These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

More better income in null systems.

Author
flakeys
Doomheim
#21 - 2013-04-12 13:04:03 UTC  |  Edited by: flakeys
Runeme Shilter wrote:
Xen Solarus wrote:
So, you already live in the best area of the game, with the best rats, sites and resources, living in the complete safety of the blue donut, making isk hand-over-fist from moon-goo, and you want even more isk?

I'm pretty sure i couldn't disagree more with this thread even if i tried.


1. How much money do you think a tech moon makes per month. A rough estimate is enough.
2. How many people do you think can run anomalies non-stop in a fully upgraded -1.00 truesec system?
3. How many ratters/PvE players do you think get caught ratting each day in the supposed safe space?
4. How many man-hours do you think are needed for keeping the space as safe as it is?



Awww shut it allready ....


Last time i was in null i was in syndicate , half of the time not blue to anyone the other half to a handfull of people .I plexed each evening for 1-2 hours and i made a damned good iskaverage with hardly any losses.It's why i allways laugh when i see someone from a big sov holding null alliance complain about risk vs reward.I'm more comfortable flying my faction fit tengu in syndicate then i am flying my charon in sinq .....

So if you're in sov space and still can't make a good amount of isk you've either got WAY too many blues that also farm in the same spot and/or you are too scared to go out of your safety pocket.


On a sidenote nice troll OP ...

We are all born ignorant, but one must work hard to remain stupid.

Bi-Mi Lansatha
The Scope
Gallente Federation
#22 - 2013-04-12 13:10:44 UTC  |  Edited by: Bi-Mi Lansatha
Runeme Shilter wrote:

1. How much money do you think a tech moon makes per month. A rough estimate is enough...
I know a lot of moons suck.

...but I will take a shot.

Technetium goes 56K. You can pull 200 unit per hour? 11.2M ISK/Hour. 268M/Day 7.5 Billion ISK/Month. per moon.


Am I close?

My understanding is that often the players do not directly get this money. Corp/Alliance funds, but I could be wrong.
Sentamon
Imperial Academy
Amarr Empire
#23 - 2013-04-12 13:28:14 UTC
... and here we go again.

~ Professional Forum Alt  ~

Bi-Mi Lansatha
The Scope
Gallente Federation
#24 - 2013-04-12 13:32:59 UTC
Sentamon wrote:
... and here we go again.

Lol
Runeme Shilter
Sebiestor Tribe
Minmatar Republic
#25 - 2013-04-12 13:35:44 UTC
Bi-Mi Lansatha wrote:

Technetium goes 56K. You can pull 200 unit per hour? 11.2M ISK/Hour. 268M/Day 7.5 Billion ISK/Month. per moon.

Am I close?


That's the gross income, you have to deduct some for POS fuel and costs to bring the stuff to market. And of course not couting in the costs to defend the moon to attacks. That's roughly 200 hours of missioning in highsec. Sure, it's a nice side income to help fund the sov-costs, but it's nothing spectacular that makes an alliance super rich.


Bi-Mi Lansatha
The Scope
Gallente Federation
#26 - 2013-04-12 13:55:19 UTC
Runeme Shilter wrote:
Bi-Mi Lansatha wrote:

7.5 Billion ISK/Month. per moon.


....but it's nothing spectacular that makes an alliance super rich.


If you can believe a Goon rep, they believe it does, and they say they warned CCP against the way Moons were implemented.

I am not sure how many of these moons there are... I have seen estimates of 300-500. So 2.2 Trillion ISK per month on the low side to maybe 5 Trillion ISK per month.

Perhaps not making them rich... perhaps it is... but significant wouldn't you say?
Runeme Shilter
Sebiestor Tribe
Minmatar Republic
#27 - 2013-04-12 14:00:51 UTC
Bi-Mi Lansatha wrote:

If you can believe a Goon rep, they believe it does, and they say they warned CCP against the way Moons were implemented.

I am not sure how many of these moons there are... I have seen estimates of 300-500. So 2.2 Trillion ISK per month on the low side to maybe 5 Trillion ISK per month.

Perhaps not making them rich... perhaps it is... but significant wouldn't you say?


