These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey] Navy Battlecruisers

First post First post
Author
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#61 - 2013-04-10 18:58:59 UTC
Heribeck Weathers wrote:
Ok so the fleet Cain is our old Cain with NO new flavor, and no tracking bonus like ALL three other navy BCs? For gods sake give it a 7th gun, take away the damage bonus and then give it a tracking bonus. The rest look Awsome, I welcome our new navy Drake overloards


May Wanderdriven wrote:
Why on earth there is no cap bonus for the harbinger navy? don't you guys know that cap is life? what's wrong with you? why do you insist of ruining the Amarr?


IN THIS THREAD:

People complain about the Faction battlecruisers having features that they are whining about not existing on the new Battleships.

Old Cane is back - everyone is probably happy. It'll put out loads of dps with decent tracking like before. You can fit full tackle on it... stop moaning.
Nice to see a tracking bonus on an Amarr ship :)

Re: No cap bonus on the Harbinger - GOOD! As an Amarr player I'm glad this is the case. We have 2 great bonuses for dps, and can deal with the lack of cap through logistics and a cap booster. If you want more cap, fly the standard bloody Harbinger. :/

This thread is a clear example of how you are never going to please anyone. One extreme to the other, some saying the new Drake is useless, others saying it's massively overpowered. A lot of that does seem to come from some people only caring about resist and dps bonuses, and ignoring bonuses to applying the damage (tracking/explosion radius) and 50% extra hitpoints...


Thankyou CCP for adding some new ships that will add to variation and give us more shiny things to blow up.

Lili Lu
#62 - 2013-04-10 18:59:26 UTC  |  Edited by: Lili Lu
Navy DrakeQuestionCryEvil

You did it, you finally did it . . . http://www.youtube.com/watch?v=gPfcim_p38w
War Kitten
Panda McLegion
#63 - 2013-04-10 19:00:59 UTC
Minkert wrote:
Shouldn't Drake bonus say '5% reduction to explosion radius/ lvl' it says says bonus... which makes it LESS effective against smaller craft...


It says "bonus" so that you won't confuse yourself like that.

Bonus does not mean bigger, it means better.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Kaal Redrum
The Tuskers
The Tuskers Co.
#64 - 2013-04-10 19:05:18 UTC  |  Edited by: Kaal Redrum
Three things to say:

[1] You have near unused EIGHT T2 Battlecruisers, rather than fixing them and figuring where in the curve they fit, youre throwing 4 new BC hulls into the mix .. Okay. I mean, I get it that the T2 balance will start after youre done with T1 and possibly with the Command Ships, but this should've waited till you fixed the existing ships.

[2] Also, such a disappointing and epic lazy design decision on the Hurricane Fleet Issue.

Further the Matari alternate doctrine of launchers and continue your attempt to 'redeem Minmatar split weapon platforms' - take the Cane Fleet in the direction of Scythe Fleet please.

Versatile fitting with 2 equal bonuses to guns n launchers - let pilots fit either set
2 Utility Highs
Fast and Small Sig

At least try, youre really expecting people to shell out ~200m+ for the old Cane with extra beef?

[3] I get the buffed HP values, but are the resist profiles the same as the T1 variants? The price is creeping to Command Ship levels, are these worth it? (or will they be post the CS rebalance)

The Drake Navy's EM hole will be sad.
Desert Ice78
Gryphons of the Western Wind
#65 - 2013-04-10 19:13:02 UTC
I thought the navy versions of ships were ment to bridge the gap between Tech 1 and Tech 2 ship classes? These stats are not doing that.

Underwhelmed, especially by the Navy Drake.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Angry Mustache
KarmaFleet
Goonswarm Federation
#66 - 2013-04-10 19:17:52 UTC  |  Edited by: Angry Mustache
It seems like the drake navy issue has exceptionally poor fitting,

At all level 5, it has
1100 PG
687.5 CPU.

for a bare-bones fit, say DCU2, 10mn MWD, and 8 HML2's,
DCU II - 1PG, 30 CPU
Experimental 10mn MWD - 150PG, 50 CPU
8 HML2 @ AWU 5. 756PG, 330.4 CPU

that leaves
193 PG
227.1 CPU

which is enough for only 1 LSE, making the Drake navy issue considerably more fragile than the regular drake.
this is also only enough CPU for 2 hardeners and 2 BCS's with 13 CPU left over for 1 low and 2 mids.

What about a HAM fit? same DCU II, and experimental 10mn MWD
8 HAM 2@AWU 5, 813PG, 300 CPU

that leaves
136 PG
307.5 CPU

The good news here is that there is spare CPU to fit 2 invuln and 2 BCS, and web+scram.
The bad news is that unless you have BOTH AWU5 and Shield upgrades 5, forget about fitting a LSE to your 170million faction ship.

The drake was always tight on fitting, and there is no way to cram 2 extra launchers onto 80 extra PG and 50 extra CPU.

Without AWU 2, you won't be able to fit an LSE on the HML version either. The navy drake will be less shooty, less bulky, and overall a complete waste of money over the regular drake.

An official Member of the Goonswarm Federation Complaints Department.

