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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
baltec1
Bat Country
Pandemic Horde
#1321 - 2013-04-10 16:50:38 UTC
Ivelios d'Sanquine wrote:
Why not keep the mega is it is? the utility high slot was fun and helped make the ship versatile and diffrent from the other mega's out there. All the ship really needed is the change in damage bonus.


More options with that extra low slot than with the extra high slot.
SMT008
Deep Core Mining Inc.
Caldari State
#1322 - 2013-04-10 16:52:15 UTC
Maximus Andendare wrote:
(which, come on, everyone keeps saying "utility" when it's so obviously NEUT SLOT)


Smartbomb.

For solo Battleship work, a large smartbomb does wonders while a single neut would be crappy.
Maximus Andendare
Stimulus
Rote Kapelle
#1323 - 2013-04-10 16:53:57 UTC
SMT008 wrote:
Maximus Andendare wrote:
(which, come on, everyone keeps saying "utility" when it's so obviously NEUT SLOT)


Smartbomb.

For solo Battleship work, a large smartbomb does wonders while a single neut would be crappy.
Touche, sir. :P

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X Gallentius
Black Eagle1
#1324 - 2013-04-10 17:00:59 UTC
Julius Foederatus wrote:
.....
You might be using the Hyperion instead. Active rep, no speed penalty for trimarks, utility high slot, more dps, etc...

In any case, if Megathron is the "attack" BS, then it needs to be faster. If properly tanked, the combat BS (Hyperion) will go faster.
Lina Theist
Running out of Space
EDGE Alliance
#1325 - 2013-04-10 17:02:11 UTC  |  Edited by: Lina Theist
Let the megathron keep it's current drone bay/bandwidth. Other than that, it looks pretty solid. The hyperion is like a larger brutix, which means I'll still prefer a rokh over it just as I prefer a ferox over the brutix.

Take one/two turrets from the dominix and give it 15/20% drone damage

Edit: The megathron looks very squishy in comparison to the others, while the maneuverability remains sub-par
Gabriel Karade
Coreli Corporation
Pandemic Legion
#1326 - 2013-04-10 17:05:29 UTC  |  Edited by: Gabriel Karade
SMT008 wrote:
Maximus Andendare wrote:
(which, come on, everyone keeps saying "utility" when it's so obviously NEUT SLOT)


Smartbomb.

For solo Battleship work, a large smartbomb does wonders while a single neut would be crappy.
Exactly, was my standard setup from 2005 - 2009, Ion II's Large Smartbomb, 1205 DPS, no issues with ECM drones/elite suicide attack pods... (though really to ensure you clear the latter off the field, you needed double smartbomb)

Looking at the changes, I'm not sure cropping the drone bay to 75m3 is really justified, that's - 126 DPS off the bat which the ROF bonus doesn't really compensate for IMO.

Edit:

Ok looking at the numbers again it does seem to, just:

Current 7-gun Ion II setup, 1230 DPS, 913.2 from guns, 316.8 from Ogre II's
Future 7-gun Ion II setup, 1080.1 from guns (assuming add in a 3rd mag stab), 190.1 from Ogre II's = 1270 (1238 using a flight of Hammerheads)

Not as bad as I initially thought, but that is while losing the utility high slot, hence why I have mixed feelings (though setups would of course evolve once the changes go live). As the attack Battleship, I would have expected the Megathron to be the more flexible, and the Hyperion geared to slugging AM/Null at targets in large fights, but actually the Hyperion (combat) is now the more flexible, which is... odd.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Roime
Mea Culpa.
Shadow Cartel
#1327 - 2013-04-10 17:05:51 UTC
baltec1 wrote:
Ivelios d'Sanquine wrote:
Why not keep the mega is it is? the utility high slot was fun and helped make the ship versatile and diffrent from the other mega's out there. All the ship really needed is the change in damage bonus.


More options with that extra low slot than with the extra high slot.


You keep saying this, but my imagination fails me- what utility are you referring to?

I regard a heavy neut/nos, smart bomb, repper or probe launcher (for us wormholios) are highly usable things that extend it's role beyond just tank and spank (neither of which the new Mega does really well, btw).

Not that much variety in mods that go in lows, or?

.

Julius Foederatus
Federal Navy Academy
Gallente Federation
#1328 - 2013-04-10 17:09:16 UTC
Imo all the Gall ships should be faster. Hyp might make a better "attack BS" but there's something rather incongruous about a battleship that's supposed to be fast moving. The whole idea of attack BS really doesn't translate into reality imo. But I think that it's a problem that affects all the blaster ships. Even if we switched the names around and called the Hype the attack BS and the mega the combat BS, the truth is that they still would not work because they don't have the speed to get to target, they don't have enough DPS to make up for the HP they've lost getting to target, and on top of that they don't have the tank to really hold up even if they started at their optimal. That the Hype might be a bit faster fitting active rep doesn't really change much, because in a gang situation you're going to want to plate it anyway, lest it die in a ball of fire before you get two shots off.

