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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Bouh Revetoile
In Wreck we thrust
#1741 - 2013-04-12 20:49:35 UTC
Maximus Andendare wrote:
lol--first, nobody is going to fit hybrids on the post-Odyssey Domi when projectiles do as good a job with less fitting and no cap use. And also lol to "Domi invade on Geddon's space" when it is the Armageddon which is solely the one who took the neuting Domi--a role the Domi was well suited for--out back and put a bullet through its head. The Geddon is a laser beam spewing monster--the big brother of the Omen in the Amarr ship line--at the moment, not a neuting platform. If anyone has stepped on anyone else's toes, it's definitely the Geddon onto the Domi.
Projectiles are only good when you don't need a weapon in the first place...
Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#1742 - 2013-04-12 21:01:20 UTC
Bouh Revetoile wrote:
Maximus Andendare wrote:
lol--first, nobody is going to fit hybrids on the post-Odyssey Domi when projectiles do as good a job with less fitting and no cap use. And also lol to "Domi invade on Geddon's space" when it is the Armageddon which is solely the one who took the neuting Domi--a role the Domi was well suited for--out back and put a bullet through its head. The Geddon is a laser beam spewing monster--the big brother of the Omen in the Amarr ship line--at the moment, not a neuting platform. If anyone has stepped on anyone else's toes, it's definitely the Geddon onto the Domi.
Projectiles are only good when you don't need a weapon in the first place...


Or when you have two damage bonuses, a shield tank, and a zillion lows for TE and Gyros. *looks at many matari ships*

Other than that they are essentially a support weapon on unbonussed ships as they do not have any real adverse effect on how the rest of your modules work outside of eating some grid, which they generally don't take much of (arty aside)
Shadow's Caress
The Grey Eagles
#1743 - 2013-04-12 21:11:08 UTC
Hyperion: Min/Max DPS output and tanking stats look nice, but that's about where it ends. Just take a look at a graph of capacitor levels, and you'll see a ship that is anything but friendly to fly. Its not even that it requires a lot of cap, but that the fluctuations are massive and as soon as it hits zero, it dies. In addition to managing that, the user has to closely manage range and transversal just to get a solid hit on the opponent. To sum it up, the high DPS output is offset by bad damage application, and the high DPS tank is offset by horrible capacitor issues. I wouldn't want to fly this unless I had a massive cap transfer and I'm shooting something big and slow that can't blow me out of the water. Even then, there are other ships which would have similar DPS numbers without as many usability issues.

Megathron: LOVE the eighth low slot and the tracking bonus. I don't love the meager CPU bonus that probably won't cover the added module in that 8th low. I also don't care for the reduction in drone bandwith/capacity. A set of Ogre IIs gave the Megathron that added punch when it came to broadsiding other battleships. Don't want to go with drones? Make it hit harder. This is a significant damage nerf to a battleship whose only hope of winning is going literally toe to toe with its competition.

Domi: What? Ok, I get that you want it to be a dedicated drone boat. You've already turned other battleships (Armageddon and Rattlesnake) into dedicated drone boats with their bonuses, bandwidth, and drone bays. So it makes sense that you want a way for the Domi to stand out among them. Drone optimal range and tracking will indeed help in regards to sentries and damage application, but I feel like there's a lot more you can do with a battleship sized hull here. If you want better drone damage application, I would do that with something smaller like the myrmidon. The local armor rep amount bonus would work well here since the domi doesn't have to worry as much about MWD and feeding blasters as the hyperion does. I'd go one step further though. I would opt for a local AND REMOTE armor rep amount bonus. This would give the player a choice between a relatively tough active armor tanked drone boat, or a more fleet friendly remote repping drone boat. With this change, I would almost be afraid of the domi.
Roime
Mea Culpa.
Shadow Cartel
#1744 - 2013-04-12 21:33:05 UTC
Cambarus wrote:
Roime wrote:
[Dominix, I'm LR fit pls don't warp to 0]

664dps @ 78+12km
0.09389 tracking
133K EHP

1041 dps with blasters and Ogre IIs

dat tracking


1)You have a range of ~75km depending on skills.

