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Better, Immersive Stargates

Author
Ordellus
Doomheim
#1 - 2013-04-11 20:32:59 UTC
I don't know if something like this is possible but here's the idea:

This is what currently happens when switching systems:
1- Turn invisibleish
2- World around you vanishes crudely
3- New world springs into existence magically
4- Turn visible again

This is what I propose:
1- Player activates stargate
2- Player enters warp to a set location (set by devs, way out, just to get the ship moving) in the direction the stargate is pointed.
3- Warp tunnel turns opaque (player cannot see anything but tunnel giving the illusion of motion)
4- System vanishes outside of opaque tunnel but player still sees animation of ship in tunnel
5- New system loads outside of opaque tunnel, player still sees same tunnel animation
6- Warp tunnel fades into transparency allowing player to see into new system
7- Player warps in from far outer edge of new system to the arrival star gate.

This would allow players to change systems fluidly while keeping the loading disguised. The length of the loading/warp animation could be adjusted to allow as little or as much of the system to load as the devs desired.

The exiting and entering of the systems could happen behind the opaque wall of the animation. This would allow the player to spawn / despawn in the system stationary and then enter / leave warp from / toward their destination without being able to see that they were not moving (b/c the warp animation would still be playing, again giving the illusion of motion)

Now I realize this would probably be alot of work, for what amounts to aesthetics, but I think it would be a huge step in making the universe feel more connected and real, as opposed to a bunch of separate circular rooms.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-04-11 20:36:53 UTC
Do you mean actually warping, at the ship's warp speed, to the edge of the system?

Are you intending to make travelling take a hell of a lot longer than it currently does?
DataRunner Attor
Doomheim
#3 - 2013-04-11 20:39:27 UTC
Danika Princip wrote:
Do you mean actually warping, at the ship's warp speed, to the edge of the system?

Are you intending to make travelling take a hell of a lot longer than it currently does?



judging on how I take it, he wants a cinematic style zone change.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2013-04-11 20:41:01 UTC
DataRunner Attor wrote:
Danika Princip wrote:
Do you mean actually warping, at the ship's warp speed, to the edge of the system?

Are you intending to make travelling take a hell of a lot longer than it currently does?



judging on how I take it, he wants a cinematic style zone change.



Which would still take a lot longer than the current one.
Ordellus
Doomheim
#5 - 2013-04-11 21:36:26 UTC
1) Cinematic would work as long as it keeps up the illusion of being the players view.

2) Considering the current system is pretty much instant (not counting the second or so it takes everything to become responsive) , anything different will take longer. No, I didn't mean for the player to actually warp way off somewhere, just give them that impression. If the whole change took 10 seconds I don't think it would negatively impact anyone to more than a minor degree.

Yes, it could add a few minutes to someones trip but I doubt 98% of players could not spare an extra 10 minutes spread over their entire session.

On the other hand I'm sure someone would complain that they lost that time for something that doesn't have any direct advantage to them.

In my opinion it's an easy trade. Someone else may believe those 10 seconds will ruin their life.
Rroff
Antagonistic Tendencies
#6 - 2013-04-11 21:59:38 UTC
Though I would like more immersive stargates it would get pretty tedious when your doing a lot of moving back and forth especially multiple hauling trips.
Stegas Tyrano
The Scope
Gallente Federation
#7 - 2013-04-11 22:16:45 UTC
As long as the cinematic has the same time duration as the system change now than I'm all for this. +1

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Stegas Tyrano
The Scope
Gallente Federation
#8 - 2013-04-11 22:17:33 UTC
Danika Princip wrote:
Do you mean actually warping, at the ship's warp speed, to the edge of the system?

Are you intending to make travelling take a hell of a lot longer than it currently does?


It's pretty obvious he doesn't want it to be accurate to the warp mechanics ingame...

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Alx Warlord
The Scope
Gallente Federation
#9 - 2013-04-11 22:18:36 UTC
It don't need necessary to add any time. It just need to add an animation to those few seconds that take for the system to load...

Also if you start this animation with the session change timer trigger, you will also have the benefits to know exactly the moment that you get safe in the stargate-hads, without needing to keep spamming the JUMP command. depending on the server load you can get 3 or more seconds of animation....
Ordellus
Doomheim
#10 - 2013-04-11 22:20:49 UTC
Stegas Tyrano wrote:


It's pretty obvious he doesn't want it to be accurate to the warp mechanics ingame...


Right, the warp I'm talking about can be replaced with any sort of shading / animation / whatever. The idea is to disguise system change a something that is occuring in game as opposed to "Loading ......"
Petrified
Old and Petrified Syndication
#11 - 2013-04-11 22:31:09 UTC
Stegas Tyrano wrote:
As long as the cinematic has the same time duration as the system change now than I'm all for this. +1


Ditto. As a replacement to the current 'zoning' this sounds prettier, but the time frame still needs to be the same. Haulers will curse your name for all eternity if you make their trips longer Blink

This would raise an interesting mechanic: if we appear zoning in to the gate from a distance in line with other gate, could this be used in conjunction with Bubbles for more interesting gate camps?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Solu Terona
Alexylva Paradox
#12 - 2013-04-11 23:02:06 UTC
+1 to this, again, it shouldn't take more time than normal

Humans must eventually break out from the limits of biology, its not radical to accept the inevitable.

