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Proposed Drone Improvement

First post
Author
DeLindsay
Galaxies Fall
#1 - 2013-04-10 02:25:04 UTC  |  Edited by: DeLindsay
I have thought about this option for a long time but never bothered to post on the forums about it (and yes I did search for related topics and couldn't find this specific one). Here's my thought for some Drone love, SENTRY Logistic Drones. Before everyone starts screaming "that's too OP", or "it'll make Logistics ships obsolete", please read on as I have very calculated ideas to include extremely good balance not only among the Logistic Drone group but between these and actual Logistics ships plus the possible change to the Dominix's secondary bonus come Tiericide.

  • Sentry Shield Maintenance Bot I: This essentially be a Warden I with a different skin, just like the Heavy Shield Maint Bot I is a Wasp I with a different skin.

  • Required minimum skills:

    Repair Drone Operation IV
    Shield Emission Systems III
    Drones I
    Sentry Drone Interfacing I

    These skills are exactly in line with the other Logistic Drones as Light bots need Rep Drone Op I, Med bots need Rep Drone Op II, Heavies need III, therefore Sentries should need IV if following the pattern. The other skills are exactly the same, except the obvious Sentry interfacing.

    Functionality:

    Stats: Identical to the Warden I in every way except it boosts shields instead of dealing damage.
    Range: Static at 45km (Omnidirectional Tracking Link would not increase this, new Dominix Secondary would).
    Repair amount: 55 hp every 5 seconds (slightly less than Heavies, but zero travel time).

  • Sentry Shield Maintenance Bot II: Re-skinned Warden II

  • Required minimum skills:

    Repair Drone Operation V
    Shield Emission Systems IV
    Drones I
    Sentry Drone Interfacing I (Thought about LvL V but that isn't inline with the other Logistic Drones).

    Functionality:

    Stats: Identical to the Warden II except previous comments.
    Range: 55km (Omni's wouldn't increase this, new Dominix secondary would).
    Repair amount: 75 hp every 5 seconds (barely more than T2 Heavies, still slightly less than unbuffed T2 Shield Transporter).

  • Sentry Armor Maintenance Bot I: Re-skinned Guarde I

  • Required minimum skills:

    Repair Drone Operation IV
    Remote Armor Repair Systems III
    Drone I
    Sentry Drone Interfacing I

    Functionality:

    Stats: Identical to the Guarde I except previous comments
    Range: 45km (Omni's wouldn't increase this, new Dominix secondary would).
    Repair amount: 55 hp every 5 seconds (slightly less than Heavies, zero travel time).

  • Sentry Armor Maintenance Bot II: Re-skinned Guarde II

  • Required minimum skills:

    Repair Drone Operation V
    Remote Armor Repair Systems IV
    Drones I
    Sentry Drone Interfacing I (again, LvL 5 isn't in line with the other bots).

    Functionality:

    Stats: Identical to the Guarde II
    Range: 55km (Omni's wouldn't increase this, new Dominix secondary would).
    Repair amount: 75 hp every 5 seconds (barely more than T2 Heavies, still slightly less than unbuffed T2 Remote Repair Systems).


    Range on Sentry Logistic Drones: If the stats were identical to their Sentry drone counterparts you'd start with an unbuffed 50KM range for Warden I's to Shield boost, but the Armor bot (based on the Guarde model) would only have 25KM base range. Compare that to the Remote Repair Systems vs the Shield Transporters, they have identical ranges, the Drones would need to also. There is also the concern of the new +50% range bonus for the Dominix AND the fact that Omnidirectional Tracking Links could add further range so one could conceivably have a repair range FAR beyond that of Logistics ships, and balancing would be skewed.

    Balancing: Static ranges for Sentry Logistic Drones so as to be a somewhat inferior option to an actual Logistic ship on grid (just like the Maintenance Bots are now, all have less transfer per 5 seconds than the RR module it simulates). Omnidirectional Tracking Links to have no effect on added range, the tracking bonus is moot. The proposed Dominix secondary bonus (iirc it's headed for the Vexor also) WOULD increase the range, though only a touch over the Logistics ship's capability and at an inferior transfer rate giving TRUE Drone ships (wording from a CCP Dev) an additional edge. No added mods/rigs/implants would effect the transfer amount, range, or speed (exactly like it is now).