2)What exactly do you plan on engaging at that range? It's not far enough to snipe anything, come back when it can hit at LEAST 100km

3)That build is built to fight what, tengus? It's going to get demolished by pretty much any other doctrine out there right now, and tengus aren't hard to counter as it is.


1) nope
2) you can swap drones and alter the fit to reach AT LEAST 100km
3) use it or not, it has the best tracking at that range in game, tracks better than most short range guns



.

Irya Boone
The Scope
#1745 - 2013-04-12 21:37:44 UTC
really ccp stop messing around with gallente ships

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#1746 - 2013-04-12 21:43:51 UTC  |  Edited by: Fronkfurter McSheebleton
Maximus Andendare wrote:
lol--first, nobody is going to fit hybrids on the post-Odyssey Domi when projectiles do as good a job with less fitting and no cap use.

Actually, hybrids are much easier on power grid than either of the other two turret types. CPU is their limiting factor in most cases. 425mm railguns have similar PG usage to 800mm autocannons, but 80% more cpu usage.

thhief ghabmoef

Julius Foederatus
Federal Navy Academy
Gallente Federation
#1747 - 2013-04-12 22:08:08 UTC
Why are people talking like the mega has been buffed? It hasn't, it has the same dps and tank of the old mega, but no utility slot for a neut or whatever else you want to throw in there. If you're going to keep it like this, at least give it the 125 bandwidth back so that we're getting more dps with the advantage of an eighth low slot, instead of using it to just get it back to where it is now.
Cambarus
The Baros Syndicate
#1748 - 2013-04-12 23:18:31 UTC
Roime wrote:

1) nope
2) you can swap drones and alter the fit to reach AT LEAST 100km
3) use it or not, it has the best tracking at that range in game, tracks better than most short range guns

1)Drone control range is a biatch
2)And then your dps drops to ~580.
3)You could say the exact same thing about a tristan with tracking computers, that doesn't make it useful.

Again, what exactly do you envision this ship DOING? What kind of ships would this setup work well against that actually see use in fleets?
Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#1749 - 2013-04-12 23:43:42 UTC
Julius Foederatus wrote:
Why are people talking like the mega has been buffed? It hasn't, it has the same dps and tank of the old mega, but no utility slot for a neut or whatever else you want to throw in there. If you're going to keep it like this, at least give it the 125 bandwidth back so that we're getting more dps with the advantage of an eighth low slot, instead of using it to just get it back to where it is now.



Depends really. Post patch mega will have more turret dps with the same tank and less drone dps. With the travel time of heavy drones it will actually be a buff in terms of applied dmg in the vast majority of situations. The ship is also faster and more agile than it was before, which while not significant is still an advantage that many of the people posting are seeming to totally forget about.

I'm not totally against your idea of giving it a bit of it's bandwidth back, however I think limiting it to 100m3 is probably the best avenue of approach.
Akirei Scytale
Okami Syndicate
#1750 - 2013-04-12 23:56:20 UTC
Julius Foederatus wrote:
Why are people talking like the mega has been buffed? It hasn't, it has the same dps and tank of the old mega, but no utility slot for a neut or whatever else you want to throw in there. If you're going to keep it like this, at least give it the 125 bandwidth back so that we're getting more dps with the advantage of an eighth low slot, instead of using it to just get it back to where it is now.


Stop looking at the Megathron like it is only one fit.

Seriously, just stop.
Kn1v3s 999
Aliastra
Gallente Federation
#1751 - 2013-04-13 00:26:56 UTC
-Hype: pretty nasty buff, but it will be still a niche ship cause armor brawling is really bad atm. You can use it for small gang, but you re gonna waste a bonus.

-Mega: i too miss the utility (and no, was not a waste at all) BUT it s still better compared to the old Mega for brawling (more dps on your tracking bonused guns, better buffer or active tank) and you can even drop an high slot and put a SB or neut and it will still be better. The only issue it has in common with the old one is the cap, which is still **** if you want full tackle (and you want full tackle if you re gonna brawl in it).

