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Mass-test feedback - April 11

First post
Author
Hayata Takamachi
The Argon Initiative
#21 - 2013-04-11 20:22:30 UTC
OS version: Windows 7
CPU: Intel Core I7 (20
GPU: AMD Radeon HD 5870
RAM: 6 gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: disabled
- Shader Quality: low
- Texture Quality: low
- LOD Quality: medium

User Experience

Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 50/ 40
Average FPS - Zoomed in (brackets / no brackets): 25/ 10
Memory usage of the client (if checked): 2 GB
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: First big fight. So was cool, no anomalies on my end
Sonkut
Catsoup Empire
#22 - 2013-04-11 20:23:21 UTC  |  Edited by: Sonkut
Machine Info and Settings


OS version: Windows 7 64
CPU: AMD Phenom II X6 1090T
GPU: ATI 5870
RAM: 4gig (yeah, need more buy my cpu cooler obstructs :0
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: disabled - forgot to change
- Shader Quality:high
- Texture Quality:high
- LOD Quality:high


User Experience


Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 15fps
Average FPS - Zoomed in (brackets / no brackets):10 brackets
Memory usage of the client (if checked): 2.25gig
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) - haven't been in a large pvp battle on TQ comparable.
Did you experience any disconnects or crashes? nope :)
Describe your experience, make comments, suggestions, etc.: Main gate camp pvp was.... laggy, the cyno affects do make it a bit hard to focus on whats going on. Otherwise, after it all calmed down. was crazy fun! :D and still is in fact.
Kiki Dee
Defenders of the Faith
#23 - 2013-04-11 20:24:07 UTC
Machine Info and Settings

OS version: Windows 7 Pro
CPU: Intel i5-2500k
GPU: HD6970
RAM: 16GB
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: disabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): left all brackets on both clients, medium zoom, about 9-15 fps per client
Average FPS - Zoomed in (brackets / no brackets): same as above
Memory usage of the client (if checked): didn't check, sorry
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) no idea, don't fly in fleets that large on TQ
Did you experience any disconnects or crashes? No, both clients stayed connected fine throughout event. Aside from taking 40+ mins to get through the login queue, things were remarkably smooth
Describe your experience, make comments, suggestions, etc.:
Tsuki Yami
Dakini Rising
#24 - 2013-04-11 20:25:34 UTC
Machine Info and Settings

  • OS version: Windows 7 Home Premium
  • CPU: AMD Phenom(tm) II X6 1090T Processor
  • GPU: NVIDIA GeForce GTX 560 Ti
  • RAM: 8GB
  • How many clients were you running at the same time? 1 on SiSi, 11 others
  • Graphic setting of the client (low / medium / high): all low
  • - Anti-Aliasing: off
    - Shader Quality: low
    - Texture Quality: low
    - LOD Quality: low

User Experience

  • Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 7 / 10
  • Average FPS - Zoomed in (brackets / no brackets): 20 / ?
  • Memory usage of the client (if checked): ?
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) N/A
  • Did you experience any disconnects or crashes? No
  • Describe your experience, make comments, suggestions, etc.: FPS made everything stutter a bit, extremely difficult to click the right target on overview due to it always changing (the feature that it should be locked while selecting didn't seem to work)
[/quote]
Hustomte
Veritex Industrial Inc.
#25 - 2013-04-11 20:28:09 UTC
Machine Info and Settings

OS version: Windows 7
CPU: i5-3450S
GPU: Asus NVIDIA Gforce 560 (314.22 driver)
RAM: 8 GB
How many clients were you running at the same time: One
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: Disabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): Brackets (around 8 FPS), no brackets was not attempted.
Average FPS - Zoomed in (brackets / no brackets): Oh God no.
Memory usage of the client (if checked): ~500 Mb?
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): Unknown because I don't have fleets this size on TQ.
Did you experience any disconnects or crashes?: None
Describe your experience, make comments, suggestions, etc.: Besides the smart-bombing douches, the test went well. I did however run into some issues.
1) POS Bash I noticed that I could not activate my repper on a fleet member. it gave me a pop-up box stating that I was not in range, when I was definitely in range.
2) During camp-fight I deployed my armor drones, they could not engage a fleet member and I was presented with a pop-up message to the effect that a module was not allowing it to be activated or something rather confusing and not even relevant to my drones.
3) At some point my watch-list disappeared completely, I dont know where it went, attempts to add fleet-members back to the watchlist had them listed as already being on the watchlist?
4) On warp-out, the screen removed ALL people in space, only had celestials on grid, then warped me out.

