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[Odyssey] Navy Battlecruisers

First post First post
Author
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#141 - 2013-04-10 23:17:47 UTC
Catherine Laartii wrote:
Floydy, Amarr gunboats SHOULDN'T have to deal with crippling cap bonuses that require a bonus to use the guns in the first place! May was referring to how the cap reduction bonus frees up the ship's capacitor for more options, but the ship itself still suffers from having that gun usage bonus in the first place.

We're all suffering from the delusion that amarr ships with cap usage bonuses are ok because we've had to put up with it since the game's inception! That doesn't make it right, it just makes them wrong for turning a blind eye to an easily solvable problem for so long.


I know, I've posted numerous times saying that I'd like amarr ships to have a way to deal with the cap usage of lasers. But I don't want every single amarr laser ship to do it by losing a damage/damage application bonus by having to have a cap usage bonus. Until the most recent set of balances the only ship that the Amarr fleet had that just went "sod it I'm going for max dps + tank, I'll deal with Cap later" was the Abaddon, and the Abaddon is an epic ship that gets a lot of use in big logi supported fleets.
Ranamar
Nobody in Local
Deepwater Hooligans
#142 - 2013-04-10 23:53:16 UTC  |  Edited by: Ranamar
Comic Justice wrote:
Sofia Wolf wrote:
CCP Ytterbium wrote:

HURRICANE FLEET ISSUE

Over its regular version, this ship has 8 high slots, two utility slots, slightly more mobility and fittings, while the role itself doesn’t change. Kind of reminds us of something, but what could that be? Memory must be playing tricks on us.
• Minmatar Battlecruiser skill bonuses: +5% to medium projectile damage and 5% bonus to medium projectile rate of fire per level
• Slot layout: 8 H, 4 M, 6 L, 6 turrets, 3 launchers
• Fittings: 1235 PWG, 420 CPU
• Defense (shields / armor / hull): 6375 / 6750 / 5250
• Capacitor (amount / recharge rate / cap per second): 2250 / 592 s / 3.8
• Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 12.2 s
• Drones (bandwidth / bay): 30 / 30
• Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 220 / 6
• Sensor strength: 20 Ladar
• Signature radius: 250


If you going make it an old hurricane ad lest give us back power supply of old hurricane! Full 1350 power grid please!



I support this sentiment. Sure, it's nothing new, but the old cane was a Faction ship in disguise. But I mean, old-old cane. Pre-every nerf. That was a faction cane. If we're going back to an old cane, at least give us the Cane that was King. The other Faction BC's (FBC's) seem to be more competitive than Old School Cane.


TBH, when I saw the comment, before checking stats (since I don't tend to fly Hurricanes), I expected it to be before all the nerfs. All things considered, this is a faction battlecruiser. Since the Navy ships seem to go in for a large dollop of nostalgia, why can't the "too powerful for the general public" (as I think the in-game description says...) Hurricane be the one that everyone used to know? It'll be too expensive to be a disposable welpcane, after all. Let them have their fun.
Kesthely
State War Academy
Caldari State
#143 - 2013-04-10 23:57:34 UTC
At current it doesn´t look like these navy battlecruisers support links? is this correct?
Ruforian
Caldari Provisions
Caldari State
#144 - 2013-04-10 23:58:18 UTC
No Navy Myrm is a bit unfortunate, as seams to leave a gap in the tier 2 line up.

i was hoping CCP would get a little adventurous and keeping inline with the other Galllente + Drone theme make the myrm a mini carrier.

Similer to the Guardian Vexor idea, say 1 extra drone per lvl BUT keep it limited to a 125 bandwith so it could launch only 5 hvys, but up to 10 med/light.
sure sure, u would have the ability to launch, 4 hvy + 5 light or some other combo, but im sure CCP have the smarts to work something out.
i believe this would fill the Tier 2 Gallente spot + keep in line with the Gallente drone theme without being OP
(drake with 8 launcher? / Drone boat with 10 med drones).

