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What are the main reasons AFK cloaking exists and is disliked.

Author
Dracvlad
Taishi Combine
Astral Alliance
#81 - 2013-04-12 13:15:51 UTC  |  Edited by: Dracvlad
Trii Seo wrote:
The biggest difference between w-space and 0.0 isn't actually cynos - it's system control. Stargates are static entities that cannot be destroyed, rerouted or otherwise interfered with, unless someone bubbles them to hell and force any intruder to slowboat while they warp out. W-spacers have a trick up their sleeve when it comes to system control - rolling statics as well as having a smaller pool of systems to work with to begin with (ergo, it's easier for them to monitor a single system without local).

Now it is worth pointing out that dotlan/ingame map stats are delayed, since they're both based on API pulls. They refresh every 30 minutes. I can already see people getting a count from the map (and hope it's the up to date pull), then requesting everyone from the alliance in the system to x up. People AFK in station too. It'll work really well in coalition staging points :)

Yes, people in EVE will always be risk-averse to some degree. Even in PvP engagements are born out of one side being confident that they can take their enemy out. Things then boil down to tactics, individual skills (as in actual skill and knowledge of mechanics) and sometimes a bit of luck.

Industry in nullsec is nonexistant not because of cloakies - it's mostly due to lack of slots and much needed lowends in null. I'd actually support making some sort of "local beacon" thing like Ruze suggests. Possibly local central station in some major sov system and cheap to replace local network beacons spreading away from it. The lower the sov indices of a system, the easier a beacon is to destroy - creating gaps in intel for gatecamps to settle in. It'd be a nice start on the path of making sov more meaningful.


About the difference between 0.0 and WH space, don't forget that we are talking about the difference in terms of the impact of AFK cloakies, in a wormhole a cloaked up covert ops has no real threat potential apart from intel, in 0.0 it has massive threat potential by the fact it can cyno in a whole fleet, so my point of view is that having no local is not the same. Edited: Removed some attack guff.

I thought the delay was 1 hour, at 30 minutes it makes the delay assessing who is in system easier, because once you have identified if the system is clear, its just a matter of watching the gates, but of course after that there are the threat of people logging on, which need to be covered. What I did was work out whether I could actually work without local and I could, but that does not mean others could, which gets into the part about people being risk adverse.

I think you will find the majority of people are risk adverse against situations where they have no chance at all, that is something gank bears fail to realise. It can be at an individual level or at an alliance level, IRC cascading after the fall of HB to the CFC, because they realised they had no chance to compete, so they pulled out.

I agree with the industry side comment, though AFK cloakies have their part to play in it without any doubt, if you can refine in POS's to a high level of efficiency and had a supply of low level ores too then industry will work better, I was a director in SASCP and was briefly in your alliance, I even remember you, and SASCP has some very good industry people there who know all about the issues as of course I do.

I like the idea of having a local beacon too, however low sec and NPC 0.0 should have local based on the entities that claims those systems and I totally agree with you there. I tried to explain to people how the gaps in local based intel can be used in a number of threads, I saw people do it. But still at the end of the day if CCP could remove that two second delay from being reported in local and actually being in teh system being able to do something, it would be a start.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Trii Seo
Goonswarm Federation
#82 - 2013-04-12 13:25:26 UTC
I thought I remembered you from somewhere Dracvlad, now I recall - you were the one who helped me look for that Rorqual pilot from Outer Ring, weren't you Smile

Yes, you are correct - cynos aren't a threat in w-space. Then again, a cloaky loki/proteus can be equally threatening since nobody knows he's there in the first place. He can just sit back, wait for a target he can kill and attack.

Also, I raise the fact of space control due to it being harder to sneak a cloaky into a well-controlled wormhole.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Dracvlad
Taishi Combine
Astral Alliance
#83 - 2013-04-12 13:44:56 UTC  |  Edited by: Dracvlad
Trii Seo wrote:
I thought I remembered you from somewhere Dracvlad, now I recall - you were the one who helped me look for that Rorqual pilot from Outer Ring, weren't you Smile

Yes, you are correct - cynos aren't a threat in w-space. Then again, a cloaky loki/proteus can be equally threatening since nobody knows he's there in the first place. He can just sit back, wait for a target he can kill and attack.

Also, I raise the fact of space control due to it being harder to sneak a cloaky into a well-controlled wormhole.


