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Player Features and Ideas Discussion

 
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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Cambarus
The Baros Syndicate
#1681 - 2013-04-12 05:24:22 UTC
Drunken Bum wrote:

While I think 10 drones from a tech 1 battleship would be OP, I agree that in its proposed form, I sure as **** wont be flying it over any other battleship.

You'd be looking at 1060 dps with a full set of ogres and 3 damage mods, hardly gamebreaking.
Falin Whalen
Federal Navy Academy
Gallente Federation
#1682 - 2013-04-12 05:26:49 UTC
Wolfe Malar wrote:

Last time I looked this was about balancing. Even though things may be broken now, I think I wise to at lease consider them in the current iteration. They are a high slot utility module and should be accessible, just like a smartbomb, neut, remote rep, etc. They will either be balanced, removed, or disregarded (in which case they should be removed).

If they are getting removed, then I would say get rid of all missile hardpoints that only serve a utility purpose like the current one on the Hyperion. Edit: This is also the case if defenders are not meant to be placed on non-missile ships or in this class.


Listen Wolfe, I know you want Defenders to be useful, but it just isn't going to happen. They are currently disregarded because they are terrible at what they do, hell a smartbomb would have a better effect against a swarm of missiles, than a single defender launcher. Defenders are a nice idea in theory, but to make them, anywhere near, practical would make them to OP, so it isn't going to happen any time soon. I would prefer CCP just deleted them, and try something else more practicable instead, for missile defense.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Mr Kidd
Center for Advanced Studies
Gallente Federation
#1683 - 2013-04-12 05:56:37 UTC  |  Edited by: Mr Kidd
Julius Foederatus wrote:


This tracks the way low sec megas usually get fit these days. But the new problem we have with the current iteration is that we get the same amount of tank we had before, but we have to have that third mag stab just to get to the dps levels of the current mega because of the drone bay nerf, all the while sacrificing that extra high slot for a neut or whatever else you want to throw in there. So really we aren't getting anything new, we're just losing that utility that made the mega actually sometimes worth choosing over a baddon or rokh or whatever other brawling BS you want to use.


^^^ This.

The "re (haha) balance", has been more about removing utility and versatility than actually balancing ships.

Don't ban me, bro!

Mara Rinn
Cosmic Goo Convertor
#1684 - 2013-04-12 06:37:08 UTC
Just chiming in again to let CCP know that I love the Dominix model the way it is now. Sure, add a visible drone bay or tart it up a little if you want, but I love my giant potato of doom!
Marlona Sky
State War Academy
Caldari State
#1685 - 2013-04-12 06:53:27 UTC
The Dominix model is ****.
Eisprinzessin
Ailio Industries
Blood Eagle Syndicate
#1686 - 2013-04-12 08:28:28 UTC
my opinion on the proposed changes

"NEW" hype has 6 turrets and 50% damage bonus that is 9 guns of unbonused damag
the old has 8 turrets with 25% bonus that is 10 guns of unbonused damage
i dont think that an aditional heavyy drone makes up for the lost damage because in pve drones are less usefull (aggro switching of the npc and constant in and out of drones)
and no use in fleet fights for damage drones
in small gang it might be ok

to sum it up the new one is not as good in pve and fleet pvp
in small gang it might be ok

now the mega

the new has 7 turrets with 25% rof bounus that is 9,33 guns of unbonuse damage but only 75 bandwith for drones
4med 8 low sounds kind of nice but again the pure gun damage is not as good as the old hype
so for pve is is not as good as gal bs now are
inf fleets it has low gun dps
so small gang pvp mitght be ok

the new dominix
the loss of the gun damage bonus hurts pve badly drone dps iis not as good as gun dps because you have to pull the drones in and out every time they get agrro from npc
sentry drones in fleet fights are uselesse because sentrys dont fire instant they always take some time to feel comfortable bevore they actually do damage god knows why that is and in fleets you dont stand still al the time you need to be able to move while shooting
so the new bonus fro trcking and range is useless

to sum it up not as good as old in pve and useless in fleets so again small gang as the only possible use and in that the old one is better.

my question is whitch gallente bs can be used in fleets in the new world??
witch one for pve ???
they are all not as good as the old versions
all the new ships get less dps than the old what is the reason for that?