    This should be an easy implementation for CCP, will add more value to the marketplace with the addition of (2) new Blueprints, give a little bit more training time for some folks (some OLD players are running out of stuff to train as it is), and give some more functionality/usability to Drone users. I believe I have presented a well thought out and fairly balanced addition to Eve that we could all enjoy.

    I would like to mention here that I do NOT agree with those who think Logistics Drones should be able to target one's own ship, and I would not ask nor want CCP to add that functionality to Sentry Maintenance Bots either, cheers.

    EDIT: I am adding another idea in the second spot for general Drone love that I think would be amazing if CCP is willing to indulge us!! 10April13

    The Operative: "There are a lot of innocent people being killed in the air right now".

    Capt. Malcolm Reynolds: "You have no idea how true that is".

    DeLindsay
    Galaxies Fall
    #2 - 2013-04-10 02:25:26 UTC  |  Edited by: DeLindsay
    Second idea for some CCP Drone lovin!!

    Drone Subsystems to be added to all TRUE Drone boats, like the Vexor, Dominix, Ishtar, Arbitrator, etc.

    My idea is simple, bring the addition of Drone Subsystems to true Drone boats to give further play-ability to these ships while not skewing balance for every other ship that uses Drones as an additional DPS boost. This would work nearly exactly the way T3 does, except you don't assemble the ship in the same way. The ship would have (3) total Drone Subsystem slots that would correlate to (1) Low Slot modules type, (1) Mid Slot module type and (1) High Slot module type. These Drone Subsystems would be a premium version of their T2 module counterpart (stacking would still be in full effect if you then added the same module types in that bank). The Subsystems would be changeable just like with T3 ships now, and with the exact same restrictions, but freeing up potentially (3) total slots for other uses. The Subsystems would be built from Blueprints Originals seeded to the market. I thought about the Blueprint dropping from WH space and using only the parts from said WH's but I doubt anyone would pay 200+ million for EACH subsystem and drop those on a 5 mil ship. Therefore the subsystems would have to fall in line with the ships, small -> medium -> large and be priced reasonably (cost to build) to say somewhere about the cost of T1 Rigs for that ship type. Here's some of my thoughts.


  • ELECTRONIC DRONE SUBSYSTEM: (High slot)

  • Drone Link Augmentor (the subsystem improves as the skill does)

    Required minimum skills:

    Combat Drone Operation III (same as DLA I).
    Electronic Drone Subsystem I (Rank 1 just like T3 subsystems, improve the skill to improve the range bonus).

    Functionality (Increases Drone Control Range)

    Stats: LvL 1 = +12km, LvL 2 = +16km, LvL 3 = +20km (same as DLA I), LvL 4 = +24km (same as DLA II), LvL 5 = +28km.
    *Keep in mind this Subsystem takes up no modules space, although it starts off poor, it's still more than base.


  • TACTICAL DRONE SUBSYSTEM: (Mid slot)

  • Drone Navigation Computer (subsystem improves with the skill)

    Required minimum skills:

    Drone Navigation III (same as DNC I).
    Tactical Drone Subsystem I (Rank 1 like T3, improves with skill level).

    Functionality (Increased Drone MWD Speed & Orbit Speed)

    Stats: LvL 1 = +15%, LvL 2 = +20%, LvL 3 = +25% (same as DNC I), LvL 4 = +30% (same as DNC II), LvL 5 = +35%.

    Omnidirectional Tracking Link

    Required minimum skills:

    Drone Sharpshooting I (same as OTL I).
    Tactical Drone Subsystem (Rank 1 like T3, improves with skill level).

    Functionality (Increased Drone Optimal Range & Tracking)

    Stats: LvL 1 = +10%, LvL 2 = +15%, LvL 3 = +20% (same as OTL I), LvL 4 = +25% (same as OTL II), LvL 5 = +30%.


