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More better income in null systems.

Author
Alekksander Geinesa
Divine Mortals
#41 - 2013-04-12 18:11:12 UTC
Melvin Earl wrote:
There needs to be lots more ISK ability in null systems held by the same alliance the longer they hold it. A lot of fighting and constant harassment has to be dealt with. So more better income is needed during the time of not fighting to balance the time being forced to fight.

Give support to balance the income better.



Cant tell if this guy is a troll or if he is serious.. the though fact he kind of resembles a troll makes me feel like he is just trolling....

Do you even null sec bro?


Yeah, lets give the blue donut more of reason to keep null sec stale.....
Alekksander Geinesa
Divine Mortals
#42 - 2013-04-12 18:14:55 UTC
Runeme Shilter wrote:
Xen Solarus wrote:
So, you already live in the best area of the game, with the best rats, sites and resources, living in the complete safety of the blue donut, making isk hand-over-fist from moon-goo, and you want even more isk?

I'm pretty sure i couldn't disagree more with this thread even if i tried.


1. How much money do you think a tech moon makes per month. A rough estimate is enough.
2. How many people do you think can run anomalies non-stop in a fully upgraded -1.00 truesec system?
3. How many ratters/PvE players do you think get caught ratting each day in the supposed safe space?
4. How many man-hours do you think are needed for keeping the space as safe as it is?



1.) Moon not to much depending on the moon some times you cant even pay for the PoS fuel in order to mine it, but we all know thats not why you do moon goo

2.) A metric crap load squared, and if they all can't they will fight over them.

3.) See above

4.) Numbers > man hours (even if they directly correlate)
Runeme Shilter
Sebiestor Tribe
Minmatar Republic
#43 - 2013-04-12 18:25:42 UTC
Alekksander Geinesa wrote:

1.) Moon not to much depending on the moon some times you cant even pay for the PoS fuel in order to mine it, but we all know thats not why you do moon goo

2.) A metric crap load squared, and if they all can't they will fight over them.

3.) See above

4.) Numbers > man hours (even if they directly correlate)


1. I specifically asked for tech moons.

2. Wrong. If you find a system which can sustain 20 people continually ratting/anomaly running you can consider yourself lucky.

3. see 2

4. More people needed should mean more potential profit. But the more people your alliance/corp has, the less ISK each member can expect to make.
Alekksander Geinesa
Divine Mortals
#44 - 2013-04-12 18:52:06 UTC
Runeme Shilter wrote:
Alekksander Geinesa wrote:

1.) Moon not to much depending on the moon some times you cant even pay for the PoS fuel in order to mine it, but we all know thats not why you do moon goo

2.) A metric crap load squared, and if they all can't they will fight over them.

3.) See above

4.) Numbers > man hours (even if they directly correlate)


1. I specifically asked for tech moons.

2. Wrong. If you find a system which can sustain 20 people continually ratting/anomaly running you can consider yourself lucky.

3. see 2

4. More people needed should mean more potential profit. But the more people your alliance/corp has, the less ISK each member can expect to make.



Some how I feel like you have never even been in 0.0


Mr Kidd
Center for Advanced Studies
Gallente Federation
#45 - 2013-04-12 18:55:05 UTC
Melvin Earl wrote:
There needs to be lots more ISK ability in null systems held by the same alliance the longer they hold it. A lot of fighting and constant harassment has to be dealt with. So more better income is needed during the time of not fighting to balance the time being forced to fight.

Give support to balance the income better.


Talk to your alliance overlords. At 83.33mil/min of effort per moon goo mining pos, you need to ask your alliance leaders where all your income is going. I mean, you do make up the defense of all that, right? Should you get some of that as discretionary income?

Don't ban me, bro!

flakeys
Doomheim
#46 - 2013-04-12 18:57:45 UTC  |  Edited by: flakeys
Alekksander Geinesa wrote:
Runeme Shilter wrote:
Alekksander Geinesa wrote:

1.) Moon not to much depending on the moon some times you cant even pay for the PoS fuel in order to mine it, but we all know thats not why you do moon goo

2.) A metric crap load squared, and if they all can't they will fight over them.

3.) See above

4.) Numbers > man hours (even if they directly correlate)


1. I specifically asked for tech moons.

2. Wrong. If you find a system which can sustain 20 people continually ratting/anomaly running you can consider yourself lucky.

3. see 2

4. More people needed should mean more potential profit. But the more people your alliance/corp has, the less ISK each member can expect to make.



