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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#1301 - 2013-04-10 15:47:22 UTC
X Gallentius wrote:
I guess this makes the Domi the "ship of the line"? Hospital RR domi fleets here we come. Big smile

I have suggested turning the Dominix into a BS logi ship, it got ripped apart by non supporters.

If you don't follow the rules, neither will I.

Deerin
East Trading Co Ltd
#1302 - 2013-04-10 15:47:23 UTC
Alice Katsuko wrote:
Deerin wrote:
.....overcorrection.....

Please apply it to our ships too. Check Pest vs Hyp. Both have 6 turrets. Pest has two damage bonuses while hype has double damage wrapped into one + rep bonus. + 125mbit drones + 1 more low. Their speeds ar also similar.


The tempest has a more than 10% damage bonus, its guns don't use capacitor and have greater range than blasters, and its tank doesn't need capacitor to run if fit with ancillary shield boosters. A more than fair tradeoff.


You can run same tank on hyp if you wanted. Both have 5 meds. Blaster hype outdamages pest within t2 point range (up to 35k if you use that additional low with a TE). Hype also has better tracking, better ehp. 125mbit drones, additional drone bay, a rep bonus...what does pest have?? A second utility high,smaller sig and oh yes capless guns.

Not even close to a fair tradeoff.

I'm not saying hype doesn't deserve this. I want same sweet love on pest too.


Julius Foederatus
Federal Navy Academy
Gallente Federation
#1303 - 2013-04-10 15:47:26 UTC  |  Edited by: Julius Foederatus
I didn't realize that my account had lapsed, so by the time I actually get to reply to this thread, you've already fixed the horrendous changes that you started out with.

I'm not really all that opposed to the domi changes, but you really need to nerf the Geddon if you're going through with these domi changes. It should not have 125mb of bandwidth as well as a damage bonus, and the bloody neut bonus.

The mega is probably one of my favorite ships in Eve, and since I only fly Gallente, it has been my only halfway decent choice for fleets due to the hype's shittiness and the domi's reliance on drones and the problems associated with that. I'm honestly a bit ambivalent about the newest changes. The mega had a great slot layout for low sec gang fits, because you could fit neutrons, a heavy cap booster, a good buffer tank, and a heavy neut, and in the aggregate, this was a great fleet comp because it allowed you to have in your face dps, good neuting capabilities against capitals, and most importantly it spread those capabilities around the fleet so that you weren't ****** if your lynchpin ship went down or was otherwise incapacitated. The biggest weakness of this setup was tank. I had about five slots for tank, but it always lost out on resists compared to the Abaddon and the dps was not quite enough to make up for this fact, added to the fact that the CPU was not quite enough to get a proper 2nd EANM on there.

So after using the mega this way, I find myself both happy and sad to see the newest iteration. I'm glad that we get another low to make up this difference with the Abaddon, either in the form of more damage with a mag stab, more range with a TE, or more tank with another resist mod. But I'm also sad to see that versatility with the high slot gone. I honestly would have preferred you just give the mega a bit more CPU and keep the slot layout as is, with some adjustments to mobility, mass, and maybe some base stats, but I'll get to that next. As it is now it seems like it's just trying to imitate the Rohk and the Abaddon without really being able to measure up to either one.

In any case, there's something more important that needs to be discussed beyond the slot layout, and it's something I'm surprised I haven't seen brought up before now. Back before the hybrid changes, most of us were complaining about the flawed design philosophy of putting the shortest range guns on some of the slowest ships in EVE (by way of armor tanks) and expecting that to be effective. When the blasters got changed, you all acknowledged that it was not enough by itself to fix the problem, but that with the ship rebalancing coming up we would be in a position to fix it totally.

With these newest changes, I don't see any real change to this flawed philosophy. The ships are still not fast enough to cover enough distance to make a difference, and even when they are, the dps is just not enough to really make up for the HP you've already lost getting to target. You've given the mega slightly more DPS with the ROF bonus, but it gets almost negated by the loss of the two heavy drones. Those two heavies account for about 130 dps at max skills, and that's not an insignificant number. You can almost make up for it with a third mag stab, but that just puts us right back where we were, except without the utility of the heavy neut, and with just as many tank issues as before.

What I'm getting at here is that this is really a roundabout nerf to the mega, a small but important one. The mega needs more speed and more dps to truly be effective. This bad boy should be going over 1k/s with it's MWD on, and it should get the full bay of heavies back so that we're actually getting something for the loss of utility. The entire Gall BS line was unhealthy before these changes, and really with the updated changes, you're not helping their position out, which ultimately is a nerf, since the other races had ships with combat philosophies that actually made sense and were usable. At the fundamental level, these changes aren't going to make the mega balanced with the other races BS choices, and the mega needs something more than just a different version of the same failed combat philosophy that it's always had.
fukier
Gallente Federation
#1304 - 2013-04-10 16:02:09 UTC
Im not sure why people are happy with the.mega?

