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Player Features and Ideas Discussion

 
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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
zerquse
Center for Advanced Studies
Gallente Federation
#1501 - 2013-04-11 09:46:34 UTC
Mithrantir Ob'lontra wrote:
zerquse wrote:
Moretic wrote:
zerquse wrote:
Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

I think this would be better:
Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone MWD Speed and Drone tracking speed (replaces large hybrid turret damage)

so all drones get a buff, not just sentrys


all drones DO get a buff with optimal and tracking...



yes because a 50% bonus to ogre's optimal is gonna make so much of a diffrence

There is also a 50% bonus to drones (ogre's too) MWD speed. It makes a big difference.
Now Ogres can be quite useful at 20km or even 30km.


where do you see this because that is exactly the change that I am proposing in my original post..............
Moretic
Casual Slackers
#1502 - 2013-04-11 09:47:20 UTC
zerquse wrote:
Moretic wrote:
zerquse wrote:
Moretic wrote:
zerquse wrote:
Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

I think this would be better:
Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone MWD Speed and Drone tracking speed (replaces large hybrid turret damage)

so all drones get a buff, not just sentrys


all drones DO get a buff with optimal and tracking...



yes because a 50% bonus to ogre's optimal is gonna make so much of a diffrence


but it is a buff...

wether or not its preferrable is another matter...

me, personally far prefer the optimal range then mwd...


well sir, you are entitled to your opinion, but first if they use optimal instead of speed non sentry drones will still orbit at the same range so it will make no difference. second bouncer II's will hit at the domi's 96-110k(not looking it up) depending on skill lock range, so no difference. third they are nerfing guns on the domi so why would you want to have optimal instead of speed? when you can put drone link augmenters in the highs and still hit at 100k with bouncer II's or warden II's rather than sacrificing a mid slot for drone navigation computers if you want anything but warriors to be able to hit those kite fit ships?


I am a pure high sec mission runner... the times when I use non sentrys are few and far between....
Also, yes they are removing the gun bonus... that said guns will still provide damage... even if it is way low :P
zerquse
Center for Advanced Studies
Gallente Federation
#1503 - 2013-04-11 09:49:22 UTC
[/quote]

I am a pure high sec mission runner... the times when I use non sentrys are few and far between....
Also, yes they are removing the gun bonus... that said guns will still provide damage... even if it is way low :P
[/quote]

I rest my case
Moretic
Casual Slackers
#1504 - 2013-04-11 09:51:18 UTC
lets just hope they dont change the navy dom for a while, I'd miss the 1400 damage :P
zerquse
Center for Advanced Studies
Gallente Federation
#1505 - 2013-04-11 09:57:56 UTC
Moretic wrote:
lets just hope they dont change the navy dom for a while, I'd miss the 1400 damage :P


u mission in a navy domi, while in a faction warfare corp? omg yes. Ill be running a locator :)
Moretic
Casual Slackers
#1506 - 2013-04-11 09:59:29 UTC
zerquse wrote:
Moretic wrote:
lets just hope they dont change the navy dom for a while, I'd miss the 1400 damage :P


u mission in a navy domi, while in a faction warfare corp? omg yes. Ill be running a locator :)


npc corp and no faction warfare for me... :D
zerquse
Center for Advanced Studies
Gallente Federation
#1507 - 2013-04-11 10:01:55 UTC
Moretic wrote:
zerquse wrote:
Moretic wrote:
lets just hope they dont change the navy dom for a while, I'd miss the 1400 damage :P


u mission in a navy domi, while in a faction warfare corp? omg yes. Ill be running a locator :)


npc corp and no faction warfare for me... :D


well be careful with ur shield tank navy domi
Moretic
Casual Slackers
#1508 - 2013-04-11 10:05:47 UTC  |  Edited by: Moretic
zerquse wrote:
Moretic wrote:
zerquse wrote:
Moretic wrote:
lets just hope they dont change the navy dom for a while, I'd miss the 1400 damage :P


u mission in a navy domi, while in a faction warfare corp? omg yes. Ill be running a locator :)


npc corp and no faction warfare for me... :D


well be careful with ur shield tank navy domi



Looking into EFT it seems I might leave my navy a while, go LAR domi and test that out...
appears I can get to around 1100 dps with a fairly stable mission tank for lvl 4's

just a shame the guns will be more or less useless :P
and no need to crosstrain yet on this new char :D defently a +
zerquse
Center for Advanced Studies
Gallente Federation
#1509 - 2013-04-11 10:28:26 UTC
Moretic wrote:
zerquse wrote:
Moretic wrote:
zerquse wrote:
Moretic wrote:
lets just hope they dont change the navy dom for a while, I'd miss the 1400 damage :P


u mission in a navy domi, while in a faction warfare corp? omg yes. Ill be running a locator :)


npc corp and no faction warfare for me... :D


well be careful with ur shield tank navy domi



Looking into EFT it seems I might leave my navy a while, go LAR domi and test that out...
appears I can get to around 1100 dps with a fairly stable mission tank for lvl 4's

just a shame the guns will be more or less useless :P
and no need to crosstrain yet on this new char :D defently a +


