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[Odyssey] Navy Battlecruisers

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Author
Sahriah BloodStone
State War Academy
Caldari State
#21 - 2013-04-10 17:18:07 UTC
Can you tell us why you chose the brutix instead of the myrm? The brutix already has the Eos and astarte. I know the myrms a drone boat, but come on, that really sucks :( I dont mind if you give it hybrid weaps instead of drones for the navy version, just give the gallente the same hull treatment :(

Sahriah Bloodstone

No.Mercy // Triumvirate

"Never underestimate your enemy or disrespect its abilities. If you do, you shall become the hunted "

Ethan Revenant
Adhocracy Incorporated
Adhocracy
#22 - 2013-04-10 17:20:05 UTC
Hello, NI Harbinger. I think we're going to be good friends.
Mr Hyde113
#23 - 2013-04-10 17:23:29 UTC
CCP Ytterbium wrote:



HARBINGER NAVY ISSUE

We decided to give this ship some much needed flexibility by adding a 5th medium slot, and replacing the Medium Energy Turret capacitor reduction bonus with a 7.5% Medium Energy Turret tracking bonus per level. However, the drone bay has been slightly reduced next to its regular counterpart.


• Amarr Battlecruiser skill bonuses: +10% medium energy turret damage and +7.5% to medium energy turret tracking per level
• Slot layout: 7 H, 5 M, 6 L, 6 turrets, 0 launchers



BRUTIX NAVY ISSUE

This vessel is an iteration over the regular version. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.

• Gallente Battlecruiser skill bonuses: +10% to medium hybrid turret damage and 7.5% bonus to medium hybrid turret tracking per level
• Slot layout: 7 H, 4 M, 7 L, 6 turrets, 0 launchers






CCP Officially hates Amarr.

No Amarr BS has 8 lows. Megathron now has 8 lows.

Navy Brutix has 7/4/7, Navy Harb 7/5/6

Whats next? Abaddon with 8 Mids?

GG
Jon Joringer
Republic University
Minmatar Republic
#24 - 2013-04-10 17:24:38 UTC  |  Edited by: Jon Joringer
*double post*
Jon Joringer
Republic University
Minmatar Republic
#25 - 2013-04-10 17:26:02 UTC  |  Edited by: Jon Joringer
The Navy Brutix and Nay Harbinger both have a 7.5% per level tracking bonus. The Navy Drake has what is basically a 'tracking' bonus for missiles (5% explosion radius). It seems like these hulls are in favor of being more flexible and more able to apply their dps. Why then does the Fleet Hurricane get the shaft here? I realize it's the old Hurricane more or less, but I'd be in favor of dropping one of its bonuses in return for a tracking bonus like the other Navy Battlecruisers (also like the Fleet Stabber and Fleet Firetail). It would have lower dps than its standard counter part, but be more flexible and able to apply that dps.

Otherwise, I'm looking forward to cashing in some LP for these.
May Wanderdriven
The Driven
#26 - 2013-04-10 17:35:28 UTC
Why on earth there is no cap bonus for the harbinger navy? don't you guys know that cap is life? what's wrong with you? why do you insist of ruining the Amarr?
ElQuirko
University of Caille
Gallente Federation
#27 - 2013-04-10 17:35:38 UTC
Stan'din wrote:
Arise Drake navy issue, King of the battlecruisers Big smile


Noap. Bow down to the Harbinger of ultimate WHAAAAAT. Plus the Brutix looks pretty sweet.

Dodixie > Hek

Catherine Laartii
Doomheim
#28 - 2013-04-10 17:35:53 UTC
CCP Ytterbium wrote:




HARBINGER NAVY ISSUE

We decided to give this ship some much needed flexibility by adding a 5th medium slot, and replacing the Medium Energy Turret capacitor reduction bonus with a 7.5% Medium Energy Turret tracking bonus per level. However, the drone bay has been slightly reduced next to its regular counterpart.