Its an attack ship that will be a flying brick and still wont fill a fleet doctrine...

If you want blasters then talos is better... If you want rails then the rokh is better...

For fleet purpose the mega does not do it...

Honestly the 8th low should be a 5th mid...

And the tracking changed to falloff...

I can understand why people who use the mega as a niche ship are happy with the change... But from a balance perspective im at a loss...


Please someone who is happy with the change explain to me
At the end of the game both the pawn and the Queen go in the same box.
X Gallentius
Black Eagle1
#1305 - 2013-04-10 16:03:06 UTC
Omnathious Deninard wrote:
X Gallentius wrote:
I guess this makes the Domi the "ship of the line"? Hospital RR domi fleets here we come. Big smile

I have suggested turning the Dominix into a BS logi ship, it got ripped apart by non supporters.

It already is, but not at massive rep ranges associated with dedicated logi ships.
Leskit
Pure Victory
#1306 - 2013-04-10 16:04:26 UTC
CCP Rise wrote:
THREAD UPDATED BASED ON FEEDBACK - Have a second look if you haven't since I originally posted.

Megathron:

we now have a 7/4/8 .



So you take away the Amarr 8 low-slot battleship, and give it to the Gallente? What the heck? Aren't the Amarr the ones known for having so many low-slots? I'm annoyed that the proteus gets more lows than the legion, but now this??
/end rant.

Constructive feedback: Otherwise this looking significantly better. I'm concerned about the drones...how is the domi and ishtar going to be competitive with the navy vexor, but if drones need a looking at (which I think they do), then hopefully the problem can be solved there, and not on the ship hull.
Luc Chastot
#1307 - 2013-04-10 16:06:03 UTC  |  Edited by: Luc Chastot
Edit: Deleted. See below.

Make it idiot-proof and someone will make a better idiot.

Il Feytid
State War Academy
Caldari State
#1308 - 2013-04-10 16:07:11 UTC
CCP Rise - Is the new Dominix really set in stone then?
DeadRow
Blue Canary
Watch This
#1309 - 2013-04-10 16:09:13 UTC
Marlona Sky wrote:
CCP Rise - Is the new Dominix really set in stone then?



Hope so :3
Commander Ted
Caldari Provisions
Caldari State
#1310 - 2013-04-10 16:10:47 UTC
New mega will certainly be a welcome addition for those who like to do circle jerk station games on a budget.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

StrongSmartSexy
Phenix Revolution
#1311 - 2013-04-10 16:10:51 UTC
Not to be rude to the rest of CCP, but Kil2/CCP Rise certainly seems more efficient at heeding player feedback.
The new hyperion is absolutely awesome.

Pure speculation here, but what would happen if the dominix was revamped into the Gallente's disruption battleship?
Naomi Knight
Ministry of War
Amarr Empire
#1312 - 2013-04-10 16:13:12 UTC
StrongSmartSexy wrote:
Not to be rude to the rest of CCP, but Kil2/CCP Rise certainly seems more efficient at heeding player feedback.
The new hyperion is absolutely awesome.

Pure speculation here, but what would happen if the dominix was revamped into the Gallente's disruption battleship?

then stop taking his time and point him to caldari bs topic
Ivelios d'Sanquine
Ghetto Warlords
PURPLE HELMETED WARRIORS
#1313 - 2013-04-10 16:18:52 UTC
Why not keep the mega is it is? the utility high slot was fun and helped make the ship versatile and diffrent from the other mega's out there. All the ship really needed is the change in damage bonus.
ExAstra
Echoes of Silence
#1314 - 2013-04-10 16:20:05 UTC
CCP I just want to congratulate you on totally reversing that mess you earlier called a "rebalance" and came out with a balance proper. Massive kudos.

Brings a tear to my eye.

(Don't get cocky though as far as we can tell the Geddon still totally replaced the Dominix for any and all things PvP related =\)

Save the drones!

Marcel Devereux
Aideron Robotics
Aideron Robotics.
#1315 - 2013-04-10 16:31:05 UTC
X Gallentius wrote:
Omnathious Deninard wrote:
X Gallentius wrote:
I guess this makes the Domi the "ship of the line"? Hospital RR domi fleets here we come. Big smile

I have suggested turning the Dominix into a BS logi ship, it got ripped apart by non supporters.

It already is, but not at massive rep ranges associated with dedicated logi ships.