The lag was rather horrific with all the drones out, this was my first mast-test in a couple years and it felt on par with 2010 (pre-tidi). The gate jump-lag felt the same as well. At one point I got a 156 second countdown, then it jumped me 15 seconds later?

Confusing yet fun, thank you CCP Big smile

...Signature...

Patron Diety
Apollo's Hauling Service
#26 - 2013-04-11 20:28:37 UTC
Machine Info and Settings

OS version: Windows 7 Pro
CPU: Intel i5-2500k
GPU: HD6970
RAM: 16GB
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: disabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): left all brackets on both clients, medium zoom, about 9-15 fps per client
Average FPS - Zoomed in (brackets / no brackets): same as above
Memory usage of the client (if checked): didn't check, sorry
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) no idea, don't fly in fleets that large on TQ
Did you experience any disconnects or crashes? No, both clients stayed connected fine throughout event.
Describe your experience, make comments, suggestions, etc.:
Ravenian Savinian
Strategic Crusier Club
#27 - 2013-04-11 20:31:52 UTC
Hi! If you participated in the mass-test on the 11th of April, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

OS version: Windows 7 64bit
CPU: Radeon 5870 1GB
GPU: DualCore 2,6GHz
RAM: 2GB 1066MHz
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Low
- Anti-Aliasing: None
- Shader Quality: Low
- Texture Quality: low
- LOD Quality: Low

User Experience

Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 3 / 13
Average FPS - Zoomed in (brackets / no brackets): 5 / 14
Memory usage of the client (if checked): -
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: Very good experience, wish I had a better computer
Steel Staale
Special Purpose Group Echelon
#28 - 2013-04-11 20:33:47 UTC
Machine Info and Settings


OS version: Windows 7 Home premium
CPU: Inter(R) Core(TM) i7-3770 CPU 3.40GHz 3.40GHz
GPU: Geforce Nvidea 3GB of Dedicated RAM
RAM: 8GB DDR3 RAM
How many clients were you running at the same time? only 1.
Graphic setting of the client (low / medium / high): Low(due to graphical lag)
- Anti-Aliasing: disabel
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets)
Average FPS - Zoomed in (brackets / no brackets)
Memory usage of the client (if checked):Dident see, but the game runned alitle slow on zoom outs.
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? Have never seen so many ppl at the same place, same preformance but slow when there where 100+++ ships in my window.
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: I have no comments. Did wait in que for some time, only got in at mid/end of the test. This was my first test that I have entered, was exiting. Everything was fine, grafics and everything else. Only when 100++ ships where in my window my game was alitle "slow", was still able to execute my commands.

thx for letting me participate
Sonkaldung
Federal Navy Academy
Gallente Federation
#29 - 2013-04-11 20:40:09 UTC
Machine Info and Settings

OS version: Windows 7 Pro
CPU: Intel Core 2 Duo E8400
GPU: Intel Core Radeon HD3400 Series
RAM: 4GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Low
- Anti-Aliasing: disabled
- Shader Quality: Low
- Texture Quality: Medium
- LOD Quality: Low

User Experience

Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): left all brackets on both clients, medium zoom, about 10 fps on average
Average FPS - Zoomed in (brackets / no brackets): as above
Memory usage of the client (if checked): 1.2gb/s
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) no idea, I have never flown in a fleet that big
Did you experience any disconnects or crashes? No, Just took a little while to log in because of the wait.
Describe your experience, make comments, suggestions, etc.: It was a lot of fun, and the new animations for things like cyno fields look really peeerrrty. Big smile
Ghanar Drraba
Royal Guard of Anacreon
#30 - 2013-04-11 20:44:38 UTC
OS version:
CPU: Intel Core i3 M380 2,53GHZ
GPU: Nvidia GT 610M 1GB
RAM: 4 GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: on
- Shader Quality: high
- Texture Quality: high
- LOD Quality: high