• Amarr Battlecruiser skill bonuses: +10% medium energy turret damage and +7.5% to medium energy turret tracking per level
• Slot layout: 7 H, 5 M, 6 L, 6 turrets, 0 launchers
• Fittings: 1495 PWG, 410 CPU
• Defense (shields / armor / hull) : 4500 / 7500 / 6750
• Capacitor (amount / recharge rate / cap per second): 3125 / 822 s / 3.8
• Mobility (max velocity / agility / mass / align time): 150 / 0.69 / 13800000 / 13.2 s
• Drones (bandwidth / bay): 50 / 50
• Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 210 / 6
• Sensor strength: 21 Radar
• Signature radius: 270


DRAKE NAVY ISSUE:

Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.

• Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level
• Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers
• Fittings: 880 PWG, 550 CPU
• Defense (shields / armor / hull) :7875 / 4875 / 5625
• Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8
• Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s
• Drones (bandwidth / bay): 25 / 25
• Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8
• Sensor strength: 23 Gravimetric
• Signature radius: 295


BRUTIX NAVY ISSUE

This vessel is an iteration over the regular version. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.

• Gallente Battlecruiser skill bonuses: +10% to medium hybrid turret damage and 7.5% bonus to medium hybrid turret tracking per level
• Slot layout: 7 H, 4 M, 7 L, 6 turrets, 0 launchers
• Fittings: 1235 PWG, 455 CPU
• Defense (shields / armor / hull): 5250 / 6750 / 7125
• Capacitor (amount / recharge rate / cap per second): 3000 / 789 s / 3.8
• Mobility (max velocity / agility / mass / align time): 155 / 0.704 / 11875000 / 11.6 s
• Drones (bandwidth / bay): 50 / 50
• Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
• Sensor strength: 22 Magnetometric
• Signature radius: 305


HURRICANE FLEET ISSUE

Over its regular version, this ship has 8 high slots, two utility slots, slightly more mobility and fittings, while the role itself doesn’t change. Kind of reminds us of something, but what could that be? Memory must be playing tricks on us.
• Minmatar Battlecruiser skill bonuses: +5% to medium projectile damage and 5% bonus to medium projectile rate of fire per level
• Slot layout: 8 H, 4 M, 6 L, 6 turrets, 3 launchers
• Fittings: 1235 PWG, 420 CPU
• Defense (shields / armor / hull): 6375 / 6750 / 5250
• Capacitor (amount / recharge rate / cap per second): 2250 / 592 s / 3.8
• Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 12.2 s
• Drones (bandwidth / bay): 30 / 30
• Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 220 / 6
• Sensor strength: 20 Ladar
• Signature radius: 250



@ navy harb: Shield harbies AWAYYYY

@ navy brutix: looking forward to seeing how the new pocket Megathron performs in the warzone

@ navy drake: "It was as if a million frogs all cried out at once, and were silenced."

@ navy cane: Awww I see what you did there. :3
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#29 - 2013-04-10 17:38:23 UTC
Unsubbing all accounts and uninstalling.
Catherine Laartii
Doomheim
#30 - 2013-04-10 17:42:54 UTC
May Wanderdriven wrote:
Why on earth there is no cap bonus for the harbinger navy? don't you guys know that cap is life? what's wrong with you? why do you insist of ruining the Amarr?


Pretty sure that with the recent ship rebalances for amarr that CCP finally understood that the only sensible, straighforward way to fix amarr is to half the cap usage on the guns, instead of, you know, screwing over the ships by giving them bonuses to allow them to use the actual laser weapon in question.

Or, more likely, they could just be rolling full steam ahead without even considering that and they'll all become useless hulks with the exception of the drone/neut boats.
Deerin
East Trading Co Ltd
#31 - 2013-04-10 17:44:50 UTC
TrouserDeagle wrote:
Unsubbing all accounts and uninstalling.


Can I haz?
Gal'o Sengen
Doomheim
#32 - 2013-04-10 17:44:51 UTC  |  Edited by: Gal'o Sengen
Navy Drake is essentially going to undo the Drake nerf and become the go-to blob ship. Yeah, the tank is weaker, but let me ask, when 300+ members of the enemy gang shoot at you all at once, do you really think 1 mid slot is going to save you?Roll

Also, am i seeing things, or is the Fleet Cane is just the pre-nerf Hurricane? Really?