Ordellus
Doomheim
#13 - 2013-04-12 03:46:02 UTC
I don't really see how it not taking longer than normal is a possibility. Assuming we are talking about something that for all intents and purposes appears as if nothing has happened. Even if each step only took a second it would take longer than normal.

I've been trying to come up with reasons for why a 10 second "jump" would be a bad thing, and I can only come up with one
1- Someone that makes a lot of jumps might complain that their 10 minute trip took 11 minutes. (as someone that uses courier contracts to make money I would probably lose a half hour or so a day to it)

If anyone can think of a good reason why a few seconds to each jump are a terrible game-breaking, slit your wrists, thing please mention it.

Yeah I'm being dramatic, but really I can't think of any reason not to aside from mere preference.
Ruze
Next Stage Initiative
#14 - 2013-04-12 04:06:35 UTC
First, EvE doesn't get load screens. So adding a load-screen replacement is kind of ... unnecessary.

Secondly, I love more immersion. If there was some way to convey the massive distances my ship is hopping in an instant, I think I'd be for it. But the mechanics of stargates don't propel you at extreme velocities, not like an acceleration gate or our ships warp technology. As far as I remember, you literally are punched into place in the system your headed, skipping all space and feelings of motion in between. In direct relation, teleportation.

They are using a similar explanation for beacons in Dust. Short range teleportation.

So to get 'in character', creating a wormhole in the center of the stargate that your ship 'stretches' into as if it's approaching the event horizon or something ... THAT would be cool. Same animation system could be used for wormholes and jump drives.

Just my two cents.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Tsobai Hashimoto
State War Academy
Caldari State
#15 - 2013-04-12 04:22:18 UTC
Ruze wrote:
First, EvE doesn't get load screens. So adding a load-screen replacement is kind of ... unnecessary.

Secondly, I love more immersion. If there was some way to convey the massive distances my ship is hopping in an instant, I think I'd be for it. But the mechanics of stargates don't propel you at extreme velocities, not like an acceleration gate or our ships warp technology. As far as I remember, you literally are punched into place in the system your headed, skipping all space and feelings of motion in between. In direct relation, teleportation.

They are using a similar explanation for beacons in Dust. Short range teleportation.

So to get 'in character', creating a wormhole in the center of the stargate that your ship 'stretches' into as if it's approaching the event horizon or something ... THAT would be cool. Same animation system could be used for wormholes and jump drives.

Just my two cents.




streching of your ship would be a cool jumping effect. i really love the wazy bubble effect and sound of wormholes. disstorted ship would be a cool extra effected to that
Ordellus
Doomheim
#16 - 2013-04-12 06:00:17 UTC  |  Edited by: Ordellus
Ruze wrote:
First, EvE doesn't get load screens. So adding a load-screen replacement is kind of ... unnecessary.


Guess you've never seen the "entering space" bar that pops up and shows your loading progress every time you jump?

But yeah I don't know anything about the lore, just making a suggestion to improve immersion.

P.S. If lore-wise you just magically disappear and reappear, why do star gates launch that blue ball of light (that I've always assumed was the player) towards their destination star?
Alx Warlord
The Scope
Gallente Federation
#17 - 2013-04-27 01:20:26 UTC
Congratulations!!!! Feature now in game!!!!!
Cari Cullejen
Aliastra
Gallente Federation
#18 - 2013-04-27 04:20:27 UTC
None of you watched fanfest 2013 did you?

What are you looking for here? Read the post!

Nariya Kentaya
Ministry of War
Amarr Empire
#19 - 2013-04-27 05:46:57 UTC
Cari Cullejen wrote:
None of you watched fanfest 2013 did you?

and its going to get SO FREAKIN REPETITIVE, after like, 5 times. im just glad i live in wormholes adn wont have to deal with that 800 times a day
Elvis Preslie
NRDS Securities
#20 - 2013-04-27 06:11:50 UTC  |  Edited by: Elvis Preslie
Rroff wrote:
Though I would like more immersive stargates it would get pretty tedious when your doing a lot of moving back and forth especially multiple hauling trips.


even though he didnt say it, he meant "keep the same 20 second interval"

CCP the bottom line is eve is kinda boring for people who do it every day; we need graphics to be RANDOM.

Geez i though some randomness would occur at least in incursions but now they're boring, because I can even predict who will be targeted next, as logi.

CCP, every formula you try to be random with are all equations with predicatble variables. It is only a short time before i can even write out the equation to reproduce the same results, in programming.

have you guys ever heard of /dev/urandom :D Using the entropy from /dev/urandom cause the game's randomness to come directly from its game play. It makes people's actions determine their results :)

You guys programmed incursions to target people with the most fitted of highest meta modules and whomever does highest DPS.
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