and a funny side note the caldari battlecuiser is the strongest hybrid platform then with 10 unbonused guns of damage and
a range bonus on top
Roime
Mea Culpa.
Shadow Cartel
#1687 - 2013-04-12 08:53:53 UTC
[Dominix, I'm LR fit pls don't warp to 0]
Drone Damage Amplifier II
Drone Damage Amplifier II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Large Micro Jump Drive
Target Spectrum Breaker

Drone Link Augmentor II
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Garde II x5
Ogre II x5

664dps @ 78+12km
0.09389 tracking
133K EHP

1041 dps with blasters and Ogre IIs





dat tracking



.

Pattern Clarc
Citeregis
#1688 - 2013-04-12 09:37:53 UTC
Eisprinzessin wrote:

and a funny side note the caldari battlecuiser is the strongest hybrid platform then with 10 unbonused guns of damage and
a range bonus on top

Nope.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

monkfish2345
Comply Or Die
Pandemic Horde
#1689 - 2013-04-12 09:38:19 UTC
Marlona Sky wrote:
The Dominix model is ****.


which is why we love it.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#1690 - 2013-04-12 09:47:26 UTC
so CCP Rise some response would be nice here and all the threads... some questions that seem popular as follows

- why does the mega get 8 lows when amarr don't when people want it to be a mid so they can shield tank it?
-dominix could it have more lock range so it can actually use the full range of sentries as DLA's only add so much?
-Also concern that the mega is still outclassed by the talos and even the new navy brutix has more tank any plans here?
-Also battleships tank and mobility still needs to be buffed a great deal to make them worthwhile using any plans here?
-Also concern about the neut range bonus on geddon and missiles on amarr ships are not wanted any plans here?

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Irya Boone
The Scope
#1691 - 2013-04-12 10:07:04 UTC
And Why One of The gallente Battleship don't have any electronics Warfare Bonus like scorpion or Armageddon ??

Why do you hate gallente so much? or is it that you don't understand it?

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

CCP Eterne
C C P
C C P Alliance
#1692 - 2013-04-12 10:32:39 UTC
I've deleted a few non-constructive posts from this thread.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Pattern Clarc
Citeregis
#1693 - 2013-04-12 10:33:29 UTC
CCP Eterne wrote:
I've deleted a few non-constructive posts from this thread.

Can we expect any feedback anytime soon?

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

androch
LitlCorp
#1694 - 2013-04-12 10:41:04 UTC  |  Edited by: androch
the domi model looks too ugly i know some people like that giant turd look but not all of us please update its appearance to look like the carrier youve turned it into
Phoenix Torp
Almost Absolute
#1695 - 2013-04-12 11:00:50 UTC
androch wrote:
the domi model looks too ugly i know some people like that giant turd look but not all of us please update its appearance to look like the carrier youve turned it into


I find that the Dominix shape is fine :)

And not, I'm not and alt of the other char :P

http://eveboard.com/pilot/Phoenix_Torp

Johnny Aideron
Order of Rouvenor
#1696 - 2013-04-12 11:07:36 UTC  |  Edited by: Johnny Aideron
CCP have you considered swapping the roles between the Hyperion and Megathron for aesthetic and symbolic reasons? The relatively sleek looking Hyperion seems much more fitting as an attack battleship, while the Megathron looks more like a lumbering behemoth that would go toe to toe with an Abbadon.

An alternative:

Megathron: combat battleship
5% rate of fire and 7.5% tracking per level
7500 / 8000 / 8500
more capacitor, reduction in speed and agility, more CPU
slot: 8/4/7, 7 turrets
dronebay 125/150

It becomes a fleet brawler with more inbuilt ehp instead of an 8th low (no more jealous amarrians!) or versatile small gang BS with drones and utility high. Fits aesthetically with it's large bulk and visible dronebay.