Even 5 Trillion ISK per month isn't that much if you break it down to characters in the CFC. Let's say 20k characters, that's just 250 Million per character per month. Every highsec incursion corp makes more per day than that.
Velicitia
XS Tech
#28 - 2013-04-12 14:13:46 UTC
Bi-Mi Lansatha wrote:
Runeme Shilter wrote:

1. How much money do you think a tech moon makes per month. A rough estimate is enough...
I know a lot of moons suck.

...but I will take a shot.

Technetium goes 56K. You can pull 200 unit per hour? 11.2M ISK/Hour. 268M/Day 7.5 Billion ISK/Month. per moon.


Am I close?

My understanding is that often the players do not directly get this money. Corp/Alliance funds, but I could be wrong.


100/hour, 2400 per day = 134m/day ... little over 4b per 30 days. Less POS fuel, transport, taxes, etc ... so maybe 3-3.5b in profit.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jint Hikaru
OffWorld Exploration Inc
#29 - 2013-04-12 14:17:02 UTC
Two day old noob corp player suggests massive changes to the game....

In other news.. Fail Troll is Fail.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Jenn aSide
Soul Machines
The Initiative.
#30 - 2013-04-12 14:41:38 UTC  |  Edited by: Jenn aSide
Runeme Shilter wrote:
Bi-Mi Lansatha wrote:

If you can believe a Goon rep, they believe it does, and they say they warned CCP against the way Moons were implemented.

I am not sure how many of these moons there are... I have seen estimates of 300-500. So 2.2 Trillion ISK per month on the low side to maybe 5 Trillion ISK per month.

Perhaps not making them rich... perhaps it is... but significant wouldn't you say?


Even 5 Trillion ISK per month isn't that much if you break it down to characters in the CFC. Let's say 20k characters, that's just 250 Million per character per month. Every highsec incursion corp makes more per day than that.


No no no, how dare you use "facts" and "logic" in the face of other people's unfounded but closely held beliefs? Don't you know that everyone who simply jumps into null sec gets insta-rich because officer spawns appear at the gate to welcome you with rare loot?

Shame on you sir, SHAME.

And right there I hope I busted your sarcasm meter. Death to Sarcasm meters!.
Celgar Thurn
Department 10
#31 - 2013-04-12 14:49:21 UTC
Dave Stark wrote:
"more bettter"
the grammar in this country is shocking.


I'm sure his ability to write in English is "more better" than our ability to write in his native tongue. No offense intended. Smile

+1 for doing your best to write in English.
Anunzi
Solace Corp
#32 - 2013-04-12 14:49:54 UTC
Jenn aSide wrote:
Runeme Shilter wrote:


Even 5 Trillion ISK per month isn't that much if you break it down to characters in the CFC. Let's say 20k characters, that's just 250 Million per character per month. Every highsec incursion corp makes more per day than that.


No no no, how dare you use "facts" and "logic" in the face of other people's unfounded but closely held beliefs. Don't you know that everyone who simply jumps into null sec gets insta-rich because officer spawns appear at the gate to welcome you with rare loot?

Shame on you sir, SHAME.

And right there I hope I busted your sarcasm meter. Death to Sarcasm meters!.



Facts and logic have no place on EVE-O forums.


Its like this mythical entity The Big Blue Donut ™ I really wish someone would tell all the neuts, reds, cloaky campers and blops gangs that hang out where I live about it. They all seemed to have missed the memo…

"It was the way she said it, Rimmer, to rhyme with scum"

Andski
Science and Trade Institute
Caldari State
#33 - 2013-04-12 14:55:01 UTC
Bi-Mi Lansatha wrote:
Technetium goes 56K. You can pull 200 unit per hour? 11.2M ISK/Hour. 268M/Day 7.5 Billion ISK/Month. per moon.


You can only extract 100 units of any moon mineral per hour

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Felicity Love
Doomheim
#34 - 2013-04-12 14:58:20 UTC  |  Edited by: Felicity Love
...I was just thinking my day could use some posting in a stealth "nerf High sec" thread... Roll

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

KuroVolt
Federal Navy Academy
Gallente Federation
#35 - 2013-04-12 16:14:35 UTC
pussnheels wrote:
Melvin Earl wrote:
There needs to be lots more ISK ability in null systems held by the same alliance the longer they hold it. A lot of fighting and constant harassment has to be dealt with. So more better income is needed during the time of not fighting to balance the time being forced to fight.