  • OFFENSIVE DRONE SUBSYSTEM: (Low slot)

  • Drone Damage Amplifier

    Required minimum skills:

    Weapon Upgrades I (same as DDA I).
    Drones I (same as DDA I).
    Offensive Drone Subsystem I (Rank 1 like T3, improves with skill level).

    Functionality (direct damage modifier)

    Stats: LvL 1 = +5%, LvL 2 = +10%, LvL 3 = +16% (same as DDA I), LvL 4 = 23% (same as DDA II), LvL 5 = +31%.
    *This one was odd as the T1/T2 bonuses were not the normal 5 apart on a scale of 0/5. But I chose +5/6/7/8% difference.


    With exception to the DLA, all Modules of a similar type would still suffer Eve's stacking penalty and therefore wouldn't increase much beyond the current with 3/4 of the same module. Since the Subsystem is only a premium at level 5 (compared to the T2 module it replaces) it helps keep proper balance for those ships without these subsystems. It would allow true Drone boats to have up to (3) additional modules at any given time which would boost the overall effectiveness of that ship as a Drone ship while not increasing DPS by more than about 1-3% (due to stacking and only the DPS from the Drones) which wouldn't make them all the sudden OP on the battlefield, but give that Drone user more utility in his/her ship while staying true to Drones as a primary weapon system.

    To reiterate, the Drone Subsystems would be (3) additional slots on true Drone boats only, that would use specific subsystems built by players from CCP seeded BPO's at roughly the cost of T1 Rigs for that ship class, be exchangeable like with T3 ships, be required to purchase and train 3 new skills in the Drone tree (all Rank 1 like with T3 subsystems) and give a benefit to the type you chose to fit without sacrificing a modules slot to do so. I would figure that these would blow up if the ship did instead of a chance to drop them, kinda like Rigs do. This would add yet another SP sink for older players, add more market variety, give more variety/options for those who love Drones, and a pointer in the right direction for making Drone only ships (or near Drone only).

    The Operative: "There are a lot of innocent people being killed in the air right now".

    Capt. Malcolm Reynolds: "You have no idea how true that is".

    DarknessEnvelopesU
    Galaxies Fall
    #3 - 2013-04-10 03:31:50 UTC
    **** I would put 2 of the T2 Variant in my Oneiros instead of 5 lights/mediums any day. It'd be roughly the same bonus amount but I could switch targets at will without flight time. Right now I rarely even carry the logistic drones as the flight time between ships make them terribad. Instead I just fit damage drones most days.
    Barrogh Habalu
    Imperial Shipment
    Amarr Empire
    #4 - 2013-04-10 04:45:06 UTC
    "Sentry" is not a synonym of "stationary" or something to that effect.
    I know that it's irrelevant to concept itself, but just in case it will be implemented (and knowing CCP's habit to adopt silly, "slangy" names...) I wanted to point this out, although the name gives an idea on your suggestion even before reading the rest.
    CCP Eterne
    C C P
    C C P Alliance
    #5 - 2013-04-10 10:06:15 UTC
    Moving from Ships & Modules to Features & Ideas Discussion.

    EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

    @CCP_Eterne ※ @EVE_LiveEvents

    DeLindsay
    Galaxies Fall
    #6 - 2013-04-10 12:20:51 UTC
    CCP Eterne wrote:
    Moving from Ships & Modules to Features & Ideas Discussion.


    Sorry, didn't realize I placed it in the wrong spot Lol

    The Operative: "There are a lot of innocent people being killed in the air right now".

    Capt. Malcolm Reynolds: "You have no idea how true that is".