It would actually be fitting if the Domi was turned into a BS support ship. The Geddon more borderlines a disruption ship rather than a combat ship. The Caldari already have a disruption BS and the Minmatar two attack ships. Why not give the Gallente something unique and give them a support BS?
S3Ti
Perkone
Caldari State
#1316 - 2013-04-10 16:32:26 UTC  |  Edited by: S3Ti
Hello,

I cant comment the changes for the hype, simply because i never flew the ship..so i will pass.


The mega looses 1 utility slot and 2/3 of dronebay/bandwidth gains 2 lows .....Wasn't supposed gallente to be the drone lords? Any amarr BS ship has at least same band/drone bay. At least make more space for spare drones....


The domi had his utility because was flexible...you never knew what the domi could be RR, neut, gank,tank etc...Now, what you want to do is making the domi a Lol "a very strong Gallente fleet option in the Dominix, via sentry drones. " Lol. what about mobility and firewall tactics, and lag because damn drones dont come in when they are told, or just you got bumped and you cant scoop damn drones, the drones will be killed and there goes your mighty 800 DPS.

There is no reason to fly a gall fleet BS when if you can fly amarr or caldari which do things way better than any gall ship.
Imo the gall fleet BS should be the mega, not the potatoe :(.


*EDIT* Drones must be revised.... i don't understand why there is 1 rig that affects all type of guns (aerators, collision accelerator) and for drones only exist sentry drone augmentor (which only affects sentries) and no RoF rig. Also sentry drones should be mobile (orbiting 1k of ship) with max velocity equal to the ship's max velocity.

Cheers
n00b Paralex
The Scope
Gallente Federation
#1317 - 2013-04-10 16:40:09 UTC
No no no no. The original changes proposed to the Hyperion/Megathron were excellent. Why did you have to go back?

Why are you forcing us to armor tank? Armor tanking is still far inferior to Shield Tanking. Give us some viable armor tanking options and maybe this would be a good change.
Maximus Andendare
Stimulus
Rote Kapelle
#1318 - 2013-04-10 16:46:02 UTC
Overall nice job with the changes. It is unfortunate to see the Hype lose 8 turrets; not for visual reasons, but because it feels special to be using a battleship that's firing all eight slots. Abaddons look awesome firing all eight lasers, Rokhs and Maels, too. Although I appreciate the less cap used on just 6 turrets and the option of a high slot utility (which, come on, everyone keeps saying "utility" when it's so obviously NEUT SLOT), Gallente won't have an 8-slot battleship (unless you count the Vindi, which I'm not since it's a pirate hull), which is sort of a "meta let down."

Also, please just get it out of your head that active armor tanking is good and you need to hold onto it. You guys at one time thought split weapon systems were fun, until they always weren't, and you buried that idea. Time to have a similar epiphany with active armor repping and just further differentiate shield and armor tanking by allowing shield ships to have as many ASBs as they can fit and have ship bonuses to boost amount and resists, and give armor ships all the ability to run active if the pilot chooses that playstyle through rigs and/or new modules.

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Crazy KSK
Tsunami Cartel
#1319 - 2013-04-10 16:50:26 UTC  |  Edited by: Crazy KSK
so now we still have no fleet ship for gallente
the dominix just doesn't work in big fleets due to drone travel timer or sentries not moving at all
because of that I think that the dominix should be the ship to get the repair bonus together with a 10% to all drone stats (damage, range, tracking,speed, control range, HP, effect,)
and the layout it has right now
the dominix already works well in a active tank setup so this is the perfect ship for that bonus

Dominix:

6h 5m 7l 6t
+7,5% armor repair amount per level
+10% to all drone stats per level


Hyperion:

as a fleet ship the Hyperion would be perfect with a big tank good damage
and a 20% falloff bonus along the suggested 10% hybrid damage but a slightly changed slot layout
6h 5m 8l 6t
this would make it able to fit a tank equal to rokh mael and baddon while having more dps at a litle less range then those 3
and lots of utility for eccm mwd cap-booster and 2
but only small 50/50 drone config
this would make it work in big 100+ fleet fights


the Megathron works best as it is right now with good utility good speed and its spare highslot
and a 125/175 drone config for lots of flexibility as a small gang hit and run brawler
when roaming solo or in a 2-3 man group the spare highslot just trumps the low or med it could get instead

Quote CCP Fozzie: ... The days of balance and forget are over.

fukier
Gallente Federation
#1320 - 2013-04-10 16:50:33 UTC
Commander Ted wrote:
New mega will certainly be a welcome addition for those who like to do circle jerk station games on a budget.


yeah i here that...
At the end of the game both the pawn and the Queen go in the same box.