Julius Foederatus
Federal Navy Academy
Gallente Federation
#67 - 2013-04-10 19:19:14 UTC  |  Edited by: Julius Foederatus
Can we please give the regular Brutix these bonuses and just let the navy brutix be as is? I mean seriously, two ******* ships with 7.5% armor rep per level? Why do you hate us so much? Why is it the navy version is the only decent fleet BC in the Gallente line up?
EvilweaselSA
GoonCorp
Goonswarm Federation
#68 - 2013-04-10 19:22:03 UTC
gonna drop about a thousand of those brutixes on miners

thank you for finally giving us a ship we can blastergank in with style
Mole Guy
Bob's Bait and Tackle
#69 - 2013-04-10 19:23:13 UTC
is this 3.8 cap/sec day or what?

the "cap intense" amarr ships NEED cap, yo!

it needs recharge rate. 6 guns (cap suckers), prop mod, repper and hardners will kill it in no time. and with only 6 low...

it needs a cap bump and itll be great.
the brutix will out damage it, so we need more cap to run our guns as normal amarr ships do.


other than that!


they are freakin awesome. thats ALOT of hp. thats alot of spank...
Katsami
Holy Amarrian Battlemonk
Crimson Inquisicion
#70 - 2013-04-10 19:23:44 UTC
If this is even close to what they will launch as at that LP cost, then either don't launch them or save them for the Winter expansion.

Don't give us back the old Hurricane at 6 times the cost and expect everyone to jump for joy. This is just lazy on your part.
elitatwo
Zansha Expansion
#71 - 2013-04-10 19:24:15 UTC
I would rather get stronger railguns instead of more navy boats but its just me Roll

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Seranova Farreach
Biomass Negative
#72 - 2013-04-10 19:24:47 UTC
Stan'din wrote:



Arise Drake navy issue, King of the battlecruisers Big smile


http://www.youtube.com/watch?v=h3JpBY7sOJQ
i believe this song is possably suitable for the RISE OF THE NAVY DRAKE!

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Mire Stoude
Center for Advanced Studies
Gallente Federation
#73 - 2013-04-10 19:24:55 UTC
These ships will cost 180-220m (assuming FW prices), I don't see 220m worth of ship on any of them.

80k LP price (again for FW) would put it in the neighborhood of 140m, that's more reasonable.
Seranova Farreach
Biomass Negative
#74 - 2013-04-10 19:26:45 UTC
Qaidan Alenko wrote:
DeadRow wrote:
dat Drake

Yes... "Dat Drake".. loking good, I just wish Caldari Navy skins were not so... so, diseased looking. Ugh

maybe it looks disease stricken because of the plauge that is drakeswarms!

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

X Gallentius
Black Eagle1
#75 - 2013-04-10 19:26:49 UTC
Julius Foederatus wrote:
Can we please give the regular Brutix these bonuses and just let the navy brutix be as is? I mean seriously, two ******* ships with 7.5% armor rep per level? Why do you hate us so much? Why is it the navy version is the only decent fleet BC in the Gallente line up?

Because they decided that they don't want to give the same bonuses to a T1 Battlecruiser that they give to a T1 cruiser. Cry
Super Chair
Project Cerberus
Templis CALSF
#76 - 2013-04-10 19:33:29 UTC
GallowsCalibrator wrote:
8 launchers. 8 LAUNCHERS.


with insufficient PG to fit them
Super Chair
Project Cerberus
Templis CALSF
#77 - 2013-04-10 19:35:45 UTC
Julius Foederatus wrote:
Can we please give the regular Brutix these bonuses and just let the navy brutix be as is? I mean seriously, two ******* ships with 7.5% armor rep per level? Why do you hate us so much? Why is it the navy version is the only decent fleet BC in the Gallente line up?



Its ok the drake will be used as a frig killer just like the old caracal: insufficient PG to really fit all those launchers, and the targeting range is kind of crap to really use it as a cerb Sad
PotatoOverdose
School of Applied Knowledge
Caldari State
#78 - 2013-04-10 19:35:51 UTC  |  Edited by: PotatoOverdose
So the navy drake has less tank and less damage then non-navy drake (even less when you consider it has issues powering all of those launchers). Since pvp is pretty much omni tank, the rof bonus applying to all missile types is a pretty marginal benefit. It will cost around 200 mil.

Yeah, that's not gonna happen. You can introduce it that way if you want, and it will be yet another ship no one uses. Woooo.


Then there's the new cane, same as the old cane. Except you took the old cane away, slapped a 200mil pricetag on it, and are now trying to introduce it as a "new" ship to the playerbase. Yeah, no sale. And give us some lube next time.


So TL; DR for dev blog: Here's some reskins. We put absolutely zero thought or effort into them. And they cost 200 mil a pop. Enjoy!

~Quality Content~
Havegun Willtravel
Mobile Alcohol Processing Units
#79 - 2013-04-10 19:36:59 UTC
Thanks for the new toys.

Super Chair
Project Cerberus
Templis CALSF
#80 - 2013-04-10 19:53:35 UTC
The harbinger looks really good. I might fly it.