If you would like a proper mission fit, convo me ingame
Akirei Scytale
Okami Syndicate
#1510 - 2013-04-11 10:31:38 UTC  |  Edited by: Akirei Scytale
Bouh Revetoile wrote:

I should have been clearer : this Mega is a worse *beam* Abaddon, only having more cap life against it. Performance wise, you will have comparable dps up to 70km, and start to be better until you reach your max sensor range at 90km... or forget about better cap life. Of course your resists, ehp and tracking will be worse.

But maybe you prefer to be a worse Rokh ? Here, your advantage goes only up to 50km, then the Rokh is better in every way.

And of course the point of the Mael is alpha, so unless you plan to fit arties on your Megathron, the comparison is pointless.

I made the test with 3MFS current Megathron, which have more firepower than a 2MFS future Megathron you use for your tests. Of course, you can stack a 3rd MFS on the future one, but forget about resists&ehp.


The Mega fit I'm comparing it to has a max sensor range of 145km. It does 630 DPS at 40 km.

Here's what I'm using so you stop talking out of your rear. And bear in mind any Abaddon fit you compare with it that is supposed to work in a fleet needs to have a similar or bigger buffer. There is a reason no one uses beam abaddons - they can't fit a respectable tank at all.

Also, comparing to a modern Rokh, that Mega has better DPS up to about 80-90km. The vast majority of fleet fights take place around 40-70km. Hell, Alpha Maels can barely tickle you past 75km, and also operate best near 40km (doing less DPS).
Mithrantir Ob'lontra
Ixion Defence Systems
#1511 - 2013-04-11 10:34:34 UTC
zerquse wrote:
Mithrantir Ob'lontra wrote:
zerquse wrote:
Moretic wrote:
zerquse wrote:
Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

I think this would be better:
Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone MWD Speed and Drone tracking speed (replaces large hybrid turret damage)

so all drones get a buff, not just sentrys


all drones DO get a buff with optimal and tracking...



yes because a 50% bonus to ogre's optimal is gonna make so much of a diffrence

There is also a 50% bonus to drones (ogre's too) MWD speed. It makes a big difference.
Now Ogres can be quite useful at 20km or even 30km.


where do you see this because that is exactly the change that I am proposing in my original post..............

Meh disregard my post. Too much work and didn't pay attention.

Still having the option to use drone navigation computers (because the omnis are integrated in the ship bonus) is viable. One drone navigation computer is good enough.
MystLynx
Lulzsec Space
#1512 - 2013-04-11 10:35:34 UTC
Me gusta!
Luke Hammarskjold
The Scope
Gallente Federation
#1513 - 2013-04-11 10:47:45 UTC
You should make a pole for people to vote. Do they like the dominix changes, do they like the mega changes and so on, on this forum. Its quite easy and you get very effective results.
Moretic
Casual Slackers
#1514 - 2013-04-11 10:58:46 UTC
Luke Hammarskjold wrote:
You should make a pole for people to vote. Do they like the dominix changes, do they like the mega changes and so on, on this forum. Its quite easy and you get very effective results.


but you would only get results from those reading this thread which is not good since we are a very SMALL part of the EVE universe...
Jadiss
HUN Corp.
HUN Reloaded
#1515 - 2013-04-11 11:11:26 UTC
Is there no way to keep the Hyperions 8 turret?
CMD Ishikawa
New Eden Public Security Section 9
#1516 - 2013-04-11 11:16:29 UTC
Good changes for Hyperion will be used more now.

Would be good to now changes coming to drones and sentries to see if the tweaks in he Dominix are the right ones, looking good so far.

Please please do someting about Dominix's hull it really need some refreshing.
Lloyd Roses
Artificial Memories
#1517 - 2013-04-11 11:17:10 UTC
Akirei Scytale wrote:
Lloyd Roses wrote:
Akirei Scytale wrote:
Lloyd Roses wrote:
Where is my single-repped kiting mega? There it is! \o/

Leave those 8 lows! I want to slap a MWD on and show some people how you can kite in a active-armor-tanked battleship once there is a nano and an overdrive fitted! Though I'd willingly neglect one of the turret highs for yet another mid, needs two webs :P


I see the words kite, nano, battleship and web describing the same ship, with blasters implied. Can i have your dealer's name?



Don't need special drugs. Besides Exile.

Anyways, if it makes 2km/s, has a long point, large blasters with Null and a web, I'll use it to kite >:)


Here's the problem.

Everything in the game you can outrun performs better than you at longer ranges. Nano and overdrive a battleship all you want, a BC will either outrun or outtank you if you do outrun it, because oh god your ship would be badly fit to outrun a BC.

