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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Shingorash
School of Applied Knowledge
Caldari State
#1601 - 2013-04-11 19:07:23 UTC
Akirei Scytale wrote:
Shingorash wrote:
Fleet Sentry Domi

650 DPS at 80KM with Garde II's and 586 DPS at 130KM with Bouncer II's.

That will likely be used in fleets on a regular basis if it stays as it currently is.

Gallente ships at the moment are looking like they are going to be much more useful in fleets. It is about time they got some love really...

[Dominix, Sentry]
Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Sensor Booster II, Targeting Range Script
Omnidirectional Tracking Link II
Experimental 100MN Afterburner I

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Heavy Energy Neutralizer II ?
Heavy Energy Neutralizer II ?
Large YF-12a Smartbomb ?

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

Garde II x5
Bouncer II x5


Fleets move, you know. Constantly.

Sentry ships that aren't carriers are losing their DPS every time they do an on-grid warp. Not viable to be completely frank. No one fights standing still.


true but with 140km range I dont see how your argument is valid
Andski
Science and Trade Institute
Caldari State
#1602 - 2013-04-11 19:07:56 UTC
Galileo Black wrote:
Slot layout: 8H(+0), 5M, 6L(+0); 8 turrets , 1 launchers


Yes let's give it the same horrible slot layout that made it useless for years, great idea there!

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Phoenix Torp
Almost Absolute
#1603 - 2013-04-11 19:08:42 UTC  |  Edited by: Phoenix Torp
Akirei Scytale wrote:
Phoenix Torp wrote:

And what do you put? A Tracking Computer? You have 0.09937 of tracking, man... xD


A MWD so you can actually get on top of people (as opposed to getting kited by stations) and a real tank so you can survive the approach (as opposed to popping before you even get within blaster range).


It's a personal matter. Scrambler in the enemy ship and you can forget the MWD. The AB works fine. And the tank... it's an attack role, not a Hyperion. BTW, now I think that with a faster ship I don't need the Tracking Enhancer, so I can put more tank. I would keep the 2 MFS and drop the TE's to put more tank, yes :)

http://eveboard.com/pilot/Phoenix_Torp

Grendell
Technologies Unlimited
#1604 - 2013-04-11 19:15:55 UTC
Askulf Joringer wrote:

I'm not angry, I just hate baddies who for some reason don't understand that their suggestions suck. You are a spitting image of the baddies I am describing here. As for the discussion? I'ts really not worth it, if you can't see how your initial suggestion is extremely stupid then you are beyond help, do the eve community a favor by raising the mean intelligence via biomassing and quitting, thank you.


You seem pretty angry considering you're throwing insults left and right, which wouldn't be necessary if you were calm and collected. You haven't even pointed out a single reason why the suggestion is "bad". Lol So I encourage you do display your intelligence and come up with some reasons why my suggestion is inferior, and perhaps even a suggestion of your own to balance the ship.

Askulf Joringer wrote:

P.S. Your apoc/napac vs mega/vindi comparison is invalid because the vindi is a pirate faction Bs, which have 3 bonuses, navy BS have 2. You're bad and you should feel bad.


The Scorpion has 3 bonuses.Blink There is nothing static about how many bonuses a ship is allowed to have, the only thing that should matter when applying stats and bonuses is balance.

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♥ Securing Peace of mind ♥

Andski
Science and Trade Institute
Caldari State
#1605 - 2013-04-11 19:16:08 UTC  |  Edited by: Andski
Phoenix Torp wrote:
Scrambler in the enemy ship and you can forget the MWD.


If you get bubbled and you have an AB on a BS, you can forget the ship!

Also you have literally zero chance of outrunning anything that would normally fit a scram with an AB fit, because they're usually going to be smaller ships with MWDs so yeah, sorry, ABs on battleships are still a dumb idea

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Akirei Scytale
Okami Syndicate
#1606 - 2013-04-11 19:16:18 UTC
Phoenix Torp wrote:
Akirei Scytale wrote:
Phoenix Torp wrote:

And what do you put? A Tracking Computer? You have 0.09937 of tracking, man... xD


A MWD so you can actually get on top of people (as opposed to getting kited by stations) and a real tank so you can survive the approach (as opposed to popping before you even get within blaster range).


It's a personal matter. Scrambler in the enemy ship and you can forget the MWD. The AB works fine. And the tank... it's an attack role, not a Hyperion. BTW, now I think that with a faster ship I don't need the Tracking Enhancer, so I can put more tank. I would keep the 2 MFS and drop the TE's to put more tank, yes :)


By the time you're in scrambler range, you don't need the MWD anymore.

Here's how 99% of fights would go down with your fit:

"Oh **** its a megathron! Quick start flying the other way and shooting at it."

"Huh. It's only moving at 300 m/s. Well, he's never going to get within range."

"Oh wow. He has a **** tank too. It's been 30 seconds and he's halfway dead."