Give support to balance the income better.

if you want more income i,n null sec work for it
you can already make much more money relative safe in null sec if you want more work for it , farm those animolies , upgrade the system , expand your pi by placing POCO , babysit your moons better etc etc isn't that hard tho

Im just going to come out and say this...your tattoo looks like its a sideshot of the male reproductive organ.

Im not agreeing or disagreeing with your post, I didnt even read it.
I dont even care about this topic..its just..your tattoo....

That is all.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Mocam
Aliastra
Gallente Federation
#36 - 2013-04-12 16:43:58 UTC
Runeme Shilter wrote:
Xen Solarus wrote:
So, you already live in the best area of the game, with the best rats, sites and resources, living in the complete safety of the blue donut, making isk hand-over-fist from moon-goo, and you want even more isk?

I'm pretty sure i couldn't disagree more with this thread even if i tried.


1. How much money do you think a tech moon makes per month. A rough estimate is enough.
2. How many people do you think can run anomalies non-stop in a fully upgraded -1.00 truesec system?
3. How many ratters/PvE players do you think get caught ratting each day in the supposed safe space?
4. How many man-hours do you think are needed for keeping the space as safe as it is?


1) Tech moons make empires isk, not their memberships.

Background income like that is pretty important for a major null power to field a strong ship replacement program to keep wars going. Wartime shuts down personal incomes pretty fast as your people are fleeting up vs "ratting". So if you want wars, they need isk to feed those efforts.

That said, when they don't run big wars, they just bloat their wealth and that is where a lot of us find problems with moon goo out there. Bloating empire wealth, then used to fund lulz efforts against other parts of space vs fighting each other.

2) There are not enough exploration sites available to keep even a smaller null SOV group actively earning. As such, belt ratting is the more common form of "stock" income vs sporadic exploration efforts.

3) Actually not that many. 3 less pods were destroyed over 1 weekend in Essence region vs all of TEST's 174 systems (much larger system count than essence). Ship count loss? I had to toss those numbers - too many newbies lose ships to provide a meaningful comparison but pod wise -- that says a bit.

4) Again, not many. Most don't rat that much for income beyond "stuff to do" and "restocking" between roams. Actual wars that cause big shifts happen sporadically and, in general, you have 2+ days to pull enough forces together to respond to threats.

"real" threats also either are met with overwhelming force over a couple hours or are avoided with expensive resources (supers).

As such, claiming vast amounts of effort as groups/gangs roam around doing PvP is like lowsec claiming they spend vast amounts of effort to clean their space -- that is the play style they *CHOSE* and they don't get extra rewards for their chosen play style.

If SOV lands were more volatile with flipping back and forth, requiring more time and effort spent defending and attacking daily - then you might have a leg to stand on but you don't with how things currently work.

It doesn't need more income at either empire nor personal levels while it remains that safe.

Now low or NPC null? I'm open to talking about them but not SOV lands.
Gogela
Epic Ganking Time
CODE.
#37 - 2013-04-12 16:50:03 UTC
Did you just write "more better"?

K

But I agree... a bottom up approach to income in null would fix a lot of problems... it would breath a lot of life into that empty space. Big smile

Signatures should be used responsibly...

Xen Solarus
Furious Destruction and Salvage
#38 - 2013-04-12 16:52:04 UTC  |  Edited by: Xen Solarus
Runeme Shilter wrote:
Xen Solarus wrote:
So, you already live in the best area of the game, with the best rats, sites and resources, living in the complete safety of the blue donut, making isk hand-over-fist from moon-goo, and you want even more isk?

I'm pretty sure i couldn't disagree more with this thread even if i tried.


1. How much money do you think a tech moon makes per month. A rough estimate is enough.
2. How many people do you think can run anomalies non-stop in a fully upgraded -1.00 truesec system?
3. How many ratters/PvE players do you think get caught ratting each day in the supposed safe space?
4. How many man-hours do you think are needed for keeping the space as safe as it is?


1. I couldn't speak to that, I've never been lucky enough to hold awesome isk-printing moons, though i'm sure others in this thread will be happy to supply exact numbers. The main issue is this isk generation happens continiously, with very little required imput. It amounts to staggering amounts of isk. And don't try to divide it between the total number of members in the Alliance, as it goes into the pockets of small numbers of individuals.

2. ****-loads! Back in my days in Providence i'd run them daily, and never had any issues with them running out, though its been over two years since i've been in a null Alliance. Obviously this is going to differ between Alliances. Do you find you have an issue with this then?