    Amahuata Lindsay
    Republic University
    Minmatar Republic
    #7 - 2013-04-10 14:23:41 UTC
    I like the idea and it looks like logistics pilots wouldn't scream that these drones would put them out of business.
    Mole Guy
    Bob's Bait and Tackle
    #8 - 2013-04-10 14:57:01 UTC
    it would also allow your drones to be targeted and you loose alot of your logi effects for balance.

    i like it!
    DeLindsay
    Galaxies Fall
    #9 - 2013-04-10 15:32:29 UTC
    Correct, as it is now all Drones can be targeted and destroyed, these should be no different. And I would like to point something out for those who may not understand Logistics Drones in comparison to their ship module counterpart. It takes (5) Maintenance bots to roughly equal the unboosted transfer amount of (1) Module of similar size. My idea for Sentry Maintenance bots would be no different. It would take (5) of them to be about as effective as ONE Large module for Shield/Armor. In this respect there is no way that Drone boats sporting (5) Sentry Bots could ever out class Logistics ships, thus maintaining proper game balance. Having ONLY the ship bonus of Drone Optimal Range effect these Drones gives special attention to those ships therefore making them a little more desirable to fly, while not increasing the effect, only it's range.

    The Operative: "There are a lot of innocent people being killed in the air right now".

    Capt. Malcolm Reynolds: "You have no idea how true that is".

    Eowyth
    Obumbrata Ltd
    #10 - 2013-04-10 17:08:14 UTC
    +1
    Mahuika
    AIR WATER
    #11 - 2013-04-10 17:13:51 UTC
    Only problem I see is the normal "NO WAI, that'd make the domi even MOAR OP!!" even though it really wouldn't. If you do the math it would only give a ship like the dominix a +10km or so range over a logistics ship for these drones, and only at level 5 bs plus drone sharpshooting 5.
    Atahl
    Hedion University
    Amarr Empire
    #12 - 2013-04-11 01:17:52 UTC
    DeLindsay wrote:
    And I would like to point something out for those who may not understand Logistics Drones in comparison to their ship module counterpart. It takes (5) Maintenance bots to roughly equal the unboosted transfer amount of (1) Module of similar size. My idea for Sentry Maintenance bots would be no different. It would take (5) of them to be about as effective as ONE Large module for Shield/Armor. In this respect there is no way that Drone boats sporting (5) Sentry Bots could ever out class Logistics ships, thus maintaining proper game balance. Having ONLY the ship bonus of Drone Optimal Range effect these Drones gives special attention to those ships therefore making them a little more desirable to fly, while not increasing the effect, only it's range.


    I wonder just how many players even realize that five bot drones only = one remote rep. Sounds like a plan Jan, do eet CCP.
    DeLindsay
    Galaxies Fall
    #13 - 2013-04-11 01:25:54 UTC
    Barrogh Habalu wrote:
    "Sentry" is not a synonym of "stationary" or something to that effect.
    I know that it's irrelevant to concept itself, but just in case it will be implemented (and knowing CCP's habit to adopt silly, "slangy" names...) I wanted to point this out, although the name gives an idea on your suggestion even before reading the rest.


    I only named them 'Sentry Shield/Armor Maintenance Bot I/II" because that's what the other Bots are called in game, based on their respective Drone category of Light, Medium, Heavy so Sentry only makes sense. It doesn't really matter to me what CCP names them if it makes it in game. And on a stupid side note, Sentry Drones are not actually stationary, they move at a staggering 1 m/s, LOL.

    The Operative: "There are a lot of innocent people being killed in the air right now".

    Capt. Malcolm Reynolds: "You have no idea how true that is".

    DeLindsay
    Galaxies Fall
    #14 - 2013-04-11 01:32:06 UTC
    Mahuika wrote:
    Only problem I see is the normal "NO WAI, that'd make the domi even MOAR OP!!" even though it really wouldn't. If you do the math it would only give a ship like the dominix a +10km or so range over a logistics ship for these drones, and only at level 5 bs plus drone sharpshooting 5.


    This is the EXACT reason people are flaming the [Odyssey] Gallente Tech 1 Battleship thread right now about the incoming Dominix "Nerf" to Large Hybrid dmg. Nobody wants to admit that the Domi is OP, can field just about any role, and has the single HIGHEST DPS sub-cap in the game at nearly 1900 DPS with 6% Imps (and that's without Officer mods). No other BS is capable of that kind of DPS while STILL having a 1K+ DPS tank (with HG Crystals)... Sorry that was off topic but yeah, it's silly to see all the "Don't tread on my Battleship bro" comments Blink

    The Operative: "There are a lot of innocent people being killed in the air right now".