"Heh, that was easy and strangely unsatisfying. 1 killmail and it cost me 0 shield HP!"
kyrieee
The Scope
Gallente Federation
#1607 - 2013-04-11 19:19:43 UTC  |  Edited by: kyrieee
I'm sorry Grendell but the web strength bonus is the most powerful bonus in the entire game (aside from links), giving it to an insurable T1 BS would completely upset the game balance. Perhaps not in nullsec, but certainly everywhere else.
Phoenix Torp
Almost Absolute
#1608 - 2013-04-11 19:20:32 UTC
Akirei Scytale wrote:


By the time you're in scrambler range, you don't need the MWD anymore.



Seen this way... OK, will put the MWD.

http://eveboard.com/pilot/Phoenix_Torp

Phoenix Torp
Almost Absolute
#1609 - 2013-04-11 19:22:01 UTC  |  Edited by: Phoenix Torp
[Megathron, Improved]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Armor Layering Membrane II
Energized Armor Layering Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

100MN Microwarpdrive II
Warp Scrambler II
Stasis Webifier II
Tracking Computer II, Tracking Speed Script

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
[empty high slot]

Large Hybrid Burst Aerator I
Large Anti-Explosive Pump I
Large Anti-Explosive Pump I

0.08707 of tracking. Seems enough to me.

http://eveboard.com/pilot/Phoenix_Torp

smoking gun81
Doomheim
#1610 - 2013-04-11 19:22:41 UTC
Phoenix Torp wrote:
[Megathron, Pure-Brawler]
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

100MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Tracking Computer II, Tracking Speed Script

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
[empty high slot]

Large Hybrid Burst Aerator I
Large Anti-Explosive Pump I
Large Anti-Explosive Pump I

1019 DPS at 8,8 km with 0.09937 of tracking. And you can even have another low slot (don't know if more buffer or other EANM). 63037 of EHP, but it's attack role, not combat role. THIS is the right way :)


I'm not so sure you can count
CCP Rise wrote:

Slot layout: 7H(-1), 4M, 8L(+1); 7 turrets , 0 launchers(-2)
Fittings: 15500 PWG, 570 CPU(+20)
Defense (shields / armor / hull): 6300(+89) / 6500(-141) / 7500
Capacitor (amount / recharge rate / cap per second): 5800(+175) / 1087s / 5.02 (+.15)
Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s)
Drones (bandwidth / bay): 75(-50) / 75(-50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7
Sensor strength: 21 Magnetometric Sensor Strength
Signature radius: 380(-20)


I really don't want to do all the math for you either...

Andski
Science and Trade Institute
Caldari State
#1611 - 2013-04-11 19:23:49 UTC
Phoenix Torp wrote:
[Megathron, Improved]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Armor Layering Membrane II
Energized Armor Layering Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

100MN Microwarpdrive II
Warp Scrambler II
Stasis Webifier II
Tracking Computer II, Tracking Speed Script

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
[empty high slot]

Large Hybrid Burst Aerator I
Large Anti-Explosive Pump I
Large Anti-Explosive Pump I

0.08707 of tracking. Seems enough to me.


Uh what?

http://failheap-challenge.com/showthread.php?11380-Odyssey-Changes-Rebalanced-Navy-Cruisers-T1-Cruisers-(and-EFT-files)

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

TheHenni
Perkone
Caldari State
#1612 - 2013-04-11 19:25:36 UTC
Phoenix Torp wrote:
Akirei Scytale wrote:
Phoenix Torp wrote:

And what do you put? A Tracking Computer? You have 0.09937 of tracking, man... xD


A MWD so you can actually get on top of people (as opposed to getting kited by stations) and a real tank so you can survive the approach (as opposed to popping before you even get within blaster range).


It's a personal matter. Scrambler in the enemy ship and you can forget the MWD. The AB works fine. And the tank... it's an attack role, not a Hyperion. BTW, now I think that with a faster ship I don't need the Tracking Enhancer, so I can put more tank. I would keep the 2 MFS and drop the TE's to put more tank, yes :)

This is hopefully a bad troll char.
Phoenix Torp
Almost Absolute
#1613 - 2013-04-11 19:27:19 UTC  |  Edited by: Phoenix Torp
TheHenni wrote:
Phoenix Torp wrote:
Akirei Scytale wrote:
Phoenix Torp wrote:

And what do you put? A Tracking Computer? You have 0.09937 of tracking, man... xD


A MWD so you can actually get on top of people (as opposed to getting kited by stations) and a real tank so you can survive the approach (as opposed to popping before you even get within blaster range).


It's a personal matter. Scrambler in the enemy ship and you can forget the MWD. The AB works fine. And the tank... it's an attack role, not a Hyperion. BTW, now I think that with a faster ship I don't need the Tracking Enhancer, so I can put more tank. I would keep the 2 MFS and drop the TE's to put more tank, yes :)

This is hopefully a bad troll char.