I seem to remember something about a Rorqual, but I am not sure that I was around for much of that so it could have been someone else. I liked EXE very much, the only reason I left was due to a man child returning as a director of SASCP, who was giving me the silent treatment, so rather than accept that and I did not want to shoot him as a blue I left.

People using T3 cruisers are the issues, the recon ships and SB's are not able to do much due to the fits required for PvE in WH's which are heavy tank and more PvP and their own squishyness...

Without local WH people have worked out a very good system to control access, including collapsing holes and very active scouting. It is of course another benefit because one just cannot walk into a WH system like you can in W-space.

Actually its quite funny that person using my signature against me, as in previous threads I had strongly pointed out why people could not use WH's as an example to say you could remove local, he reversed that back against me, lol.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nikk Narrel
Moonlit Bonsai
#84 - 2013-04-12 13:54:32 UTC
Dracvlad wrote:
About the difference between 0.0 and WH space... The raising of that difference was just an attempt by a fail forum warrior to discredit what I was saying

The fail was on your part, not mine.

The facts still solidly support my points, and you never succeeded in refuting any of them.

Your new sig is modified in a way to react to my statements even:
If you do not want LOCAL go to WH space, its as simple as that! There are people who think that WH space is like 0.0 but without local, well they should light a cyno and try jumping to it.

Pointing out WH space is not like Null is a curious reversal of your earlier position.
Dracvlad wrote:
Actually its quite funny that person using my signature against me, as in previous threads I had strongly pointed out why people could not use WH's as an example to say you could remove local, he reversed that back against me, lol.

It was not malicious, but I simply won't acknowledge points relying on bad information.

Why don't you just admit that local is free intel, and dumbs down the game?

We WANT players to make an effort to learn intel, and process it. That is a GOOD thing.
Dotlan, the maps, all of it represents effort to gather and a need to coordinate for the intel to be dispersed without duplicating effort mindlessly.
Local does that all for us, and by so doing kills any difference in effort we can make. THAT is how it dumbs down our game, and consequently the rewards in null.

THAT is how we COMPETE with each other, not by seeing who fell asleep and forgot to push the warp button when a non blue showed up on the pilot list....
Waiting for someone to screw up or be careless as the only way to win is weak game design, we deserve better.
Mag's
Azn Empire
#85 - 2013-04-12 14:14:57 UTC
Nikk Narrel wrote:
Dracvlad wrote:
...Snip...
..Snip...
Sorry to say Nikk, but you're wasting your time with him. He will not address the points you raise and will more than likely resort to name calling. Including calling you a troll, of course.

I've had similar dealings with him myself. Roll

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nikk Narrel
Moonlit Bonsai
#86 - 2013-04-12 14:20:28 UTC
Mag's wrote:
Nikk Narrel wrote:
Dracvlad wrote:
...Snip...
..Snip...
Sorry to say Nikk, but you're wasting your time with him. He will not address the points you raise and will more than likely resort to name calling. Including calling you a troll, of course.

I've had similar dealings with him myself. Roll

Awww.... I keep hoping for a rational debate on this, with someone who logically supports that position.

Kind of a catch 22, I see now... If they relied on logic they really could not support that position. Supporting it relies on non empathetic self interest.

Someone else kinda pointed this out to me a page or two ago... doh!
Trii Seo
Goonswarm Federation
#87 - 2013-04-12 14:20:53 UTC
(Shoot blues, tell everyone it was your alt. It happens so often nobody will notice Blink)

Yup, T3s are beastly. They've got tank, they've got gank, they cloak and dodge bubbles. Mighty annoying at times.

A tad justified by the pricetag + risk of losing SP, I mean... you're sort of paying over half a bil if you bling it and will lose SP if a gank goes wrong. And ganks do go wrong.

"AFK" cloaking has one additional flaw, it's extremely boring. You're essentially counting on people getting overconfident and stupid enough to undock something shiny, plus risk it in a way you can exploit. Trying to cater to those people further would be fixing stupid.

Easy intel access makes hanging around the system cloaked for a few days pretty much a prerequisite. "Fixing" it in any way would probably open up less boring ways to catch careless people, which would in turn reduce the amount of "AFK" cloakers. Still, this issue has been around for a long time, same as local - and without a good fix that wouldn't mess up other things in null anywhere in sight, it's likely here to stay.