-Domi: bonus for large guns was terrible unless for gank fits, so, not much of a loss (and btw you can still fit the ship for gank and do more dps compared to before so). But i would really like a tracking and mwd speed bonus to drones per lvl, not optimal/tracking. Right now is too much oriented for fleets/pve and sentry abuse
Arronicus
State War Academy
Caldari State
#1752 - 2013-04-13 00:49:44 UTC
New dominix change is terrible. Flying pve, and pvp dominixs, I have no issue with tracking with sentries, provided I have one or two omnidirectionals fit in the mids, which allows garde IIs to easily hit cruisers from 10km-50km, and longer range drones like bouncers to track cruisers (with ease) in a 30-120km range. The new bonus is useless, and removes the very beneficial for pvp and pve bonus to hybrids. You are crushing the potential dps output of the ship, and giving it something it does need, and has VERY little use for with any drones but sentries. Please consider not relegating the role of dominix to 'single ship bonus trash'.
Arronicus
State War Academy
Caldari State
#1753 - 2013-04-13 00:56:26 UTC
Kn1v3s 999 wrote:


-Domi: bonus for large guns was terrible unless for gank fits, so, not much of a loss (and btw you can still fit the ship for gank and do more dps compared to before so). But i would really like a tracking and mwd speed bonus to drones per lvl, not optimal/tracking. Right now is too much oriented for fleets/pve and sentry abuse


Do you really underst how dumb what you just said is?
Old dps: 5 garde/ogre II's, 50% damage bonus, 6 Neutron IIs, 25% damage bonus
New dps: 5 garde/ogre II's, 50% damage bonus, 6 neutron IIs, no damage bonus.

We're talking:
Old dps on solo/duo pvp fit: 1537 (Void, Ogre IIs, not overheating)
New dps on solo/duo pvp fit: 1368 (Void, Ogre IIs, not overheating)

So, please, do explain to me, how with a massive damage bonus removed, that drops dps by ~170, how you can make it do MORE dps?
androch
LitlCorp
#1754 - 2013-04-13 02:36:02 UTC
]the domi model looks too ugly i know some people like that giant turd look but not all of us please update its appearance to look like the carrier youve turned it into
ShahFluffers
Ice Fire Warriors
#1755 - 2013-04-13 04:01:20 UTC  |  Edited by: ShahFluffers
I'll just reiterate my stance that the drone tracking and range bonus is not the [main] problem here. It's the Armageddon.

At close range a 'Geddon can do exactly what a Domi can do but better. And sniper sentryboats fits will underperform compared to sniper gunboats since sentry drones are immobile and can be lost.
Broxus Maximas
Perkone
Caldari State
#1756 - 2013-04-13 04:36:41 UTC
Gallente Battleship Skill Bonuses:
+10% Large Hybrid Turret damage
+10% range of Webs (or Warp Scram/Dis)(or MWD/AB speed)

Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 1 launchers
Fittings: 16000 PWG(+250), 600 CPU
Defense (shields / armor / hull): 7500 / 8000 / 8500
Capacitor (amount / recharge rate / cap per second: 7200 / 1250s / 4.8
Mobility (max velocity / agility / mass / align time): 11 / .1178 / 100200000 / 16.36s
Drones (bandwidth / bay): 125(+25) / 175(+75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7
Sensor strength: 23 Magnetometric Sensor Strength
Signature radius: 485


Megathron:


Gallente Battleship Skill Bonuses:
+5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage)
+5% Falloff and Optimal range

Slot layout: 7H(-1), 5M(+1), 7L; 7 turrets , 0 launchers(-2)
Fittings: 15500 PWG, 600 CPU(+50)
Defense (shields / armor / hull): 6300(+89) / 6500(-141) / 7500
Capacitor (amount / recharge rate / cap per second): 5800(+175) / 1087s / 5.02 (+.15)
Mobility (max velocity / agility / mass / align time): 152(+37) / .117(-.0046) / 98400000 / 15.96s (-.63s)
Drones (bandwidth / bay): 125 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7
Sensor strength: 21 Magnetometric Sensor Strength
Signature radius: 380(-20)