What I'm trying to point out is that there is a fundamental design flaw with the blaster brawlers in their current iteration that is not being addressed properly with these balance changes. Even if the Mega was called the combat BS, it wouldn't change the fact that it's just not an effective ship with blasters and with rails it just is completely outclassed by the pulse baddon and the other ranged setups. This ship balancing pass was supposed to be the second part of the fix to this problem after the hybrid changes came in, and yet it really doesn't measure up.
Throktar
Deep Core Mining Inc.
#1329 - 2013-04-10 17:09:53 UTC  |  Edited by: Throktar
I really like the Hyp changes, they are very good so far. Needs more speed.

The Domi is going to be pretty interesting in groups at range.

The Mega... I like the 8th low added and I can accept losing my utility high. why though did you take away another heavy drone? I understood going from 125 to 100, but now down to 75????

The new low is almost moot now, because it has to be a mag stab to make up for the loss of 126 dps from 2 heavy drones! Losing 63 dps and a utility high slot was worth it for that extra low, this is not however.

Also please look at the speed for the Mega, I really think it need to be at about 132 or maybe a tad more.
Melphina Amador
n00bs-r-us
#1330 - 2013-04-10 17:09:55 UTC
Woah, why are you doing a deep dive into armor tanking when armor tanking still sucks compared to shield tanking?

Give the Megathron an extra mid slot so we can do shield or armor tanking.
mine mi
Garoun Investment Bank
Gallente Federation
#1331 - 2013-04-10 17:13:10 UTC
good work
Luc Chastot
#1332 - 2013-04-10 17:14:41 UTC
After getting up to date with this thread, here's what I think:

Hyperion: Looks ok now, although I still consider the rep amount bonus subpar for Gallente ships; people have suggested a plate amount bonus, which I think is fine, considering it limits versatility somewhat. That or fix active armor tanking once and for all. Also, why do we need that much PGW and launcher slot now? A last, minor thing is that I hope the art department is studying all the ships whose turret slots after tiericide are not reflected by the 3D model, and plans to correct that.

Megathron: Needs a small amount of extra armor, maybe consider moving 500hp from shields to armor; aside from this, I don't really see the need for the drastic changes, but if you really want to play to the "mobile" theme, you could just go for the same slot layout and bonuses, reduce bandwidth by 75 (to 50) and add an 8th turret (compensate fittings). If this was done, I would suggest changing the Hyperion's bonus from 10% damage to 7.5% RoF.

Dominix: Honestly, I like it. It just needs "few" things to work properly, namely, a 50% drone control range bonus and a complete drone overhaul, but mainly that Drone Interfacing afftects all types of drones and that sentries gain the ability to move with the ship.

Make it idiot-proof and someone will make a better idiot.

War Kitten
Panda McLegion
#1333 - 2013-04-10 17:15:40 UTC
Hyp: Looks good, I think I might try flying one now.

Mega: I was thinking more along the lines of 7/5/7, but 7/4/8 will work. Don't like the heavy nerf on the drone bay though. Less likely to fly this mega than before.

Domi: I like the way its going, but it needs more to catch up to Hype level of combat power. Drone speed would work to buff non-sentries without doubling up on the sentry bonus. A nice +5% or 10% / level would be welcome in drone control range as well. Or more drone bay - heavies/sentries take a lot of space up fast.

Would 150 bandwidth and a 6th drone be out of the question?

Also why do drone range bonuses only affect optimal and not falloff too?

(And throw my vote into the ring for sentries being able to move only when in follow/return mode, and hold still on attack)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

baltec1
Bat Country
Pandemic Horde
#1334 - 2013-04-10 17:23:35 UTC  |  Edited by: baltec1
Roime wrote:
baltec1 wrote:
Ivelios d'Sanquine wrote:
Why not keep the mega is it is? the utility high slot was fun and helped make the ship versatile and diffrent from the other mega's out there. All the ship really needed is the change in damage bonus.


More options with that extra low slot than with the extra high slot.


You keep saying this, but my imagination fails me- what utility are you referring to?

I regard a heavy neut/nos, smart bomb, repper or probe launcher (for us wormholios) are highly usable things that extend it's role beyond just tank and spank (neither of which the new Mega does really well, btw).

Not that much variety in mods that go in lows, or?



RR on BS isnt a mainstay thing in PvP and hasnt been for a number of years. With the new t1 logi thats even more so now.

The neut while handy isnt all that great. Most things are dead before they cap out and frigs regen their cap enough between cycles to render large neuts on them ineffective. They also suffer the same range issues as smartbombs and in a small gang a large smartbomb is problematic for your own frigates and drones.

Probers are not a massive loss as you cant fit combat probers on it and generally if you need a prober you will have someone in a cov ops anyway or for a WH gang enough probers around to not matter. The other use of a backup cyno for a fleet is no great loss either as you will have other ships for that too.

