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[Odyssey] Tech 1 Battleships - Gallente

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Author
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#1661 - 2013-04-11 23:47:31 UTC
Omnathious Deninard wrote:
Acac Sunflyier wrote:
Dominix needs a bigger drone bay because, as of now, there is no way to repaid damaged drones in your drone bay without docking or getting rr-s out. Drones are their life and so a bigger drone bay is required.

The Dominix needs a bigger drone bay because the Armageddon got the same amount of bandwidth, making the drone based DPS of the two ships identical.




Well since the amarr iconic 8 low slots have been givin to the gallente might as well give the amarr's iconic 'always bigger drone bay not bandwidth' to the gallente to so they have both the 8 lows and the larger drone bay.

GG

Amarr Militia Representative - A jar of nitro

Crazy KSK
Tsunami Cartel
#1662 - 2013-04-11 23:54:00 UTC
the hyperion with 6 5 8 and a falloff bonus would be a much better fleet ship then the mega that wastes its speed and has less base hp then the hyperion
with a 20% falloff bonus it could use blasters in big fights
it would need a small speed nerf to not make it too powerful in a shield fit

the dominix would make a much better bearer of the repair bonus since it has the utility highs to support it in the kind of fights the repair bonus is most effective
the drone tracking+range bonus is quite weak on its own and should be rolled into the drone damage bonus to make it more distinct from the droneddon

the megathron is just fine as it is as fast attack battleship and there is no reason to force it into the combat role after it got its speed buffed
the spare high it works just fine solo as well as in fleets
(contrary to popular belie the heavy neut is not as useless, it can very well tip over active tanked ships and win the chase against an equally fast ship also caping out tacklers to

Quote CCP Fozzie: ... The days of balance and forget are over.

Falin Whalen
Federal Navy Academy
Gallente Federation
#1663 - 2013-04-12 00:16:01 UTC
Hahahahahahaha, Defender missiles. So funny.P

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Marlona Sky
State War Academy
Caldari State
#1664 - 2013-04-12 00:22:01 UTC
Falin Whalen wrote:
Hahahahahahaha, Defender missiles. So funny.P

Yeah I can't believe he wants that lone worthless missile hard point so he can use even more worthless defender missiles.
Tom Guhl
The Scope
Gallente Federation
#1665 - 2013-04-12 00:30:19 UTC  |  Edited by: Tom Guhl
If you want to make heavies more viable on the Dominix, maybe give it a (drone) MWD speed bonus as well? Otherwise it seems like you're just making it specifically a sentry boat.

[edit: The Algos gets one!]
Wolfe Malar
Lone Wolves of Malar
#1666 - 2013-04-12 00:41:22 UTC
Having limited alternative hardpoints on all the ships would be nice, and give options. But, I understand if its impractical in some cases. Its just hard to follow the ship lines and racial preferences with half the ships following patterns and the others with notable exceptions that are so specific ship base. I would have imagined that the ship lines would mean that all the ships in that line would follow a similar set up and each within it would be slightly different according to race.

Example:

Combat turret ships have a 8 high, 8 turret, 0 utility high layout.
Attack turret ships have 7 high, 6 turret, 1 utility high.
Attack missile ships have 7 high 6 turret, 1 utility high
The differences would come from mid and low slot layout, ship base stats, and the per level bonuses.

Depending on weapon type the ships would get something extra based on race. Also note a x hardpoint is not a slot but limits how many slots you can fill up with x type module.

Gallente/Amarr non-drone ships get an extra drone over Caldari/Minmatar ships and a single missile hardpoint for defenders.
Minmatar/Caldari ships get a limited set of alternative weapon hardpoints. Raven/Typhoon get 4 turrets hardpoints while Rokh/Maelstrom get 4 missile hardpoints.
Mike Voidstar
Voidstar Free Flight Foundation
#1667 - 2013-04-12 00:52:27 UTC
Drop heavy drones to 20 bandwidth, and Armageddon (and any other 125 bandwidth t1 ships) to 100 bandwidth. Adjust their size if you want too.

Gallente maintain their role as most flexable drone ships with less bay, Amarr can have a bigger bay without outshining Gallente ships.

Some 15 Bandwidth & Size Medium Sentries would be great too, allowing 75 bandwidth boats a new option.