Dominix:


Gallente Battleship Skill Bonuses:
+15% (+5) Drone Damage and Drone hitpoints
+10% Drone optimal range, Drone MWD Speed and Drone tracking speed (replaces large hybrid turret damage)
+5% Drone Effects (Sensor Damp, Jamming, repairing) (making it a true drone boat)

Slot layout: 6H, 5M, 7L; 4 (-2) turrets , 0 launchers
Fittings: 10000 PWG(+1000), 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 375
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)

My recommendations: It makes the Hyper a solo/small gang brawler, the Mega a Fleet BS, and the Domi a true drone boat that is very versatile to fill support roles. ALSO PLEASE CHANGE THE DOMI HULL!!!
Railed
Sebiestor Tribe
Minmatar Republic
#1757 - 2013-04-13 06:38:35 UTC
Broxus Maximas wrote:


Megathron:


Gallente Battleship Skill Bonuses:
+5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage)
+5% Falloff and Optimal range

Slot layout: 7H(-1), 5M(+1), 7L; 7 turrets , 0 launchers(-2)
Fittings: 15500 PWG, 600 CPU(+50)
Defense (shields / armor / hull): 6300(+89) / 6500(-141) / 7500
Capacitor (amount / recharge rate / cap per second): 5800(+175) / 1087s / 5.02 (+.15)
Mobility (max velocity / agility / mass / align time): 152(+37) / .117(-.0046) / 98400000 / 15.96s (-.63s)
Drones (bandwidth / bay): 125 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7
Sensor strength: 21 Magnetometric Sensor Strength
Signature radius: 380(-20)




I support this ship!
Gargantoi
Deep Core Mining Inc.
Caldari State
#1758 - 2013-04-13 06:45:54 UTC  |  Edited by: Gargantoi
Well after the new changes ...hyperion can tank and deal good dmg ..but capacitor will go 0 on it very fast ...u need to look into that ...megathroon needs more dmg and cpu ..because on tempest for instance u get double dmg bonus but on mega u actually killing its dmg by reducing the drone bay ..as for dominix ..leave it as it is ..the drone dmg range + tracking will be apriciated when people will start to hit with ogre t2's the frigates :)
Roime
Mea Culpa.
Shadow Cartel
#1759 - 2013-04-13 08:10:35 UTC
Cambarus wrote:
Roime wrote:

1) nope
2) you can swap drones and alter the fit to reach AT LEAST 100km
3) use it or not, it has the best tracking at that range in game, tracks better than most short range guns

1)Drone control range is a biatch
2)And then your dps drops to ~580.
3)You could say the exact same thing about a tristan with tracking computers, that doesn't make it useful.

Again, what exactly do you envision this ship DOING? What kind of ships would this setup work well against that actually see use in fleets?


1) my fit has 84km drone control range, just add more DLAs, dps is lost only for the close range option
2) that's more than others
3) Tristan happens to be one of the best frigates atm

Because of it's superior tracking, flexibility and equal ability to brawl and snipe, it can shoot anything at any range.

You're not using it for anything anyway, just keep shooting pods and shuttles in Jita mate.

Domi will find it's uses in fleets, if CCP comes through with their plan to tweak with sentry drone usability.



.

Throktar
Deep Core Mining Inc.
#1760 - 2013-04-13 08:52:49 UTC  |  Edited by: Throktar
Megathron Loses a high, loses ehp, loses 50m3 of drone bandwidth and bay, in exchange for 7 ms a sec, and the ROF bonus change. I know it gets another low, but if you lose 2 heavy drones, you have to make your new low a mag stab just to even out with the same dps you just lost. This just doesn't get me excited at all. At the minimum can we have 25m3 of drone bw and bay back please?

CCP Rise, I really liked that 5th mid slot you added, I just wish you would have left that and given the utility high back to make it a 7/5/7 fit with minimum 100m3 drone bw and bay.


If I am wrong about any of this please respectfully point it out and tell me why.