Some how I feel like you have never even been in 0.0





Funny i had the same feeling when you started your '' i got scammed trying to rent space and am mega butthurt now '' vendetta on the forums . Roll

Specially since now your name is formiliar i keep bumping on your posts on the forums saying how fail/bad/moronic others are .

We are all born ignorant, but one must work hard to remain stupid.

flakeys
Doomheim
#47 - 2013-04-12 19:00:33 UTC  |  Edited by: flakeys
Mr Kidd wrote:
Melvin Earl wrote:
There needs to be lots more ISK ability in null systems held by the same alliance the longer they hold it. A lot of fighting and constant harassment has to be dealt with. So more better income is needed during the time of not fighting to balance the time being forced to fight.

Give support to balance the income better.


Talk to your alliance overlords. At 83.33mil/min of effort per moon goo mining pos, you need to ask your alliance leaders where all your income is going. I mean, you do make up the defense of all that, right? Should you get some of that as discretionary income?



Being an alliance pleb is like marriage some things are not open for discussion Blink

We are all born ignorant, but one must work hard to remain stupid.

Patrakele
Sebiestor Tribe
Minmatar Republic
#48 - 2013-04-12 19:13:40 UTC
more better faster without effort plox
baltec1
Bat Country
Pandemic Horde
#49 - 2013-04-12 19:36:22 UTC
This is a horrible thread.
flakeys
Doomheim
#50 - 2013-04-12 19:44:59 UTC
baltec1 wrote:
This is a horrible thread.



Ow come on we had worse :)

We are all born ignorant, but one must work hard to remain stupid.

baltec1
Bat Country
Pandemic Horde
#51 - 2013-04-12 20:02:04 UTC
flakeys wrote:
baltec1 wrote:
This is a horrible thread.



Ow come on we had worse :)


Thats why I didn't call it a terrible threadBlink
Arronicus
State War Academy
Caldari State
#52 - 2013-04-12 20:14:48 UTC
Taking a moment, to calm down after all the terrible spelling and grammar mistakes. Deep breath. In, out. In, out. In, out.

That's better.

Now then: No. Just no. The ONLY thing that this suggestion will do, is promote stagnation. If an alliance gains more isk in a particular section of space, the longer they hold it, why would anyone EVER want to conquer other space? They'd be makign more isk where they already lived. This idea was not well thought out. In fact, I don't believe this idea was thought out at all. Though, that was made quickly obvious by the consecutive string of posts by the OP, in which he had to constantly add and revise his hairbrained joke of an idea, instead of just editing it all into the main post.

World of Carebear is waiting for you in Goonspace, all you need to do is join it.
Xen Solarus
Furious Destruction and Salvage
#53 - 2013-04-13 00:19:56 UTC
Jenn aSide wrote:

a -1.00 Truesec system will spawn 4 forsaken hubs. That can support 2 players continually ratting for optimum payout (of course they can bring friends, but this dilutes payout).

The Sanctums and Havens can support maybe 4-6 more , if those people are willing to take the isk per hour hit frigates cause. and maybe 1 more guy belt ratting.

Thats IT. the rest of the anomalies in system will be useless.


Like i said, years since i've done this, so i'll deviate to your more recent expertise. Hense why i asked if he had an issue with it. I never found any myself, but its been a while since i've lived in the blue donut.

Jenn aSide wrote:
Xen Solarus wrote:

3. In my Providence days, i was never caught. I would be able to chain rat continiously, and making an epic amount of isk via bounties and salvage. In the small number of instances where someone unknown appears in local, you just dock or safe up. Null-space was easily the safest place i'd ever played. Obviously, there are going to be exceptions to this, Alliances in the middle of major wars. But common! When was the last time you saw siginificant Alliances committing large numbers of capitals in serious wars? The blue donut is here to stay, people!


And this is where you get caught in a lie.

"Chaining". bounties and "salvage".

Those are things you do in BELTS. who belt rats in a null sec dominated by a system upgrade system of re spawning anomalies in the last 4 years? And epic amount of isk after taking time to salvage.


The third point that the origional poster i was replying to was in reference to ratting. Of course this is done at belts, and is a great form of isk generation for nullsec players. So not a lie, rather you not reading correctly.

Jenn aSide wrote:
Xen Solarus wrote:
In the risk vs reward scale, Nullsec beats everywhere, hands down. Low risk, high reward.


And this last part is where you prove to be insane. How does the place with 7 times more PVP kills over the last 4 years (while high sec has has 8 to 9 times more characters than null) = to "safe".

The Servers that host high sec systems must have been moved from London to Mexico, because their must be something in high Sec water that makes people hallucinate.