3. In my Providence days, i was never caught. I would be able to chain rat continiously, and making an epic amount of isk via bounties and salvage. In the small number of instances where someone unknown appears in local, you just dock or safe up. Null-space was easily the safest place i'd ever played. Obviously, there are going to be exceptions to this, Alliances in the middle of major wars. But common! When was the last time you saw siginificant Alliances committing large numbers of capitals in serious wars? The blue donut is here to stay, people!

4. This is can agree with. I've wasted many an hour in CTA's defending space. Hats off to the nullsec Alliances, you have to work to protect your assets. But with that achieved, you've got the safest area in EvE, with the best resources and rewards. Easily.

In the risk vs reward scale, Nullsec beats everywhere, hands down. Low risk, high reward.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Jenn aSide
Soul Machines
The Initiative.
#39 - 2013-04-12 17:17:39 UTC  |  Edited by: Jenn aSide
Xen Solarus wrote:


2. ****-loads! Back in my days in Providence i'd run them daily, and never had any issues with them running out, though its been over two years since i've been in a null Alliance. Obviously this is going to differ between Alliances. Do you find you have an issue with this then?


This is where you prove you don't known what you are talking about.

a -1.00 Truesec system will spawn 4 forsaken hubs. That can support 2 players continually ratting for optimum payout (of course they can bring friends, but this dilutes payout).

The Sanctums and Havens can support maybe 4-6 more , if those people are willing to take the isk per hour hit frigates cause. and maybe 1 more guy belt ratting.

Thats IT. the rest of the anomalies in system will be useless.

Thing is, their are very few -1.00 truesec systems in the game. Most will have no sancutms, few havens and a handful ofr forsaken or forlorn hubs, meaning most systems can support even less than the one example mentioned above.

Quote:

3. In my Providence days, i was never caught. I would be able to chain rat continiously, and making an epic amount of isk via bounties and salvage. In the small number of instances where someone unknown appears in local, you just dock or safe up. Null-space was easily the safest place i'd ever played. Obviously, there are going to be exceptions to this, Alliances in the middle of major wars. But common! When was the last time you saw siginificant Alliances committing large numbers of capitals in serious wars? The blue donut is here to stay, people!


And this is where you get caught in a lie.

"Chaining". bounties and "salvage".

Those are things you do in BELTS. who belt rats in a null sec dominated by a system upgrade system of re spawning anomalies in the last 4 years? And epic amount of isk after taking time to salvage.

And what do alliances committing capitals to a war have to do with ratting anyway.

What you said exposed the fact that you don't know what you're talking about, it sounds very much like someone who's never been to null making it up as he goes along. Either that our you just suck and null sec PVE in a way I've never seen anyone suck at null sec PVE.

Quote:

In the risk vs reward scale, Nullsec beats everywhere, hands down. Low risk, high reward.


And this last part is where you prove to be insane. How does the place with 7 times more PVP kills over the last 4 years (while high sec has has 8 to 9 times more characters than null) = to "safe".

The Servers that host high sec systems must have been moved from London to Mexico, because their must be something in high Sec water that makes people hallucinate.
Runeme Shilter
Sebiestor Tribe
Minmatar Republic
#40 - 2013-04-12 17:59:49 UTC
1. So, some of the ISK goes to the membership, in the form of ship replacements or free carriers for everyone (like goonfleet has done).

If you have a problem with them making this easy ISK, go ahead and take a moon? If it is so easy, it surely wouldn't be a problem. You don't even have to claim sov-Null for tech moons, just go to Venal, it has seventy-something tech moons.

2. Belt ratting supports even less people. I'd guesstimate 10 belts per 1 person when chaining spawns.

3. Empire is (due to the endless ISK in mission hubs) way more populated than any 0.0 space, of course the number of kills in empire space will be higher.

4. Do you know why NC. lost Tribute and VotS? Because they couldn't muster enough pilots to actually come out and play after well over a month of defending their space. Aka burnout. That war was hundreds of man-hours.

Quote:

If SOV lands were more volatile with flipping back and forth, requiring more time and effort spent defending and attacking daily - then you might have a leg to stand on but you don't with how things currently work.


http://evemaps.dotlan.net/alliance/SOLAR_FLEET/changes - I'm pretty sure SOLAR disagress about sov being not volatile enough.