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New Player Improvements in Odyssey?

Author
Sven Viko VIkolander
In space we are briefly free
#1 - 2013-04-11 23:30:57 UTC

I am of the opinion that the New Player Experience needs continual improvement, and that this is so important that every dev should stop what they are doing right now and change the NPE until it is as close to perfect as possible. So, what changes to the NPE are coming in Odyssey? More spelling fixes to the tutorials?

Look, EVE is the best game I've ever played. Period. I can't even play most other games now (particularly MMOs) because of how much I like EVE compared to other games. But honestly, the NPE in EVE is utter crap. It does everything it possibly can to prevent newbros from getting a glimpse of the best parts of EVE—parts like PVP. Oh, you want some combat training? Go shoot this little red cross. Oh, you want to make isk? Go shoot this space turd for an hour. Something needs to be done to the NPE to get new players who want to pvp into accessible pvp asap (note: I'm not talking about forcing newbros into pvp, I'm talking about giving them a path in the NPE that gets them into pvp that they will learn from, when and if they want to)—and I think this can be done without a lot of coding. I think every new player system should have a FFA rookie ship only complex (perhaps with no podding or forced pod warp outs, as well as perhaps account age limitations on the plexes). New player missions and perhaps LP for kills could be built around this simple framework, but something, anything is needed to get new players who want to pvp into pvp that will teach them the basics in a fairly controlled environment.

But hey, don't like this idea? I'm sure someone (or the devs) has a better idea. I don't care, just do somethingt. Drop everything and fix it. Any changes are better than the current system.

So, please tell me CCP, what are you doing to improve the NPE for Odyssey, and particularly for those many newbros (like myself not so long ago) that join EVE solely for the PVP? And please tell me why you don't have every single dev working on improving this single worst feature of EVE that prevents so many new people from getting a taste for the best part of EVE.
NARDAC
Republic Military School
Minmatar Republic
#2 - 2013-04-11 23:42:55 UTC
Your solution to new players having a hard time jumping into PvP, is a PvP arena in newb systems?

It is 10 days late for April Fools jokes like this.
Hiram Alexander
State Reprisal
#3 - 2013-04-11 23:46:33 UTC
Sven Viko VIkolander wrote:

I am of the opinion that ... every dev should stop what they are doing right now and change the NPE until it is as close to perfect as possible...

No thank you.
Merouk Baas
#4 - 2013-04-11 23:46:37 UTC
It's not utter crap. It was utter crap back in 2003, and they've done some improvements to it that should be given recognition.

You'll be surprised what a 2 year character can do with a rookie ship (fitted with T2 or better). I don't think a newbie will have a chance to learn anything, going up against something like that. And, you're trying to teach them the mechanics of a PVP fight, when in fact what often matters more in PVP is:

- your friends and fleet composition
- voice comms
- the quality of your FC and scouts
- knowing all the ships (what an Arazu can do) by name

All of that is either beyond the scope of any starter tutorial, or requires veterans to actually participate and give a **** about the newbies. There are some training and newbie-friendly corps out there, but most of us don't give a ****. Get off your soap box, most players don't care whether you play or quit the game, etc.

I may or may not visit one of these Rookie Frigate Arenas. To pop some newbies for ***** and giggles. Cause shooting newbies and griefing them out of the game is always fun, and now there'd be an Arena to do it in. Probably get bored of it fast, though. It may be more fun to try to grief around the "no shooting newbies in newbie zones" rule, which implementing your Arena would allow.
Nariya Kentaya
Ministry of War
Amarr Empire
#5 - 2013-04-11 23:49:02 UTC
Sven Viko VIkolander wrote:

I am of the opinion that the New Player Experience needs continual improvement, and that this is so important that every dev should stop what they are doing right now and change the NPE until it is as close to perfect as possible. So, what changes to the NPE are coming in Odyssey? More spelling fixes to the tutorials?

Look, EVE is the best game I've ever played. Period. I can't even play most other games now (particularly MMOs) because of how much I like EVE compared to other games. But honestly, the NPE in EVE is utter crap. It does everything it possibly can to prevent newbros from getting a glimpse of the best parts of EVE—parts like PVP. Oh, you want some combat training? Go shoot this little red cross. Oh, you want to make isk? Go shoot this space turd for an hour. Something needs to be done to the NPE to get new players who want to pvp into accessible pvp asap (note: I'm not talking about forcing newbros into pvp, I'm talking about giving them a path in the NPE that gets them into pvp that they will learn from, when and if they want to)—and I think this can be done without a lot of coding. I think every new player system should have a FFA rookie ship only complex (perhaps with no podding or forced pod warp outs, as well as perhaps account age limitations on the plexes). New player missions and perhaps LP for kills could be built around this simple framework, but something, anything is needed to get new players who want to pvp into pvp that will teach them the basics in a fairly controlled environment.

But hey, don't like this idea? I'm sure someone (or the devs) has a better idea. I don't care, just do somethingt. Drop everything and fix it. Any changes are better than the current system.

So, please tell me CCP, what are you doing to improve the NPE for Odyssey, and particularly for those many newbros (like myself not so long ago) that join EVE solely for the PVP? And please tell me why you don't have every single dev working on improving this single worst feature of EVE that prevents so many new people from getting a taste for the best part of EVE.