And why is the Brutix a Hull tanker?Shocked

Harb looks great though.
Michael Harari
Genos Occidere
HYDRA RELOADED
#33 - 2013-04-10 17:45:09 UTC  |  Edited by: Michael Harari
Navy drake looks more like a bc sized caracal.

Therefore its bonuses should apply to rapid lights.
May Wanderdriven
The Driven
#34 - 2013-04-10 17:47:06 UTC
Catherine Laartii wrote:
May Wanderdriven wrote:
Why on earth there is no cap bonus for the harbinger navy? don't you guys know that cap is life? what's wrong with you? why do you insist of ruining the Amarr?


Pretty sure that with the recent ship rebalances for amarr that CCP finally understood that the only sensible, straighforward way to fix amarr is to half the cap usage on the guns, instead of, you know, screwing over the ships by giving them bonuses to allow them to use the actual laser weapon in question.

Or, more likely, they could just be rolling full steam ahead without even considering that and they'll all become useless hulks with the exception of the drone/neut boats.


If they are doing that, then by all means, do it. But the problem with that is that the amarr may be losing it's diversity.
Still it's far less worse than having no cap AT ALL. I'll want to hear from CCP about it to believe it though.
Alyssa Haginen
Doomheim
#35 - 2013-04-10 17:51:01 UTC  |  Edited by: Alyssa Haginen
LP prices are too high..a navy bs hull for only 25k lp more then a navy bc hull. 75k would make sure these hulls stay at a fair and balanced price. The way its set up now it puts navy bc prices at right around 200mil.

Edit-Command ship hulls are in the mid 200's so why would I buy a navy bc hull. Every other navy hull is just over twice the price of its normal variant with the exception of the frigs. That would put the target average price for navy bc hulls at about 160mil.
Luc Chastot
#36 - 2013-04-10 17:51:36 UTC  |  Edited by: Luc Chastot
"FW Loyalty Point stores, 1 run blueprint offer: for 125,000 LPs plus 10m ISK for 1 run BPC" you meant 100m?

Also, these ships are a bit underwhelming, considering the changes to the navy cruisers. I expected that if navy destroyers or battlecruisers were introduced, their roles would differ from their t1 counterparts just as much as navy cruisers will do after the rebalance. What's more, I don't see the need of yet another Brutix-based ship, why not use the Myrm model? We could have our epic blaster boat for fleets in the shape of a Myrm, just as the Navy Exequror changed from logi to a combat role.

Edit: I agree that the LP prices are too high, reduce them by 70.000 and 100.000 for regular corps, and 35.000 for FW corps.

Make it idiot-proof and someone will make a better idiot.

Sal Landry
School of Applied Knowledge
Caldari State
#37 - 2013-04-10 17:52:53 UTC
Deerin wrote:

Drake has NO damage bonus. It will be out damaged by regular drakes AND it loses resist bonus, which is the strongest bonus in game imo. So in total I believe Drake NI will be....meh at best..

Slightly less dps with scourge, but 33% more dps with non-kinetic ammo and a damage application bonus that might let it use furies efficiently in PvP, instead of just the same old faction ammo.
Liang Nuren
No Salvation
Divine Damnation
#38 - 2013-04-10 17:54:09 UTC
I endorse this product and/or service. Also: I really like what you did with the Binger but wish you give it another low instead. Either way I'm gonna be really good friends with it. Especially because I'm in the Amarr militia. :)

-Liang

I'm an idiot, don't mind me.

Deerin
East Trading Co Ltd
#39 - 2013-04-10 17:54:23 UTC
May Wanderdriven wrote:
Why on earth there is no cap bonus for the harbinger navy? don't you guys know that cap is life? what's wrong with you? why do you insist of ruining the Amarr?


You realize that you are getting a 5th med slot right? Put a Cap booster there and all your cap problems are solved.
Kagura Nikon
Native Freshfood
Minmatar Republic
#40 - 2013-04-10 17:57:29 UTC
can you put some vinager and salt on the would alongside the hurricane? :P


That is almost evil. You could at least give it 1 ms extra speed just to be different :P

"If brute force does not solve your problem....  then you are  surely not using enough!"