I think in terms of industry there are massive issues with low-ends like trit and a lack of slots. Still, I don't do industry - I just shoot people.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Mary Annabelle
Moonlit Bonsai
#88 - 2013-04-12 14:23:24 UTC
Nikk Narrel wrote:

...Someone else kinda pointed this out to me a page or two ago... doh!

Just send me ISK, it's all good

Lol
Mary Annabelle
Moonlit Bonsai
#89 - 2013-04-12 14:27:10 UTC
Trii Seo wrote:
(Shoot blues, tell everyone it was your alt. It happens so often nobody will notice Blink)

Yup, T3s are beastly. They've got tank, they've got gank, they cloak and dodge bubbles. Mighty annoying at times.

A tad justified by the pricetag + risk of losing SP, I mean... you're sort of paying over half a bil if you bling it and will lose SP if a gank goes wrong. And ganks do go wrong.

"AFK" cloaking has one additional flaw, it's extremely boring. You're essentially counting on people getting overconfident and stupid enough to undock something shiny, plus risk it in a way you can exploit. Trying to cater to those people further would be fixing stupid.

Easy intel access makes hanging around the system cloaked for a few days pretty much a prerequisite. "Fixing" it in any way would probably open up less boring ways to catch careless people, which would in turn reduce the amount of "AFK" cloakers. Still, this issue has been around for a long time, same as local - and without a good fix that wouldn't mess up other things in null anywhere in sight, it's likely here to stay.

I think in terms of industry there are massive issues with low-ends like trit and a lack of slots. Still, I don't do industry - I just shoot people.

I read a lot of this stuff too, and I tend to agree with this

Quote:
Still, this issue has been around for a long time, same as local - and without a good fix that wouldn't mess up other things in null anywhere in sight, it's likely here to stay.


Still think it is worth the effort to fix. But then, anything worth doing usually takes a good amount of effort.
Dracvlad
Taishi Combine
Astral Alliance
#90 - 2013-04-12 14:33:01 UTC
Nikk Narrel wrote:
Why don't you just admit that local is free intel, and dumbs down the game?

We WANT players to make an effort to learn intel, and process it. That is a GOOD thing.
Dotlan, the maps, all of it represents effort to gather and a need to coordinate for the intel to be dispersed without duplicating effort mindlessly.
Local does that all for us, and by so doing kills any difference in effort we can make. THAT is how it dumbs down our game, and consequently the rewards in null.

THAT is how we COMPETE with each other, not by seeing who fell asleep and forgot to push the warp button when a non blue showed up on the pilot list....
Waiting for someone to screw up or be careless as the only way to win is weak game design, we deserve better.


Lets try again without the sillyness.

Local is about as free as the other system intel, one you have a channel open, the other you have to click on the map and click one button. I don't see much difference in effort, certainly no one making an effort to gather that data in game, can you really not see the difference? I am not trying to score points here, just cannot understand why you think its different.

Local is required for 0.0 and null because of the issues of game balance more than anything else, because without local, the risk is too great due to the power projection of cyno's more than anything else, and people would most probably end up ratting in destroyers and frigates with empty clones, and with that there is no reason to be in 0.0 as a PvE player unless you went there for PvP. Its not so much that we disagree on the affect of local, but rather the impact of removing it.

You may have noticed in my suggestions that I think CCP should do something about that two second delay where you get reported in local but have not actually arrived. In terms of people who do it right then they should be able to get away in the main, but I tried to point out in other threads that after an hour or two of ratting its very difficult to keep focus, and those that hunt need to use gaps in local intel reporting and the reduction in awareness to get kills.

But its not just that, people in carriers have real issues, for example what if you in warp to a CA when someone enters local, you are dead, what if you arrive and a rat scrams you, in Serpentis space they did that out of range of smartbombs and you of course still have to align out. Luck does come into it too.

I have lost two ships in 0.0 ratting in my time playing and both times was when people were in system and because it was Stain NPC that is what I had to work with, the first was when my CEO warped us to 0 in a belt and a sabre uncloaked with a bubble, I killed the sabre but died. The next time was when I left the scramming rats to a corp mate and he did not kill it fast enough and someone warped in on me. I however have lost count of the numbers of times I was almost caught, I used to use a drake and kite aligned, so could do exactly what people do with local and did. As I said I could operate in 0.0 without local, though with the nerf to the drake range it will be a lot more difficult. It is fun, but very intense, if you increased the bounty for belt rats in this case maybe it would be attractive enough to keep people out of HS.

