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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1401 - 2013-04-10 21:42:55 UTC
Borachon wrote:
Boston Bradley wrote:
Issue: Dominix Change

You just boosted a perfect drone boat with a useless bonus that was already handed by an omnidirectional tracking link.



Good to know that free midslots aren't scarce or valuable.

Or just use the omni's anyways to allow gardes II's to work at 60+km.
Lee Vanden
The Scope
Gallente Federation
#1402 - 2013-04-10 21:45:33 UTC
CCP, as said many times in this thread already, the active tanking bonus on the Hyperion ensures that it will never be used in fleet engagements because it will pop after the first enemy volley.

You state that you don't want to give up on active armor tanking and that's fine on smaller ships, but active tanking only works in solo and small group PvP engagements. Generally speaking however most people simply don't do small group or solo PvP in battleships, especially armor battleships as they're too slow and cumbersome, so this means that the active armor tanked Hyp is really only ever gonna get used in PvE.

To give it a meaningful PvP role the local rep bonus either needs to be replaced with Local AND Remote Rep or better yet simply do away with it, raise the armor HP and instead give it some help getting into range of its targets like a 10% bonus to AB and MWD speed or a 20% range bonus to stasis webifiers or warp scramblers per level. In doing so you'll solve many of the blaster boats problems and might make the Hyperion a decent choice for fleet PvP.
Marlona Sky
State War Academy
Caldari State
#1403 - 2013-04-10 21:48:22 UTC
I'm still not sold on the Dominix changes to the bonus. Was there no other options on the table CCP Rise??
Omnathious Deninard
University of Caille
Gallente Federation
#1404 - 2013-04-10 21:51:46 UTC
Marlona Sky wrote:
I'm still not sold on the Dominix changes to the bonus. Was there no other options on the table CCP Rise??

It would be nice to see other options, and several have been brought up by players, I can't say that I like this Dominix any better than current or better than the Armageddon.

If you don't follow the rules, neither will I.

Shingorash
School of Applied Knowledge
Caldari State
#1405 - 2013-04-10 21:52:09 UTC
Lee Vanden wrote:
CCP, as said many times in this thread already, the active tanking bonus on the Hyperion ensures that it will never be used in fleet engagements because it will pop after the first enemy volley.

You state that you don't want to give up on active armor tanking and that's fine on smaller ships, but active tanking only works in solo and small group PvP engagements. Generally speaking however most people simply don't do small group or solo PvP in battleships, especially armor battleships as they're too slow and cumbersome, so this means that the active armor tanked Hyp is really only ever gonna get used in PvE.

To give it a meaningful PvP role the local rep bonus either needs to be replaced with Local AND Remote Rep or better yet simply do away with it, raise the armor HP and instead give it some help getting into range of its targets like a 10% bonus to AB and MWD speed or a 20% range bonus to stasis webifiers or warp scramblers per level. In doing so you'll solve many of the blaster boats problems and might make the Hyperion a decent choice for fleet PvP.


Essentially exactly what I was thinking except I said falloff bonus for the extra range rather than a mwd bonus. Both are Gallente teaits so they both fit in the meta.
Smoking Blunts
ZC Omega
#1406 - 2013-04-10 21:54:29 UTC
Naomi Knight wrote:
Smoking Blunts wrote:
hype is better, kinda fixed its issues.

with the mega give it its drone bay back and it will do, although would rather see 7/5/7 and 5 heavy's tbh

yes and i would like to see my raven do 10 sentries at the same time , it only has 6 launchers after all :(


im pretty sure the torp raven does more dps than a mega in this new form even if the mega has 5 heavy drones.

that issue aside, these changes are way better than the first round, even if you nerf the bandwidth of the mega let it keep its bay size.

OMG when can i get a pic here

Winter Archipelago
Autumn Industrial Enterprises
#1407 - 2013-04-10 21:58:40 UTC
What if, for the Hyperion, instead of having a bonus to armor repair amount per level, it had a reduction in armor repair cap use per level?
aetherguy881
Grouchy Rediculous Ugly Man Pigs
#1408 - 2013-04-10 22:00:37 UTC
Rate of fire is going to hurt the mega's cap.
Akirei Scytale
Okami Syndicate
#1409 - 2013-04-10 22:01:14 UTC
This is draft 1 for the Fleet Mega, you can see how CPU is the only thing holding it back.
Crazy KSK
Tsunami Cartel
#1410 - 2013-04-10 22:04:19 UTC
Winter Archipelago wrote:
What if, for the Hyperion, instead of having a bonus to armor repair amount per level, it had a reduction in armor repair cap use per level?


would be quite terrible cause most ships are usually already using the max ammount of repairers they can fit and the hp/s is even with the bonus not enugh to be competitive with shield
one of the problem also is that there are no armor crystals

Quote CCP Fozzie: ... The days of balance and forget are over.

elitatwo
Zansha Expansion
#1411 - 2013-04-10 22:04:19 UTC
Smoking Blunts wrote:
Naomi Knight wrote:
Smoking Blunts wrote:
hype is better, kinda fixed its issues.

with the mega give it its drone bay back and it will do, although would rather see 7/5/7 and 5 heavy's tbh

yes and i would like to see my raven do 10 sentries at the same time , it only has 6 launchers after all :(


im pretty sure the torp raven does more dps than a mega in this new form even if the mega has 5 heavy drones.

that issue aside, these changes are way better than the first round, even if you nerf the bandwidth of the mega let it keep its bay size.


You mean that the Raven can hurt a station with torpedos or a moon for that matter. A Mega can just speed tank torpedos by accellerating to max speed as it is now.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Marlona Sky
State War Academy
Caldari State
#1412 - 2013-04-10 22:08:52 UTC
Winter Archipelago wrote:
What if, for the Hyperion, instead of having a bonus to armor repair amount per level, it had a reduction in armor repair cap use per level?

Get out!
Mara Rinn
Cosmic Goo Convertor
#1413 - 2013-04-10 22:18:55 UTC
Another comment about the Dominix: IMHO it would benefit far more from a drone speed bonus than a drone control range bonus. Given a battleship hull, you can already control drones out to ~70-100km through use of those high slots. Given those ridiculous ranges, either the Dominix is intended to use exclusively sentry drones, or to be deploying combat drones to crazy-long distances.

People using Sentry drones already use OTLs, so their sentry drones already have extreme weapon optimal/falloff range and very good tracking. I don't use combat drones in a Dominix simply because the potato of death is so slow. The drones always have to travel to target, so for any use that I have put a Dominix to over the years I would have benefited much more from a Drone Navigation bonus over a tracking bonus.

A tracking bonus on the hull is simply going to lead to AFK Domi mission runners shooting elite frigates with sentry drones whlie those frigates are orbiting at close range.
Mara Rinn
Cosmic Goo Convertor
#1414 - 2013-04-10 22:22:43 UTC
As for the Hyperion, I've often wished that a blaster boat could have a bonus to MWD in the form of cap use reduction and sig bloom reduction. The greatest problem with blaster boats is always getting into range for the purpose of actually firing their awesomely high DPS, ridiculously short range weapons. Reduce their damage bonus to 5%, substitute a sig bloom bonus of -50%. Or perhaps give it a bonus to afterburner speed.
Rysis Vyvorant
Shadow Legion X
Seriously Suspicious
#1415 - 2013-04-10 22:25:32 UTC
Omnathious Deninard wrote:
Marlona Sky wrote:
I'm still not sold on the Dominix changes to the bonus. Was there no other options on the table CCP Rise??

It would be nice to see other options, and several have been brought up by players, I can't say that I like this Dominix any better than current or better than the Armageddon.


The new Domi is inferior to the current one. If there were replacement mods for the mids that the OTL use to occupy then the ship might have some merrit. Right now you have a bonus that really adds nothing for close range and could be useful for sniper fits if it also had a control range bonus.