User Experience

Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): 15 fps/20 fps
Average FPS - Zoomed in (brackets / no brackets): 5fps/10 fps
Memory usage of the client (if checked): 3 GB
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 1-way worse
Did you experience any disconnects or crashes? yes, one crash...had to kill client and restart it but i got locked in queue
Describe your experience, make comments, suggestions, etc.: had a problem when warping to Poitot - when i landed i got an error - i was at 0 on the gate but the server was telling me that i was in warp still or not close enough to the gate
rachann
Mine and More Ind
#31 - 2013-04-11 20:54:00 UTC  |  Edited by: rachann
OS version: Windows 7 Professional
: Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40GHz
: Nvidia GeForce 9700M GTS
: 8.00 GB
many clients were you running at the same time? 1
-Aliasing: disabled
Quality: Low
Quality: medium
Quality: low
Experience
FPS during the fight at the gate in X-BV98, brackets - 3
FPS - Zoomed in 3 zoomed out 20+
client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
seems to get better each test, with no grey screen, crashes or freezes.
only pause was waiting to jump at the first gate.
it, keep up the good work:)
Velarra
#32 - 2013-04-11 20:54:24 UTC  |  Edited by: Velarra
Machine Info and Settings

  • OS version: 6.1, build: 7601, Service Pack 1
  • CPU: Intel64 Family 6 Model 23 Stepping 6, GenuineIntel @ 2.47 GHz (2 CPUs)
  • GPU: NVIDIA GeForce 8600M GT (Driver: 9.18.13.1090) [NVidia 310.90 mobile series released January 2013]
  • RAM: 4076 MB (1446 MB available)
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high):
  • - Anti-Aliasing: disabled
    - Shader Quality: high
    - Texture Quality: high
    - LOD Quality: high


User Experience

  • Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): Unable to determine
  • Average FPS - Zoomed in (brackets / no brackets): Unable to determine
  • Memory usage of the client (if checked): Did not have opportunity to check

  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 1. Note: same settings on TQ provide perfectly acceptable performance.
  • Did you experience any disconnects or crashes? No.
  • Describe your experience, make comments, suggestions, etc.: Completely unusable graphical glitching triggered upon undock from mass test station. Same settings above worked perfectly fine outside 6C as well as Amarr solar system middle station while on test server.
  • Reported as bug in Report: 156297
Celestial One
Militant Miners
#33 - 2013-04-11 21:06:18 UTC
Machine Info and Settings
(Due to recent stability issues (only seems to be with eve) I have turned all setting to the lowest even though I was able to run three clients at max settings on the last mirror with this computer)

OS version: Windows 7 64-bit
CPU: Intel i7 970 3.2GHz
GPU: 2 x GeForce GTX 580
RAM: 24 GB
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): Low
- Anti-Aliasing: Off
- Shader Quality: Low
- Texture Quality: Low
- LOD Quality: Low

User Experience
Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): Crashed before test started (Blue screen of death)

Average FPS - Zoomed in (brackets / no brackets): Crashed before test started (Blue screen of death)

Memory usage of the client (if checked): Crashed before test started (Blue screen of death)

Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
0 ( (Blue screen of death)

Did you experience any disconnects or crashes?
2 blue screen of death crashes. One while in-game in station (both clients) and another while in the queue to get logged in again after the first.