    Capt. Malcolm Reynolds: "You have no idea how true that is".

    DeLindsay
    Galaxies Fall
    #15 - 2013-04-11 03:47:30 UTC
    I just added another idea for Drone lovin in post #2, check it out when you get a chance, it's all about Drone Subsystems!!

    The Operative: "There are a lot of innocent people being killed in the air right now".

    Capt. Malcolm Reynolds: "You have no idea how true that is".

    Eowyth
    Obumbrata Ltd
    #16 - 2013-04-11 13:21:45 UTC
    Quote:
    Drone Subsystems to be added to all TRUE Drone boats, like the Vexor, Dominix, Ishtar, Arbitrator, etc.


    Probably the best idea I've read about any change to Drones.
    Mahuika
    AIR WATER
    #17 - 2013-04-11 15:23:03 UTC
    They should sticky this.
    DeLindsay
    Galaxies Fall
    #18 - 2013-04-12 02:14:11 UTC
    Alright I'm adding this new concept from a request via an Alliance member, which I think is a good idea for once again more Drone lovin. I haven't hammered out all the details but I have a good generalization of what I think could work and how to implement it. First off, there are many in Eve who desire a time where Drones are considered a true Primary Weapon System just like Guns, Missiles and Lasers are now (Drones cannot currently match the DPS of the other weapon platforms, although have more utility). This idea is about customization on a Drone level (regardless of ship using them). In order for it to work CCP would have to create new BPO's (BPC's for T2) for each Combat Drone type (Light/Medium/Heavy/Sentry). I will give a few examples and not go into detail on every single Drone, since they would be the same options across the board. For the examples I will use Hobgoblins.


    BPO 1 = Hobgoblin I (no change from current).

    BPO 2 = ECM Hobgoblin modification (drop the current DPS output by 50% and add 50% of the ECM stat from the Hornet EC-300).

    BPO 3 = Neutralizing Hobgoblin modification (drop DPS by 50%, add 50% of the Neut drain from the Acolyte EV-300).

    BPO 4 = SD Hobgoblin modification (drop DPS by 50%, add 50% of the strength from the Hobgoblin SD-300).

    BPO 5 = Stasis Hobgoblin modification (drop DPS by 50%, add 50% of the speed reduction from the Warrior SW-300).

    BPO 6 = TP Hobgoblin modification (drop DPS by 50%, add 50% of the Sig bloom from the Warrior TP-300).

    BPO 7 = TD Hobgoblin modification (drop DPS by 50%, add 50% of the reduction from the Acolyte TD-300).

    BPO 8 = Defensive Hobgoblin modification (drop DPS by 75%, add 10% +resists to Shield/Armor, +15% HP to Shield/Armor/Hull, 25% faster Shield recharge rate, +100% Sig radius, +100% Optimal**)

    **The +100% Optimal would not be added to the Sentry Defensive modified Drones and would still be sub-par to the Optimal of the actual Electronic Warfare Drones. As an example the Opitmal Range of the Hobgoblin I is 1km vs 5km of the Hornet EC-300. This builds in game balance as these new Drones would be half as good as either standard DPS Drones or their EWar counterparts but contain BOTH of their abilities giving the player more options on the field.

    T2 BPC's would have all the same variants based on their T2 Drone types.

    ____________________________________________________________________________

    And in before the "The Defensive Drones would be waay to OP with all those added stats!" lets do a comparison of the 2:

    HOBGOBLIN I(standard variant)

    Shield: 56 hp - 0/20/40/60 (EM/Therm/Kin/Exp)
    Armor: 120 hp - 60/45/25/10 (EM/Therm/Kin/Exp)
    Hull: 296 hp - 0% resists
    Shield Recharge: 250 seconds
    Dmg Mod: 1.6
    Dmg: 15 Thermal every 4 seconds
    Optimal: 1km
    Falloff: 2km
    Sig Radius: 25

    DEFENSIVE HOBGOBLIN MODIFICATION(no other type would gain these stats)

    Shield: 64.4 hp - 10/30/50/70 (EM/Therm/Kin/Exp)
    Armor: 138 hp - 70/55/35/20 (EM/Therm/Kin/Exp)
    Hull: 340.4 hp - 0% resists
    Shield Recharge: 187.5 seconds (still not even 1 DPS passive regen)
    Dmg Mod: 1.6
    Dmg: 3.75 Thermal every 4 seconds
    Optimal: 2km
    Falloff: 2km
    Sig Radius: 50 (the bigger radius is to help make the Drone a higher threat to the NPC's than the ship deploying them)

    The changes aren't really that big and won't help someone survive any longer in a fight if used in PvP, therefore keeping balance between PvE/PvP. But it would help loads for newer players who have a hard time even doing LvL 2/3 missions solo and would give another option to those who love Drones, like fitting a bigger gank setup for Missioning while the Defensive Drones deal with some of the tanking.

    __________________________________________________________________________

    Here's why I suggest only adding 50% of the base stat of the Electronic Warfare Drones while reducing the Drones DPS by 50%, Sentries. One could imagine a fully boosted Drone boat with Modified Sentries hitting players at 100km with some damage but also Web or Neut, etc, causing a HUGE imbalance to the game. But if that Web/Neut or what have you is reduced by 50% then it's not nearly as horrible (while still adding some possible change in tactics for PvP). For those who don't know, EWar Drones are pretty terrible in their current form. The only 2 most players even bother with are ECM and Neut. The Web ones just don't slow the target down far enough, TD/SD Drones are a complete joke, and the TP ones are meh. This leads me to a secondary suggestion for this idea, add another SP sink in Drones and call it (oddly enough) Electronic Warfare Drone Specialization. Make it a Rank 5 (just like the Racial Specs) and have it give 5% per level to the strength of the EWar ability on the Electronic Warfare Drones. This skill would still apply to the newly created Modified Drones as they would always be 50% less effective than their standard counterparts, based on skills. But this would hopefully help EWar Drones gain a little life in Eve from what they barely have now.


    Also, this idea is not as simple to implement as my other 2 because of the sheer number of new items (BPO, BPC, the Drone itself) that CCP would have to create. In total it's:

    1- Skill Book
    112 - T1 BPO's (4 races, 4 Drone per Light/Medium/Heavy/Sentry, 7 new BPO's per Drone)
    112 - T2 BPC's
    224 - New Drones in the game. (there's currently 107 non-Fighter Drones in the game)
    449 - Total new items to create for this concept

    The Operative: "There are a lot of innocent people being killed in the air right now".

    Capt. Malcolm Reynolds: "You have no idea how true that is".

    DeLindsay
    Galaxies Fall
    #19 - 2013-04-12 02:20:37 UTC
    Mahuika wrote:
    They should sticky this.


    Man that would be awesome if they did :D

    The Operative: "There are a lot of innocent people being killed in the air right now".

    Capt. Malcolm Reynolds: "You have no idea how true that is".

    Eowyth
    Obumbrata Ltd
    #20 - 2013-04-12 14:03:19 UTC
    Quote:
    BPO 8 = Defensive Hobgoblin modification (drop DPS by 75%, add 10% +resists to Shield/Armor, +15% HP to Shield/Armor/Hull, 25% faster Shield recharge rate, +100% Sig radius, +100% Optimal**)

    **The +100% Optimal would not be added to the Sentry Defensive modified Drones and would still be sub-par to the Optimal of the actual Electronic Warfare Drones. As an example the Opitmal Range of the Hobgoblin I is 1km vs 5km of the Hornet EC-300.


    Personally I'd drop the idea of added range bonus. It won't help much with aggro/threat and once they drone is orbiting it won't make any difference. then you don't have to explain why Sentries don't get the bonus when the 3 other types do. It'd be a hell of a lot of work for devs to create this but tbh, if I were actually in space I'd do stuff just like this myself.
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