But the big issue is that you will make 0.0 even less populated due to peoples risk aversion and many of us think that is a bad thing.

Does that clear the air a bit?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#91 - 2013-04-12 14:40:06 UTC
Mag's wrote:
Nikk Narrel wrote:
Dracvlad wrote:
...Snip...
..Snip...
Sorry to say Nikk, but you're wasting your time with him. He will not address the points you raise and will more than likely resort to name calling. Including calling you a troll, of course.

I've had similar dealings with him myself. Roll


The point has to have merit and be related, just calling people carebears and bemoaning their risk aversion does not add much to it. I don't care if you think I am a troll and feel no need to justify myself to you or anyone else in this game, my KB on this toon which I built up from scratch speaks for itself. Big smile

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#92 - 2013-04-12 14:50:39 UTC
Trii Seo wrote:
(Shoot blues, tell everyone it was your alt. It happens so often nobody will notice Blink)

Yup, T3s are beastly. They've got tank, they've got gank, they cloak and dodge bubbles. Mighty annoying at times.

A tad justified by the pricetag + risk of losing SP, I mean... you're sort of paying over half a bil if you bling it and will lose SP if a gank goes wrong. And ganks do go wrong.

"AFK" cloaking has one additional flaw, it's extremely boring. You're essentially counting on people getting overconfident and stupid enough to undock something shiny, plus risk it in a way you can exploit. Trying to cater to those people further would be fixing stupid.

Easy intel access makes hanging around the system cloaked for a few days pretty much a prerequisite. "Fixing" it in any way would probably open up less boring ways to catch careless people, which would in turn reduce the amount of "AFK" cloakers. Still, this issue has been around for a long time, same as local - and without a good fix that wouldn't mess up other things in null anywhere in sight, it's likely here to stay.

I think in terms of industry there are massive issues with low-ends like trit and a lack of slots. Still, I don't do industry - I just shoot people.


I wish I had just shot him and stayed, I was enjoying the PvP.

Yeah I just brought another one, though this is one of those armour fleet webbing types.

AFK cloaking is not boring if you have multitudes of accounts, but I did it with my accounts in Venal on Razor and was bored after a couple of days, but it was effective, but I only lasted a week. There are some people in this game who have so many accounts its silly who do it.

Even if you remove local people will still AFK cloak, because as I pointed out earlier people can still work out whether there is someone in system using the map intel and checking back with their people. I cannot see anyway to make it work without local and not see a flood of people head back to HS.

Those industry issues are massive, I started industry, but went shooty, but now trying it again, I will get bored soon and go back to shooty, Movack does rat in a carrier after all...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Trii Seo
Goonswarm Federation
#93 - 2013-04-12 14:51:32 UTC
The issue with fixing it, doing it wrong will upset a lot of people.

Currently risk vs. reward is broken in nullsec. Risk is mitigated by local, rat AI, certain things specific to plexes. AFK cloaking inherently is a rather cheap and dickish tactic, but sometimes necessary one.

In a way increasing reward in null could contribute to more people getting greedy. Maybe buffed loot, maybe chances of faction spawns - something that would make people stay on the field longer, just kill this one more rat or loot one more wreck. Suddenly rapier suprirse in point range of you, oh look a shiny ball of light and a lot of bombers headed your way.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Destructor1792
Sebiestor Tribe
Minmatar Republic
#94 - 2013-04-12 14:53:02 UTC  |  Edited by: Destructor1792
The topic post:

"Main reasons AFK cloaking exists and is disliked"

The first point: AFK Cloaking.

How do you know they're AFK ? Because they appear in the system & don't say anything? Because they stay in the System for hours on end?

So I ask again - How do you know they are AFK ????

This is mostly a myth that they are indeed AFK. It's not like they're going to yell in local "Yoo Hoo, I'm here" every 10 minutes or on the hour Roll

They are there for a reason... INTEL or looking for a bit of PVP on some unsuspecting pup Twisted

So onto point 2: Why are they disliked?

Just refer back to the myth that everyone "assumes" they're AFK.

Psychologically, they stop others from undocking & ratting, mining, etc.. because "Oh No, a Neutral is in system and we can't see him".

Now the cloaker hasn't physically stopped anyone from doing what they normally do, they're relying purely on their presence in the system & the fact they can't been seen to disrupt others from carrying on as normal.