Completely disagree! The blue donut is the place to be! I'd argue that highsec is safer, but the rewards certainly don't measure up to that found in null, and its sure as hell safer than lowsec or wormhole space. Like i said, there are going to be exceptions for Alliances involved in actual conflict, but the majority of nullsec PvP is small-scale stuff, people getting their PvP-fix. Certainly nothing on the scale of actual Alliance warfare with capitals being committed. Feel free to provide proof though, of these supposed massive wars going on.

For the most part, deep inside their territory, players are safe as houses. With local (if only they'd remove that for null!) its ridiculously easy to see hostiles way before they have a chance to catch you. I can see you've also assumed i live in highsec, whereas i live in the depths of wh-space. No local for us here!

Null certainly doesn't need a buff in isk generation. I'd argue that lowsec is the place that needs some lovin'. Cool

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Mr Kidd
Center for Advanced Studies
Gallente Federation
#54 - 2013-04-13 01:18:38 UTC  |  Edited by: Mr Kidd
flakeys wrote:
Mr Kidd wrote:
Melvin Earl wrote:
There needs to be lots more ISK ability in null systems held by the same alliance the longer they hold it. A lot of fighting and constant harassment has to be dealt with. So more better income is needed during the time of not fighting to balance the time being forced to fight.

Give support to balance the income better.


Talk to your alliance overlords. At 83.33mil/min of effort per moon goo mining pos, you need to ask your alliance leaders where all your income is going. I mean, you do make up the defense of all that, right? Should you get some of that as discretionary income?



Being an alliance pleb is like marriage some things are not open for discussion Blink


Then that's not really a problem involving Hisec, is it?

I mean, lets sum up null: best ore mining, best ice mining, best rat bounties, best cosmos sites, best incursions, best missions, best travel options, moon goo, supercaps, blue donuts (is that even plural anymore?). What more can the rest of New Eden sacrifice for you?

What you really need are changes to moon goo, the way it's harvested and it's disbursement. Null needs to be changed from trickle down to trickle up economics. That's how every other space is. And it makes large monolithic alliances a tad more difficult to manage and maintain....as it should be.

Don't ban me, bro!

Uzbeg Khan
Henehen Conflict Logistics
#55 - 2013-04-13 19:07:46 UTC
I think we can consider the troll fed now.

Things I hate: - Signatures - Irony - Lists

Melvin Earl
Doomheim
#56 - 2013-04-17 19:55:10 UTC
Hello,

Important for all players to vote for mynnna for more better null security space income. Our kind deserves more so think it logical to do that. Even all players in high security space vote mynnna so when you play good and come to our kind space you do well.

Thanks in advance.
Murk Paradox
Ministry of War
Amarr Empire
#57 - 2013-04-17 20:07:16 UTC  |  Edited by: Murk Paradox
Runeme Shilter wrote:
Bi-Mi Lansatha wrote:

Technetium goes 56K. You can pull 200 unit per hour? 11.2M ISK/Hour. 268M/Day 7.5 Billion ISK/Month. per moon.

Am I close?


That's the gross income, you have to deduct some for POS fuel and costs to bring the stuff to market. And of course not couting in the costs to defend the moon to attacks. That's roughly 200 hours of missioning in highsec. Sure, it's a nice side income to help fund the sov-costs, but it's nothing spectacular that makes an alliance super rich.




Then you need to factor in the income from taxes, then you need to factor in skillbook and ship replacement then you need...

No, you don't.

We aren't talking about the cost of running passive income(or sov costs). We are talking about gaining income from moon pos mining.

He answered your question didn't he?

Your startup and maintenance costs should not be related to your income.

Checks and balances.

I don't think moongoo mining should be trickle down or trickle up. If it's not done on a singular level, it isn't for the individual to decide truth be told.

If it funds a ship replacement program, cool. If you think your finance director is cheating your efforts, quit.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

IrJosy
Club 1621
#58 - 2013-04-17 23:37:31 UTC
Yes please. I live in null and feel envious of the hi sec care bears making 2-3x as much isk as me.
Anabella Rella
Gradient
Electus Matari
#59 - 2013-04-18 05:12:58 UTC
Quit trolling. 0/10.

When the world is running down, you make the best of what's still around.

Messoroz
AQUILA INC
Verge of Collapse
#60 - 2013-04-18 05:27:26 UTC  |  Edited by: Messoroz
Melvin Earl wrote:
Less income for trespassers because the system owners own the system. So when we have to stay in station trespassers less likely to take income.

Sorry this is not my first language. Do support for better income generation.


Defend your system and the trespassers make little or no isk. Otherwise you do not deserve to hold sov.