Throktar
Deep Core Mining Inc.
#1416 - 2013-04-10 22:29:41 UTC  |  Edited by: Throktar
Ok folks maybe I am just not seeing it, so please respectfully enlighten me.

Megathron : Losing 50m of drone bandwidth and a high slot for your heavy neut or what ever in exchange for a low slot and a switch to ROF hull bonus. At current lvl 5 skills thats 126 dps from two heavy drones lost. Adding a mag stab in your new 8th low slot adds 121 dps. So that new low looks like it will have to be a mag stab.

So unless I am really off base here (and I will admit if I am wrong), the only thing that changed on the Mega is a lot less ehp, no heavy neut, more ammo, more gun cap, and less drone bandwidth in exchange for 7 ms faster speed and about 8% dps increase due to ROF? Is that good enough?
Rukhsana Uxor
Federal Navy Academy
Gallente Federation
#1417 - 2013-04-10 22:30:12 UTC  |  Edited by: Rukhsana Uxor
Lee Vanden wrote:
CCP, as said many times in this thread already, the active tanking bonus on the Hyperion ensures that it will never be used in fleet engagements because it will pop after the first enemy volley.

You state that you don't want to give up on active armor tanking and that's fine on smaller ships, but active tanking only works in solo and small group PvP engagements. Generally speaking however most people simply don't do small group or solo PvP in battleships, especially armor battleships as they're too slow and cumbersome, so this means that the active armor tanked Hyp is really only ever gonna get used in PvE.

To give it a meaningful PvP role the local rep bonus either needs to be replaced with Local AND Remote Rep or better yet simply do away with it, raise the armor HP and instead give it some help getting into range of its targets like a 10% bonus to AB and MWD speed or a 20% range bonus to stasis webifiers or warp scramblers per level. In doing so you'll solve many of the blaster boats problems and might make the Hyperion a decent choice for fleet PvP.


Well said!

Its like elite restaurant have very tasty *something* with broccoli in menu but most people order stake. They know that broccoli is fine but...but stake more easy and simple... So...why do not make broccoli more popular for fleets (it means more useful in fleets)

The question is - why is hyper still remains the ship for few peoples? If he will get bonus armor rep recived from remotes reps and still have his own bonus to self reps - it is an elegant decision. He will be combat fleet ship with close range, not bad armor tank. And he will be sill solo\small-scale pvp ship for "elite" guys :) Srsly, im better fly myrm for solo - its cost not so high and effectiveness not so bad (and i have more potential targets than hyper because of mobility)
Marlona Sky
State War Academy
Caldari State
#1418 - 2013-04-10 22:30:18 UTC
A battleship trying to snipe with sentries is doomed to either lose all the sentries after three snipe spots due to havin to align to warp off cause he is propped down.

-or-

Die in a fire because he was not aligned to warp because he had to stay in range of the sentries to scoop them.

Either way it simply does not work with the current drone mechanics.
Omnathious Deninard
University of Caille
Gallente Federation
#1419 - 2013-04-10 22:30:27 UTC
Rysis Vyvorant wrote:
Omnathious Deninard wrote:
Marlona Sky wrote:
I'm still not sold on the Dominix changes to the bonus. Was there no other options on the table CCP Rise??

It would be nice to see other options, and several have been brought up by players, I can't say that I like this Dominix any better than current or better than the Armageddon.


The new Domi is inferior to the current one. If there were replacement mods for the mids that the OTL use to occupy then the ship might have some merrit. Right now you have a bonus that really adds nothing for close range and could be useful for sniper fits if it also had a control range bonus.


The tracking buff helps ogres hit cruisers, but it still cannot catch them, dual DNC will help with that.
A Control range boost is a must, 25% is a absolute minimum 50% would be the perferd

If you don't follow the rules, neither will I.

Marlona Sky
State War Academy
Caldari State
#1420 - 2013-04-10 22:30:48 UTC  |  Edited by: Il Feytid
.