So why is it disliked? Ask those that are afraid to undock...

There are plenty of tactics out there to catch a cloaker - just depends on whether you're a wolf or a sheep Twisted

Risk v Reward people.. & don't fly what you can't afford to loseCool

Not fired a shot in anger since 2011.... Trigger finger is starting to get somewhat itchy.......

Nikk Narrel
Moonlit Bonsai
#95 - 2013-04-12 14:56:33 UTC
Dracvlad wrote:
Lets try again without the sillyness.

Local is about as free as the other system intel, one you have a channel open, the other you have to click on the map and click one button. I don't see much difference in effort, certainly no one making an effort to gather that data in game, can you really not see the difference? I am not trying to score points here, just cannot understand why you think its different.

I see this distinction as the point of failure for your argument.

For a player doing PvE, clicking dotlan or the map won't alert them to anything they should not already know.

Busy system? Kills happen here a lot? Unless they are new to the area and did no research, they should already know this.

The issue is that Local will tell them about current intel, and in a way they can use to avoid a conflict.
Now, if they had done something to earn this intel, like position a scout on a gate leading to the system, I could say they made an effort and deserved to be able to get safe before the hostile showed up.
And maybe the hostile never knows the PvE player is present to be hunted, unless local spells it out for them. So the hostile leaves rather than try to dock in a station that will reject them, or fly by a death star POS just to see if a ship has a pilot in it within the shields.

Reduces possible AFK activity by eliminating the cause of it: known presence of targets.


Dracvlad wrote:
Local is required for 0.0 and null because of the issues of game balance more than anything else, because without local, the risk is too great due to the power projection of cyno's more than anything else, and people would most probably end up ratting in destroyers and frigates with empty clones, and with that there is no reason to be in 0.0 as a PvE player unless you went there for PvP. Its not so much that we disagree on the affect of local, but rather the impact of removing it.

Cyno and cloak rebalancing can be seriously considered once they are no longer the only effective means to counter the proven power of this intel being provided.

You can't expect a counter to be earned, when it balances something else that is not earned.
Trii Seo
Goonswarm Federation
#96 - 2013-04-12 14:58:17 UTC
Dracvlad wrote:

I wish I had just shot him and stayed, I was enjoying the PvP.

Yeah I just brought another one, though this is one of those armour fleet webbing types.

AFK cloaking is not boring if you have multitudes of accounts, but I did it with my accounts in Venal on Razor and was bored after a couple of days, but it was effective, but I only lasted a week. There are some people in this game who have so many accounts its silly who do it.

Even if you remove local people will still AFK cloak, because as I pointed out earlier people can still work out whether there is someone in system using the map intel and checking back with their people. I cannot see anyway to make it work without local and not see a flood of people head back to HS.

Those industry issues are massive, I started industry, but went shooty, but now trying it again, I will get bored soon and go back to shooty, Movack does rat in a carrier after all...


I actually have been using API maps to get intel for remote systems and I can't really vouch for reliability. It got us some kills, it got us some losses (freshly setup gatecamp that hasn't registered yet). Also, the ingame interface for that is really clunky but I guess in terms of EVE it's a feature.

I guess ramp up the reward, maybe the new exploration thing could make things more interesting and profitable. People put up with risk in wormholes because of rewards.

Still, with local or without local you can't ifx stupid. Like a Kronos undocking to bump a pretending-to-AFK Tempest out of redock range and aggressing on station. Yes, it ended exactly like one may think it ended - one very dead Kronos, one very happy fleet.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Nylith Empyreal
Sutar Rein
#97 - 2013-04-12 14:59:46 UTC
People fear what they cannot see. And rightly so.

Who's the more foolish the fool or the fool who replies to him?

Dracvlad
Taishi Combine
Astral Alliance
#98 - 2013-04-12 15:06:11 UTC
Trii Seo wrote:
The issue with fixing it, doing it wrong will upset a lot of people.

Currently risk vs. reward is broken in nullsec. Risk is mitigated by local, rat AI, certain things specific to plexes. AFK cloaking inherently is a rather cheap and dickish tactic, but sometimes necessary one.

In a way increasing reward in null could contribute to more people getting greedy. Maybe buffed loot, maybe chances of faction spawns - something that would make people stay on the field longer, just kill this one more rat or loot one more wreck. Suddenly rapier suprirse in point range of you, oh look a shiny ball of light and a lot of bombers headed your way.