Most of the things you would put into that high will spend most of the time not getting used. An extra low however will provide more tank, more firepower, more speed, better ECM defence, more agility, more tracking, ect. Things that you will be using all the time. For people like me it will also offer room for more specialised fits for things the mega shouldn't really be able to do.
Johan March
The Scope
Gallente Federation
#1335 - 2013-04-10 17:25:34 UTC
Andski wrote:
Johan March wrote:
I think the revisions are a step in the right direction and I definitely appreciate the re-tweak.

However, did you actually nerf the Hyperion's damage by taking it from 8 turrets with a 5% per level damage bonus to 6 turrets with a 10% per level damage bonus?

(8*1.25) vs. (6*1.5)

Am I missing something?


The lowslot it gained? See: http://i.imgur.com/ybjuixD.jpg


Thanks for this.
Ranger 1
Ranger Corp
Vae. Victis.
#1336 - 2013-04-10 17:32:17 UTC
Andski wrote:
oh good a pointless launcher slot on the hyperion

Obviously its for launching defenders to protect you from the Attack Ravens. Big smile

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Lithorn
State War Academy
Caldari State
#1337 - 2013-04-10 17:38:25 UTC  |  Edited by: Lithorn
Consider for the Dominix rather than Drone optimal range, replace it with drone speed. Myself and others commented when drone speed bonuses were proposed to be added to some ships that non sentry drones have trouble hitting stuff when they are moving so darn fast. So secondary bonus 10% Tracking Speed & Drone speed per a level. Omni-Tracking links would give you all the optimal range you ever wanted.
(The Dev post drone bonuses would be almost exclusively beneficial to sentries, in PVP sentries get used BUT they are a niche thing, this would balance it so that regular drones feel the love too.)

Hyperion: That 7.5 percent per a level bonus is the most boring and useless thing ever, I used it long long time ago in pve and maybe a few times in pvp. Since we're in a festive mood about changing up the way things work how about re-imagining the bonus to be something else. Not sure what but something else more useful. B.T,W 10 percent per a level is potent but remember the Hyperion has 0 tracking bonuses and probably has the worst tracking problems of all them because of that.
Vladimir Norkoff
Income Redistribution Service
#1338 - 2013-04-10 17:47:36 UTC
Eh, changes to the Hype and Mega look pretty decent.

But still not particularly happy about the Domi. Now it's even more pigeon-holed into the role of "low-grade fleet sniper with destroyable/leave-able dps" or PvE ****-ship. Because why would you use a Domi for close-range combat when you have the Hype? It will now do one job exceedingly well (PvE) rather than many jobs decently. It's become narrowed into a niche role, when I thought the idea of T1 ships was versatility whereas the T2/Navy ships get the narrow focus. Personally I'd rather just see the Domi as a BS-sized Vexor. But w/e, it's your game.
Lithorn
State War Academy
Caldari State
#1339 - 2013-04-10 17:53:00 UTC
IrJosy wrote:
These changes don't seem very good.


Hyperion is not really fit for anything except for silly bait setups in which the abbadon is better. It remains a poor choice in both pve and pvp. The ICONIC Mega is only used for station games and with the damage bonus turning into a rof bonus I feel like that is more of a nerf than anything. Often times when playing station games you only have time to get one volley off. The dominix just gets slaughtered here. Drones are useless in pvp and thanks to ccp foxfour and the new rat AI it is incredibly difficult to pve with drones. These changes make the dominix less effective in both pve and pvp. It wasn't a popular ship to begin with.


As many people willl point out the dominx is used for baiting/shield gank setups. If the dominix were to lose its large hybrid bonus it should have received the hyperions rep bonus in exchange for the hyperion to get a double damage bonus.


tl;dr: What do you guys have against gallente?

Actually NO drones are not useless in pvp at all, killed some very nice stuff lately with drone Domi's, you just have to use them properly. With the removal of the gun bonuses this does relegate them more into a support role which is something the Dominix still does very well. Its more of a small gang, gate camping ship these days anyways.
William R Blake
We Did A Thing
Probably Up to No Good
#1340 - 2013-04-10 17:53:48 UTC  |  Edited by: William R Blake
Hyperion :

Seems good to me, although im not sure if it can run dual repper to go with its bonus decently.

Mega :

The plus on the low slots is good,tho i believe most ppl here prefer 7/5/7. Not sure about the RoF bonus. and if u can just buff the armor a little bit it would be nice OR make it faster and more agile.

DAT DRONE BANDWITH/BAY! come on guys, at least keep it at 100/125. Nerfing it to 75/75 is too much!

Domi :

Im not sure how i feel about Domi, it seem now the Domi is meant to be use with Sentry with this bonuses. How about Heavy drones?


All in All, im afraid Amarr BSes will have more versatility and will do better at EVERYTHING compared to Gallente BSes. As a new player i hate for this to happen. I dont have time to train all BSes and its weapon system