoids the only task in the game more boring than shooting rocks with lasers - watching someone shoot rocks with lasers. Instead they'd spend their time running around popping and looting rats and 4 exhumers with a fleet bosting orca could keep a couple or so combat pilots very busy just clearing the rats out.

Such a method would also gut multi-box style botting and high-yield mining being as they'd pull so much ore so quickly, the rats would destroy their mining fleet if it didn't have enough of a protective escort.

The idea wasn't so much to mess with botters and miners. It was more to find a way to encourage combat pilots to seek out miners and defend them. Not by forcing players to defend other players but to encourage it with a higher potential income stream than they could get doing missions - keep the miners safe = profits from ratting.

With swarms of NPC's coming in, that's a solid income source across all areas of space and having a sufficient escort for a gang of miners makes mining in low and null far more doable than these days with the combat type pilots off doing missions or such while miners are off doing their own thing.

Again, not by forcing players to go along but by providing a different income stream that grows as you guard more miners. They get popped, there goes the rats because rats don't spawn at all -- only when miners are mining.

Just picture it in local "anyone miners need an escort right now?" -- now that would be a question few, if anyone, in EVE has probably heard and one that most vets would probably smile at in the future - especially if that local were lowsec with a ganker needing their sec status brought back up quickly... A ganker guarding miners. One hell of a twisted situation but quite possible if the need is there.


Found this post in a different thread but I liked it so much I quoted it here.

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Telegram Sam
Sebiestor Tribe
Minmatar Republic
#60 - 2013-04-23 14:09:30 UTC
A more active and interesting NPC world might help hook new players coming in looking for a 'space and spaceships' experience. Some of them might eventually get busy in their own little EVE world (doing indy, trading, pvp, etc.) and not notice the NPCs as much anymore. But still, it seems like it could immerse new players and get them in long-term. That's a good thing for everybody.