I'm not a troll. You can see my skills. Not a 1 month ago char in a NPC Corp. It's only that I always used to think in hybrids as the worst gun system that I fitted that AB.

http://eveboard.com/pilot/Phoenix_Torp

androch
LitlCorp
#1614 - 2013-04-11 19:33:25 UTC
please remodel the domi it looks aweful for a drone carrier
Phoenix Torp
Almost Absolute
#1615 - 2013-04-11 19:43:31 UTC  |  Edited by: Phoenix Torp
[Megathron, PVP]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Armor Layering Membrane II
Energized Armor Layering Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Auto-Gain Control Tracking Enhancer I
Damage Control II

100MN Microwarpdrive II
Warp Scrambler II
Stasis Webifier II
Tracking Computer II, Tracking Speed Script

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L

Large Hybrid Burst Aerator I
Large Anti-Explosive Pump I
Large Anti-Explosive Pump I

Due to CPU issues we need to put a Tracking Enhancer in the lows. 0,0929 of tracking and 7.2 + 7.2 of range. 71269 EHP. 1082 DPS without drones.

http://eveboard.com/pilot/Phoenix_Torp

Grendell
Technologies Unlimited
#1616 - 2013-04-11 19:46:26 UTC
kyrieee wrote:
I'm sorry Grendell but the web strength bonus is the most powerful bonus in the entire game (aside from links), giving it to an insurable T1 BS would completely upset the game balance. Perhaps not in nullsec, but certainly everywhere else.



No need for apologies, just here to have some good debate.Smile


On the web bonus topic, the bonus would at max level bring the web strength back to the original 90%. This would allow the Mega the ability to keep the target locked down and being able to properly apply dps by making tracking easier.

I'm not sure how that extra 30% to a single targeted ship would completely upset the game balance. If you could get into more details why that would cause a complete game imbalance, I'd be happy to give it a second thought. Personally I think there is no single bonus that could be considered the best as all fights in eve are situational. There a lot of great b onuses such as, EW strength, neutralizer range, warp disruptor range, etc.

Also I'm curious as to why you feel the web would have more of an impact everywhere else over null sec. An explanation here would be appreciated!

◄[♥]►3rd Party Service◄[♥]►

♥ Securing Peace of mind ♥

Akirei Scytale
Okami Syndicate
#1617 - 2013-04-11 19:51:53 UTC
What?

[Megathron, Blaster]
Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Prototype 100MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Medium Capacitor Booster II, Navy Cap Booster 800

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

That is how you make a blaster Mega if you really want to. 1047 DPS before drones, 127k EHP.
Phoenix Torp
Almost Absolute
#1618 - 2013-04-11 19:55:20 UTC  |  Edited by: Phoenix Torp
Akirei Scytale wrote:
What?

[Megathron, Blaster]
Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Prototype 100MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Medium Capacitor Booster II, Navy Cap Booster 800

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

That is how you make a blaster Mega if you really want to. 1047 DPS before drones, 127k EHP.


And then we come back to the issue of the damage applied effectively. I was talking about kiting with the second most faster ship. With that fitting you lose Megas. Think in the falloff of the projectiles and the lasers and then think in having the same EHP that those... you won't do so much damage as they.

http://eveboard.com/pilot/Phoenix_Torp

fukier
Gallente Federation
#1619 - 2013-04-11 19:57:38 UTC  |  Edited by: fukier
Akirei Scytale wrote:
What?

[Megathron, Blaster]
Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Prototype 100MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Medium Capacitor Booster II, Navy Cap Booster 800

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

That is how you make a blaster Mega if you really want to. 1047 DPS before drones, 127k EHP.


edit never mind forgot they took away the utility high slot
At the end of the game both the pawn and the Queen go in the same box.
kyrieee
The Scope
Gallente Federation
#1620 - 2013-04-11 19:58:11 UTC
Grendell wrote:
On the web bonus topic, the bonus would at max level bring the web strength back to the original 90%. This would allow the Mega the ability to keep the target locked down and being able to properly apply dps by making tracking easier.

I'm not sure how that extra 30% to a single targeted ship would completely upset the game balance. If you could get into more details why that would cause a complete game imbalance, I'd be happy to give it a second thought. Personally I think there is no single bonus that could be considered the best as all fights in eve are situational. There a lot of great b onuses such as, EW strength, neutralizer range, warp disruptor range, etc.

Also I'm curious as to why you feel the web would have more of an impact everywhere else over null sec. An explanation here would be appreciated!


Because two 90% webs brings any ship down to 2% of its speed, whereas two 60% webs brings it to 20% of its speed. They're ten times more effective, not 30% more. The issue with them is that when applying enough of them you can effectively make any ship stationary which breaks the tracking formula. In combination with target painters it means that tracking dreads can alpha even sig tanking Cruisers, like Guardians. It's a very powerful doctrine.