1) no one but you wants them to "drop everything"
2) arenas of any kind are bad, since it will just encourage the enwbros after they egt too old for it to demand more bigger arenas "i had it as a newb, it was good, would be totally awesome to have it for the larger ships too"

3) eve is a community game, in all honesty, there is NO WAY IN HELL a dev can properly program a NPE to teach a newb even 10% of what he knows to be competitive, since so much of the game is player driven. the best NPE for a new player is to find a COMPETENT high-sec/low-sec corp led by older, more experienced players, to be brought into eve in a question-answer environment with hands-on learning and mentoring.

so, TL;DR, get with the sandbox, if you want a better NPE for newbs, go recruit them into your corp and teach them what you know, who knows, maybe youll even learn something yourself in the process, all the while forging friendships that later can become powerful assets for EVERY party. but that would be too much work wouldnt it? you want CCP to handhold everyone who joins, instead of encouraging the social aspect this ENTIRE GAME IS BASED AROUND.
Sven Viko VIkolander
In space we are briefly free
#6 - 2013-04-11 23:50:26 UTC  |  Edited by: Sven Viko VIkolander
NARDAC wrote:
Your solution to new players having a hard time jumping into PvP, is a PvP arena in newb systems?

It is 10 days late for April Fools jokes like this.



It's a suggestion and, like I said, I'm sure others have better ideas. (FWIW, I'm thinking here of what would have helped me as a new player wanting to get into pvp and get practice but not knowing how/when/where/etc.)

But like I said, I'm sure others have better ideas. I'm sure the devs do, too. I don't really care what's implemented, so long as something, anything is that moves toward improvements to the massive dung pile that is the NPE.

The real April fool's joke is that it has been 10 years and we still have nothing beyond the current NPE system.

Quote:

so, TL;DR, get with the sandbox, if you want a better NPE for newbs, go recruit them into your corp and teach them what you know, who knows, maybe youll even learn something yourself in the process, all the while forging friendships that later can become powerful assets for EVERY party. but that would be too much work wouldnt it? you want CCP to handhold everyone who joins, instead of encouraging the social aspect this ENTIRE GAME IS BASED AROUND.


Uh, false. The very existence of high sec space ruins the idea of EVE being a sandbox. But given that we have a new player system, why oh why does it only include the parts of EVE that are terrible?

And if you read carefully, my idea (only an idea) was essentially an extension of part of FW to the NPE, and unless you think FW is contrary to EVE, there is no real incompatibility to extending that model to other parts of EVE.

Quote:
It's not utter crap. It was utter crap back in 2003, and they've done some improvements to it that should be given recognition.


Sure, for those players who got into EVE because they love shooting little red crosses or space rocks while afk, the NPE probably did wonders for them. All I am saying is, something in the NPE needs to be added to funnel those newbros who want PVP into PVP. The current system does nothing for those players.
Sven Viko VIkolander
In space we are briefly free
#7 - 2013-04-12 00:41:30 UTC
Actually, EVE online would probably be better simply if the current NPE system were removed altogether. Funneling newbros into mining or missioning in EVE gives them a taste only for the absolute worst parts of this otherwise phenomenal game.

Mining and missioning in EVE are equivalent in enjoyment to loading screens in other games.
Shao Huang
University of Caille
Gallente Federation
#8 - 2013-04-12 01:01:57 UTC
I am a new player. My ill informed conclusion at this point is that the so called 'new player experience' needs to get new players out of any formalized new player experience as quickly as possible. Two weeks max. I don't think there should be any investment from the developers beyond that. If you invest heavily in the 'npe' I am of the opinion that you will actually make it more difficult for the new player to actually get in the game. Investment in more and more formalized npe creates the false impression that the developer is going to provide content for the player and does not prepare the new player to participate in player generated content and conflict.

Private sig. Do not read.

Jonah Gravenstein
Machiavellian Space Bastards
#9 - 2013-04-12 06:03:16 UTC
inb4 "here's a ship, there's a rat, try to not to die, now go forth and fornicate with oneself", which is exactly what the NPE used to consist of. It's a magnitude better than it used to be, HTFU.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Solstice Project
Sebiestor Tribe
Minmatar Republic
#10 - 2013-04-12 07:17:52 UTC
Sven Viko VIkolander wrote:
It's a suggestion and, like I said, I'm sure others have better ideas.
Knows others are smarter than him ...
... still can't keep his mouth shut.
Cannibal Kane
Viziam
Amarr Empire
#11 - 2013-04-12 07:36:23 UTC  |  Edited by: Cannibal Kane
Shao Huang wrote:
I am a new player. My ill informed conclusion at this point is that the so called 'new player experience' needs to get new players out of any formalized new player experience as quickly as possible. Two weeks max. I don't think there should be any investment from the developers beyond that. If you invest heavily in the 'npe' I am of the opinion that you will actually make it more difficult for the new player to actually get in the game. Investment in more and more formalized npe creates the false impression that the developer is going to provide content for the player and does not prepare the new player to participate in player generated content and conflict.


This is the type of new player I like. Somebody that thinks for himself and is able to go around and join corps asking questions when needed and going head first into the fry.

Those that can't... become the sheep and therefore my targets.

"Kane is the End Boss of Highsec." -Psychotic Monk