You're using blasters, meaning you only have an advantage in DPS within about 15 km. Outside that you're taking more than you're dealing against anything. Nothing has shorter range than blasters, and only an idiot won't have null in his hold.

Your tank or DPS is going to be gimped if you're using so many lows / rigs to maintain 2km/s without overheating. If that's your overheat speed, it won't last for a fraction of a BS brawl.

If you're using a long point, a neut can reach you. If a neut can reach you, your active tank (meaning your EHP is **** and you might get freaking volleyed by artillery in a battleship) has a really hard counter that is not even rare.

If you're using webs, you're either within 10km (and thus your MWD is worthless) or you're using faction webs sitting at 14km (still almost useless except you make for a shiny killmail).

To sum it up - blaster ships, regardless of ammo type, only hold the advantage very close to their targets. Everywhere else they are at a severe disadvantage. And you want to try to kite in one, yet you want to use webs to do so, implying a really, really tight kite that any blaster ship will be hitting you at with short range ammo.



There is so much... situational stuff you're prior to looking at the fit, just black out. Ships are more than just numbers, and going with static opinions to fits only leads to the armortalos. Just fly more, use less eft.
Julia Audaris
Aliastra
Gallente Federation
#1518 - 2013-04-11 11:19:03 UTC
I'm a new Gallente player and I don't really understand what's up with the drone boat changes. I won't deal with PvP because I've very limited experience, but in terms of PvE all this stuff doesn't really add up.

Dominix was pretty versatile with the hybrid bonus, now it's supposed to be a sentry sniper due to range bonus. What weapons are we supposed to put on it? AutoCannons seem to be the obvious choice... but that doesn't really make sense, because it doesn't go along well with the increased range on the drones. What's it supposed to do, go all AC+Garde at 60-70km? AC are not Gallente, and besides that feels extremely limited given the fact you had oh-so-many fitting options at that range before. Long range? A few rails + Wardens seems ok-ish, but then again why hybrids if all they do is strain your cap? Something's missing with this new design and I fear it's going to end up being the weakest drone boat instead of being the most unique and damaging one.

What's more, if you were a Gallente drone user, you had the advantage of making the easy switch to the Rattlesnake later on. What's the point now if Armageddon has 5 new launchers and the same drone bonuses, so it basically outperforms the Rattlesnake in its own game, ie. missiles+long-range drones? That ship is probably going to become obsolete, because from a Gallente perspective going Amarr/missiles is much easier than going Caldari/shields/missiles. The only thing Rattlesnake will have going for it (aside from the shield tank) will be the torpedo range bonus, but I think most Rattlesnake players stick to cruise missiles and plink away at distant targets anyway. Was it really necessary to indirectly nerf such an expensive ship?

Also, what's the deal with making non-racial guns the optimal pick on Amarr and Gallente ships? I mean close range Dominix and Armageddon will be all about AC and it's not like those guns weren't getting enough use before. All in all I should probably be happy about being able to switch between armor and shield setups which do more or less the same thing (Rattlesnake/Armageddon), but in all honesty I'm not because it just feels wrong for Amarr players to have it so easy.
Suicide Smith
Center for Advanced Studies
Gallente Federation
#1519 - 2013-04-11 11:30:53 UTC
Jadiss wrote:
Is there no way to keep the Hyperions 8 turret?

You don't want the 8 turrets.
The fewer turrets you have, the less ammo you use, and the less cap you need. The latter being VERY important on the Hyperion which is a cap sink. The former being very important in long fights, or in extended use in things like Incursions.

I would much rather save the isk, and the cap, and have 6 guns.. The model can be re-worked the next time they go over it.
Suicide Smith
Center for Advanced Studies
Gallente Federation
#1520 - 2013-04-11 11:34:51 UTC
Julia Audaris wrote:
What's more, if you were a Gallente drone user, you had the advantage of making the easy switch to the Rattlesnake later on. What's the point now if Armageddon has 5 new launchers and the same drone bonuses, so it basically outperforms the Rattlesnake in its own game, ie. missiles+long-range drones? That ship is probably going to become obsolete, because from a Gallente perspective going Amarr/missiles is much easier than going Caldari/shields/missiles. The only thing Rattlesnake will have going for it (aside from the shield tank) will be the torpedo range bonus, but I think most Rattlesnake players stick to cruise missiles and plink away at distant targets anyway. Was it really necessary to indirectly nerf such an expensive ship?

Riiight.. Anyway the reason people use a Rattle isn't because of the launchers, and it's not really because of the drones, it's because it's passive shield tank is a BEAST. It can fit Massive EHP and get a Massive Passive Recharge. The weapon systems are all but an after thought.. So no, the Amarr BS might be fun for the very new player, but when you get serious you'll go back to the one that can passive tank any mission, is immune to neuts, and still does reasonable damage.