Im just saying, would be fun, even if a bit more laggy :)
Rebecha Pucontis
Doomheim
#145 - 2013-04-10 23:58:43 UTC
Awesome, so all my old Hurricane fits are once again going to be useful!! Thank you CCP.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#146 - 2013-04-11 00:01:06 UTC
Kesthely wrote:
At current it doesn´t look like these navy battlecruisers support links? is this correct?


I asked the question, we don't know. It would be nice to have an explicit answer on this one.

But I'm going to assume no unless they say otherwise.
Muirnin
Fly It Like You Stole It
#147 - 2013-04-11 00:01:09 UTC
DRAKE NAVY ISSUE:

Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.

• Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level
• Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers
• Fittings: 880 PWG, 550 CPU
• Defense (shields / armor / hull) :7875 / 4875 / 5625
• Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8
• Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s
• Drones (bandwidth / bay): 25 / 25
• Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8
• Sensor strength: 23 Gravimetric
• Signature radius: 295


This literally just made my EVE year! Oh so happy right now, oh so happy! Big smile
Rebecha Pucontis
Doomheim
#148 - 2013-04-11 00:02:37 UTC
Ersahi Kir wrote:
Kesthely wrote:
At current it doesn´t look like these navy battlecruisers support links? is this correct?


I asked the question, we don't know. It would be nice to have an explicit answer on this one.

But I'm going to assume no unless they say otherwise.


They better had.
Suliux
Native Freshfood
Minmatar Republic
#149 - 2013-04-11 00:04:43 UTC  |  Edited by: Suliux
Spugg Galdon wrote:
I have to agree about the HFI. It's just dull. It's the Hurricane we used to have and no real difference from the standard issue. Don't get me wrong. It's nice and all but just dull.

I say give it an extra turret and drop one of the damage bonuses for a falloff bonus. The SFI already has the tracking bonus. We don't need a bigger SFI but we don't have a fleet issue AC Kiter

EDIT: and no, the SFI isn't that great at being a kiter. It suits brawling so much better


With a falloff bonus it sounds like a passive tanked Sleipnir (many people fly/fflew them passive as they are), so what's the point? Sleip isn't changing much at it's turn up to the plate with the buff/nerf bat.

Minus that, I do agree - just too meh and lacks thought and ingenuity? I think a tracking bonus with an extra turrent would be the best option and it essentially stays in line w/ the Minmatar line of ships.

Hell, why not go full SFI: add the 7th turrent, drop the utility high (blasphemy I know), and add a mid. Then you have a very fun big brother to the SFI and something that seems to me to be more in line w/ the traditional Minmatar fleet line of ships. Something similar could be done w/ the new Fleet Tempest too.

Lastly - change the Sleipner model to a Hurricane already, It just feels and seems right, doesn't it?

- Suli
Siddicus
Nation of Sidd
#150 - 2013-04-11 00:25:02 UTC  |  Edited by: Siddicus
Comic Justice wrote:
Sofia Wolf wrote:
CCP Ytterbium wrote:

HURRICANE FLEET ISSUE

Over its regular version, this ship has 8 high slots, two utility slots, slightly more mobility and fittings, while the role itself doesn’t change. Kind of reminds us of something, but what could that be? Memory must be playing tricks on us.
• Minmatar Battlecruiser skill bonuses: +5% to medium projectile damage and 5% bonus to medium projectile rate of fire per level
• Slot layout: 8 H, 4 M, 6 L, 6 turrets, 3 launchers
• Fittings: 1235 PWG, 420 CPU
• Defense (shields / armor / hull): 6375 / 6750 / 5250
• Capacitor (amount / recharge rate / cap per second): 2250 / 592 s / 3.8
• Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 12.2 s
• Drones (bandwidth / bay): 30 / 30
• Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 220 / 6
• Sensor strength: 20 Ladar
• Signature radius: 250


If you going make it an old hurricane ad lest give us back power supply of old hurricane! Full 1350 power grid please!



I support this sentiment. Sure, it's nothing new, but the old cane was a Faction ship in disguise. But I mean, old-old cane. Pre-every nerf. That was a faction cane. If we're going back to an old cane, at least give us the Cane that was King. The other Faction BC's (FBC's) seem to be more competitive than Old School Cane.