Of course all of the above is more of a drone topic than a Gallente Hull topic, but the 2 are fairly closely linked.
Prometheus Exenthal
Aliastra
Gallente Federation
#1668 - 2013-04-12 00:52:31 UTC  |  Edited by: Prometheus Exenthal
Capn Jack wrote:
Since the damage application of Drones is no where near as capable as that of a turreted ship (MWD fly time of drones back and forth/vs being stuck standing still with Sentries, and still having to pull them in, every now and then) topped off with the need to field Drone Link Interfaces for sentries to be able to fire out far enough


This is false, especially on a ship like the Dominix.

For starters, it has enough mid slots to run a Drone Navigation Computer or two if you wish. You'll find that one will greatly increase your damage over time to ships that aren't exactly in hugging range.

Secondly, DLAs are only really needed for sniping, and in the context of drones, you're asking for close range cost with long range performance. If you want to snipe, you run some DLA with an OTL or two. If you want to be in the thick of it, a DNC is clearly the better option. Not to mention that different drones have different speeds, and Ogres are just slow regardless P

Within its maximum sentry sniping range (~200-220km), the Dominix has absolutely ridiculous performance without using turrets.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Wolfe Malar
Lone Wolves of Malar
#1669 - 2013-04-12 00:59:08 UTC  |  Edited by: Wolfe Malar
Marlona Sky wrote:
Falin Whalen wrote:
Hahahahahahaha, Defender missiles. So funny.P

Yeah I can't believe he wants that lone worthless missile hard point so he can use even more worthless defender missiles.


Last time I looked this was about balancing. Even though things may be broken now, I think I wise to at lease consider them in the current iteration. They are a high slot utility module and should be accessible, just like a smartbomb, neut, remote rep, etc. They will either be balanced, removed, or disregarded (in which case they should be removed).

If they are getting removed, then I would say get rid of all missile hardpoints that only serve a utility purpose like the current one on the Hyperion. Edit: This is also the case if defenders are not meant to be placed on non-missile ships or in this class.
Marlona Sky
State War Academy
Caldari State
#1670 - 2013-04-12 01:06:13 UTC
Prometheus Exenthal wrote:
Capn Jack wrote:
Since the damage application of Drones is no where near as capable as that of a turreted ship (MWD fly time of drones back and forth/vs being stuck standing still with Sentries, and still having to pull them in, every now and then) topped off with the need to field Drone Link Interfaces for sentries to be able to fire out far enough


This is false, especially on a ship like the Dominix.

For starters, it has enough mid slots to run a Drone Navigation Computer or two if you wish. You'll find that one will greatly increase your damage over time to ships that aren't exactly in hugging range.

Secondly, DLAs are only really needed for sniping, and in the context of drones, you're asking for close range cost with long range performance. If you want to snipe, you run some DLA with an OTL or two. If you want to be in the thick of it, a DNC is clearly the better option. Not to mention that different drones have different speeds, and Ogres are just slow regardless P

Within its maximum sentry sniping range (~200-220km), the Dominix has absolutely ridiculous performance without using turrets.

How many of those mid slots are used for sensor boosters so you can lock the target to tell them to shoot?
Omnathious Deninard
University of Caille
Gallente Federation
#1671 - 2013-04-12 02:06:02 UTC
Marlona Sky wrote:
Prometheus Exenthal wrote:
Capn Jack wrote:
Since the damage application of Drones is no where near as capable as that of a turreted ship (MWD fly time of drones back and forth/vs being stuck standing still with Sentries, and still having to pull them in, every now and then) topped off with the need to field Drone Link Interfaces for sentries to be able to fire out far enough


This is false, especially on a ship like the Dominix.

For starters, it has enough mid slots to run a Drone Navigation Computer or two if you wish. You'll find that one will greatly increase your damage over time to ships that aren't exactly in hugging range.

Secondly, DLAs are only really needed for sniping, and in the context of drones, you're asking for close range cost with long range performance. If you want to snipe, you run some DLA with an OTL or two. If you want to be in the thick of it, a DNC is clearly the better option. Not to mention that different drones have different speeds, and Ogres are just slow regardless P

Within its maximum sentry sniping range (~200-220km), the Dominix has absolutely ridiculous performance without using turrets.

How many of those mid slots are used for sensor boosters so you can lock the target to tell them to shoot?