Describe your experience, make comments, suggestions, etc.: Notify us of population caps for tests at least 24 hours in advance (not like the 54 minute warning today) so that if we are the type to reschedule RL to participate we can decide if it is worth taking time out of our regular activities to try and participate. You should also edit the original mass test post to reflect the current information (like adding a population cap) rather than just replying to your own post. You should also maybe make a separate post maybe titled "last minute server cap for mass test" or something and post it prior to turning on the population cap rather than after.
Eptesicus Nilssoni
Untied Dysleckticks
#34 - 2013-04-11 21:48:44 UTC
Machine Info and Settings


OS version: Windows 7 Home Premium 64-bit
CPU: i7 - 2600 CPU @ 3.40GHz
GPU: AMD Radeon HD 6570 1024 MB
RAM: 8GB
How many clients were you running at the same time? 3, all same settings.
Graphic setting of the clients (low / medium / high): low
- Anti-Aliasing: Disabled
- Shader Quality: Low
- Texture Quality: Low
- LOD Quality: Low

User Experience


Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): ~10 with brackets(even when one client remained and others docked)/ ~7 without(only checked with one client in space)

Average FPS - Zoomed in (brackets / no brackets): Never zoomed in because I was expecting the worst.

Memory usage of the client (if checked): Never checked

Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
Never do this size of fleet fights on TQ.

Did you experience any disconnects or crashes? Not a single crash or disconnect.

Describe your experience, make comments, suggestions, etc.: I recommend deciding a population cap BEFORE announcing the test, not to make sure everyone makes it but to reduce the massive amounts of complaints. I had no trouble connecting(although I did assume I needed about 50 minutes before the test anyways) and got all 3 clients on in time for the test. The ridicoulus amount of capitals made it hard to actually see the jump in effect, but I'm guessing it wasn't there for me to see :)
ImaGrapeYou Aldent
Vanille LLC
#35 - 2013-04-11 22:42:31 UTC
Machine Info and Settings


OS version: Windows 7 Home Premium 64-bit
CPU: i7 - 2600 CPU @ 3.40GHz
GPU: AMD Radeon HD 7950 3074 MB
RAM: 16GB
How many clients were you running at the same time? 3, all same settings.
Graphic setting of the clients (low / medium / high): High
- Anti-Aliasing: Enabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

Did you experience any disconnects or crashes? I never even managed to connect, The client locked me into a login screen which lasted until 22:30 EVE time.

Shurgin
420 Enterprises.
The Initiative.
#36 - 2013-04-11 23:07:05 UTC
some feedback, capping the amount of players is a bit unfair, i get why you did it, but then alot of people will miss out on the mass test, as i logged in 40 mins before the mass test, and in the past mirror that has been more than enough time, and now i couldnt even get in. Can we change this for next time please
Sooyoung snsd
EndlessRain
Naval Defence Alliance
#37 - 2013-04-11 23:58:04 UTC  |  Edited by: Sooyoung snsd
OS version: Windows 7 Home Premium 64-bit
CPU: i7 - 2500k @3.60ghz
GPU: Nvidia GTX Titan
RAM: 16GB
How many clients were you running at the same time? 1
Graphic setting.
Everything fully maxed out at 1080p

average fps at the fight zoomed in 49/ out 32

getting 10 second crashes when warping in or out of the populated areas.
sound popping when zooming in our out
Shuin Pa
Mentally Imbalanced
#38 - 2013-04-12 01:21:30 UTC
Machine Info and Settings

• OS version: Win7 (Ver: 6.1.7601 / sp1 Build 7601)
• CPU: Anthlon 64x2 3800+
• GPU: ASUS GTX580 DirectCU II (ENGTX580 DCII/2DIS/1536MD5)
• RAM: 3GB
• How many clients were you running at the same time? 2 (Won't do that again)
• Graphic setting of the client (low / medium / high): Low as it could go
- Anti-Aliasing: Disabled
- Shader Quality: Low
- Texture Quality: Low
- LOD Quality: Low

User Experience

• Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets): Brackets off entire test. 2-5 FPS zoomed out
• Average FPS - Zoomed in (brackets / no brackets): Brackets off entire test. with that many ships on field 2-5 FPS the entire time
• Memory usage of the client (if checked): Not entirely sure. 8-( After the last big patch the CPU usage of the client has risen so much it depresses me to even check anymore. (somebody call me a whaaaambulance)
• Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
• Did you experience any disconnects or crashes? No disco
• Describe your experience, make comments, suggestions, etc.:

First off, my only issue is that I am too cheap to upgrade my computer. I expected more issues and had none other than FPM(inute) and lag, which were expected just not to the extent I had. It also seems that I wasn't the only one with issues, someone mentioned it in comms.

My first experience with a masstest and large fleet battles (Fleet X FTW!). Had I known I was going to have the issues I did, I would have logged on only one client. Well maybe 2 but the other would have been in a station, which is why I think you should offer the full 2 mil SP to all those that tried to log in. 8-)

Anyway, my only suggestion would be to allow more people in on the test maybe separate it into multiple systems. I don't have a clue what it would take to accomplish that feet but it seems you have a lot of people that really wanted to come help test. I find that, in itself amazing... Welcome to Eve, a community that cares (and are passionate) about the game they play.

Thank you CCP (and Fleet X) I had a blast and hope to be a part of the next test... If the RL Gods allow me the time.

Pa
Thycoon
Patrician Space Incorporation
Patrician Space Incorporation Holding Alliance
#39 - 2013-04-12 03:59:26 UTC  |  Edited by: Thycoon
Machine Info and Settings


  • OS version: Windows 7 Professional 64-bit
  • CPU: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8 CPUs) 667 MHz (no OC)
  • GPU: NVIDIA GeForce GTX 690, Display Memory: 4014 MB
  • RAM: 65.536 GB RAM
  • How many clients were you running at the same time? 6 (six Titan's)
  • Graphic setting of the client (low / medium / high): Optimized Settings for memory
  • All clients running in "Fixed Window", Window Size: 1920x1080, Present Interval: Interval one
  • Effects: Camera Shake, Trails, GPU Particles are set
  • Miscellaneous: Use LOD, Sun is Occluded by Objects are set
  • Anti-Aliasing: Disabled
  • Shader Quality: Low
  • Texture Quality: Low
  • LOD Quality: Medium


User Experience
Average FPS during the fight at planet 1 in FD-MLJ, zoomed out (brackets / no brackets): +60 docked, no fight +50, heavy fight 3 - 6
Average FPS - Zoomed in (no brackets): +60 docked, no fight +50, heavy fight 3 - 6
Memory usage of the client (if checked): up to 15GB memory usage; CPU usage up to 30%
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Not participated in big fleet fights on TQ a "5" - was ok!
Did you experience any disconnects or crashes? None
Describe your experience, make comments, suggestions, etc.:

After undocking with 6 titans it was still everything smooth. Warped with all to a spot in same solar system and experienced some lagging. 3 titans warped after short while and 2 titans quite delayed - the last one (Leviathan) stuck while in warp - but not really warping! Had to use the "massmoveme - moveme" command to reset - and undocked again.

Experienced short TD effects after jumping/warping but no crashes. With 6 titans in masstesting - awesome ....... boring - because after a jump all six are 80% of the time busy with getting the capacitor recharged. The jump into the pvp fight in Poitot also ended up boring - because of to low capacitor could barely use any weapons. FPS changed not much while changing brackets.

Suggestions: If player stuck for any reason its better to use the "massmoveme - moveme" option to reset the client and to get back to the present testing area (jump etc.) then to crash and reboot it!
Will next time use the OC (1600 MHz)for the memories and turbo boost (CPU to 4 GHz) again to see if this makes a difference!
Rachet Utama
Lonetrek Security Incorporated
#40 - 2013-04-12 04:57:13 UTC
Machine Info and Settings

OS version: Windows 7
CPU: AMD PhenomII 1090T
GPU: AMD HD6850
RAM: 8GB
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: off
- Shader Quality: medium
- Texture Quality:medium
- LOD Quality:medium

User Experience

Average FPS during the fight at the gate in X-BV98, zoomed out (brackets / no brackets):60
Average FPS - Zoomed in (brackets / no brackets):9
Memory usage of the client (if checked):
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7
Did you experience any disconnects or crashes? Both clients disconnected at the same time during POS bash
Describe your experience, make comments, suggestions, etc.: Worked great until I had connection problems. The cyno in effects on the gate crippled my performance while active.
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