I don't want to see cloaking changed at all, its like people saying change cloaking just because they go in over their heads and cannot deal with it, the suggestion I gave earlier was to force log off after 4 hours on no activity.

I do understand why people AFK cloak for area denial and to get the person complacent to then gank them, no one can ignore that it is virtually impossible to get a clever on the ball pilot jumping into system. My difference with some people here is that I do not see any issue with those people getting away, hell they deserve too, but it is frustrating, I have been on both side of that by the way, well you know I have! Which is why I suggsted removing that stupid two second delay from being reported in local to actually arrive and be able to do something.

And I really think CCP should create a new region with no local and no intel and see how it develops.

Certainly without local, I won't be in 0.0 for ISK at current levels, though I would most probably go for fun, increasing the reward might make that a more serious effort!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Trii Seo
Goonswarm Federation
#99 - 2013-04-12 15:17:58 UTC
Well thing is you do a lot of stuff AFK. Be eyes in a system, wait for a fleet. I agree it's a cheap tactic though, similarily I've been on both ends of it.

I think CCP should approach this like Tiericide, by iterations. They actually made a lot of T1 ships viable through step-by-step rebalance. So:

- Rebalance industry, wait for results.
- Rebalance PvE (Which they may be doing in Odyssey), wait for results.
- Rebalance intel, wait for results.
- Rebalance sov, wait for results.
- Look at AFK cloaking if it still remains there.

It's a pendulum of imbalance that can't be resolved. Maybe if some of the underlaying problems are resolved, AFK cloaking will be gone on its own?

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Dracvlad
Taishi Combine
Astral Alliance
#100 - 2013-04-12 15:20:49 UTC
Nikk Narrel wrote:
Dracvlad wrote:
Lets try again without the sillyness.

Local is about as free as the other system intel, one you have a channel open, the other you have to click on the map and click one button. I don't see much difference in effort, certainly no one making an effort to gather that data in game, can you really not see the difference? I am not trying to score points here, just cannot understand why you think its different.

I see this distinction as the point of failure for your argument.

If that is how you want to see it then be my guest

For a player doing PvE, clicking dotlan or the map won't alert them to anything they should not already know.

I think we ended up getting at cross purposes, I wanted the number of rats killed removed if local is removed because it made it really easy for people to locate active people, the rest I would leave, what thet was intended to do was push the PvP players to use active scouts, do you get it now?

Busy system? Kills happen here a lot? Unless they are new to the area and did no research, they should already know this.

The issue is that Local will tell them about current intel, and in a way they can use to avoid a conflict.
Now, if they had done something to earn this intel, like position a scout on a gate leading to the system, I could say they made an effort and deserved to be able to get safe before the hostile showed up.
And maybe the hostile never knows the PvE player is present to be hunted, unless local spells it out for them. So the hostile leaves rather than try to dock in a station that will reject them, or fly by a death star POS just to see if a ship has a pilot in it within the shields.

When I used a carrier I actually positioned scouts on the gates, anyone using a carrier shoud do this anyway. The point you are making here is what I was trying to say above, with the rats killed intel on the map and reported under Dotlan there is no hiding from the PvP'rs, again for someone who wants the vast empty space to be able to hide in I find it difficult to understand why your missing this part in terms of ratters, did you read what I said on page 4.

Reduces possible AFK activity by eliminating the cause of it: known presence of targets.

Dracvlad wrote:
Local is required for 0.0 and null because of the issues of game balance more than anything else, because without local, the risk is too great due to the power projection of cyno's more than anything else, and people would most probably end up ratting in destroyers and frigates with empty clones, and with that there is no reason to be in 0.0 as a PvE player unless you went there for PvP. Its not so much that we disagree on the affect of local, but rather the impact of removing it.

Cyno and cloak rebalancing can be seriously considered once they are no longer the only effective means to counter the proven power of this intel being provided.

You can't expect a counter to be earned, when it balances something else that is not earned.


Seriously it distorts the balance to such a degree due to player risk aversion and the massive force projection issues of cyno's that CCP would be very unwise to not do them all as one thing, which is why I suggested they create a new region and have no local and no intel and see how that pans out, and it it not being earned is the same as saying it should be fair, its not a case of fairness in my opinion, but more to do with the catastrophic reduction in numbers in 0.0.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp