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Missions & Complexes

 
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NPC Tracking Disruption Feedback

First post
Author
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#301 - 2013-04-02 15:39:35 UTC
CCP Fozzie wrote:
Hey guys, as many of you will have noticed the patch last week included a fix for the Tracking disruption issues. NPC tracking disruption should now activate and deactivate just like it did before Retribution. The fact that it now affects falloff as well as optimal since Retribution is intended and separate from the issue that was causing the constant activation.

I'm interested to hear from as many of you who run Sansha missions as possible. How has the tracking disruption situation been over the last week?


The Asteroid Belts, Anomalies and Complexes I have tested had far less issues but these are limited to only three our four TD ships at once. You will find yourself crippled while they apply the effects but the breaks seem to be long enough that you can kill them (or some of them) before you're crippled again.

Missions like The Blockade could still be a problem due to the number of EWAR ships in them, but I don't have a turret ship in Empire to test with.

Turelus CEO Utassi Security

Doctor Ape MD
Imperial Academy
Amarr Empire
#302 - 2013-04-02 16:56:43 UTC
CCP Fozzie wrote:
Hey guys, as many of you will have noticed the patch last week included a fix for the Tracking disruption issues. NPC tracking disruption should now activate and deactivate just like it did before Retribution. The fact that it now affects falloff as well as optimal since Retribution is intended and separate from the issue that was causing the constant activation.

I'm interested to hear from as many of you who run Sansha missions as possible. How has the tracking disruption situation been over the last week?


I've been mostly doing level 3s but so far, so good. I've noticed the TD effect deactivating when it should, and it seems like there are more numerous 'breaks' where I can actually get a few shots in.

I'll have to try another Sansha Watch if I can ever find one. The second pocket of that unrated complex has 18 TDing cruisers in it and used to make any laser boat I brought in nearly completely useless moments after warp-in.
Andrea Griffin
#303 - 2013-04-02 21:42:54 UTC
Turelus wrote:
Missions like The Blockade could still be a problem due to the number of EWAR ships in them, but I don't have a turret ship in Empire to test with.
L4 The Assault is obnoxious. Regularly having TD applied by 3-4 ships at long ranges, with very short breaks if any. Warping out and back usually gives enough time when you land to blap one of the cruisers.
Heavensend
Ministry of War
Amarr Empire
#304 - 2013-04-05 08:43:12 UTC  |  Edited by: Heavensend
Sansha Blockade is still pure horror for me as a player with a turret ship.
First reinforcement wave takes me longer to destroy than most other complete missions i fly .
Up to 8 TD ships on me and it seems NPC TDs have no stacking penalty. 5 km range down from 54 km with Scorch L is more than horrible.
Besides tracking speed is on rock bottom too. Its nearly impossible to hit e.g a centum slaughterer in range webified.

That has to be fixed. Perma TD is really no fun to play. I have to skip Blockade cause it takes double the time as the most other missions with equal LP and ISK income.

I am doing an AE faster and thats really no fun with a laser ship.
AlexCA
De Valken BV
#305 - 2013-04-05 22:52:57 UTC
So, safe to assume the amarr epic arc is still completely screwed as well?
Crash Lander
Imperial Academy
Amarr Empire
#306 - 2013-04-06 00:45:54 UTC
AlexCA wrote:
So, safe to assume the amarr epic arc is still completely screwed as well?

They only changed the frequency of the effect. So If there are more then say 3 TDing ships its still a pretty futile exercise.
Doctor Ape MD
Imperial Academy
Amarr Empire
#307 - 2013-04-06 02:42:01 UTC
Yes, after doing more Sansha level 4s I've basically come to the conclusion that it's better than before, but it's still way over the top. There just seem to be too many ships using TD in missions making them far more painful than I believe they should be for turret based ships.
Phytost
Garoun Investment Bank
Gallente Federation
#308 - 2013-04-06 04:58:28 UTC  |  Edited by: Phytost
Doctor Ape MD wrote:
Yes, after doing more Sansha level 4s I've basically come to the conclusion that it's better than before, but it's still way over the top. There just seem to be too many ships using TD in missions making them far more painful than I believe they should be for turret based ships.

It's pretty sad that together with the missile nerf and Drakes being on par with other battlecruisers, Sanshas get buffed in a way that turret ships aren't fun anymore and everyone who wants to kill them effectively has to go for missile boats. The moment you get disrupted by 4 ships or more, drones are the only way to kill anything. And by the time your drones finish the last disrupting ship you could have done 2 other missions.

And what's even worse: In nullsec you can't choose your type of enemy freely. In sansha regions you'll find only sansha anos. Warping into a Sansha Sanctum isn't fun at all: 4 Disruptors on you and you won't hit a Battleship 15KMs away using Radio L...
Etienne Picard
Knights of the Posing Meat
#309 - 2013-04-06 10:02:49 UTC
I am doing a level 4 (the blockade, sansha) right now and I am perma tracking disrupted by 4 or 5 different ships, making my nightmare pretty useless. Doesn't seem like CCP has fixed anything.
Funky Lazers
Funk Freakers
#310 - 2013-04-06 11:14:17 UTC  |  Edited by: Funky Lazers
Did both Blockades with Sansha/Serpentis. Those two are still impossible to complete.

Switching back to the Rattlesnake is the only option right now.

Whatever.

Doctor Ape MD
Imperial Academy
Amarr Empire
#311 - 2013-04-06 16:22:06 UTC
Etienne Picard wrote:
I am doing a level 4 (the blockade, sansha) right now and I am perma tracking disrupted by 4 or 5 different ships, making my nightmare pretty useless. Doesn't seem like CCP has fixed anything.



I think they've fixed the bug where the TD effect lingers well past it's timer (I used to still be under the effects of TD while in warp away from the mission at times), but I don't think it's enough to balance certain Sansha missions vs other factions.

I understand if CCP wants things to be a challenge, but right now there is a huge discrepancy between the difficulty and effectiveness of EWAR between the different factions. For some reason it also seems like a very high percentage of Sansha ships use EWAR compared to other factions.
Heavensend
Ministry of War
Amarr Empire
#312 - 2013-04-07 12:37:51 UTC  |  Edited by: Heavensend
Recon 1/3 Stage 2.

I know its not necessary to kill ships in recon 1/3 in second pocket. But its however completely useless to try it.

There are 2 TD ships in first Wave at 40-50km they didnt stop to TD for more than 3 mins after that time
i decided to warp out and make that drama an end.

I dont know why the game spawns npc rats that nearly nobody in a turret ship will try to kill.

TD horror is also the reason why the amarr epic agent is waiting for my help for weeks. I can handle to fly missions that have more
requirements on flying a ship than a normal lvl 4 mission.

But at the moment some Sansha mission are only fun to play with maxed out rockets skill and an equal ship.

Again please fix it or set all my rocket skills to 5 Lol
Phytost
Garoun Investment Bank
Gallente Federation
#313 - 2013-04-09 06:17:33 UTC  |  Edited by: Phytost
An idea that came to my mind a minute ago (I don't if it has been mentioned already):
What do you think of giving Tracking Enhancers and Tracking Computers some kind of warp core stabilizer effect in regards to NPC disrupters. (Not necessarily in PvP but I could imagine that it would work there too)
Every TE or TC negates the effect of a sansha TD. That way you could actually fight their perfectly stacking, overpowered and "overnumbered" TDs.

Or just nerf Sanshas... :P

Heavensend wrote:
Again please fix it or set all my rocket skills to 5 Lol

The former please. I don't want to fly missiles anymore than I do till now (WH-Tengu Evil) Big smile
Crash Lander
Imperial Academy
Amarr Empire
#314 - 2013-04-10 23:51:48 UTC
So by now I assume you've seen the proposed changes to the Amarr BS lineup.

So the Apoc is losing its cap bonus and gaining a tracking bonus.

I was thinking and it just hit me. This must be CCP's solution to these TD issues with Sansha rats...Shocked
Funky Lazers
Funk Freakers
#315 - 2013-04-10 23:59:15 UTC
Crash Lander wrote:
So by now I assume you've seen the proposed changes to the Amarr BS lineup.

So the Apoc is losing its cap bonus and gaining a tracking bonus.

I was thinking and it just hit me. This must be CCP's solution to these TD issues with Sansha rats...Shocked


No, the solution is in introducing Armageddon's new weapon system - drones.
They are not affected by TDs so everything will be fine.

Whatever.

Heavensend
Ministry of War
Amarr Empire
#316 - 2013-04-11 09:34:35 UTC  |  Edited by: Heavensend
Funky Lazers wrote:
Crash Lander wrote:
So by now I assume you've seen the proposed changes to the Amarr BS lineup.

So the Apoc is losing its cap bonus and gaining a tracking bonus.

I was thinking and it just hit me. This must be CCP's solution to these TD issues with Sansha rats...Shocked


No, the solution is in introducing Armageddon's new weapon system - drones.
They are not affected by TDs so everything will be fine.



Problem here - if you cant do enough damage with your BS cause of heavy TD your drones will get aggroed immediatly and poped.

Tried that last Blockade dont know exactly if it took 10 or 15 secs after i lost aggro until my med drones were gone to nowhere.

So if using sentrys you will maybe be forced to fit high lots with remote armor reppers and damage without turrets will still be much lower than in any ship that is able to use turrets without TD.
Not even the drone bonuses of navy geddon will compensate the missing turret fire power.
Souless Torment
Imperial Academy
Amarr Empire
#317 - 2013-05-16 21:56:14 UTC
This new change is actually fine imho. I use turret bs in provi and do fine. If you are solo ask a friend to help isnt that what eve is about.....come on guys adapt....whinning is just sad
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#318 - 2013-05-16 22:25:01 UTC  |  Edited by: Tsukino Stareine
Heavensend wrote:
Funky Lazers wrote:
Crash Lander wrote:
So by now I assume you've seen the proposed changes to the Amarr BS lineup.

So the Apoc is losing its cap bonus and gaining a tracking bonus.

I was thinking and it just hit me. This must be CCP's solution to these TD issues with Sansha rats...Shocked


No, the solution is in introducing Armageddon's new weapon system - drones.
They are not affected by TDs so everything will be fine.



Problem here - if you cant do enough damage with your BS cause of heavy TD your drones will get aggroed immediatly and poped.

Tried that last Blockade dont know exactly if it took 10 or 15 secs after i lost aggro until my med drones were gone to nowhere.

So if using sentrys you will maybe be forced to fit high lots with remote armor reppers and damage without turrets will still be much lower than in any ship that is able to use turrets without TD.
Not even the drone bonuses of navy geddon will compensate the missing turret fire power.


Sentries can tank quite well so you won't really need to worry about that. Plus the new geddon is getting neut range bonuses so turrets are definitely going to be secondary

EDIT: As I wrote this and in a mission I disconnected and my curator II survived a drone battleship attacking it until I could log back in
Lugalzagezi666
#319 - 2013-05-16 23:07:42 UTC
The blockade completion time with tach nightmare (1050 gun dps at 47+48k) before td "fix" - 12-13 minutes. After the "fix" - 20-25 minutes (tded by the second spawn to 8+8k).

I always smile little bit when I imagine new amarr player taking his shiny new apoc into sansha blockade thinking he is finally going to make some good isk.

Anyway, thank you ccp that you listened to the playerbase and finally, when there is nothing left in the eve universe that requires attention, you "fixed" that evil npc td bug that was causing massive imbalance in difficulty of missions.Lol