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Better booster?

Author
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#21 - 2013-04-10 13:25:54 UTC
Mister Tuggles wrote:
Tsukino Stareine wrote:
with the impending nerf to OGB I would advise you to start learning how to pvp properly with your booster actually on grid and fitted properly (ie not a bunch of command procs, links and fitting mods)



Boosting should be changed to give the % of the boost based on how close you are to the ship you are wanting to give them go. I.e. 100% at 50km<, 75% at 51-100km, 50% past that.

Then you would have to have CCP completely change command ships or t3's to make them viable at running a few links AND combat. As it stands now you can't really do more than one link without gimping yourself horribly for combat.


that's why they're called fleet command ships. You're supposed to be in a fleet.

In fleets, mostly people are given specific roles, boosting should just be another fleet role.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#22 - 2013-04-10 18:10:12 UTC
Steel Roamer wrote:
Tsukino Stareine wrote:
with the impending nerf to OGB I would advise you to start learning how to pvp properly with your booster actually on grid and fitted properly (ie not a bunch of command procs, links and fitting mods)



Most pilots with OGBs know how to PvP.

We just sometimes find ourselves PvPing against 7 people.

And sometimes my booster alt (This toon in-fact.) makes it a little more fair.




Sadly CCP prefers blobs over solo/small gang due to subscription revenue, so this toon might find itself biomassed + unsubbed since it will be worthless post-nerf.

When it comes to that, could I have the toon for transfer cost?
Mister Tuggles
Heretic Army
Sedition.
#23 - 2013-04-10 22:38:17 UTC
Tsukino Stareine wrote:
Mister Tuggles wrote:
Tsukino Stareine wrote:
with the impending nerf to OGB I would advise you to start learning how to pvp properly with your booster actually on grid and fitted properly (ie not a bunch of command procs, links and fitting mods)



Boosting should be changed to give the % of the boost based on how close you are to the ship you are wanting to give them go. I.e. 100% at 50km<, 75% at 51-100km, 50% past that.

Then you would have to have CCP completely change command ships or t3's to make them viable at running a few links AND combat. As it stands now you can't really do more than one link without gimping yourself horribly for combat.


that's why they're called fleet command ships. You're supposed to be in a fleet.

In fleets, mostly people are given specific roles, boosting should just be another fleet role.



Just sitting there boosting would be a horrible time imo.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#24 - 2013-04-10 22:42:08 UTC
Mister Tuggles wrote:
Tsukino Stareine wrote:
Mister Tuggles wrote:
Tsukino Stareine wrote:
with the impending nerf to OGB I would advise you to start learning how to pvp properly with your booster actually on grid and fitted properly (ie not a bunch of command procs, links and fitting mods)



Boosting should be changed to give the % of the boost based on how close you are to the ship you are wanting to give them go. I.e. 100% at 50km<, 75% at 51-100km, 50% past that.

Then you would have to have CCP completely change command ships or t3's to make them viable at running a few links AND combat. As it stands now you can't really do more than one link without gimping yourself horribly for combat.


that's why they're called fleet command ships. You're supposed to be in a fleet.

In fleets, mostly people are given specific roles, boosting should just be another fleet role.



Just sitting there boosting would be a horrible time imo.


It's a great ship to FC from, giving out passive advantages with huge ehp and you can call targets forever
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