Ok so max range sniper Dominix.
[High]
Drone Link Augmentor II x6
[Mids]
Omnidirectional Tracking Link II x4
Sensor Booster II (Targeting Range Script)
[Lows]
Signal Amplifier II x5
Drone Damage Amplifier II
Internal Force Field Array
[Rigs]
Large Drone Contr Range Augmentor II x2
Large Drone Scope Chip II

CPU remaining is 6.2
Targeting range 233km
Drone control range 244km
Warden II optimal range 251320.5m
DPS 415
EHP 43.8k

If you don't follow the rules, neither will I.

Drunken Bum
#1672 - 2013-04-12 03:37:20 UTC
So what the hell is up with the domi change? To me that was always the iconic Gallente ship. It had hybrids and drones. For the drone and hybrid race. The gallente drone boats have never felt like split weapon systems, not so much as the projectile/missile set ups did. This gallente ship, is gonna be fit with projectiles now. It'll make the neut domi set ups better... but whose gonna fly a neut domi when the geddon does it better? What are you guys smoking? Out of all the battleships, the domi was one of the ships that did not need changes.

So, tristan, split weps, drones and hybrids.

Algos, split weps, drones and hybrids.

Vexor, split weps, drones and hybrids.

Domi... well damn guys these ships all work too good. Lets switch it up and try something different for ***** and giggles.

Ship rebalancing was going SO great until about the battlecruiser point. You guys just run out of steam or what?

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie

androch
LitlCorp
#1673 - 2013-04-12 03:47:19 UTC
domi is too ugly fix it
Drunken Bum
#1674 - 2013-04-12 03:52:25 UTC
androch wrote:
domi is too ugly fix it

Leave my potato/upside down sneaker alone!

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie

Crazy KSK
Tsunami Cartel
#1675 - 2013-04-12 03:57:22 UTC
Drunken Bum wrote:
So what the hell is up with the domi change? To me that was always the iconic Gallente ship. It had hybrids and drones. For the drone and hybrid race. The gallente drone boats have never felt like split weapon systems, not so much as the projectile/missile set ups did. This gallente ship, is gonna be fit with projectiles now. It'll make the neut domi set ups better... but whose gonna fly a neut domi when the geddon does it better? What are you guys smoking? Out of all the battleships, the domi was one of the ships that did not need changes.

So, tristan, split weps, drones and hybrids.

Algos, split weps, drones and hybrids.

Vexor, split weps, drones and hybrids.

Domi... well damn guys these ships all work too good. Lets switch it up and try something different for ***** and giggles.

Ship rebalancing was going SO great until about the battlecruiser point. You guys just run out of steam or what?



agreed
id be fine if id would get the hypes rep bonus and the hype instead a falloff one so we get a good gal fleet ship
and a big myrm
but no some drone tracking and range that is only gonna be useful for friggin sentries that are only really good for gate camping
and missioning
and I bet everyone is gonna like sentry fleets with everyone having to pick them up after killing some random drake and then that one guy managing to leave them behind

Quote CCP Fozzie: ... The days of balance and forget are over.

Celestial One
Militant Miners
#1676 - 2013-04-12 04:12:30 UTC
Maybe give the Dominix a 10km per level range increase to MEDIUM remote armor repair modules. I say medium because that would still be useful for drones and not help it be anymore of a better logistics platform which a bonus to large remote armor repairers might.

Or maybe give it a drone control range bonus of 10km per level.

I think that would make it a great pure drone boat. Also I think having sentry drones able to be recalled at a distance would be great.
Crazy KSK
Tsunami Cartel
#1677 - 2013-04-12 04:18:59 UTC  |  Edited by: Crazy KSK
Celestial One wrote:
Maybe give the Dominix a 10km per level range increase to MEDIUM remote armor repair modules. I say medium because that would still be useful for drones and not help it be anymore of a better logistics platform which a bonus to large remote armor repairers might.

Or maybe give it a drone control range bonus of 10km per level.

I think that would make it a great pure drone boat. Also I think having sentry drones able to be recalled at a distance would be great.