Hyperion: attack battleship
5% rate of fire and 7.5% reps per level
6300/ 6500 / 7500
increase in speed and agility, stats adjusted (nerfed) to attack role
slot: 8/5/6, 8 turrets
dronebay 75/75

Yes, give them both a rate of fire bonus! It offsets the low amount of lowslots. With an increase in speed and the retention of it's 5th mid slot, the Hyperion can be fitted as an agile shield ganker or fast active armour tanker, using nano pump rigs rather than the trimarks that would cause the Megathron to perform poorly as a fast BS. It doesn't end up wasting a hull bonus in fleet fights it isn't designed for and remains the small scale ganker/tanker it is clearly meant to be. It looks more the part, since it's kinda like a larger Thorax aesthetically and in terms of being fast for it's class and being able to both shield and armour tank.

You could even just give Gallente three combat battleships.



Plus, can somebody tell me what an armour tanking, turret fitted dominix is meant to do with 5 midslots? You won't need those mids for omnidirectional tracking links due to the hull bonus. So you should consider giving the Dominix -1 mid and then an extra high so that it can fit a drone link augmentor on top of it's guns or an extra low for more tank and gank. Plus some extra base targeting range. Or just give the Dominix a different hull bonus and let players make a choice about whether to use their mids on omnidirectionals.
William R Blake
We Did A Thing
Probably Up to No Good
#1697 - 2013-04-12 11:32:33 UTC
Johnny Aideron wrote:
CCP have you considered swapping the roles between the Hyperion and Megathron for aesthetic and symbolic reasons? The relatively sleek looking Hyperion seems much more fitting as an attack battleship, while the Megathron looks more like a lumbering behemoth that would go toe to toe with an Abbadon.

An alternative:

Megathron: combat battleship
5% rate of fire and 7.5% tracking per level
7500 / 8000 / 8500
more capacitor, reduction in speed and agility, more CPU
slot: 8/4/7, 7 turrets
dronebay 125/150

It becomes a fleet brawler with more inbuilt ehp instead of an 8th low (no more jealous amarrians!) or versatile small gang BS with drones and utility high. Fits aesthetically with it's large bulk and visible dronebay.

Hyperion: attack battleship
5% rate of fire and 7.5% reps per level
6300/ 6500 / 7500
increase in speed and agility, stats adjusted (nerfed) to attack role
slot: 8/5/6
dronebay 75/75

Yes, give them both a rate if fire bonus! It offsets the low amount of lowslots. With an increase in speed and the retention of it's 5th mid slot, the Hyperion can be fitted as an agile shield ganker or fast active armour tanker, using nano pump rigs rather than the trimarks that would cause the Megathron to perform poorly as a fast BS. It doesn't end up wasting a hull bonus in fleet fights it isn't designed for and remains the small scale ganker/tanker it is clearly meant to be. It looks more the part, since it's kinda like a larger Thorax aesthetically and in terms of being fast for it's class and being able to both shield and armour tank.





^ THIS I TOTALLY AGREE! SWAP THE ROLES AND PUMP THE HP FOR THE MEGA!
Jadiss
HUN Corp.
HUN Reloaded
#1698 - 2013-04-12 11:59:36 UTC
Johnny Aideron wrote:


Hyperion: attack battleship
5% rate of fire and 7.5% reps per level
6300/ 6500 / 7500
increase in speed and agility, stats adjusted (nerfed) to attack role
slot: 8/5/6, 8 turrets
dronebay 75/75

Yes, give them both a rate of fire bonus! It offsets the low amount of lowslots. With an increase in speed and the retention of it's 5th mid slot, the Hyperion can be fitted as an agile shield ganker or fast active armour tanker, using nano pump rigs rather than the trimarks that would cause the Megathron to perform poorly as a fast BS. It doesn't end up wasting a hull bonus in fleet fights it isn't designed for and remains the small scale ganker/tanker it is clearly meant to be. It looks more the part, since it's kinda like a larger Thorax aesthetically and in terms of being fast for it's class and being able to both shield and armour tank.




8 turret Hyperion = Like!
Lina Theist
Rosendal Research and Development
#1699 - 2013-04-12 12:01:05 UTC
Jonas Sukarala wrote:

-Also battleships tank and mobility still needs to be buffed a great deal to make them worthwhile using any plans here?


Mobility is fine imho, but tanking a battleship (especially actively tanking an armor BS) is a lackluster.
Lina Theist
Rosendal Research and Development
#1700 - 2013-04-12 12:05:49 UTC
Give the megathron more CPU to fit 425mm rails. I can see rails being viable on megathron, but currently they're simply too hard to fit,