Agreed, Most of my old fits for the cane ran powergrid to the bone and while my skills aren't all V, I have better than average fitting skills. Though most of my fits were not the conventional type granted, I still miss that ship and those fits =(
Makalu Zarya
Rage and Terror
Against ALL Authorities
#151 - 2013-04-11 00:25:08 UTC
i didn't even look at the stats...or read anything

NAVY DRAKE!!!

YES YES YES YES YES!!!!

EvE is fixed and all is forgiven!
Ehcks Argentus
X LLC
#152 - 2013-04-11 00:31:25 UTC
To me, the Navy Drake looks like the Tier 3 BC missile sniper that never was.

And after a year of playing, it doesn't seem quite as awesome as I thought it would when I first wanted one.
Cari Cullejen
Aliastra
Gallente Federation
#153 - 2013-04-11 00:37:52 UTC
Brutix navy issue? please tell me this is some continuation of the april fools joke. For Gods sake...

What are you looking for here? Read the post!

Tsobai Hashimoto
State War Academy
Caldari State
#154 - 2013-04-11 01:00:47 UTC
Klown Walk wrote:
Why would anyone use the standard hurricane over the navy one.



Cuz the Navy one will cost 200mill just for the hull?
Johnson Oramara
Science and Trade Institute
Caldari State
#155 - 2013-04-11 01:07:11 UTC
HARBINGER NAVY ISSUE: Gained medslot and much more sturdy. Very good.

BRUTIX NAVY ISSUE: Gains low slot and like harbringer also more sturdy, good one.

HURRICANE FLEET ISSUE: I see what you did there Smile Bit hard to swallow having the price upped by 100+m but if this is the way we are headed i think it's good. Twisted

DRAKE NAVY ISSUE: Hmm the added shield hp disappears fast when compared to regular drake with the resist bonus and might actually even lose on the ehp side. DPS is also lower although this one might be able to actually use furies.

However the other navy battlecruisers all have very clear UPDATES compared to their T1 part, more hp and they also gain low, mid and 2 utility highs. Heck, the regular drake has more dps and has even utility high... Shocked

Marxzo Andoun
Aliastra
Gallente Federation
#156 - 2013-04-11 01:21:40 UTC  |  Edited by: Marxzo Andoun
I am excited about the N Brutix :) Thank you for giving an alternative to armor rep bonus.
Shiho Weitong
Yeet and Yoink Inc.
Heirs To The Pleasurehub
#157 - 2013-04-11 01:22:19 UTC
NanoHam Drake is going to be hilarious again.
Fitting seems a bit tight, but nothing unworkable.
Should be able to hit 2k kiting speeds when heated.

Oh, and people complaining about losing the damage bonus, shouldn't worry.
The explosion radius bonus is going to make up for that by allowing T2 missiles.
Aglais
Ice-Storm
#158 - 2013-04-11 02:02:40 UTC
Ehcks Argentus wrote:
To me, the Navy Drake looks like the Tier 3 BC missile sniper that never was.

And after a year of playing, it doesn't seem quite as awesome as I thought it would when I first wanted one.


Thats because the idea of a missile sniper is inherently ******* terrible and you have wised up.

It's just great to see that CCP is bringing back the old ways, so many new useless Caldari ships falling flat on their metaphorical faces out of the undock this summer. Overpriced 8 launcher Drake with no damage bonuses whatsoever, which I'm hearing gives it less DPS than the current kinetic-slaved Drake... The Raven, having not budged from it's position as arguably the worst battleship in the game...
Commander Ted
Caldari Provisions
Caldari State
#159 - 2013-04-11 02:30:42 UTC
Klown Walk wrote:
Why would anyone use the standard hurricane over the navy one.

Its cheaper? I mean these things are going to be 150mil a pop.

Why would use use a stabber of a SFI?

Why would you use a kestrel over a hookbill?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#160 - 2013-04-11 02:41:01 UTC
lol rage rage cry cry cry. guess what scum of the universe, its amarr time, all you other races had your years of awesome pwning pvp, now its amarr time biatch!

look forward to killing many navy hurricanes with new navy harbinger!

Amarr Militia Representative - A jar of nitro