I duno about a random rr bonus

but I think that they should just do a 10% to all drone stats bonus that includes
drone controll range, damage,hp,speed,tracking,optimal

and give that to some of the gallente ships that work well with being a drone only ship
along with a defence bonus

I still think though that 50% more drone ehp might not be enugh for a drone only ship

the gila works well due to its resist bonus and exceptional range dps for its size
not so sure on a fat potato without a tank bonus that is slow

Quote CCP Fozzie: ... The days of balance and forget are over.

Vladimir Norkoff
Income Redistribution Service
#1678 - 2013-04-12 04:29:53 UTC
Crazy KSK wrote:
agreed
id be fine if id would get the hypes rep bonus and the hype instead a falloff one so we get a good gal fleet ship
and a big myrm
but no some drone tracking and range that is only gonna be useful for friggin sentries that are only really good for gate camping
and missioning
and I bet everyone is gonna like sentry fleets with everyone having to pick them up after killing some random drake and then that one guy managing to leave them behind
Eh, I'm not a big fan of the change either. Would prefer to keep my blasters. But CCP obviously have no intention of changing it - as proven by the fact that they didn't pull it back for review like they did the Hype and Mega. And to be honest, it's not a terrible change. The tracking bonus on Ogres with a close-range set-up does make the drones ALOT more effective. However, all the other BSs have improved and/or filled roles where the Domi could shine. The Hype will now be the superior choice for close-range brawling. Geddon is the choice for neuting. Rohk/Apoc still remain the better choices for long-range. So it's not that the Domi has gotten worse, it's just that the other ships have gotten so much better at their roles. Which leaves the Domi (as you pointed out) as a PvE boat or terrible sentry-sniper. Sucks, but it is what it is. Adapt and move on.

(And use your blaster Domis as much as possible before they get ruined.)
Cambarus
The Baros Syndicate
#1679 - 2013-04-12 05:13:20 UTC
Prometheus Exenthal wrote:

Secondly, DLAs are only really needed for sniping, and in the context of drones, you're asking for close range cost with long range performance. If you want to snipe, you run some DLA with an OTL or two. If you want to be in the thick of it, a DNC is clearly the better option. Not to mention that different drones have different speeds, and Ogres are just slow regardless P

Within its maximum sentry sniping range (~200-220km), the Dominix has absolutely ridiculous performance without using turrets.

Omnathious has already done a good job showing how wrong this statement is, so I'll approach this from a different angle.

What exactly is CCP trying to do with the domi? The reason that slowcats are being used is because of their RR abilities and their EHP, as well as being able to field an absurd number of backup drones to the point that losing drones is utterly insignificant. The domi has none of these things going for it, and compared to a turret BS what exactly does the new domi offer? What reason would people have to use it over any of the current fleet doctrines, or even in small gangs?(where it's heavily overshadowed by the new geddon)

I've said it before and I'll say it again: Replace the damage bonus with a +1 drone/level and bump up the bandwidth, or at the very least bump up the damage bonus. If you want the domi to be a "pure drone battleship" then give it the ability to do battleship damage with a "pure drone" setup.
Drunken Bum
#1680 - 2013-04-12 05:18:11 UTC
Cambarus wrote:
Prometheus Exenthal wrote:

Secondly, DLAs are only really needed for sniping, and in the context of drones, you're asking for close range cost with long range performance. If you want to snipe, you run some DLA with an OTL or two. If you want to be in the thick of it, a DNC is clearly the better option. Not to mention that different drones have different speeds, and Ogres are just slow regardless P

Within its maximum sentry sniping range (~200-220km), the Dominix has absolutely ridiculous performance without using turrets.

Omnathious has already done a good job showing how wrong this statement is, so I'll approach this from a different angle.

What exactly is CCP trying to do with the domi? The reason that slowcats are being used is because of their RR abilities and their EHP, as well as being able to field an absurd number of backup drones to the point that losing drones is utterly insignificant. The domi has none of these things going for it, and compared to a turret BS what exactly does the new domi offer? What reason would people have to use it over any of the current fleet doctrines, or even in small gangs?(where it's heavily overshadowed by the new geddon)

I've said it before and I'll say it again: Replace the damage bonus with a +1 drone/level and bump up the bandwidth, or at the very least bump up the damage bonus. If you want the domi to be a "pure drone battleship" then give it the ability to do battleship damage with a "pure drone" setup.

While I think 10 drones from a tech 1 battleship would be OP, I agree that in its proposed form, I sure as **** wont be flying it over any other battleship.

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie